_Dredd Posted September 16, 2013 Posted September 16, 2013 I have vsync turned off in game and in nvidia settings. Always have. Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
Lange_666 Posted September 16, 2013 Posted September 16, 2013 (edited) Nvidia's Adaptive Vsync works really well with DCS. It gives a noticeable improvement smoothing out a lower frame rate when turning your head Yes it works quite well but it's not the cause, nor the solution for this problem, already tried that. Update: Played around with various settings (shadows etc) but no joy so far. Also, the jittery effect seen when turning my head is not tearing. Edited September 16, 2013 by Lange_666 Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
Irregular programming Posted September 16, 2013 Posted September 16, 2013 Can people please stop talking about two different issues in this thread, I have tearing, but no stutters, so what is it that people really have problems with?
zaelu Posted September 16, 2013 Posted September 16, 2013 (edited) If you have tearing turn on V Sync and triple buffering. Actually that triple buffering on or off might add or remove jitter. You need to test it. I always play with V sync on. My monitor is 60Hz monitor and having any FPS above 60 is a waste of GPU power. It is true that forcing GPU to discard frames over 60 sometimes introduce problems but I like it this way because also in games where I need my headtracking or fast mouse moving camera the tearing is annoying without Vsync. On jitter/stutter front: I re-enabled though in my PS3 Eye camera the refresh to 112FPS (yup... as I said is a waste for it too) and seems tracking is a bit smoother (I mean it doesn't bother me at all). Could be a placebo. 112 FPS is maximum before 125 and I don't want 125. I wish I had 120 but I don't. Higher FPS in headtracking program/camera gives maybe more options to headtracking interface (the dll) and maybe makes tracking smoother. As I said... could be a placebo. Oh and maybe something very important. I had PS3 Eye to 60FPS. But since 1.2.6 each time I set it to 60 (and I have to do that each day when I start the freetrack so I know it for sure) the interface defaults automatically to 59.78FPS (or something). I don't even have that option in freetrack but it gets there automatically. And that discrepancy might be the clue to stutter cause. Edited September 16, 2013 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Wolf Rider Posted September 16, 2013 Posted September 16, 2013 (edited) @Harrysound... one thing to try, is set the Threaded Optimisation option, in the NVidia Control Panel, to Off not Auto. (or its equivalent in ATI/ AMD) the 59.74 rate is a more than likely a cause of the monitor stutter, Zaelu (which, obviously, is different to a FPS stutter) as some "computer monitors" are actually televisions screens with the television bits removed. Edited September 16, 2013 by Wolf Rider City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
Lange_666 Posted September 16, 2013 Posted September 16, 2013 Can people please stop talking about two different issues in this thread, I have tearing, but no stutters, so what is it that people really have problems with? It's not tearing that we are discussing because you would see tearing also when panning around with the view keys. It's some sort of motion stutter when viewing around with TrackIR. Once you keep your head still the motion of the terrain becomes fluid again. In my other sims i don't have this (with the same TrackIR profile) and i didn't have it prior to 1.2.6. Still playing around with some settings, no joy for now...:mad: Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
repsol Posted September 17, 2013 Posted September 17, 2013 I'm also experiencing heavy stuttering now using track ir ( CLOD and ROF is working fine )... This is very frustrating because after updating to the latest beta Nvidia driver the game is running amazingly well without track ir... Almost constant 60 FPS and pretty much no stuttering when the FPS drops below 60...I'm also able to run the game without Vsync enabled (no tearing at all) now...Not possible before for me. However...The terrible track ir performance in 1.26 makes the game more or less unplayable (have gotten used to track ir and find it hard to play without it)... ED, please try to fix this ! Regards/ Repsol
Lange_666 Posted September 17, 2013 Posted September 17, 2013 After trying quite a bit of setting in game which solved nothing, i started to tune my TrackIR profile. Almost everything i did made it worse and when it didn't make it worse, it just stayed the same which means my TrackIR is pretty well set up for my needs. So with no solution i started thinking of a thing i wouldn't want to do and that is reverting to 1.2.5. I took the jump this morning and hopla... TrackIR stutter gone, all back swift and smooth when turning my head. I'm gonna stay on 1.2.5 until i read somewhere that this issue is solved. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
-Hammer- Posted September 17, 2013 Posted September 17, 2013 After reading this thread I turned the Nvidia's Adaptive Vsync on and also set the process priority of TrackIR to high. TrackIR is much smoother now Windows 10 | i7-8700K@5GHz | 2080 Ti | Intel Z370 Chipset | 32GB RAM@1866 MHz | SSD: Samsung 850 EVO 1TB| Thrustmaster Warthog HOTAS w. FSSB R3 Mod | Saitek Switch Panel + Radio Panel + Multi Panel + FIP + Flightpanels Software | MFG_Crosswind | TrackIR5 | TM Cougar MFD Pack | Obutto R3volution | 1 x LG38 | GAMETRIX KW-908 JETSEAT
Lange_666 Posted September 17, 2013 Posted September 17, 2013 (edited) VSync, adaptive or not, has nothing to do with it (it only removes tearing which can be seen as +/- the same effect we are seeing depending on how large the tearing effect is). Setting process priority to high could help a bit but it shouldn't be needed. It worked before 1.2.6. with a setting set to normal, so why not now? Working on the TrackIR profile can also help depending on how it is set up. Just try the difference between one of the default settings "one on one" and "smooth". I wonder if those with no problem have their process priority setting set to high or realtime? Edited September 17, 2013 by Lange_666 Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
Golo Posted September 17, 2013 Posted September 17, 2013 So with no solution i started thinking of a thing i wouldn't want to do and that is reverting to 1.2.5. I took the jump this morning and hopla... TrackIR stutter gone, all back swift and smooth when turning my head. Exactly same experience for me. I rolled back day or two ago and all went smoothly again.
