element1108 Posted December 14, 2010 Posted December 14, 2010 Really for me, realism=DCS A10. don't think it can be surpassed for home based PC Oh I won't surpass DCS that's pretty much a given, but they're not striving for DCS fidelity anyway so that's alright. As long as it's somewhere between LOMAC and DCS I'll be happy, throw a little FALCON in there as well :thumbup:. If anything it will be nice to mix up with the theatre of war. Different planes etc so it doesn't have to compete directly with DCS series, but can be a nice side sim. I will be a little disappointed if it's a Birds of Prey/Apache Air assault type of game, not that there's anything wrong with those titles, just not how I want to spend my harrier or Pucara time. :pilotfly: There is potential here and this potential has a release date (well rough one) :)
Agg Posted December 14, 2010 Posted December 14, 2010 Really for me, realism=DCS A10. don't think it can be surpassed for home based PCIm not expecting Jet Thunder to be of the same fidelity as any DCS module, but that's okay. Im just happy that I get to fly the Harrier :D
element1108 Posted January 3, 2011 Posted January 3, 2011 SIMHQ: From Thunderworks news dated 1 Jan 2011: Happy New Year Everyone! Are the wishes of Aerosoft and Thunderworks. We have accomplished a lot in 2010. For example, in the 2 to 3 months following our signing with Aerosoft, we added the following features: - Clickable cockpits with animated switches - Several HUD modes for the Harrier, including Reversionary mode - Gunsight with depression settings, set wingspan, range etc - New clouds method, able to render cloud formations at up to 120km distance with very little overhead (previous method was limited by sector size, causing severe pop up artifacts, and so was replaced) - Cockpit self-shadows - Time of day 24hrs simulation (displaying constellations at night, etc) - New and improved models for several types of Anti-Aircraft units used in the 1982 conflict - New AI helicopters ...and more; effectively setting JT firmly in the track of being a realistic sim focused in a specific public (true flight simmers of course!)
aaron886 Posted January 3, 2011 Posted January 3, 2011 Good news! I hope to see them continue to pursue the challenging path of realism... it pays! :)
element1108 Posted January 3, 2011 Posted January 3, 2011 Good news! I hope to see them continue to pursue the challenging path of realism... it pays! :) Interesting little insight on the development of Jet Thunder; Dante: This is an interesting question that affects directly our experience. Our lead programmer and cofounder, Steven, has worked for 3 years for THQ in a console product in the same style as Tom Clancy's HAWX. It requires a lot of investment (financial) to develop and promote a product like this; they don't have FM, DM, campaigns or anything, but they must have absolutely killer, cutting edge graphics, amazing CG cut-scenes with real actor or high-quality computer generated actors, excellent voiceovers (sometimes by well-known voice artists or even actors/celebrities), lots and lots of modern, real world vehicles and aircraft with licensing rights to pay for, expensive original orchestrated soundtrack, SDKs and licenses for every gaming platform out there, it's basically a Hollywood production costing quite like it with a very large staff backing it. Basically, when I knocked in the doors of some publishers to offer Jet Thunder (JT), they suggested to transform it into a HAWX-clone so they can sell it more easily and in much higher quantities. We can't turn Jet Thunder into HAWX — a flight sim for PC and an arcade flight action game for consoles are two completely different products, they have nothing in common except airplanes in it. It would be easier and faster to make a parallel product under a completely different codebase. Summing up, we didn't pursue that market because it feels like (in an analogy to film industry) doing an Avatar-type multi-million blockbuster before you do your indie-intellectual movie oriented to a specific niche. It is less risky to be running with much lower costs with a product aimed for a specific niche (this is a very important hint for this business!). We would had sunk a couple millions in a risky HAWX clone, thankfully we didn't. Console blockbuster territory *is* risky. The game that Steven worked for THQ, "Stormbirds", ended-up cancelled, because it was too risky and the cost to promote and release was nearing what was spent on developing it so they thought it was better to just pull the plug on it than to spend more.
Succellus Posted January 3, 2011 Posted January 3, 2011 I wonder how you guys are able to play decently all those games: It is a challenge to keep afloat, really enjoy, and fly decently at the same time: A10c Rise of flight K50 and il2 (comong SoW:BoB) Throw in some Arma 2 and a S.T.A.L.K.E.R/TES And i ve drown already I ve already had to drop Lomac, IL2, AAO, finished SC in a rush, got it as Xmas gift and many others. HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.
MBot Posted January 6, 2011 Posted January 6, 2011 Sweet Harrier Gr.3 cockpit pics: http://www.forum.aerosoft.com/index.php?showtopic=42169 Looking good :)
Succellus Posted January 7, 2011 Posted January 7, 2011 Awesome work: Most used button: "Radio mute" I loled at the chrono fixed on the panel. And men what a bromstick the manche is, HOTAS concept never reached the cockpit. HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.
