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  2. Fitted? Sure, the lugs should be the same, and likely the data cable and fuzing lanyards too. Actually useable? That's where it could be debatable. The Stores Management System won't have a weapon code for it on the Weapon Insertion Panel. No code entered means no option on the STORES page wingform.
  3. ED has the "timeframe" standard. We can all argue about that standard for as long we want. But that's what it is. To that standard, the GBU-54 did not even exist within that date and wasnt introduced onto the legacy hornets till 2012. This is a pretty cut and dry discussion. I don't understand why this keeps coming up.
  4. I know that, but there's this bug or quirk where the radar will have a target somehow and you have to select that screen and hit the unlock button (backspace).
  5. Come join us for the second part of our Operation Georgian Clapback! This is a more serious mission!
  6. Come join us as we take over Death from Above's Grayflag Caucasus Server! Just an afternoon of bombs and fun!
  7. VWA Soccer starts with Mark being the soccerball. Whoever shoots Mark down gets the ball. Next, whoever shoots them down gets the ball. So on and so forth. Goal is to fly the ball into the enemy SAM site.
  8. Come fight us! Show us your skills and prove you're the best dogfighter in VWA!
  9. I really like the Dora too. Initially I was a little disappointed in my combat results,until I heard Greg say(pretty sure it was Greg) that if you're in the Dora,you have no business trying to turn fight most fighters.The P47 is fair game though. And the key to the Dora,for me, is to keep your speed high and quit pulling back on the stick.It will fly beautifully.
  10. Forgot to mention it seems a per usual with the AGM65H.
  11. This issue just recently popped up for me also. I have had this AGM65D mission I created several years ago to brush up before a mission since I don't get to fly everyday. I don't have any SS's from previous but I did run this practice mission earlier this month as well as others and all was as usual. Yesterday I pulled a mission up and right away noticed the blurry AGM camera, more so than usual. So I pulled up my practice mission and same thing. Checked all my settings which had not been changed. Did a full repair, no change. I do not have any mods at all. Frame rates are all still good as you can see from these attached screen shots, just a more blurry camera now. I see there was some tweaks to the AGM65 in the last update and I had not used them since before then.
  12. Then what is your question? You say something about fire or guide in SNP 2 is wrong but you also mention radar is in STT?
  13. Today
  14. Where did I say "its a less important thing"? The programmers can't do two things at once. Especially since the engine modeling and WEP are very laborious. The list is simply a "note" that we are aware of problems. Not the status of when the problem will be fixed, sorry.
  15. First, adding a GBU-54 to the F/A-18C wouldn't be dragging into infinity since and afterall the GBU-54 and its functionalities are already modeled thanks to A-10C2. And regarding your points: 1) Perhaps having modeled a 2012 F-18 would have been better in order to go along with for the example A-10C2 which you mentioned. But on the other hand, there's probably not much diference between a 2005 F/A-18C and a 2012 one, this apart from very small diferences such as carrying GBU-54 which is what's being requested here. 2) I fully and totally disagree with you and I can't see the logic of that reasoning of yours. There's nothing that prevents a 2005 F/A-18 to be fitted in 2012 with a GBU-54. At the same time there's no way on Earth that a 2005 F/A-18 could go back to 1989 (unless someone invents Time Travel!) 3) This argument isn't nearly bad as the ones you gave ("If you want the GBU-54, just get the A-10C2". "If you want the GBU-54 on the F-18, just play a different game"), not even by a long shot! My argument doesn't force you to play like I would like to but your argument forces me to play like you want to. Get the diference? Besides, if I wanted to use the GBU-54 with the A-10C2, I wouldn't be here in this part of the forum (DCS F/A-18)!
  16. It’s based on the SM Avionics manual which is later 2000s. Our F-16 is based on the October 2007 TO 1F-16CM
  17. I did see a small decrease in CPU frametime (about 3%) which could be within the margin of error but as far as quality, very diffcult to assess. There is still some smearing and it seems less than previously but very hard to measure.
