Flagrum Posted August 28, 2013 Posted August 28, 2013 What are the (RL) costs of the different types of ordnance we are lashing out day by day? Dumb bombs are so cheap as Mavericks are not. I'd like to calculate the costs of my loadouts, and if it is just to put things into perspective. Has anyone got a good source for this?
Maverick-X Posted August 28, 2013 Posted August 28, 2013 I think I read on a wiki article that CBU 97 base cost is about $320.000, so 105 will be more expensive. Mavericks are at $65.000 if I recall it correctly. But I guess this is for the early versions only, so I guess the IR versions and the heavy heads are more expensive. I'd be interested in the price for one 30mm round ^^
Flagrum Posted August 28, 2013 Author Posted August 28, 2013 I think I read on a wiki article that CBU 97 base cost is about $320.000, so 105 will be more expensive. Mavericks are at $65.000 if I recall it correctly. But I guess this is for the early versions only, so I guess the IR versions and the heavy heads are more expensive. I'd be interested in the price for one 30mm round ^^ This is what I found so far (via Wikipedia and globalsecurity.org). The figures are a mix from different years, starting around year 2000. Some figures seem quite strange to me, like the cost difference between a naked MK-82 and MK-84. MK-82 268.50 $ Mk-84 3,200.00 $ CBU-97 360,000.00 $ CBU-87 13,941.00 $ JDAM Kit 62,846.00 $ GBU-38 63,114.50 $ (MK-82+JDAM Kit) GBU-31 66,046.00 $ (MK-84+JDAM Kit) GBU 10 23,700.00 $ GBU 12 19,000.00 $ AGM-65D 122,330.00 $ AGM-65G 122,330.00 $
GeorgeLKMT Posted August 28, 2013 Posted August 28, 2013 (edited) I'd be interested in the price for one 30mm round ^^ It costs 400 thousand dollars to fire this weapon for 12 seconds Edited August 28, 2013 by GeorgeLKMT ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
Madone Posted August 28, 2013 Posted August 28, 2013 "We'll fight for peace at any cost"... it says it all. Strike Posture Set CAS Center of Excellence Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat
Maverick-X Posted August 29, 2013 Posted August 29, 2013 It costs 400 thousand dollars to fire this weapon for 12 seconds Strange that the AGM-65D and G kost the same?!
Sturmwiesel Posted September 3, 2013 Posted September 3, 2013 as of Jan 2001 http://usmilitary.about.com/library/milinfo/blafmunicosts.htm 30MM API/HEI PGU-14B/B $26.04 [sIGPIC][/sIGPIC] If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.
Flagrum Posted September 3, 2013 Author Posted September 3, 2013 as of Jan 2001 http://usmilitary.about.com/library/milinfo/blafmunicosts.htm 30MM API/HEI PGU-14B/B $26.04 Nice find, thanks! A full drum = 29946 USD ... o.O
Luzifer Posted September 4, 2013 Posted September 4, 2013 Nice find, thanks! A full drum = 29946 USD ... o.O It costs 30000 dollars to fire this weapon for 18 seconds!
monkie Posted September 7, 2013 Posted September 7, 2013 Now I feel guilty every time I pull the trigger. Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10
metheluckydonut Posted September 7, 2013 Posted September 7, 2013 It costs 30000 dollars to fire this weapon for 18 seconds! 'murica DCS Wishlist: Ka 26
PalpableGlint2 Posted September 10, 2013 Posted September 10, 2013 Now I feel guilty every time I pull the trigger. well, this is only a sim, basically. you do have options to have unlimited weapons. also, since you're flying, the aircraft could be used as a weapon, provided you may want to decapitate someone with your wings, or play lawn darts. :pilotfly: don't get anyone started on fuel costs.