Renato71 Posted January 8, 2011 Posted January 8, 2011 6 for price of one... Great deal indeed :) I'm selling MiG-21 activation key. Also selling Suncom F-15E Talon HOTAS with MIDI connectors, several sets. Contact via PM.
dcs_a10_user Posted January 9, 2011 Posted January 9, 2011 Anyone knows about how will campaign in jet hunde? static , dynamic? and atc?
element1108 Posted February 9, 2011 Posted February 9, 2011 A little update I read over on the A2A forums from one of the project manager himself. "yeah yeah, we know. Mea culpa. While the previous new date was a rather serious change in the whole idea we had on Jet Thunder (adding the Pucara to make it a two sided ground attack release) this time it is just a delay. The curse of software development, any building work and cleaning up your hard disk. You plan to get it done on schedule but it just does not happen. We simply did not manage to get the files done in time and the crew that works on it is really getting worn down. Weeks of 100 hours are more or less standard. For a small part this is due to 'feature-creep'. As we are closing down it is hard to avoid adding small things that seem very important. All things that need to be inserted, tested, documented etc. For a bigger part it is due to underestimating the work, also something that seems linked to any development. You plan for it but in the end it always bites you in the backside.Blame me, I am the project manager and do not blame the developers. So what happens now? We'll it is clear that Jet Thunder is a major project for us. Although we intend to update the project aggressively based on customer feedback I will not push the developers to release something that they do not like. Initially it is a download release (as all sims these days) so we do not have dates with shops and printers. We only got to deal with you, the customer. But we are not giving a new date but we will keep on showing process. No matter what we are talking weeks not months. What was done today? Check out this ejection seat. Tomorrow it will be unwrapped and textured. But it does show that we are not rushing this product in this vital moment, right?"
power5 Posted February 9, 2011 Posted February 9, 2011 The cockpit does look pretty amazing. I just hope it has the detail in the FM and damage modeling as well. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
WildBillKelsoe Posted December 16, 2011 Posted December 16, 2011 chuckle on fellas... It scares me that they even mention flight dynamics... AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Mr_Burns Posted December 17, 2011 Posted December 17, 2011 Is this a Pucara in the Falklands simulator? How did this make it onto PC? DCS Pucara? We need Arma Falklands - it wasnt exactly an air war, ship sim, Para Sim, sub sim, anti air sim, rescue heli sim, anti ship sim standoff exocet. Bless the Argies, it must really annoy them that we could defend a island so far away whilst they couldnt take it from close! Wonder if the 2 Eurofighters could take out the Argies today, i recon the odds are in our favour even if we dont have a task force!
bartleby Posted December 17, 2011 Posted December 17, 2011 Is this a Pucara in the Falklands simulator? How did this make it onto PC? DCS Pucara? http://en.wikipedia.org/wiki/Jet_Thunder I've never been sure what sort of fidelity they're aiming for. Hopefully at least reasonably modeled. DCS Wiki! :book:
SUBS17 Posted December 17, 2011 Posted December 17, 2011 I was sure it was going to be quite detailed from what I read a while back BTW whats with the dial next to the sight? [sIGPIC] [/sIGPIC]
aaron886 Posted December 18, 2011 Posted December 18, 2011 Saw this video and I was actually pretty disappointed. Progress appears slow, but I suppose the point was to demonstrate the ground AI. Still... Bless the Argies, it must really annoy them that we could defend a island so far away whilst they couldnt take it from close! :doh: All the makings of a crappy political argument, right here. Just add Argentinians.
aaron886 Posted December 18, 2011 Posted December 18, 2011 I was sure it was going to be quite detailed from what I read a while back BTW whats with the dial next to the sight? BTW, the "dial next to the sight" is a timer. Count the number of numerals. I would have said clock but it ain't moving. :D 1
bartleby Posted December 18, 2011 Posted December 18, 2011 I was sure it was going to be quite detailed from what I read a while back BTW whats with the dial next to the sight? The one to the right? I think that adjusts the size of the gunsight reticle. DCS Wiki! :book:
WildBillKelsoe Posted December 18, 2011 Posted December 18, 2011 this goes to the trash can.. 1 AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
kam Posted December 18, 2011 Posted December 18, 2011 Before clicking play I thought this was a video from Fighter Ops, nope still nothing to see yet. Intel 5820k | Asus X-99A | Crucial 16GB | Powercolor Devil RX580 8GB | Win 10 x64 | Oculus Rift | https://gallery.ksotov.co.uk Patiently waiting for: DCS: Panavia Tornado, DCS: SA-2 Guideline, DCS: SA-3 Goa, DCS: S-300 Grumble
Nate--IRL-- Posted December 18, 2011 Posted December 18, 2011 AFAIK this is a 2 man project - and is the only Harrier sim I know of. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
manfrez01 Posted December 18, 2011 Posted December 18, 2011 It scares me that they even mention flight dynamics... Take a look around http://www.thunder-works.com/ and see by yourself how it goes. 1 [sIGPIC]http://img528.imageshack.us/img528/7877/72368977.jpg[/sIGPIC]
SUBS17 Posted December 18, 2011 Posted December 18, 2011 AFAIK this is a 2 man project - and is the only Harrier sim I know of. Nate http://www.youtube.com/watch?feature=player_embedded&v=WxlIqxgU4-U This is just a mod for BMS. [sIGPIC] [/sIGPIC]
SUBS17 Posted December 18, 2011 Posted December 18, 2011 this goes to the trash can.. Well it might be to you but it has alot of potential it could lead to a series of sims for the cold war and don't knock it until you've seen all their videos. It will have a dynamic campaign as well.:thumbup: [sIGPIC] [/sIGPIC]
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