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It's a full version.
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Are you using the 11 or 15mm facial foam?
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Думаю, надо терпеливо дождаться и потихоньку разбираться потом. Любопытно, конечно, всё это, особенно попробовать такие штуки как тактические режимы FMS CMA-9000. Ввести данные зоны выброски, прогнозируемый ветер по 4-м высотам и устроить нечто по мотивам х/ф «Эйр Америка», пробивая крыши сброшенным грузом.
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Challenging of course. 5 feet more and I would have had to start the mission again. I think there was a little bit peepee in my pants.
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Massun92´s Asset Pack - Official (update march 2024)
draconus replied to Massun92's topic in Static/AI Mods for DCS World
There were different versions with different object names. Either edit the mission yourself using all the knowledge from pages here or ask the mission author for a new version.- 531 replies
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- ground crew
- personnel
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Hi all, in anticipation of the Corsair update where the YE-ZB navigation will be fixed and the sectors shifted 15° counterclockwise, I prepared M08 - "YE-ZB Navigation" already. Complete with new kneeboard page and I adapted the LUA script that displays the morse code as a text message (if you have problems decoding morse codes by ear). I attached the file, in case you want to play the adapted mission ahead of the update. In this case just ignore the incorrect aural codes. Once the update is available, I will update my uploaded campaign as well. CG_Corsair_School_M08 - YE-ZB Navigation.miz
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Y.S joined the community
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AI AAR Looping
BIGNEWY replied to RogueSpecterGaming's topic in Aircraft AI Bugs (Non-Combined Arms)
threads merged we will take a look. thank you -
Uhse joined the community
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Thank you, yes I will reduce to 1.5 and no longer to 2 as currently Merci, oui je vais réduire à 1,5 et non plus à 2 comme actuellement
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Набор в 4 разделе, стр 137. Не менее 135 узлов. Снижение смотря какое, их там 4 профиля расписано в 8 разделе. На режиме максимальной дальности это по графику 8-12 на стр 392. Думаю, в жизни Penetration descent чаще применим, как более универсальный и удобный. Скорость 250 узлов ниже FL200 в крейсерской конфигурации.
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spitefulhornet joined the community
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Funny - I have done the complete opposite. Setting 72fps in Pimax and above 120 in DCS to prevent stutters I am on holiday now, but will try your settings when back at home. Anyhow - stutters are defintely linked to the FPS slider in DCS.
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RipGZW started following Shkval Continues to make fps go ALOT lower both ST/MT.
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Haha, YGBSM was the original title I wanted to give the mission, but I figured it would be a spoiler I considered the Hornet base too, but Scandinavian air bases all have these "backup" runways around them, and it seemed more suitable and challenging as well
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Nope...Zero is equal to it's contemporaries. You can toss all the 'on paper' numbers, dive speeds etc into the debate that you want to, but the historical fact is that the Zero had a 1 to 1 kill ratio until experienced Japanese pilots were exhausted later in the war. Also what an online pilot "understands" and what he actually does in the moment are usually 2 different things.
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Ma, secondo me hai scritto DA A come fossero chissà quante quando son Veao E Razbam… poi sono due casi molto diversi, una a suo tempo usci perchè si rese conto che sviluppare per DCS era al di sopra delle loro capacità, la seconda ha boicottato deliberatamente ED per problemi tra le due azienda che esulano DCS. Personalmente prendo anche a scatola chiusa prodotti ED e per quanto riguarda le terze parti Heatblur e Aerges che hanno dimostrato ampiamente di essere, non solo serie, ma anche estremamente preparate. Il problema con questo C-130 è che è il loro primo prodotto quindi è un incognita non sappiamo veramente quanto sono in gamba e quanto sono seri, anche se le mie impressioni sono molto positive dobbiamo attendere i fatti ma sono fiducioso.
- 76 replies
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- c-130j
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- Today
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Dear Reflected, whats your problem? What in hell did that poor boy Utah do to you? Chewing up and spitting out your own protagonist like this must be some kind of pathological issue... Or do you hate the player? Joking aside this was another stunning mission with lots of unexpectet sh*t and a ton of fun and exitement. Thank you! One question? Did you ever consider to let the player divert to BASE from the Hornet campaign?
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Это просто показатель целесообразности набора больших высот при коротких маршрутах. Встречается в виде табличек или графиков и на советской технике.
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reported Shkval Continues to make fps go ALOT lower both ST/MT.
RipGZW replied to Ace5's topic in Bugs and Problems
its 2025 and its still happening BS3 -
I did!!!
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nullЧто я не нашел - оптимальные скорости набора и снижения. Интересно, как дальность маршрута соотносится с желаемой высотой эшелона, это специфическое соотношение для каждого типа самолётов, или что-то обобщенное? 478 страниц на английском. Я пока и четверти не осилил. Вообще не знаю, какие параметры набора и снижения используются на С-130, и тем более не знаю, что об этих параметрах думают разработчики. Текст мануала - теория, как оно на практике - не представляю
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You could also, since you seem to be very affraid of loosing your money, just wait a few years and then Trial it its 55$ and helps support a really interesting new developer to DCS - and either go for the Pre-Order or wait for the Early Access discount instead if you are too worried... Only fair that there are a diffential discount depending on the time of purchase, and since Ralfidude already is flying the beast, i am guessing there will be other videos and content shown.
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Helppo SaaS joined the community
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Flying low over Berlin is very demanding. I get about 40-50 FPS. I can maintain 72 FPS over Cairo and about 50-60 over London and Paris. This is without shadows and civilian traffic and with range set to extreme. I am using QVFR with Quest Pro.
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The F4-U is definitely more demanding. I can still maintain 72 FPS on most maps but it has a higher GPU load. I need to do a direct comparison of frametimes with other modules.
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Let's go back to "dumb user"... It appears to be related somehow to only the "Into the Inferno" missions, but everything seems to work fine on other missions, so, I think maybe it's not VAICOM after all... will try and test some more, and see if I can confirm where the problem actually is... in the meantime, you can ignore all that.
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nullIt appears the reticle for lining up your BRMs has gotten stuck to the top of the HUD How it is now;
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Do I understand correctly that renaming the folders won't work until the forthcoming DCS update? The last update was July 28 but it was small and seemed to be hotfix. Will the cockpit fix be in the next update?