Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Squad Name: IRAN 9th TFB-SHARK Sqn Squad Lead: ◥𝟗𝟏𝐬𝐭 𝐒𝐇𝐀𝐑𝐊◤ BABA YAGA Time Zone: -3.5
  3. Yeah, I always on commercial birds when I flew into Bagram. The only time I wasn't in commercial was when we went to/from Salerno. Only C-130's can land at Salerno.
  4. some of the hardened shelters are overgrown with trees and potentially making you unable to use them, I've tried some of them. On the northern side of the airfield near Rwy 25 parking spots 45 to 48 are overgrown On the Southern side of the airfield parking spaces 54,56,58,60 and 61 are overgrown where parking spot nr 60 causing the plane to explode
  5. I was just making a joke - it was by no means criticism of what you wrote
  6. Last night I was using the caucus super carrier cold start mission and I couldn't have the chief remove the wheel chocks... got a message which said it comply because the air wasn't connected? wheel chocks showed on the aircraft in the external view. Am I missing something or is this a bug? was able to salute and taxi anyway...
  7. Unfortunately im still having this problem. Changing polling rate affect the issue. On 1000hz fps drops to 0 when moving camera. On 500hz the camera just stuttering. I7-13700F RTX 5070
  8. Mission attached. Just setting up a big armor battle, nothing for the player to do at this point. Just experimenting. I cannot for the life of me figure out why the MLRS units won't fire. At first I had both Smerches but decided to try Urugan for one of them to see if that made a difference. They don't even raise their tubes. They have attached ammo trucks. Pulling my hair out here. Please help. Tank Battle A01.miz
  9. What plane? And are you leaving SimAppPro running in the background while you're flying (you need to for lights to sync)? And if you're using Tacview and SRS as well, make sure your export.lua is set up in this order: D:\Users\xxxx\Saved Games\DCS.openbeta\Scripts\Export.lua TacView WinWing SRS
  10. Beschäftige mich seit langer Zeit mal wieder mit dem Ka50 / Ka50 III . Frage : Kann man die Sprache auf dem Abriss-Bildschirm nicht mehr auf englisch umstellen ? Beim Cockpit geht es .
  11. I wonder if the red circle is correct. Doesn’t the Magic have that auto-lock feature where the seeker is scanning in a 20 or 5 degree pattern? And those 5 degrees should pretty much cover the HUD FOV.
  12. Thank you all for the suggestions. The more I think about it, I probably will pick up the Tomcat. I was in the USN from 77-85 including 3 1/2 years on the JFK so it'll be a throwback to my youth
  13. I didn't have any problems with the install, but I think you'll find about as many opinions as people you ask lol. 1. I started by removing EVERYTHING related to VR from my PC. Is this your first VR headset? if so, you can skip that step of course. 2. rebooted 3. Installed PiPlay (i installed the latest), rebooted, started piplay again 4. Connected the headset for the first time - I did not connect the headset to the computer before installing piplay 5. registered and updated firmware, rebooted again 6. Configured my initial settings in piplay, configured play space as sitting/large, high resolution, turned on eye tracking and calibrated, set IPD, turned on dfr, added a little sharpening, made sure I saw the space scape in the headset - rebooted again 7. ran DCS the first time. no problems for me. Since I was on the latest version i wanted to see if I could get DCS to work before adding the mbucchia stuff back. was able to play DCS at 90fps in instant action no problem. Challenges I had along the way... - studioform comfort stuff is mandatary in IMHO, the headset is unusable without it. - really takes some fooling around to learn how to put the headset on and get comfortable while looking through the sweet spot, have to really crank it down to get a decent fov - if the chaperone comes on while in DCS it will cut your fps in half, you need to make sure your playspace is taken care of so it wont come on while your playing. - I still plan to try with the mbucchia stuff instead. 13900k/64gb/5090
  14. Sometime ago Ugra said they will consider doing a Cold War vehicle pack after phase 3, this is my list of some of the vehicles that should be there, please feel free to correct me or to add your own ideas. Thanks. NATO: Tanks: M-26: Early cold war, mostly US but also French and Belgian service. [img]https://i.imgur.com/dACgnu6.jpeg[/img] M-47: Almost every nation used this one. [img]https://i.imgur.com/1fiuCOK.jpeg[/img] M-48: Another one that saw great use, US, Norway, Germany, Spain... [img]https://i.imgur.com/gevlRDx.jpeg[/img] AMX-13: A french strange concept, saw heavy export use, in Europe, France, Belgium and the Netherlands: [img]https://i.imgur.com/xRBirWx.jpeg[/img] AMX-30: French MBT, used by Spain as well. [img]https://i.imgur.com/zGc2NEA.jpeg[/img] Warsaw Pact: Tanks: T-62, in Europe only the USSR used it, but in so huge numbers it needs to be here: [img]https://i.imgur.com/a23yV7s.jpeg[/img] T-64, very advanced, very expensive. USSR only again: [img]https://i.imgur.com/XCK7UWJ.jpeg[/img] T-72: we would need either a soviet variant or even better the export M one, as this one was used by everyone and his aunt. [img]https://i.imgur.com/hi9KwUu.jpeg[/img] [img]https://i.imgur.com/hi9KwUu.jpeg[/img] Anyone know how can I make the images visible please?
  15. Hi, How do I set up A/A, A/G buttons LED to sync with DCS? If I understand correctly it should work this way once I turned on "sync with DCS" - it's done (pic1) and the backlight now is synced whenever I control the Primey Console Brightness Knob. However AA, AG buttons are not light up when I enter AA or AG mode respectively - I can only turn their LEDs separately in the app settings (Pic2) null
  16. Not in this case. Every data card I have seen on the sidewall were all the same in style (not data). From the birdcage to late FG-1Ds. I can't even find DECALCOMANIAS schematic for that particular item either.
  17. Today
  18. That's a rather optimistic estimate
  19. They work as the Kh-29L, they just aren't guided by laser rather locking to a point on the ground and sometimes they catch a moving target
  20. Since I've opened this thread, I think that even with the hardware I have, I'd been too greedy. I've switched my Meta Quest III from 90Hz refresh rate to 72Hz and the pixels x 1.4 to 1.3 in 4864 X 2592 and it's obviously better now. I think that the issue was a VRAM problem.
  21. In ship.lua ,these codes are for The CIWS (Close-In Weapon System) at the forward right position: GT.WS[ws].angles_mech = { {math.rad(180), math.rad(-180), math.rad(-5), math.rad(70)} } GT.WS[ws].angles = { {math.rad(10), math.rad(0), math.rad(7), math.rad(70)}, {math.rad(0), math.rad(-150), math.rad(-5), math.rad(70)}, {math.rad(-150), math.rad(10), math.rad(19), math.rad(70)} } so,how to write codes for The CIWS (Close-In Weapon System) at the forward left position? and would you plz exlain these codes line by line? thanks in advance.
  22. You plan on doing the 250th Anniversary livery for the D?
  23. I'm assuming that some of the testers are doing some input (I don't know, just speculating) to the FOBs and the like. I mean it would be nice, so +1 for this as well. I think though that they'll let us know when they post an update for it.
  24. My english is pretty bad,Most time I need google translate to edit message
  1. Load more activity
×
×
  • Create New...