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  2. DCS even has the correct vehicle since always. VPC Airfiels mod has this APA-5D with unfolded cable arms and cables lying on the floor.
  3. I once accidentally pressed spacebar Does that count as mentionable IT mishap?
  4. Check your bindings. Especially for modifiers. Also, post a track, (when you exit the mission there's a button called "Save Track"). Just give it a relevant name and drag'n'drop it here. The devs can then take a look and tell you what's wrong. Cheers! Sent from my SM-A536B using Tapatalk
  5. Hello, I'm a senior engineer at a company called A.P.D Tech in Korea. We are going to be in charge of the fire helicopter simulator development project of the Korea Fire Service. We need FTD class AW-139 helicopter model, wildfire model, and helicopter control module. Helicopters need a multicrew function and if multi-play access is required to the same helicopter with two people, about 10 units can access at the same time for team training. Please reply if it is possible to develop it. master@cockpit-vr.com
  6. good luck. if you have win 11, the core management is arguably better. i have an 11th gen intel so parking has never been a thing with my setup.
  7. same here single player is works very fine but multiplay ......is not working any its not IADS server
  8. I tried it again, I think it might be a targeting issue. Last time when I attacked the wrong tank with my last GBU. Could it be possible that that tank was the target for the re-attack? My assumption is based on the radio calls: 1. Loki asks Devil22 to attack 2. Loki calls "good Hits" after the attack and tasks Devil22 to re-attack an instantly states again "Good Hits" 3. Devil22 complys then to re-attack (but never executes When the mission executed correctly, I deliberately attack the wrong target (this time the BMP and not a tank) and it worked flawlessly
  9. I reckon it's a combination of high-rez/low-rez zones on a moira-prone panel.
  10. "The C-130J over the mountains in Afghanistan, delivering ammo for SOF to a remote airstrip in the area with confirmed enemy presence. What can possibly go wrong? If you are at @simgamingexpo in Chicago this weekend, you'll be able to try this short mission and see how it goes. You will also have an opportunity to meet & greet the head of the @airplane_simulation_company developing the Hercules for DCS by Eagle Dynamics and talk to JTAC RIFLE, who spent a lot of time flying the C-130 during his numerous deployments! Oh, and @ultrasaurustv will also be there, as well as yours truly (Baltic Dragon)."
  11. The Griffin said: Good luck with your purchase, my friend! Keep me posted. So, I'll let you know that I just bought a Quest 3 512 GB for 400 euros on eBay. The purchase I made on Rakuten of the same item didn't go through, since even after paying, they never contacted me, and PayPal canceled the transaction. Now I'm waiting for mine, which should be delivered between September 4 and September 9. I'll probably have to buy a link cable to connect it to my PC, replace the headset foam since it's been worn, and a new Elite head strap. That should do the trick. As for Virtual Desktop Streamer, I'll buy it when I receive my Quest 3.
  12. As a test I removed the F:\DCS World\Mods\aircraft\F-86\Cockpit\Textures\F-86F-35-CPT-TEXTURES.zip file leaving the location ( F:\DCS World\Mods\aircraft\F-86\Cockpit\Textures\ ) empty, ie no texture files at all, I ran a mission with the F-86 and the cockpit was the normal (DCS) cockpit so clearly it is getting the texture from somewhere else? All input is gratefully received!
  13. So, the targeted radar must be tracking specifically the platform who launched the Shrike, for the Shrike to be able to continue tracking the radar?
  14. Actually were the Siren Tour missions not started as training missions for adopting to the H2S gear, and then developed into its own thing..?
  15. Today
  16. I support
  17. ok then without hud
  18. Unrealistic!
  19. Yes. I turned QV off, and it disappeared. Here: null
  20. The bomb does not fall at the angle that was set up. Track file is attached. Steps to reproduce. Track name: (imp_angl2_gbu-38_85-90degrees), (imp_angl2_gbu-31_85-90degrees). 2x gbu-38 settings were set thru mfd page (80-90 degrees) Both bombs were released in drop zone (according to hud indication) Both bombs hit target with 20-30 degrees pitch (according to F6 info) Same issue persists for gbu-31 10 degress settings do the job but in very strange manner - bombs are going the very same trajectory but going up to 10 degress right before impact. But these 10 degress settings for some reason don't work for GBU-31 with a penetrator - bomb follows the same trajectory as it is a default one. Track name: (imp_angl2_gbu-31_10degrees), (imp_angl2_gbu-38_10degrees). As per default settings we have the same behaviour - bombs just falling the same 20-30 degrees angle instead of 60 by default. Track name: (imp_angl2_gbu-38_standart_60_degrees). As per continuous testing the only way to use impact angle properly is to drop munitions at the half of the distance of the drop zone. Unfortunately there no proper indication on HUD for such zone and it could be only estimated by pilot. Please check this since it can be an issue while attacking a new CH assets those can destroyed by munitions entering the radar dead zone and hit them from above. Track name: (imp_angl2_gbu-31_85degrees_half_zone). imp_angl2_gbu-38_10degrees.trk imp_angl2_gbu-38_85-90degrees.trk imp_angl2_gbu-38_standart_60_degrees.trk imp_angl2_gbu-31_10degrees.trk imp_angl2_gbu-31_85-90degrees.trk imp_angl2_gbu-31_85degrees_half_zone.trk
  21. That seems like sound logic. Personally I'd expect ED to announce a date at least four weeks before, even if they have to delay things to make it happen, so that they allow time for Steam pre-sale. Just my guess (and no doubt a cynical one).
  22. Yep, there are some edge cases where a slight reduction in RPM can eke out a bit more performance. But this cannot be used as an explanation why the aircraft does not match its published performance figures (which were measured IRL at max RPM setting, unless stated otherwise in the manual).
  23. Asus Prime Z790-P D4, MSI RTX 3090 GAMING TRIO X, Corsair HX1000 ,Cable PCIE 4.0 50cm for sale with very good price. Ask me please.
  24. Here some screens and the link to the MOOSE based showcase mission: https://tetet.de/dcs/missions/vwv-showcase-moose-005.miz [EDIT] forgot to link the README: https://tetet.de/dcs/missions/VWV Moose Showcase README.pdf For those interested in the script: https://tetet.de/dcs/missions/vwv-showcase-moose.lua And some screens, featuring the VSN F-4B and A-4E-C as well: https://tetet.de/dcs/screens/vwv_showcase/Screen_250902_111558.jpg
  25. Hello! Please adjust the hue, saturation, and brightness of the clock lights (and possibly the engine temperatures as well). Brightness - is too high for a non basic flight instrument. Hue - it stands out from the overall lighting color palette because it has too much green; it needs to be shifted towards red. Saturation - is too high, it's an overly acidic yellow. It looks unattractive and unrealistic. The saturation needs to be reduced towards a soft white. In the second screenshot, I've adjusted the colors to what I believe they should look like. I work professionally with video, and these color issues are very noticeable to me. I would be grateful if you could fix this. It will make the cockpit perception more realistic. We are looking forward to this fantastic project. Thank you!null
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