  18. Je recommande à tout le monde le site web DCSmiz.cn ! Il peut compiler directement les fichiers miz des missions de DCS en français – c’est génial ! En plus, il peut même compiler directement les dossiers de campagnes, trop cool !
  19. My choices (of the above choices) are: Chinese Aerobatics Team / Vietnam Camo 2072 / Vietnam BM 2047 / Czech MiG-17 "Red" / Indonesian Aerobatic Team Red / Egyptian Nile Valley Camo / United Arab Republic / US "Have Drill" Camo / Randy Ball 1611
  20. Probably nothing. Im new to the whole DFR and pimax thing. Ive found all versions to have some serious issue. I cant get consistent results from anything yet and I cant figure out how to replicate or reproduce problems or stop them lol. with PP latest 1.41.2 I did get it to run at 75 to 90 fps several times but its also crashing still and sometimes will revert back to running at only 35fps. It all seems highly correlated to mbucchas quadviews its complex... lots of combos.
  21. Thank you so much - I will run this and report back! Thank you again!
  22. I upgraded to the latest version of Pimax SW and noticed a considerable hit on my FPS. I have an OG crystal. In the new SW under the DFR section when I set the RR to 100% in the gaze section and 5% in the prereferral section my FPS settles in at 55. If I downgrade my SW 1.39 or 1.40 and I use Mbucchas QV and the QV companion tool and turn off QV in the Pimax SW, I can crank my RR up to 200% and maintain a nice 72FPS. What am I doing wrong? I have not adjusted any other settings other than the DFR settings between the old SW and the new SW.
  23. Sorry! Thank you so much!!!!!!
  24. You have to steer with differential braking, the front wheel just casters. If both brakes were to be controlled by a single control, how would you do differential braking? I binded two axes, one for each wheelbrake.
  25. I didn't say that, but anyone that keeps asking for more things instead of enjoying what we already have been given, does come across as a bit ungrateful.
  26. TACT 25-1 Tactical Air Combat Tournament Signups are in Discord Tactical Air Combat Tournament, TACT, is an air-to-air competition among DCS squadrons with a high emphasis on PVP. It's designed to run over a couple of months in a championship type format (exact details will depend on the amount of teams that sign up). As many matches as possible will be streamed live. The event has its own discord server, check it out here: https://discord.gg/yK76uK4x Schedule TACT 25-1 will run late September to early December. The exact schedule will be published after sign ups close. Teams can reschedule their matches based on availability, within reason, and as long as it isn't detrimental to the playoff schedule. Prizes There will be no prizes. We fly for glory! Streams We will try to accommodate as much live streaming of matches as we possibly can. Like past seasons, we will invite several popular streamers that can contribute to bringing TACT alive for the audience. Streamers/Links: TBA Missions There will be a total of 4-5 missions in the event. All missions will have similar distance, layout and weather (e.g. no extreme mountains or overcast). Some missions will be flown in theaters other than Caucasus. Only if both squads can field enough pilots in a given theater can it be chosen. The fall back option is to fly on one of the Caucasus missions. Results submission Match results shall be submitted by the winning team in the TACT discord (results and tacviews). Any disputes will be resolved among team representatives in the TACT discord. Signup Please see Discord sign up channel for full details on SIgn ups TACT RULES LINK TACT 25-1 RULES Only full fidelity modules are allowed. The match format is a 8 vs 8 , best of three rounds air superiority mission. The tournament is open for virtual squadrons only. We recognize that not all squads can field 8 pilots (+ reserves) for every match. If a Team expects to be short on match day they are allowed to recruit up to 2 additional temporary pilots to complete the 8 plane roster during group phase matches. Mercenaries are subject to the below rules Each team is given mercenary “tokens” 1 merc playing in 1 match (regardless of round numbers flown) equals 1 token use Teams are given 2 Merc tokens for the group phase Teams are given 1 Merc token for the playoffs Tokens do not carry over from the group phase into the playoffs To allow smaller teams to join, teams also have the