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  2. HB should have done the F-15E in the first place. Even though the WSO is optional in the MUD Hen it should have had Jester. As for the rest- I really don't have a prefernce as to who supports them. All I know is that if RB isn't willing to return to DCS or sell the rights to their module to another developer then they should start discussions about new modules.
  3. Ok, thanks. Yes, the first line of your quote is from the first post of this thread but doesn't have anything to do with an escrow. How do you know that there is no escrow? Just because there is an agreement which is not imlemented yet? Sorry, maybe i'm a bit lost but i don't get it.
  4. ^ That's how the system is supposed to work indeed. But if it's true that some guys get a couple of extra knots by pressing that nonexisting button anyway, then we've got another FM simplification/bug to report.
  5. I'm going to say this as a whale, as someone that's bought pretty much every aircraft and map that has come out. At this point, having about $200 in aircraft that I can't fly come 3.0, unless there's some form of restitution, any other flight sim is getting my money from now on. I was willing to take the VEAO thing as a one off, but this is ridiculous.
  6. So i just still wait? for a imperfection that so salient?
  7. I've got no objections to the F-35B, or giving the F-16 the Lantern pod. I'm also looking forward to the A-6 and would love the F-111
  8. Haha! Excellent! Have ran into this myself so many times it should be the primary thing to check.
  9. Same thing for me. Playing around with the brightness knobs belowthe HUD doesn't help either.
  10. Thanks! Same thing (no mention of GM1) to note on this performance table from 10 June 44: Note: GM1 is also not noted for the Ta 152H, however. As it already had a two stage three speed supercharger with intercooling, the additional value of GM1 under normal circumstances is questionable anyway. Unless the mission is going to go really high. The range table I mentioned earlier (dated 15 March 45) in contrast mentions GM1 in it's fuel tank tabulation for the Ta 152.
  11. In fact, just as I described in the third point, the frame rate issue caused by mouse movement is quite strange. Sometimes it doesn't occur when I launch the game, and sometimes it does, and I can't find a pattern to it. I tried lowering the polling rate to 500, but the problem didn't go away and still maintained the aforementioned odd characteristics. However, there's one thing I think is worth noting: when this issue occurs, the CPU performance graph is similar to the second and third graphs on the second floor. What's more, when I move the mouse quickly, I can see the occupancy rate of one of the cores shoot up to 100% in no time. When the issue doesn't occur, the CPU performance is close to what's shown in the first graph, and there's no obvious or sharp change in the CPU performance graph when I move the mouse quickly.
  12. You can use windows file system junctions for that (distribution of folders to different drives), but I recommend a dedicated 2TB SSD for DCS, I have mostly everything, installed and a bit less than 1.2 TB used.
  13. Depends on maps and modules owned and installed! There was an update to the Sinai map that was huge, and if you have a lot of Modules that get fixes, the overall install size of DCS can get quite large. During downloads, decompressing the downloaded stuff and installing/replacing the files, it requires some additional, temporary space. If you have everything on the same disk/SSD, you should clean up things like track files (especially the large multiplayer ones), if you use TacView delete old TacView files and if that doesn't free up enough disk space, consider, temporarily deinstalling currently not used campaigns, modules or maps, until you can add a larger or better dedicated game / DCS disk or SSD.
  14. Forward complaints to mcdonnel douglas on that one.
  15. Ideal would be, if another 3rd party dev like Heatblur took over the modules and its rights. I also want to keep my M2000, it's a fun module to fly. But this is all wishful thinking... If we are lucky, the new discussion and pressure on RB/ED will bring some new results.
  16. @WHOGX5 I want F16 in the best possible state so feel free to write a report but if you want to change the way of working you need to attach this real world manual. It would be much easier then to convince ED
  17. Хаук Т1 в принципе тоже доступен для желающих юзать ту версию на которой он ещё запускается. Вот только кому это надо держать на харде ещё 1+ (сколько отвалиться ещё?) версию DCS в 200-300 гигов для единственного пепелаца работоспособность которого ещё и под сомнением?
  18. Thank you! I was looking for a reason of my FPS drop when turbo is on for a month. This works. Thank you!
  19. I have found the reason, why turbo mode drops my FPS. I did fps limit to 75 in DCS settings. After I set it back to 300, turbo started to work well. Thanks to @Dangerzone post
  20. From the first post: "We are still hoping to be able to implement the settlement agreement and to find a satisfactory outcome to the current situation, in the best interests of our valued community." As i´ve said. There is a signed agreement from both parts from 2024 but as TODAY this agreement is not implemented. So no money on any escrow, no files neither.
  21. I'd really like to see the source of this information please.
  22. After some digging I found a _backup.001 folder in my DCS install, which contained 227GB of terrains, which are normally installed via aliases on another drive. Anyway, after deleting this it loaded up as normal, both in VR and Pancake.
  23. Hello. I'm new to VR and I have a problem. When I use Quest Link, everything works fine, but when I use Virtual Desktop, I don't have controllers or hands to choose from the menu. I can move the mouse, but I can't select settings. It's like something is blocking me and dragging the dot down.
  24. Hi ED, Since the introduction of Dynamic slots and the "All spawn/parking slots are occupied" pop up message, it would be really great if we could return a tuple on onPlayerTryChooseSlot like onPlayerTryConnect so that we can customize the message to avoid confusion. At present, we must send the player a chat message, and hope they have the window open to explain why the slot block is in effect. Reproduction Ideally, we could use a hook as follows (which allows for backwards compatibility) in Server\Scripts\Hooks to return the tuple: DCL_HOOKS = {} DCL_HOOKS.cb = {} DCL_HOOKS.cb.onPlayerTryChangeSlot = function(playerID, side, slotID) -- If we try spawn a huey at FARP1, fail else we bubble local slot_name = DCS.getUnitProperty(slotID, DCS.UNIT_NAME) if string.sub(slot_name, 1, 11) == "FARP1_UH-1H" then net.send_chat_to("Blocked access to UH-1H at FARP1", playerID) return false, "Blocked access to UH-1H at FARP1" end return nil, nil end DCS.setUserCallbacks(DCL_HOOKS.cb) Launch Mission on Server: SlotBlock-Blocked.miz Try slotting in UH-1H at FARP1 Thanks, Martin
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