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Posted
This could be the reason a particular training mission we have crashes all the time. I uploaded the tracks a while ago.

In this mission the aircrafts respawn in the air (no take off) and they fight in air to air scenarios.

 

Eventually the clients will eject/crash/respawn many times and we use to crash at around 40 minutes.

 

Exactly, i was trying to push this scenario of crash across to ED before the end of last year but was unsuccessful.

Posted
The crash is reproducable in a very simple mission (no AI or weapons) with just a host and 2 clients both airstart and nothing else - just keep crashing into the ground and respawning over and over and eventually the host will crash (clients get a ping timeout) i'd like to see if anyone else could reproduce this.

Interesting!

 

So after so many crashes and respawning, the server will crash ?

 

I wonder how many times it takes before it brings down a server ?

Posted (edited)
Interesting!

 

So after so many crashes and respawning, the server will crash ?

 

I wonder how many times it takes before it brings down a server ?

 

Try it! just host a simple mission like i said, all airstart with no weapons or AI/objects and ask clients to just keep crashing over and over into the ground, see what happens (it may take a few minutes to cause it but i think with many clients it can be done quickly)

Edited by Mustang
Posted
Try it! just host a simple mission like i said, all airstart with no weapons or AI/objects and ask clients to just keep crashing over and over into the ground, see what happens (it may take a few minutes to cause it but i think with many clients it can be done quickly)

 

 

Nice :music_whistling:

 

So, I put up a quick mission/server. Just A10C, F15C, Huey and P51D. I then joined my server from a different pc. There were no changes/additions to the mission, all pure client slots.

 

Then just kept crashing, by myself. One person looked into the server, but decided against this crazy mission. I must admit, I did think it was a bit crazy. But I did have the first A10c very close to a mountain. Then I tried an F15 slot, and then back to the A10c.

 

It took me 10 minutes to crash the server !!

server-20140130-210707.trk

  • Like 1
Posted
Nice :music_whistling:

 

So, I put up a quick mission/server. Just A10C, F15C, Huey and P51D. I then joined my server from a different pc. There were no changes/additions to the mission, all pure client slots.

 

Then just kept crashing, by myself. One person looked into the server, but decided against this crazy mission. I must admit, I did think it was a bit crazy. But I did have the first A10c very close to a mountain. Then I tried an F15 slot, and then back to the A10c.

 

It took me 10 minutes to crash the server !!

 

Perfect, now the ED devs need to try to replicate the same crash on the internal build they use and hopefully we'll be getting somewhere :)

Posted

Aircraft debris have always caused trouble in multiplayer missions. Servers crash may be a more virulent manifestation of the same evil that plagued the sim since lockon times.

.

Posted

Seriously, do we really need all this eyecandy, advanced animations, smoke, debris, explosions, etc etc. is this product not supposed to be a flight/combat simulator ? Since owning this product I have learnt more about computers than flight & combat. Leave all the eyecandy to the arcade games, and let's get back to the fundamental basics, flight & combat simulation. Optimism is waning.

Posted

Yes- who needs smoke, explosions and debris in a combat simulator?

 

I'd be interested in seeing the dcs log / crash file after that crash... See if there are similar signs and symptoms to some of ours.

 

Now that you mention it, many of our crashes occur near a point in a variety of missions where more people are shot down... That's when the weird artifact etc occurs which gradually leads to a server crash.

 

Relation / causation aside- I'll go look in the crash section but if you don't have it posted could you put it up here?

 

I'll run the same thing when I can and post findings. I'm on night shift right now so my hours are wonky.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted

LOL

 

I have a mission with a nuke in it but it hasn't gone off yet.

 

WC

 

PS. A great combat mission has to have a good back-story.

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted

There are too many individual functional issues to count which could be causing crashes. I've yet to see someone positively ID one single issue that they can reliably recreate a crash with. I will however say that the more users on the server, the more it appears to crash and this would point towards windows session handling and the way the server handles user threads. C++ applications can have issues with memory allocation and freeing memory up if developers do not de-allocate all the memory they assign's. Having run data collectors on the s77th server and observed whats looks like a memory leak, I suspect this is the problem causing most of the instability. I get the impression ED have not quite grasped this problem, until they do, it may change a little but not much.

  • Like 1
Posted

The Firehouse will run the crash test throughout the day- I'll reload it as often as I can. It's just a bunch of slots- no weapons (well, gun only).

 

Hopefully it'll help.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted (edited)

Ok ENO i was able to crash your server as the sole client, it took ALOT to trigger it (a mixture of pure crashing into ground with some occasional firing into the ground with gun before impact to get a kill messege)

 

V5a7iAd.jpg

 

i reckon with more clients the crash would be triggered far sooner.

 

edit: getting close to 160 or so deaths for one client seems extreme to trigger the crash, but after thinking about this i realize that it's not - if you spread the crash amount between 20 or more clients that averages 6-8 deaths per client, this number is easily generated on a very busy server in a short space of time.

Edited by Mustang
Posted

I may hold a crash me event on the VA server one evening next week.

