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I put it here for you, we have independent mirrors and a nice parachute. DCS_MiG29_Mirrors_1.mp4 DCS_MiG29_Mirrors_2.mp4 DCS_MiG-29A_Drogue_chute.mp4
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I paid 5 EUR less on DCS standalone. Always buy first hand. Standalone gives you miles program. For example: when you pre-order mig-29A with price 55.99USD you will get 5.59 USD worth of discount for any other purchase. Updates are received before Steam, better discounts, a bit cheaper modules. Nothing is better on Steam, speaking of DCS.
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Download dedicated server and run missions from tjere. The tracks still breaks, but they work 80%, 80% of the time. You'll need to set off another 200+ gigs to run the dedicated server.
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draconus started following Vehicles Pass Right Through Each Other and Loss of axis control after catapult take-off
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Remove mods, repair and clean DCS. If still bugged - upload a track and dcs.log files.
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Still can't see. Links require Discord verification.
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Maybe for EURs tax is included but still that does not explain why in some countries prices are cheaper even after tax. Edit: To put it mildly, I am really upset. I think I will switch to standalone. It will be better for me and ED. I will pay less and they will get more.
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How do you know their "role"? You can only see anonymous likes under posts. Or maybe it's really that most players do appreciate DCS for what it is and just play instead? I'm not saying all is perfect but some of you seem to be of opinion that nothing works here and one just sctraches their head: what are you still doing here? OP should have just posted a track and move on but no... another rant. It's ok if it helps you to vent off but just don't think you'll change something. I may not like it either but DCS is business and it answers most of your questions. You decide if it's worth of your money. There's no public tracker and you can't know if something was reported or not. They don't tag or respond to every thread. Apps can only know what CPUs are available to them and DCS uses them accordingly assigning its threads. It's the system's job to use resources properly. This was always the case that you can set nvidia settings and game setting independently. For any game/app. You can select spot using the spawn stacking and knowing the spawn order on the deck. ACLS is working last time I checked, at least in the Tomcat. Deck crew has no hit box - on purpose. SC is made first and foremost with player/combat missions in mind. Unfortunately not suitable for real CQ or CO in mind. It's a good and frequently raised wish though.
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Thank you all for your input, I decided to go DIY route and found a collective base and a Kiowa grip that suited my plan. The collective base is from the well known Rato's design found on printables.com. It was printed as offered, I just adapted the controller plate as it was designed for the blue pill but rather preferred to use a Leo Bodnar or even the GVL224 that goes with the hall sensor designed for this hardware (also from GVL224) The design is great, well done and relatively easy to print (I printed this SLA) one small issue with inserts holes being just a bit too large and inserts not gripping as they should. but it may be my prints. The same author offers a Apache Grip to go alongside its base but flying the apache sounds way too complicated for now so I wanted something more simple for a Kiowa which I found on Cults3D for a very small fee. Again the SLA printing process was not overly complicated. I just had a few issues with the thread size (as always with 3D printing) but I'll blame my inexperience in the 3D printing field. The grip in the process of being populated with a mix of real switches and 3D printed ones. A 25mm tube connects the base and the grip and I added a motorcycle damper to try to overcome the weight of the grip. Unfortunately the collective does not stay up only with the damper (although it's set at the highest resistance) and it slowly moves back to its resting position. https://youtu.be/yDFkxhw-dSc I need to fix this friction issue first as you really can't use a collective that constantly lowers the angle of the blades can we? If you guys have any idea on how to fix this, don't hesitate to let me know Many thanks
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HI @omnijinx You will appreciate this Campaign was created about 4 years ago and since then many many thousands of pilots have flown it without this issue. It is the first time we have come across it. Having checked it, the problem is to do with a zone recognising the presence of the AGM 88C, it appears over the years the speed at which the Sim recognises missiles in zone appears to have adjusted, so, have had to adjust the zone to suit. We used zone missile detection rather than units death to account for missile inaccuracies which occur from time to time in updates. Have now also included unit death as check now. The reason your wing was hit is because you flew too close to the SA6 site before turning so they fired on you. Your wing followed you in and was the unlucky one that got hit rather than you. This had no impact on the fail as the wing was immune. Always have to make AI immune as they can not be trusted to remain alive. So mission has been updated with the fix and has been issued to ED and hopefully will be in next update. Thanks for the heads up
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I agree with all the above. While true that control setup and stick length will play a role in how the aircraft feels, it just doesn’t feel right (to me). I just tried one after each other a few dcs warbirds, P47, P51, bf109, Mosquito etc. and none of them is as twitchy as the Corsair, particularly in pitch… Just try to do the same, same joystick different modules, the Corsair is objectively more twitchy. However twitchiness is only part of the issue; thing is the flight model seems a bit artificial, it doesn’t give me that nice feeling of a heavy bird floating in the air, I can’t really feel it’s mass and inertia…I know it’s a flight sim and comes with limitations but the other modules do a better job in replicating that feeling. And I hope they’ll fix ground handling asap as currently you can’t even taxi to the runway if there’s x-wind.