Flagrum Posted September 19, 2013 Author Posted September 19, 2013 Next: DCS:Budget Committee ;) Don't laugh, something like that could actually be interesting. Perhaps extending the current available warehouse concept with actual budgets. For example, you have 10 000 000 USD for your war, what do do buy? Thousands of dumb MK-82 or a couple of Mavericks and WCMDs? :o)
sobek Posted September 19, 2013 Posted September 19, 2013 (edited) Friendly forces lives saved has no dollar value limit. Tell that to your generals. Don't laugh, something like that could actually be interesting. Perhaps extending the current available warehouse concept with actual budgets. For example, you have 10 000 000 USD for your war, what do do buy? Thousands of dumb MK-82 or a couple of Mavericks and WCMDs? :o) That's not even coffee money for any but a guerrilla kind of war. Edited September 19, 2013 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
sobek Posted September 19, 2013 Posted September 19, 2013 Perhaps make that an option in the warehousing options in mission editor. Each side gets a limited budget and must spend wisely. If a side runs out of BBs or cash then they're throwing rocks. I very much wish this to become an optional feature at most. :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
EtherealN Posted September 19, 2013 Posted September 19, 2013 Indeed. If I remember right, the dollar bill for the first day (US + France) of the Libyan intervention was in multiple hundred millions. I also remember reading a piece about how stocks were depleted of certain munitions after 1999 Allied Force, with some "pundits" claiming this governed a lot of the response; but the important point to remember in that case was that we're talking about stocks, not dollars. In war, the money is pretty secondary; it's the logistics and replenishment (production) capability that is big. Dollars are peacetime currency, warehouses are wartime currency. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Gate-5 Posted September 19, 2013 Posted September 19, 2013 It would be great to have some feature regarding cost. I find it rather boring to drop guided bombs from 20'000 feet watching my tiny screen and would be very happy if the Mk82's would be put into mission planing more often. There was a summary of the ordonance dropped during gulf war somewhere on the net, including prices.
sobek Posted September 19, 2013 Posted September 19, 2013 It would be great to have some feature regarding cost. I find it rather boring to drop guided bombs from 20'000 feet watching my tiny screen and would be very happy if the Mk82's would be put into mission planing more often. There was a summary of the ordonance dropped during gulf war somewhere on the net, including prices. That's what the warehouse feature is for. :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Gate-5 Posted September 19, 2013 Posted September 19, 2013 That's what the warehouse feature is for. :) Oh, so I was playing the wrong (probably older) missions then :). Didnt see any restrictions on weapons so far. Btw, I found some numbers too, made a screenshot of the table I was talking about. http://www.fas.org/man/gao/nsiad97134/app_04.htm for the full report.
Flagrum Posted September 19, 2013 Author Posted September 19, 2013 Indeed. If I remember right, the dollar bill for the first day (US + France) of the Libyan intervention was in multiple hundred millions. I also remember reading a piece about how stocks were depleted of certain munitions after 1999 Allied Force, with some "pundits" claiming this governed a lot of the response; but the important point to remember in that case was that we're talking about stocks, not dollars. In war, the money is pretty secondary; it's the logistics and replenishment (production) capability that is big. Dollars are peacetime currency, warehouses are wartime currency. Good point. Actually I never thought of this that way.
Hunden Ynk Posted September 19, 2013 Posted September 19, 2013 Don't laugh, something like that could actually be interesting. Perhaps extending the current available warehouse concept with actual budgets. For example, you have 10 000 000 USD for your war, what do do buy? Thousands of dumb MK-82 or a couple of Mavericks and WCMDs? :o) I wasn't, just smiling (big SMAC, JA2, X-COM fan here). Though, I'm too tiered right now to imagine how that level (several levels?) above CA could look. A dynamic campaign engine would surly go a long way. :music_whistling:
Nealius Posted September 19, 2013 Posted September 19, 2013 I heard that contractors charge the government more for this stuff than they should...I remember seeing a picture of a single screw with the invoice that cost like $75 a pop or something. I wonder if that's true?
PalpableGlint2 Posted September 22, 2013 Posted September 22, 2013 (edited) Don't laugh, something like that could actually be interesting. Perhaps extending the current available warehouse concept with actual budgets. For example, you have 10 000 000 USD for your war, what do do buy? Thousands of dumb MK-82 or a couple of Mavericks and WCMDs? :o) in the U.S. Army, there's a thing called a TOE or MTOE. I wouldn't doubt other military forces have a similar system. logistics, basically. a concept of this though is already in War Thunder (I can talk about other games here, right?). basically, you do earn mods for most aircraft, if they're not fully modded, and that some of them have repair and ammo costs. so, every time you land at a strip, or after you leave a fight, repairs and ammo replenishment can be done "on the fly" (if you allowed the settings; no pun intended) - sometimes its free, sometimes it's not. the cost of that is way cheaper than buying crews and new aircraft and training. not to mention, it's negligible for the fact that you are "paid" for each fight, and sometimes get more bonuses for every surface unit destroyed, or downed enemy aircraft. Edited September 22, 2013 by PalpableGlint2
Kaktus29 Posted September 30, 2013 Posted September 30, 2013 is it possible to destroy the "warehouses" that are storing ammunition in DCS world? it would bring a new level in multiplayer missions where percentage of success in guarding your warehouses determines how long you can keep spawning and using planes since if no ammo no use to do so.. and some recon missions to determine where the warehouse is.. that would be another sub-mission there.. and a command structure to send this packages on the way in a coherent way (Wild weasel+escort+ground attack-warehouses+CAS+CAP all over the place somehow)lol..
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