 

But it would make sense re the VA server anyway

 

Pman

Posted
I may hold a crash me event on the VA server one evening next week.

 

But it would make sense re the VA server anyway

 

Pman

 

I hope that the testers and ED devs can reproduce the deaths bug during the closed MP beta session tomorrow (fingers crossed)

Posted

Believe you are onto something there, Mr Holmes..

 

Might try this out on the 159th.

Asus Z390 Code XI, i9-9900K, RAM 32 Gig Corsair Vengeance @ 3200, RTX 2080 TI FE, TIR 5, Samsung 970 EVO 1TB, HOTAS WH, ASUS ROG Swift PG279Q, HTC Vive Pro, Win 10 x64

Posted

The same seems to occur with Combined arms !

This may be the reason missions with CA crashes a lot the servers.

When CA is enable the players enter many different vehicles in a few minutes that means loading cockpits etc.

 

I hope this could help .

"ARGO" DCS UH-1H DLC SP Campaign

373vFS DCS World squadron (Greece) - www.buddyspike.net

"ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP

Posted (edited)

Problem signature:

Problem Event Name: APPCRASH

Application Name: dcs.exe

Application Version: 1.2.7.23097

Application Timestamp: 52dfa4c6

Fault Module Name: Input.dll

Fault Module Version: 1.2.7.23097

Fault Module Timestamp: 52b97950

Exception Code: c0000005

Exception Offset: 0000000000007989

OS Version: 6.1.7601.2.1.0.768.3

Locale ID: 4105

Additional Information 1: 1b23

Additional Information 2: 1b23a21f521fe04f28511e013d2f4f09

Additional Information 3: 32c2

Additional Information 4: 32c22e29793ed839b51acf238c9f17da

 

 

 

I wish I'd been running that RAM resource monitor in the background... going to have to see if I can track that down.

 

Here is a link to the one Sith recommended I run that has proven useful in the past... Mustang, I have it running again (with the monitor running this time) and have announced the intention over at the Firehouse thread as well so we'll see what happens.

 

http://forums.eagle.ru/showpost.php?p=1838932&postcount=44

crashcrash 01.31.14.zip

Edited by ENO

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted (edited)

Problem signature:

Problem Event Name: APPCRASH

Application Name: DCS.exe

Application Version: 1.2.7.23097

Application Timestamp: 52dfa4c6

Fault Module Name: StackHash_89e2

Fault Module Version: 6.1.7601.18247

Fault Module Timestamp: 521eaf24

Exception Code: c0000374

Exception Offset: 00000000000c4102

OS Version: 6.1.7601.2.1.0.768.3

Locale ID: 4105

Additional Information 1: 89e2

Additional Information 2: 89e2f32fdeb95f438ae76582170342fb

Additional Information 3: deeb

Additional Information 4: deebf76975c566ef8ccb9b4ab60226be

 

Test 2 just dropped with Mustang in there- wonder if firing the gun pushed it over this time?

More files to follow.

crashcrash 01.31.14 2.zip

Edited by ENO

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted
Test 2 just dropped with Mustang in there- wonder if firing the gun pushed it over this time?

More files to follow.

 

It seems like it, cannot be pure coincidence - screengrab seconds before the server crash

 

c7Ywhzg.jpg

Posted

1 more try with gun at the start this time?

 

If people gun running and crashing (never done that before personally :music_whistling: ) causes it- it makes sense. That stackhash error is very familiar.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted (edited)

Was able to trigger crash in half the time by firing gun every time into terrain before impact (just shortly after you left your last message ENO)

 

edit: just so you know i can tell when the server has crashed just by keeping the scoreboard up while i'm flying, as soon as the deaths stop registering on the board i know the server has hung, also if there were another client present i'd be seeing him flying in a straight line till the connection interupted message kicks in (if he were in a dive he'd be semi-submerged in the ground and creating an FPS killing dust cloud, i'm sure many here have seen this before prior to a server crash)

 

ffbNG8r.jpg

Edited by Mustang
Posted (edited)

Sorry this one took a bit longer- dealing with some other issues too. Here are the last logs- this one looks more like a windows error that I've seen several times before (bug section for game crash.)

 

Thanks again Mustang- it takes a special kind of person and some serious dedication to go at that single handed... Hope it helps to substantiate the need for a fix- or highlights a bug's location.

 

Problem signature:

Problem Event Name: BEX64

Application Name: DCS.exe

Application Version: 1.2.7.23097

Application Timestamp: 52dfa4c6

Fault Module Name: StackHash_1dc2

Fault Module Version: 0.0.0.0

Fault Module Timestamp: 00000000

Exception Offset: 0000000000000000

Exception Code: c0000005

Exception Data: 0000000000000008

OS Version: 6.1.7601.2.1.0.768.3

Locale ID: 4105

Additional Information 1: 1dc2

Additional Information 2: 1dc22fb1de37d348f27e54dbb5278e7d

Additional Information 3: eae3

Additional Information 4: eae36a4b5ffb27c9d33117f4125a75c2

crashcrash 02.31.14 3.zip

Edited by ENO

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

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