option to combine into composite teams. A composite team may consist of up to two squads. Example: Squad A of 5 pilots combine with squad B of 4 pilots, to form Team X. Together they can put up at least 8 pilots. Bullseye will be centered between the starting airfields. Surrounding bullseye, there will be an engagement bubble*, 90-96 nm in diameter (3 nm warning zone). TACT 25-1 will be run without any AWACS. All aircraft must be within the bubble at least 10 min after the first aircraft enters the bubble. Each round consists of one sortie per pilot. If a pilot lands, he/she cannot take off again**. After being shot down or crashing, the player must leave the server until the round ends. Each round is won if one of the two mission criterias is achieved. i) All of the opposing planes are destroyed while the winners have aircraft within the bubble ii) if a team has total air superiority in the bubble* for 5 min. At least 1 aircraft must land after the mission criteria is reached. The script will announce the winner by a message. To promote combat and active engagements, the remaining pilots must land at the opposing team’s airbase. Returning to one’s own airbase is considered a loss of that aircraft. A team must not intentionally destroy the takeoff airfield/runways to hinder the other team's landing. If a pilot disconnects after the match starts (*GO GO GO* call), they are considered dead and must leave the server for that round. (team is allowed to have reserve pilots in the server up until the gogogo, at that point any extra pilot must disconnect) Home Team will always start with the BLUE side, Away Team starts with the RED side. Then the teams will switch sides for each following round. Weapon restrictions, see last page Specific rules: Jester is allowed Changing planes between rounds is allowed No stream sniping Use of all ECM is prohibited Use of 16 s or 32 s memory mode for the F/A-18C in the FCR is prohibited If your aircraft is dead in Game master, you are to immediately eject/disconnect, under no circumstances is a dead in game master aircraft allowed to engage enemy aircraft. No DCS instrument exports may be used to overlay the game window. Exports to other screens/MFD are allowed as usual. Random samples of server screenshots may be taken Violations to these above rules will result in a round loss for the offending team DCS bugs and exploits must not be used to gain an advantage. Examples include (but not limited to) current ECM modeling, extreme memory mode in the hornet (16+ seconds), AOA rolling missiles, or any other issues with dcs that may arise. Issues here are subject to review and may result in a warning, round loss, or further punishment Teams should avoid unfriendly or unsportsmanlike behavior. Not every rule can be explicitly stated and teams should fly to the spirit of the competition. *Bubble script logic description: When plane enters the inner zone, a message is sent to the group to inform them entering the zone. When plane exits the inner zone the group will get warning about exiting battle area. When plane exits the outer zone, it is counted as being out of the battle area and a message is sent to the group. When plane re-enters the outer zone a warning is given about re-entering the battle area. When plane re-enters the inner zone it's blown up. When plane (inside the zone) speed reach below 5 m/s and altitude above ground less than 7 m, it will be exploded. When plane crashes the slot is reset so that it can enter the battle area again. Weapon restrictions:, No A2G weapons (including TALD and nukes). Two further restrictions will be in place A maximum of 6 (six) AIM-120 on any airframe. A Maximum of 8 total missiles on any airframe NO AIM-9X on any airframe. Violations of the payload rule will lead to an automatic loss of that round. See list below of allowed loadouts. ------------ Allowed ordnance: Aim-7 (all versions) Aim-9 (only 9M or older, no 9X) Aim-120 (all versions, max 6) Aim-54 (all versions) SD-10 PL-5EII Super 530D Magic II R-3R, R-3S R-60, R-60M LITENING TGP, ATFLIR TGP, LANTIRN TGP, WMD-7 TGP, KG-600 SPJ pod, SPS-141, ASO-2 All fuel tanks ------------ *A quick RTB is allowed before combat has started to resolve INS or payload issues. Signups are open! MISSIONS coming soon
  27. Rudel_chw

    Medals

    The file is db_countries.lua and is located within the DCS program folder, at /Scripts/Database/
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