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  2. OK PC, I downloaded the V3.0.5.3 zip file, copied the VAICOM PRO folder to Voice Attack/Apps folder and allowed overwriting of existing folder contents. I get the attached when restarting Voice Attack. It seems I'm stuck with 3.0.4.0 absent an uninstall and reinstall. If you have any other suggestions I am game to try. Thanks! VAICOM Pro Update page 3.pdf
  3. So, what about the F-8? Is it still planned and progressing, or has it meanwhile been abandonned?
  4. Almost every DCS enthusiast has waited a long time for the Mig-21bis 2.0. But I don't know if Magnitude 3 still has the skillset (or interest) to pull it off. Lets hope.
  5. I vote for the Cobra also.. And not a modern one. We all know that the most common criticism heard regarding DCS World is the sometimes iffy correlation between maps, historical theaters, and period-appropriate flyable aircraft. There are a lot of maps now, and a lot of airplanes, so its better than it used to be, but still some real gaps. For example, strictly speaking of helicopters, I simply don't feel very Cold War-ish, flying around West Germany in a Longbow Apache, late Kiowa, or a glass cockpit Chinook. The Soviets have the Hind-F and the Hip, appropriate for the map, so the --only-- next Helicopter I want to see is an 80s version of the Cobra, with the TOW missiles. Start fleshing out the period maps with the period aircraft!!
  6. I also own a PFP7, so i'm curious to see what Kurisu did to get the PFP3 work, as i would be able to either clone or adapt the mcdu-dotnet lib i used to get the A10C work with the A320 Mcdu.
  7. If I recall correctly, it was mentioned that Deka Ironworks Simulations has lost a developer and has limited time to fix bugs until things are back to normal. I don't know if the 802AK falls under Deka or ED, but it might explain why this issue is still ongoing.
  8. The thing is that in the original direction, the error is negligible and 90 degrees to the left or right, it is sideways and the handoff won't work. Even though that in the original direction it is fine. It should be the same error in every direction you are flying, and if you are aligning at the same range and about the same dive angle then the result should be somewhat close even if you come from a different direction. I hope this was understandable, sometimes things are hard to explain with words.
  9. if you want you can purchase it already, gonna write a clean version and publish it to my github in 2 days Its the PFP 3N actually, but should work with the pfp 7 all the same
  10. I have set up a mission for practicing with the BAT bomb. There are 4 large ships (easy targets) and I have 3 wingmen, each carrying a BAT bomb. I hit the ship I locked on to every time. I'm actually surprised how easy it is to destroy a ship with this weapon. But the wingmen always drop them in the water, far from the ships. It looks as if they handled the BAT bombs like standard AN-MXX GP bombs.
  11. I wasn't trying to convince you of anything, so that makes sense.
  12. Have you tried 72Hz with a FPS setting of at least 120 FPS in DCS? I can´t run on 90Hz, my rig does not have the performance for it.
  13. That's odd. Are you capping your frame rate in DCS?
  14. Hi. It turns out I found the mentions because it was on another thread instead. See this locked thread page and NineLine posts from January. Cheers. P.S.: I'm not saying it is 'official'. I'm just reiterating my previous mention's details on the correct thread. "everything is subject to change"
  15. F-18 aileron travle with flaps down wrong.trkhere it is
  16. I looked at this in depth and found: 1. The BAT bomb functionality seems to be Work in Progress. When I look at the related lines in "clickabledata.lua" there is a comment "/R/ Bat bomb - Experimental" 2. Radar ON/OFF 3-position switch behaves as you describe. I could make it work with some LUA edit. See below. 3. Search button: I bound it to a push button and it does stay in when I depress the button briefly. So I cannot confirm your finding. 4. Target Lock button: Confirm it works as one would expect. For the Radar ON/OFF 3-position switch, I found that the binding "BAT Bomb Scope ON" works as expected. To implement the other 2 positions I added these 2 lines to "default.lua": {down = device_commands.BatBomb_RadarOnOFF, cockpit_device_id = devices.BATBOMB, value_down = 0.0, name = _('BAT Bomb 3-Pos Hold 1 Min'), category = _('Weapons')}, {down = device_commands.BatBomb_RadarOnOFF, cockpit_device_id = devices.BATBOMB, value_down = -1.0, name = _('BAT Bomb 3-Pos Set Off'), category = _('Weapons')}, I bound the 3 commands to a pushbutton each and I can now switch to all 3 positions freely. However, I'm not sure that the command "BAT Bomb 3-Pos Hold 1 Min" does anything. Anyway, I ran a mission with some ships to go through all steps and it works fine now.
  17. Room for new cargo models as well. ...oh well. Dreaming is free.
  18. Oh, is it DCS voice/radio chat?
  19. lol Side or not side, it is unable to reliably track anything. I'm sure 'skill' may be also an issue, but the agm45 is perhaps the crappiest weapon in whole of DCS.
  20. In real MiG reacquiring the lock is possible and useful and recommended by real manual. But not in Su-27. MiG stores it's guiding signal at all times, Su generates a new one with each lock.
  21. I've always adored this heli. Pure wow factor every time I used to see it in documentaries. Plus it have the AAR capability, so it would be a first heli in DCS to be able to do that. Plus while hauling something underneath. If the FF C-130 gets an air refuel system and the CH-53 is in DCS, we'll be able to do this madness in co-op.
  22. Ch53 Super Stallion or King Stallion would be great. Iconic helo
  23. Finally!
  24. Today
  25. All buttons are perfectly usable in DCS setups, I use the PFP-7 in the A-10 and Apache, so there's nothing stopping you from using the functionality mind you I fly VR, so the screen does not have any added value (though I still would love to see things fully functional)
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