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  2. Yes indeed, very impressive. Most of all, to see most of the 'publicly known' long range missile types and vehicles. Even the different types of aircraft display. But of course, what I was hoping for most, was to get ideas and inspiration for additional mods and missiles.
  3. Given the time frame for the Marianas map it would make more sense for the F6F-3 to be a later production model with water injection, with the abbility to disable it for some user-made scenarios. Specially given the fact that the version of the Zero we are getting is the best armed and protected variant before they push it too far with the later models.
  4. Squad Name: Iran 9th TFB - SHARK Sqn Squad Lead: ◥𝟗𝟏𝐬𝐭 𝐒𝐇𝐀𝐑𝐊◤ BABA YAGA Time Zone: -3.5
  5. This is a common missconception, the issue is that there is no documentation about subvariant production on the Mitsubishi factory past December 1944 and the surviving documentation on the Nakajima factory doesn't include subvariant production, however both factories kept producing A6M's until the war's end. Based on total production numbers we know that in 1945 around 1570 Zero's were built by both factories, and the majority of those would be A6M5 Hei's and A6M7's, with a handfull of A6M6 an M8 prototypes. Source: https://mysimtech.wordpress.com/ww2aircraft/11000zero/
  6. oh my... yes I know that and just forgot the OR. Knock Knock... Thanks anyways
  7. Ну, насколько помню, раньше Вихри с Сушек летали на лазерное пятно. Вопрос только в относительно узком поле зрения ракеты Вихрь
  8. Please attach a short track so we can cross-check with your results.
  9. Thanks guys! I really appreciate compliments. I think I'm finally satisfied with the way the cirrus look . I'd really like to continue to develop more advanced features for the weather simulation but we really need ED to update some of the legacy code for the weather engine. Yes, the 4K version uses more VRAM specifically. I had to pack in all of my textures into a dds texture array because the game engine only allows 4 texture files for cirrus. That results in much larger texture files being loaded into memory. This was only way for me to increase the number of cirrus variations above 4.
  10. This condition list requires all units that are mentioned in there to be in the zone all at the same time or else the condition is not fullfilled and the action will not be triggered. Add some "OR"s inbetween each line in order to let the action triggered if any of the units is in the zone. Once- if unit in zone - illumination flare or something like that. Don't forget to add "OR" inbetween conditions.
  11. Thanks for continuing to update this Bandit! Re the LOW res version and VR specifically, is this solely for performance reasons as I never noticed any degradation previously?
  12. Sorry, I really don't have a solution for this. The only thing you can do at this time is make sure that players have the mod installed before joining the server. Maybe some folks that have more experience with multiplayer servers will chime in with some advice, but I don't think there's much you can do outside of making sure everyone has the mod.
  13. Х-25МЛ не починили?
  14. For the data compiled in the US Navy F4U-1D/C Standard Aircraft Characteristics files it is explicitly said that "clean" means all pylons were removed: f4u1dsac.pdf
  15. Inside the "Advanced point actions" you have a "Condition" and "Stop condition". You can set that the condittion to start fire at point is when some flag is raised. And you can create an additionall radio menu F10, so when you pess it it will raise the flag. Then you need a "Stop condition" when the same flag is set to "0" for example. And in triggers menu you need to check if the Flag number 100 for example is set to "1" set it to "0" after lets say 30 seconds or 60 seconds or whatever else. But you need to set the timer as a repetitive action. Otherwise it wil set the flag to zero only once.
  16. Maybe some classified aircraft the ED can't make it full fiedlity, or some rare one that is too hard to make a full module, like SU57 and F20, maybe even some heli like Ka25, but before that I still hope all FC3 can rearm when the engine is on like other FC2024 module
  17. This is what I've set up yet but I know it sucks this way. I'll try to activate the task via radio...
  18. That’s just gonna make em look choppier, ruining the immersion. It’s ok, it is what it is. Just wish that ED would be more considerate when it comes to adding options. And don’t even get me started on the non-adjustable NVG mask sizing/placement
  19. Аэродром Баграм, текстуры взлётных полос и рулёжных дорожек отсутсвуют.
  20. Ho risolto la cosa in altri lidi, grazie comunque a tutti.
  21. Hi, best way to support us is to report issues you find in our bugs section with as short as possible track replays with only the units needed to show any problem. We try to get to as many reports as we can, we dont always succeed but feel free to DM me or nineline any time. thank you
  22. Today
  23. Since there are many knowledgeable users here, I am currently considering whether there might be a way to support the ED team in some way. Perhaps some of the preparation, implementation, or testing work could be taken on by the DCS forum?
  24. As mentioned we have many teams, coders, artists, management, backend, support, community management ect just like any company. We have been creating combat sims for many years, everyone is working where they should be, and the project managers are the ones who decide what work gets done. It may not align with what you want or what I want, but they are the ones with the full picture and the experience to make the right choices to ensure DCS keeps developing. thanks
  25. Quick patch v1.1.1 that wasn't included in yesterday's update by mistake. Includes fix to one wrongly exported model and addition of better cockpit lights.
  26. You can just create a radio menu in F10 radio menu to command them fire when you need it. You acctually need to raise a flag and set the units to fire on some point when the flag is raised. Then you need a timer which will remove the flag or set it to zero. So you can raise it again from the radio menu when needed.
  27. Yes. of course I'm unaware. Thanks for the input. So, 50% work on DCS core and 50% are split between terrains and modules? ...or am I getting even more confused?
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