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  2. F-16N had tons (literally a ton) of equimpent removed, to have riduculous kinematic performance. It had ~7400kg empty weight and 128kN GE engine, it was some ridiculous 1,73 empty weight T/W. Way higher then any aircraft it was supposed to simulate as aggressor.
  3. My work got big into Copilot and wanted to see if it could analyse groups of 10 docs, the sum of whch would have fit into a barely half of a NATOPS. We found it would barely skim-read like the first 4 of them and ignore the rest. Are you getting more helpful results than just say the ED manual and Chucks, or just looking up Chucks yourself as you go
  4. I should not have underestimated your dedication, haha. You are not the guy to simply convert missions to another plane. Sad that it's not in the plans, especially since we have a Germany map now which further down the line will also feature Belgium IIRC and winter textures. But back to the matter at hand: I've now purchased the Horrido campaign so that I have at least 2 voiced-over singleplayer missions for the Dora. However, I can't access them because I don't have the Anton. Is there a workaround?
  5. Verwendest Du DLSS/DLAA? Versuche mal eine höhere Qualitätsstufe und/oder mehr Schärfe einzustellen (in-game gfx settings)
  6. bies

    Nike Hercules SAM

    This is a computer game, a simulation, we can explode the whole map ten times in a row if we like. No point being overly dramatic All the settlements arund Adler or Kobuleti are taking their virtual part of ordinance daily all around the world Nuclear delivery and nuclear interception were very interesting concepts, especially during the Cold War, just from tactical PoV, it would be something new, without harming a single being. And for now, conventional Nike Hercules would be great. Early NATO S-200 counterpart.
  7. All weapons are in hands of ED. You should ask any ED moderator like Nineline or Bignewey
  8. Uff, I think i have to think ... In this case only Myse can really help out I think, because he has access to the code. I will try the same example with just the waypoints at a greater distance from each other, but I assume the result is then basically the same. There is some difficulty in selecting waypoints when they are at a near distance, because then the nav system automatically switches to the next one.
  9. Es ist die Crystal light geworden, macht auch mega Spass. Ich habe nur das Problem, dass im A/G die Ziele recht verschwommen wirken. Ist das normal?
  10. Yup. And they bury this thread, in the modding section. Yet this is clearly a UI issue. I just love pouring a few hundred hours into a cockpit retexture, only to have it hamstrung by something as simple, as a few lines of code.
  11. Spitfire landing with REAL Merlin Sound
  12. I had this 'aircraft armed' announcement bug too. There are no master arm switch binded to my hotas. Multiple times George is not firing the weapon after announcing 'Engaging' within constraints and steady flight. A cycle from 'No Weapon'/De Wased or from a de-slaved TADS brings him back to be able to shoot. This happens a lot. I'll try to generate a short track when able.
  13. I'll update once I get it up and working.
  14. Shouldn't we also with the Block 30 early variant be able to simulate a kind of ''pseudo'' F-16N? I mean FM peformance wise they should (?) be close, also they have similar HUD symbology (despite the APG 66).
  15. Today
  16. This doesn't tell me anything. Could you tell me the forum topic where I can write? To the support team? I think it's the job of the module creators, not the user, to set up the Eagle Dynamics task that initiates work on the module's unique weapon.
  17. I don't think so. On the debrief screen you'll be able to see what has failed (able to filter out the list by 'failures' makes easier) or you'll have to diagnose it yourself. IIRC the Random System Failures is always off in multiplayer unless the mission designer has chosen to enable it, so you might never see a failure if you only play on open multiplayer lobbies and if that's governed by the mission settings. Needs a double check on that one.
  18. After trying OVGME and Open Mod Manager and cleaning up the mess they left I went back to manual mode.
  19. My DCS in vr crashes on startup. Works fine in 2d. Worked before fine with good performance. Steamvr and a couple of other games work fine on new oasis driver...but not DCS. sighs...tired of trying to fix it
  20. Hello everyone, As a complete beginner to DCS World, I'm working my way up the learning curve. I've found that while YouTube tutorials are a great resource, I often get lost trying to keep up with all the abbreviations and acronyms. My solution has been to create a personal knowledge base using Google's NotebookLM. I've loaded it with aircraft manuals and video links, and it's been fantastic for getting clear, precise answers to my questions. It can even create simple tutorials for me that explain every term as it's introduced. This has worked so well that it made me wonder: are there any freely available, pre-built NotebookLMs for DCS that I could use? A shared resource like this, already sourced with community knowledge, could be incredibly valuable for new players. The NotebookLM I am using so far can be found here: https://notebooklm.google.com/notebook/ab264cc6-fde7-414f-97c2-2ec734415d95 Thanks for any pointers!
  21. так интересно и как же вы интерпретируете сей верхний абзац из доков ...
  22. Finally been trying to get openxr to work, but not much joy. First off, openxr doesn't like canted rendering and gives a double image, so I tried with canted rendering off and that worked. However, frame rates for same settings in vr1 tool drop from 90 fps with steam vr down to 56 fps max with openxr. Also, the image stutters constantly. I am using the release version of the vr1 tool, not the beta version. Second problem I have with the Somnium VR1 is that I am unable to get the IPD calibration to work, so can't use eye tracking. I always get the following 2 fault messages whenever I try to calibrate IPD: null Do any of you folks have any ideas as to why I might be getting the above error messages. Perhaps I am missing something simple. I have e-mailed the Somnium VR Team regarding the above error messages but they have been ignoring me so far. Does anyone have a good contact at Somnium for customer support? I can't find a customer support contact anywhere on the Somnium web site. Any suggestions, hint and tips from any of you folks using the Somnium VR1 would be greatly appreciated. Many thanks. Happy landings, Talisman
  23. You're correct. Brain slipped on that one.
  24. I think I resolvd it by plugging the X52 into a different USB port, though I have no idea why this would cause the issue.
  25. George works fine. What you describe points to procedural errors on your part. For example, George will safe the weapons only if you issue a Down (keyboard S) command. I recommend reading the George section of the manual.
  26. Does anyone get upset when a third party posts a story from August 22nd?
  27. Syrian Incident - Tactical Map We are pleased to introduce the official Syrian Incident Tactical Map, a dynamic and interactive tool developed to bring the campaign to life. This map will be updated weekly with the latest news, front-line progress, and key developments, offering both participants and spectators a clear and engaging visual overview of the ongoing conflict. The tactival Map will be updated on 51st PVO / MDT website, with user experience in mind - featuring an intuitive layout, and easy navigation. Whether you're a squad/general/commander planning your next move or a community member following the action, The Syrian Incident Tactical Map provides everything you need to stay informed. Stay tuned for weekly updates and immerse yourself in the evolving narrative of the Syrian Incident - Dynamic Campaign Squads vs. Squads. null
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