Skall Posted September 8, 2013 Posted September 8, 2013 Been trying to practice dropping slicks in CCIP and I keep blowing myself up with my own bombs. I find it surprising that neither the manual or the training mission mention this one very dangerous possibility. Has there ever been a real-world case of an A-10C pulling off my stupidity or is this just a side-effect of the sim world? Feels like the window to climb or turn before impacting your own bombs is measured in fractions of a second. Or maybe I'm just diving too fast. Last time it happened I blew up 4500 feet above the ground in clear weather with no wind. God that's embarrassing.
Fishbreath Posted September 8, 2013 Posted September 8, 2013 If the CCIP pipper is above the drop line, that means the bomb is going to hit your plane. if the CCIP pipper is hanging below the drop line, that means the bomb will fall away. Don't drop while you're pushing the nose down, and you can avoid this entirely. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission
IonicRipper Posted September 8, 2013 Posted September 8, 2013 Don't drop while you're pushing the nose down, and you can avoid this entirely. This i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
joey45 Posted September 8, 2013 Posted September 8, 2013 You pull up when you drop bombs. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
LexiconG2 Posted September 8, 2013 Posted September 8, 2013 How do you get into CCIP mode never have been able to figure this out. ;-( Also drop bombs level you should be fine I actually have never blown my self up yet. Dell XPS 8500 Modified 700 Watt PSU Windows 8 Pro MCE Intel I7 3770 3.8 GHZ TR (stock) 16GB DDR 3 PC12800 Gigabyte 760 OC 2.0GB 2x 2TB HD
IonicRipper Posted September 8, 2013 Posted September 8, 2013 Cycle the master mode until you see CCIP in the middle of the HUD. i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
Archaic Posted September 8, 2013 Posted September 8, 2013 In addition to what others have mentioned, you can also use high drag bombs like the Mk-82 Air. If you set the fuse to the tail, they deploy little parachutes so you can drop them at all altitude. i7 - 9700k | EVGA 1080Ti | 32 DDR4 RAM | 750w PS | TM Warthog HOTAS/X-55 | Track IR 5 |
Skall Posted September 8, 2013 Author Posted September 8, 2013 If the CCIP pipper is above the drop line, that means the bomb is going to hit your plane. if the CCIP pipper is hanging below the drop line, that means the bomb will fall away. Don't drop while you're pushing the nose down, and you can avoid this entirely. Fair enough. In addition to what others have mentioned, you can also use high drag bombs like the Mk-82 Air. If you set the fuse to the tail, they deploy little parachutes so you can drop them at all altitude. Low-altitude high-drag bombing is on my list of things to practice. Right after I stop blowing myself up...
Fishbreath Posted September 9, 2013 Posted September 9, 2013 Low-altitude high-drag bombing is on my list of things to practice. Right after I stop blowing myself up... Low-alt high-drag sounds like a lot of fun to me. One of these days I'm going to give it a try. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission
Hamblue Posted September 9, 2013 Posted September 9, 2013 Also try getting some altitude.:thumbup: Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive, GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down
Evil.Bonsai Posted September 9, 2013 Posted September 9, 2013 Low-alt high-drag sounds like a lot of fun to me. One of these days I'm going to give it a try. it's pretty fun. Open the ME, put about 10-20 trucks (something that won't shoot back) all next to each other, load up your plane with as many Mk82AIRs as you can hold (drop the fuel to about 25% for extra weight-room), fly about 100ft off the deck, and pickle pairs for half your load (since you're dropping two at a time) at 50ft intervals. Watch the booms!
PFunk1606688187 Posted September 9, 2013 Posted September 9, 2013 You should trim your aircraft for the release speed so that at the moment of release your aircraft is neither nose heavy or nose light. You want your TVV to be static at a point ahead of the target and you want that target to be centred along the PBIL and for the Pipper and Reticle to be tracking up towards the target with little to no input required from you once you've established your dive angle. CCIP, for all the "magic" of the LASTE Pipper, is still extremely difficult to master. There are several threads about this, the best being the "Battle Book" thread. Therein is a PDF of bombing tables used for particular configurations. The professional way to do a bomb run is to roll in at a predicted height and speed, establish a particular dive angle and angular offset of your flight path from the target (see putting your TVV a set distance ahead of the target and keeping it there) then if things are done correctly releasing the bombs at a particular speed and altitude before executing a particular Safe Escape Maneuver based on the predicted frag pattern from that particular release configuration. This is hard, obviously. In any case getting good at CCIP means understanding the method. Doing it willy nilly is less likely to lead to good habits as you're already displaying a bad one, of having your aircraft in a bad configuration that leads to an apparent dangerous release, though I never knew that could happen because if anything my plane always has a nose up tendency at release if I don't trim it to be neutral. Warning: Nothing I say is automatically correct, even if I think it is.
