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  2. 1TB ssd is currently sub 50 bucks..... just saying.... Games getting bigger (greetings from the 4K-era), and storage becoming vastly cheaper is just the way the cookie crumbles nowadays. I'm curious to see how many GBs GTA VI will have.
  3. Хотелка про updater, чтобы при кратковременной потере сетевого соединения (например переключение на другой интернет-канал) он не падал с ошибкой (и потом зачем-то запускал игру), а спрашивал что делать: попробовать подключиться и обновиться ещё раз, выйти без обновления. Будет очень полезно, т.к. обновления по неколько сот ГБ скачиваются мягко говоря не за 5 минут.
  4. You were right, I had to redo everything, clean it, and reinstall. Everything works now. Thanks for for patience.
  5. The reason as why the two assets aren't player controllable at the moment is because I chose to implement a more advanced radar (with channels), compared to the old core assets. I always prioritize to try to make the assets as realistic as possible as AI. That said, I've reworked the two assets with the aim to make them player controllable in an update.
  6. That's very strange. I've never had issues, and since the Warthog is so popular, one would think a lot more users would have reported similar issues. What happens if you move the switches slowly? I know a couple of other modules, like the F1, have issues if one moves the flap lever too fast. Sent from my SM-A536B using Tapatalk
  7. Which is why I ran my tests on unlimted fuel, both with full internal and 51lb as the lowest possible rather than running until an empty state. Achieving that maximum ceiling in both enviroments to see what they are. Even with just 4x SD10s the top speed is 1.30-1.35 with a span of 220nm, depending on how many minutes after 1.30 you want to wait and test. (Again in an unlimited fuel state.) and roughly the 1.15 as demonstrated by you in a more viable situation. I understand why one gets to its ceiling faster than the other generally speaking. But not when a payload is signigantly lighter and according to LUA represents 45% of another ones drag. I could certainly see if we had been talking ceilings of maybe 5 or 6% but can't expect there to only be a 15% decrease in the ceiling of a payload with over twice the drag in the same distance. We're talking about 4x SD10s here and 2 pylons vs 2 extremely large cluster bombs 2x SD10s & 2x PL-5s. Does mass somehow have a play in this through the LUA? Help me understand what it is I am missing, you know this stuff far better than I do. I merely play the video game.
  8. @BIGNEWY Any word on this matter? Besides the fact that the missile is overperforming in the A/A role, its not realistic on top of being bugged.
  9. Thanks! I’m not at my pc, I don’t recall which mission it is exactly, but I’m glad you like the approach. When you imvest a lot of effort into flying a mission properly, in its entirety, even a little bit of action can be thrilling. Especially when you taxi back and shut her down
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  11. Today
  12. You might want to checkout: https://github.com/Munkwolf/dcs-community-keybinds If they are present in this mod, it will end up on the F-14 as well as soon as we come around to integrate the mod like we did for the Viggen already, cheers.
  13. As I discussed with them, and shared my 3D model, they would, as there is a Corail pod in the shape folder, just be patient. They will make some improvements. Maybe we will have the F1CT/CR one day too.
  14. Well, it’s the same model that’s in MiG-29. the only difference is that the vertical antennas are not installed, so you won’t know the vertical position of the radiation. But that’s little worry in a helicopter
  15. Да ужж.. Карта Кольского полуострова вышла из раннего доступа, а маяков АРК или РСБН как небыло так и нет на аэродромах. И как по мнению разработчиков летать на технике красной стороны? (Кроме примитивных ГС3). Да и оптимизация и качество просто несопоставимо отвратительное. Остров Лумбовский просто кек, сетка уровня CS 1.6.
  16. Hello, Would it be possible to get shortcuts to bind: 1 - the HUD camera 2 - reset the accelerometer? Sincerely, Michael
  17. Yes I use Process Lasso or I deactivated the E cores, I also activated the E cores, it also crashes, I made slow repairs and it doesn't change anything, the LOG I joined is the one after crash, I will look at the LOG Timestamp next time. Thanks Oui j'utilise Process Lasso ou j'ai désactivé les E cores, j'ai aussi activer les E cores, ça crash aussi, j'ai fais des lentes réparations et ça ne change rien, le LOG que j'ai joins est celui après crash, je regarderai la prochaine fois le LOG Timestamp. Merci
  18. Доброе время суток. Столкнулся с такой проблемой - стало все очень сильно фризить, encoding вырос больше 200, latancey тоже больше 200 стала, при этом не чего не менял все отлично работало. В один прекрасный день включил и началось. Использую VD + Quest 3 по кабелю. Кто может сталкивался, подскажите. Больше склоняюсь к коробочке, сетевой карте.
  19. I realy injoyed this one. Its a hard piece of eye candy and got me lots of immersion. Couldn´t imagine that this level of action is enough to make me smile after landing. I love your approach and I am so glad that you made this campaign.
  20. I said earlier that DCS2Target doesn’t use export.lua. The early versions did use export.lua. You should fully uninstall DCS2Target. Remove all of its files and folders. There should be nothing in export.lua about DCS2Target. I would remove both mods and erase export.lua and start over.
  21. And heat! When temperatures reach up to 35°C or above outside my sim room heats up to 50°C and I am just sweating under that VR headset. I even tried opentrack for hot summer days, but at the end I prefer melting down instead of 2D flying without any immersion at all. But some of my squadron members have a backup headtracking for such cases.
  22. Since this adaptor has been EOL for the longest time, I had to design and manufacture in aluminium (JLCPCB) the bracket and "build" the wire myself. I've been using it since last night with no issues, so it works perfectly fine, I've just decided to sell my TM joystic and buy the WW F16 grip instead. Selling it for 40€ plus shipping (from Spain)
  23. There are sources that show exactly what we see in DCS, a square. what you have shown us is still an older software representation/solution. Nothing else you see in the A/A FCR a clean picture with nice symbols, everything nicely simplified for the pilot. Exactly this logic of representation was then also decided for the GMT, objects that move fast enough are recognized by the system and are displayed clearly as a square as it can be seen in Den Docs, I don't speak for ED either, but I assume that this was the orientation. And I will not post any documents here for obvious reasons.
  24. I used to be able to create massive storm with massive waves, but some update .. no more
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