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  2. Ich musste gerade erstmal im ME probieren, wie diese Restriction abgebildet ist....tja, ist recht eindeutig und brachial....
  3. @Phantom711 Nein noch nicht. Werde ich aber noch tun, wollte mal abwarten ob hier jm. dazu evtl. was sagen kann.
  4. Okey thanks for the reply & I have full understanding since this module is still being in early access. I feel confident ED will optimize the Fulcrum to its full potential.
  5. Sounds like, yes, but autopilot looks like came right from Flaming Cliffs - disbalanced and unable to use!
  6. This is noted as a known issue in the patch notes. See
  7. @kotor633 Es kann natürlich sein, dass das unsere frühe Exportversion nicht konnte. Hast Du mal versucht das mit dieser Quellenangabe im MiG-29 subforum zu posten/fragen?
  8. You don't speak Russian, but I do. It says there that the information can't be trusted. Quite clearly and unambiguously. Since these are Soviet aircraft, the original manuals in Russian take precedence over all others. And yes, it clearly states that you cannot use the SPO when the radar or jammer is turned on.
  9. if it is beautiful then it will fly. Mikhail Leontyevich Mil IN MIL WE TRUST!
  10. hi, For some time now, at least on the servers, when you restock and rearm a stationary plane, it rotates almost 90 degrees. And now I've had several occasions where when you repair it, it falls to the ground and breaks down. regards.
  11. I installed it, I really did the first installation wrong. I don't have the glare anymore. But even so, it's unusable for me in VR, I'm attaching a picture of what I actually see... right eye covered, left almost not at all, together it makes such an unusable mix...
  12. Hi, it would be nice if the radio frequencies appeared on the pienograph. Let's see if they fix this module. We're so eager to see its true power. regards.
  13. Okey thanks all for the help, I will wait for the full Steam release then, looking forward to it very much!
  14. Hi everyone, I just updated the mission. It was reported that the tank battle for the Hind near Wolfburg didn't start. This is fixed now. Download link remains the same. Also, I haven't back about the NVA Mi-8 livery - sorry
  15. Moreover the repair manual indicates that the blocking circuit is tested with 2us pulse, while the 29 radar runs HPRF at 6us (166khz), so clearly that blanking circuit can handle a PRF 3 fold higher than the radar PRF. Sorry man, pretty much every tech manual about the SPO-15 talk about a blanking circuit for the radar. And one that runs fine at HPRF. Like honestly this is not a hard problem to actually solve. Like literally every radar does this. What seems to be an issue is that this blanking circuit due to the way its designed, can become desynched with the radar, which leads to the SPO either giving erratic signals (as documented in a few manuals as "MAY HAPPEN", or ofc if its totally out of whack, the SPO overloads/is damamged and presumably has a protection circuit to shut it off (again, very simple, ham radio level circuit).
  16. Not just rotate. But actually move the model off axis. Like you can with the MV. This lets you get views of areas that are not centered in the FOV. In addition, currently with Shift+Mouse Click+Drag you can also rotate the model around it's own axis which is very helpful in conjunction with ALL the other aforementioned things. None of this matters at all, if all the textures are hidden/inaccessible and encrypted. Encrypting the model is one thing. Hiding all the textures and file paths via texture encryption negates all this effort anyway. We don't know the names of files, can't use any files as a base to start from. If you don't have the ability to create UV meshes, then you can't really even recreate textures from scratch. SO this whole thing is academic. The model encryption was never the biggest issue.
  17. Have tried this a few times now and it seems pretty consistent. In mission editor I can hit targets nearly dead on accurate using CCIP with bombs and the CCIP marker is visibly responsive as expected. However, when I try the same thing in a multiplayer server, the CCIP symbology seems a lot less responsive to aircraft movements and the bombs are way off from where the marker is. Pre-designation doesn't seem to make a big difference. Guns and rockets seem to work as expected in both. In the Mission Editor gameplay, I start with the plane in the air. In Multiplayer, I've started both cold and hot starts but seem to have no accuracy with the bombs. Am I doing something wrong or is this a bug?
  18. Is it even worth to work on that crap? It seems like it was designed to be shot down.
  19. I'm gonna have to check with my brunner. I wasn't really gonna invest myself enough into the 29 to learn the cold start procedure. But now I'm curious.
  20. Only old F-16C model is here so i cant use new "reload" livery feature
  21. Это особенность симулятора а не модуля.
  22. And the same counter argument is also true. There is an declassified document published in moscow 2011 that mentions the syncing between the radar and SPO. (Also ascessable on a online classroom website) So yes, It is as simple as mentioned above. Edit: And compered to your intersting claiming logic. The difference between throwing words around, that the mentioned SME can prove that they were actual pilots of the well mentioned platform.
  23. Точно так же работает
  24. There is a known issue with RBKs, thanks!
  25. настраивал по видео Максима. Вот одно из его видео
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