AtaliaA1 Posted September 9, 2013 Posted September 9, 2013 Been trying to practice dropping slicks in CCIP and I keep blowing myself up with my own bombs. I find it surprising that neither the manual or the training mission mention this one very dangerous possibility. Has there ever been a real-world case of an A-10C pulling off my stupidity or is this just a side-effect of the sim world? Feels like the window to climb or turn before impacting your own bombs is measured in fractions of a second. Or maybe I'm just diving too fast. Last time it happened I blew up 4500 feet above the ground in clear weather with no wind. God that's embarrassing. Sounds like you need to watch "Wild E. Coyote" when he drops the anvil while falling from a cliff. Take note of how the anvil lands on his head as he impacts the ground. as the "Road Runner" snickers in the background. This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
Mithrandir Posted September 9, 2013 Posted September 9, 2013 A "X" will appear right above the Solution Cue, if it´s not safe to drop, i think. This is actually written in the manual, just not in the CCIP chapter, but in the CCRP chapter.
PFunk1606688187 Posted September 9, 2013 Posted September 9, 2013 A "X" will appear right above the Solution Cue, if it´s not safe to drop, i think. This is actually written in the manual, just not in the CCIP chapter, but in the CCRP chapter. Its also apparently unreliably sensitive and does not trigger at the right time according to Eddie. Warning: Nothing I say is automatically correct, even if I think it is.
Skall Posted September 9, 2013 Author Posted September 9, 2013 Doing it willy nilly is less likely to lead to good habits as you're already displaying a bad one You bet. And that's one of the big problems with a sim this complex. 20% of carrying out a mission is flying the plane and pushing buttons. The other 80% is proper planning and technique. Neither of which are covered in the videos or manual. I understand it would be difficult if not impossible to create a manual for guidance on execution as opposed to just the technical know-how but there's just so much information that must be dug up from disparate sources to get anywhere close to proper execution of anything that often times you either do it wrong or don't do it at all. It's one of the things that keeps me from playing multiplayer. I know there's a lot I don't know and the fact that I don't know where the finish line is makes it that much more intimidating. In any case, I can confirm that I was pushing the stick every time this happened. Now I know I need to establish a proper descent into the target as opposed to forcing my nose down on it. I'll practice that today and see where it takes me.
PFunk1606688187 Posted September 10, 2013 Posted September 10, 2013 I'd recommend setting up a mission using this script with a single target in the middle, then reading this thread and practice the various pieces of the process. Everything you need to know about executing a lot of CCIP is in that thread, some linked in it, as well as some other documents linked in that thread as well. In particular this is a good read (T-45 Weapons Strike). Its a modern Navy training manual for CCIP as well as manual bomb delivery. Its particular to an aircraft other than the A-10 but its easy enough to translate alot of the techniques. Its really part of the advanced stuff though. There is a bit of a deficiency out there of specific tactical primers on how to execute CCIP in a non Low Flying scenario. There's a great article over at SimHQ that outlines basic 80s A-10 tactics, but nothing really in depth for post Gulf War, so you're going to have to figure out yourself how to execute a correct roll in in an environment that doesn't permit a standard 90 degree base leg but which asks you to stay above Igla range. Warning: Nothing I say is automatically correct, even if I think it is.
Evil.Bonsai Posted September 10, 2013 Posted September 10, 2013 I am no expert, but the consensus seems to be to put the target off to the side (midway between nose and wing is a good starting point). Roll over until the target is directly 'above' and pull into it. Once your nose is pointed at target, roll back upright, place pipper on target, let 'em go. This one is pretty good:
PFunk1606688187 Posted September 10, 2013 Posted September 10, 2013 (edited) Apparently a well trained eye will be able to identify certain canopy references that when the target is along the same line as them (like a rivet or something) then you know that a well timed roll in will lead to the correct dive angle. Any form of roll in should always pretty much involve you rolling the top of the canopy in such a way that you can pull your velocity vector onto the target. You find a canopy reference that is the top of the plane and try to line it up and pull the invisible line from that through your HUD and hopefully put the TVV where it ought to be so you can track the pipper up onto target. EDIT. I completely forgot to mention that the bombing triangle is the foundational concept that informs all these "tricks". They're just short cuts to get you onto the correct hypotenuse of a bombing triangle. Edited September 10, 2013 by P*Funk Warning: Nothing I say is automatically correct, even if I think it is.
Skall Posted September 14, 2013 Author Posted September 14, 2013 Happy to say that after a few days of trying on-and-off I've been able to not only NOT blow myself up, but also get some pretty decent hits in CCIP. Been doing the whole "keep target at your 10/2 and roll into them" bit. I usually try to dive no lower than 10k feet high so I have enough time to line things up. Noticed that if my dive puts me at anything shallower than -45 then I either will never get the cue or the cue comes so late I'm just hoping for a lucky shot. When I go into -60 dives, I get the solution cue early and then its just a matter of waiting till the pipper runs over my target. At 10k feet, my 10/2 targets are nearly touching the fuselage from my perspective. Thanks for all the tips guys.
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