f4l0 Posted March 2, 2016 Posted March 2, 2016 Will it be based on mumble? f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
towsim Posted March 2, 2016 Author Posted March 2, 2016 (edited) No, it bases on an older development of mine. This module was developed for radio communication and voice recognition for a military flight simulator. It worked well in a LAN and used the DIS protocol. It needs to be tested in a WAN environment. The performance tests shall find out the latency, package lost and transport fluctuation we have to expect. It is a big difference to a LAN. If the results show, that we can manage these problems, we will change over. Edited March 3, 2016 by towsim [sIGPIC][/sIGPIC]
Looney Posted March 2, 2016 Posted March 2, 2016 Although you have enough test-pilots from the looks of it, I'd like to extend the 132nd hand for testing if need be. We sometimes run into the 32 user TS limit for our server so anything that needs stress testing can be performed should you feel the need. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
HiJack Posted March 2, 2016 Posted March 2, 2016 TAW would like to join the testing as well if needed. Q: If working, will this make it possible for the user to even be on different Teamspeak servers?
towsim Posted March 2, 2016 Author Posted March 2, 2016 Hi Looney, I will keep that in mind for the first test phase. Thank you… @Hijack, You are even welcome for testing. Since the new module will be completely independent from TS, you can run it I parallel and be on the TS server of your choice. The only tricky thing is the device management. It could be possible, that the mic input and speaker output is given to TS and the new module in parallel. Even PTT settings could be mixed. Therefore, the setup has to be managed carefully. [sIGPIC][/sIGPIC]
shagrat Posted March 2, 2016 Posted March 2, 2016 I may be alone with my oppinion, but why keep TS with its separate PTT setup, 32-Clients limit, and other issues potentially complicating development? Why not, for example implement a separate "Lobby-Channel" that a user can switch to with a separate key combo? Integrated into your Radio solution? This may even be "integrated" later into DCS World (ED willing, of course). In the past especially with new guys, trying to use the radios and Aries, it was very troublesome to have the new guys solve some problems with the setup over chat, most of the time back to the lobby to be able to support him. If we could have this switch between In-Game radios and Lobby-channel, while the Sim is still running, so the rest of the group could start their planes, while one guy helps the new guy to find his way around aries, that would be great. If this is integrated into a separate application that is integral to the lobby, briefing and sim environment, even better. What do you think? Good idea, or am I missing something? Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
towsim Posted March 2, 2016 Author Posted March 2, 2016 It is planned, that TS will not any longer be connected to Aries. The additional use of TeamSpeak is up to the user, whatever he wants to do with it. What I am thinking on is, that TS occupies a certain PTT device system wide. Even if another window like DCS has the focus, TS always recognize its specific PTT. If you have the same PTT button defined for Aries and TS and you want transmit only on an Aries channel you would transmit on TS too. The same situation comes up with the loudspeakers. If Aries and TS have the same output device, TS and Aries would be audible in parallel and it could not be suppressed. [sIGPIC][/sIGPIC]
HiJack Posted March 2, 2016 Posted March 2, 2016 OK, perfect. I suggest own driver and PPT key for Radio separate from TS3. Today we use loads of keys in TS3 just to simulate radio switching by moving channels and whisper keys. It works but you need to assign half the keyboard to channels. Create one setting to emulate MIC key, that should solve it all. :)
shagrat Posted March 3, 2016 Posted March 3, 2016 Hm, ok, so we could use a different PTT for TS and if any comm problems come up simply key into TS and communicate "old school". Actually better than my idea, apart from the possible Integration in DCS on ED side. Thanks Towsim , good input. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
VTJS17_Fire Posted March 4, 2016 Posted March 4, 2016 Sounds great, towsim. Looking forward to this new concept/ version. Is it planned, that Aries users which are not in DCS, can also communicate with pilots using Aries ingame? best regards, Fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
towsim Posted March 5, 2016 Author Posted March 5, 2016 The first shoot will be a build-in radio com in DCS. If a DCS independent party wants take part in the communication, they can use the GossipBox. It depends on the amount of trouble we have to expect whether we venture the next step to create a com management module, covering chat rooms and similar features. 1 [sIGPIC][/sIGPIC]
tifafan Posted March 7, 2016 Posted March 7, 2016 Wow.A build-in radio com in DCS!?Can you share more information about this?