gavagai Posted September 17, 2013 Posted September 17, 2013 Exactly same experience for me. I rolled back day or two ago and all went smoothly again. I also rolled back a few days ago. 1.2.5 is much better, trackir view movement is smooth. Lange, I've experimented with process priority in the past. I have never, ever been able to fix a problem by adjusting those settings. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
_Dredd Posted September 17, 2013 Posted September 17, 2013 So now the question is, how do testers report this as a bug, or at least request what view changes were made that would be th e cause of this, ie fps improvements, in game vsync modifications behind the scenes, view.lua modifications. Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
repsol Posted September 17, 2013 Posted September 17, 2013 After reading this thread I turned the Nvidia's Adaptive Vsync on and also set the process priority of TrackIR to high. TrackIR is much smoother now Forgive a stupid question...But HOW do you set the process priority of track ir to high ? I would like to try this and see if it helps...Othervise i will go back to 1.25 also... Thanks/ Repsol
Lange_666 Posted September 17, 2013 Posted September 17, 2013 @ repsol: i don't think it will help but you can always try. - Start Task Manager - Select the Processes tab - Look up the TrackIR.exe and right click on it - In the dropdownmenu you then get select Priority and make your choise. - Done Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
repsol Posted September 17, 2013 Posted September 17, 2013 Thanks, Lange 666 ! I will give this a try...
repsol Posted September 17, 2013 Posted September 17, 2013 I changed the priority...It seems to have reduced the stuttering slightely but no where near good enough. I will try 1.25
JG13 Posted September 18, 2013 Posted September 18, 2013 how do I rollback to the previous version of DCS? thanks
luckybob9 Posted September 18, 2013 Posted September 18, 2013 how do I rollback to the previous version of DCS? thanks The post here has instructions: http://forums.eagle.ru/showthread.php?t=114030 Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
howie87 Posted September 20, 2013 Posted September 20, 2013 I have two separate DCS installs (1.2.5 and 1.2.6) side by side on the same PC. Track IR performance in 1.2.6 is noticeably worse and I am experiencing the same micro stutters during head movement as others. Very distracting... I think this is a bug.
Lange_666 Posted September 20, 2013 Posted September 20, 2013 This must happen at your end and has to do something how your Tracjk-IR sees your tracking dots or you system is processing your movement to slow. -it's definitive not inside of DCS - It's your system and how it's set-up. I have two separate DCS installs (1.2.5 and 1.2.6) side by side on the same PC. Track IR performance in 1.2.6 is noticeably worse and I am experiencing the same micro stutters during head movement as others. Very distracting... I think this is a bug. @PeterP: How about the above proof? Still convinced it is "at our end"? Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
VTJS17_Fire Posted September 20, 2013 Posted September 20, 2013 I have the same issue. Tried to tune the axis, but I have still the stutters. Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
PeterP Posted September 20, 2013 Posted September 20, 2013 @PeterP: How about the above proof? Still convinced it is "at our end"? Lange_666, what exactly do you expect from me that goes further than this: OK- whatever - I don't have it. I just wanted to point out that it has (whatever it is) nothing to do with the new ShulderSize feature. ?
gavagai Posted September 21, 2013 Posted September 21, 2013 Into addition to force feedback, I'm waiting for this bug to be addressed before I re-install 1.2.6. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
Wolf Rider Posted September 21, 2013 Posted September 21, 2013 Disable HEADROLL and the head left to right functions in the TIR software? (leaving Tilt, Pan, Zoom only) City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
Recommended Posts