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  2. For A/G, will the Mig-29 have CCIP bombing? Or will it be fixed reticule type bombing like the F4E?
  3. @kotor633, besser wäre "jeder wie er möchte".
  4. до ближайшего апдэйта винды
  5. @ASW DaVinci Resolve was totally free last time I used it.
  6. Thanks guys. So I have uninstalled and reinstalled the speakers themselves a few times but maybe I’ll reinstall the other (non-DMAS) speakers. And just so that I’m clear. Everyone is selecting… and thus I should be selecting “Speakers (Realtek USB Audio)” as the Playback device? That what everyone else is using? Because I’ve tried that and get no sound… I was under the impression is should see another Pimax specific entry in that list… would love to see a screenshot from someone ms setup that works to confirm..
  7. They were probably made before the latest features were implemented. @Reflected?
  8. Great vibe it's getting even better towards the end having fun with the campaign, the acting, the map in intercept mission
  9. Check the speakers are properly connected to the headset, maybe something is off there.
  10. Thanks, I saw that the engine management has already been discussed. I guess I just just wanted to point out that these training instructions from the developer are very incorrect.
  11. I rented a Reverb G2 in 2021 and immediately ordered my very own the first weekend of flying VR, the rest is history. I haven't flown in 2D since.
  12. I just wonder when we can actually insert the DTCs, like in the Viggen.
  13. Did it reset your Defender exclusions? If you had any, that is.
  14. A recording is useless for the devs. What they want is a track. When you exit a mission, there's a button called "Save Track". Click it, give it a relevant file name, and post the file here. Cheers!
  15. The air intakes are great. We will wait for your covers, pads and stepladders in the flyable model.
  16. Yea, look at the years and build numbers. 99% of them are -1 and -1A. Some reports provide a picture of the tested aircraft.
  17. Maybe one of these:
  18. Today
  19. Hello , I revisited the Reforger 2 campaign, and unfortunately, in the latest version of DCS, mission 3 is broken. I know how the mission is supposed to play out, but now it seems that the mission cannot be completed. Once the bombing run starts on the two bunkers, I line up on the First Bunker and Jester has the laser on target and calls the drop. Everything looks good for the drop. After the hit, Jester reports that BOTH bunkers have been destroyed and asks for permission to rejoin ??? However, he then reports the stats and mentions only two GBU, despite having three on board. I never received the call for a re-run on bunker two, and instead, we are tasked to destroy the 2 SCUD that are moving on the road. After we destroy the lead vehicle, I am doing the re-run on vehicle two. Once it is destroyed, I receive a "good hit" call. Immediately after that, Jester asks for a target assessment, and I have no choice but to re-run again with the last GBU left from the supposed Bunker 2, which never happens. Once he locks onto the vehicle, he never gives the DROP command. I then went down low to visually inspect the vehicles that actually are destroyed and burning. Something is off, as I never got a second bunker call and drop like before, and despite the SCUDS being destroyed no other calls are given except "Target Assessment" It seems the triggers are messed up.
  20. https://youtu.be/NNaUaBJyCVk
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  21. It was never designed with static objects in mind. Place them carefully so the ground crew won't guide you into them.
  22. Is it possible to make covers and pads an argument in the model? Do you have access to the model? Thank you.
  23. The new multi-target functionality doesn't work in certain circumstances. In the attached track, I show one: if the target is too close when directing George to attack multiple targets, he will not engage even after the constraints are fulfilled. To reproduce: 1. Approach a series of target at close range 2. PHS search on targets 3. Select two or more targets and ask George to designate 4. George will notify he is out of constraints when the permission granted button depressed 5. Move to a location within constraints and depress permission button 6. George will not engage georgebug.trk
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