towsim Posted March 7, 2016 Author Posted March 7, 2016 There is not so much to explain. We want to come to a situation in which you are in radio contact as soon as you are logged in on any game server. The only requirement shall be, that the server and the requesting clients have Aries Radio installed. No configuration, no IP address/port fiddling. The appearance will not change that much. Some additional client functions will be implemented in the Aries Radio Panel like IFF/SIF, the eavesdropper and external frequency usage, which was bound to TeamSpeak before. The real advantage will be, that the radio communication capabilities will be strictly developed for radio frequency management and radar support. All the things, which TeamSpeak does not support. From the developer’s point of view, the advantage is the total control of the data transport and the avoidance of external modules being always a potential source of bugs. As explained in a post before, TeamSpeak may be used in parallel for meetings, chats and briefings. But it is not required for Aries Radio anymore. If the things are running as planned, it will be Ares Radio V 2.0. [sIGPIC][/sIGPIC]
tifafan Posted March 7, 2016 Posted March 7, 2016 Great!Hope Aries will be a offical comm software in DCS,just like the IVC in BMS.
Sierra99 Posted March 7, 2016 Posted March 7, 2016 Communications is one aspect of flight sims that is always under modeled. While it may seem trivial when flying in the digital world, radio management is one of the cockpit "chores" that must be accomplished on every single mission. It's absence is glaring...but understandable. Where its absence is most noticeable is in the employment phase. I think Aries Radio and what a comes next will simply add to the immersion. [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
astiles5470 Posted March 7, 2016 Posted March 7, 2016 Fantastic news Towsim. That will be a big leap forward!!
SolUniverse Posted March 7, 2016 Posted March 7, 2016 Thanks for all your hard work.. looking forward to it!
TorsteinE Posted March 7, 2016 Posted March 7, 2016 What happened to the 2.0 version? Is it still in testing? i7 6700K @ 4.6, GTX1070, 32GB DDR4 @ 3200 TM Warthog on Monstertech, TrackIR5, Lenovo Explorer, MFG Crosswind.
towsim Posted March 7, 2016 Author Posted March 7, 2016 Dear Aries user, After an agonizing and long time of testing we could catch a bug, which prevented the release of the new Aries Version for DCS 2.xx up to now. At this point a special “thanks” from the 10th Gunfighters to Sierra99 and his sim fellow Guido, who were the beta tester for this bug. We are now assembling the release package and are reviewing the installer software. Another project is the new radar background map for Nevada. The aerodromes are precisely measured out of the DCS map system and will be used as background map to observe taxi operations on an aerodrome radar. The attached pictures show the results up to now. We hope you like the flavour… 1 [sIGPIC][/sIGPIC]
luckyhendrix Posted March 7, 2016 Posted March 7, 2016 I'm impatient to try 2.0 :D Sent from my XT1072 using Tapatalk
Nirvi Posted March 8, 2016 Posted March 8, 2016 Dear Aries user, After an agonizing and long time of testing we could catch a bug, which prevented the release of the new Aries Version for DCS 2.xx up to now. At this point a special “thanks” from the 10th Gunfighters to Sierra99 and his sim fellow Guido, who were the beta tester for this bug. We are now assembling the release package and are reviewing the installer software. Good news, thanks:thumbup: Serious uglies Discord 4YA - Project Overlord WW2 Server My DCS Videos
VTJS17_Fire Posted March 8, 2016 Posted March 8, 2016 Sounds great! :thumbup: Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
castor Posted March 16, 2016 Posted March 16, 2016 ..... We are now assembling the release package and are reviewing the installer software..... When? :thumbup: [sIGPIC][/sIGPIC] System specs: CPU: i7-9700K@ 5.0 GHz | RAM: 32 GB | GPU: RTX 2080 Super | Thrustmaster HOTAS Warthog | CH Products Pro Pedals |HP REverb
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