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Campaign for DCS OH-58D: "Through the desert dust"
Brainfreeze replied to YoYo's topic in DCS: OH-58 Kiowa
No. Two of the 3 soldiers move to the vehicle on the Eastern side but do not get in and the vehicles never move. I have already experienced this in someone's else custom mission with soldiers failing to embark on a helicopter and the helicopter leaving without them... Dumb AI- 104 replies
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As mentioned on discord and in the other thread here we have raised concerns about the conversion rate for some countries. All prices should be as close as possible to the US dollar price on our Eshop. Thank you
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WhiskyBravo started following Der Mig-29A Diskussionsthread
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For those who haven't seen the MiG-29A tease on ED's Discord. https://discord.com/channels/542985647502393346/1402701497678168084/1412665003437461556 https://discord.com/channels/542985647502393346/1402701497678168084/1413055517559099466
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WilliamGFletcher joined the community
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Translation: Sales tax will be calculated when you proceed to checkout (if applicable). And for example in Poland (VAT) Tax is 23% if we will add 23% price looks like after tax but for example in Russia (НДС) Tax is 20% but MiG-29 is 25% cheaper like what is wrong. If we will convert 3379 RUB to USD for now it's 41.61 USD + 20% = 49.93 < After Tax. Something have to be wrong.
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Just remember that steam prices include the tax for each country. So it is not always easy to just compare to a Dollar rate. Some countries will add 15 - 30% tax
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Steam is 5 EUR more expensive than pre order on ED E-shop. Price you see on Steam is already early access price reduced 13% for preorder. You don't get the full price of 80USD on Steam yet. Still purchasing on Steam is a bit more expensive, because they need to earn something for their service.
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I think most know that MP can be cool but have their own reasons not to go that way, ex. because of comms or need for schedule.
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I hope the prices will be changed before the release. Besides that, I created a thread where I posted a table showing how much the prices vary. This is probably due to the fact that Steam hasn't updated its currency conversion rates in 3 years, so if a price was entered in USD, it was converted using that outdated exchange rate from three years ago. However, as far as I know, the publisher can also manually adjust the prices for specific regions, and it looks like this will simply have to be done manually based on the current exchange rates for each currency.
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threads merged
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$56 vs $68 value is not a "little off" Only Costa Rica has worse conversion: https://steamdb.info/app/3164870/
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We're seeing more and more videos on this KA-52 mod, it seems to be maturing, do you have any idea when the mod will be released? And if it's not ready, what work remains to be done?
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А какой смысл ставить гнезда расширения и их контроллеры на материнскуnullю плату? По проекту функционал должен был быть такой как на Су-27 но завод не справлялся а потом Perestroyka. Хотя вот 9-15 86-91 года даже успел пройти испытания.
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Anytime, Baby! - F-14 Docu-Campaign Announcement
draconus replied to Reflected's topic in Community News
This was my feedback, not a test for understanding the author's idea. I like flying missions as IRL. Any comments or narrations are not part of real mission or pilot experience and hence spoil the simulation fun for me. Ex. Bio's teachings before and after the mission in Zone 5 was fine as it was supposed to be the RIO's voice that was flying in the back seat.