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I tested a mod that does the job a while ago, but for some reason it prevented the keyboard commands from being used to “move the yellow text” (aka use hotas or other commands to navigate the communication menu), so that’s why I know it exists, but I didn’t end up using it myself. Glad you found one!
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Постримил эту кампанию вчера, очень понравилось) Атмосферно, душевно, интересно. Единственно, я бы только третью миссию переделал, а то летать в строю с ботами - это ну такое себе, потому что они то шпарят на максимальной скорости, то моментально оттормаживаются, то начинают кренделя выделывать, то вообще летят по своим делам =D Можно сделать полёт до цели строем (раз настолько хочется, чтобы игрок за ботами полетал), а обратно уже возврат по отдельности, ибо у меня именно после атаки цели боты начали страдать ерундой и летать по своим делам, ахах =D При этом отставать от них нельзя, иначе провал миссии засчитает. Но в целом, повторюсь, исключительно положительные впечатления от кампании.
- Today
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Does the train come with a litening targeting pod?
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Are flechettes and/or MPSM planned? What about just a rocket zone interface for the loadout menu? My recollection is that they were announced initially (both in the roadmap thread and the initial early access guide), but I see no mention of them presently. Nobody officially has commented that they HAVE been removed or 'We're having a hard time getting literature on them' or anything like... Is there anything you can say about these? EDIT: Or for that matter, the smoke marker rockets (to be clear: smoke rockets used for actually marking targets for other forces, rather than just training rockets with a little 'hit indicator' smoke warhead)
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Is it possible the folks who think "it barely does over 200mph" don't realize the speed gauge is in knots? Just want to edit to add I've tried a few engine settings at different altitudes: 2,500ft all they way up through 15,000 ft and even with some blower management I can't seen to get an unarmed, trimmed F4U much over 260 knots. About 300mph. It also appears that "Combat Power" - 7000rpm at 52"- runs for about 15 minutes before the engine quits (at 10,000ft). Not sure if others results vary or if this is pretty much the norm. Sorry if I'm beating a dead horse.. this is an interesting read. It showed engines were getting over 400mph with "combat overload" weights. Also that the "combat power" runs about 15mins so the developers hit the mark on that one. https://www.wwiiaircraftperformance.com/wwiiaircraftperformance.org/f4u/f4u-1-50030-final.pdf
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The Issue for the original post was that I need to remove residual files NOT removed by removing a commercial module through the DCS World dialogs.
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已查明原因,问题出在内存条中,两条内存条其中一条出了问题,全更换后故障排除,谢谢Alphabet_Ghost一的帮助和指导
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I do have win 11. I gave online a shot. I tried halfganistan first on TTI but it ran out of time. Then switched to PG TTI. I probably got close to 20 min of up time and then the display froze. DCS was still running and functional on a core level. I could hear all my inputs working and the sim running but the display was frozen then after a bit dropped back to the pimax play home screen was very laggy. But dcs was still running... I killed dcs with end task. It never officially crashed. any clues in this log file? dcs.log
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In Memory of ~Major Maciej "Slab" Krakowian~
deepdiver8055 replied to deepdiver8055's topic in Screenshots and Videos
External link: https://youtu.be/jYECMekDjhA?si=eiqcM6HES5PhB3rf -
Bumping again, still would like to have this option so multiple vehicles aren't just sitting in the open waiting to get picked off.
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Is the D9 the best kept secret in Warbird Simming?
Stevecat replied to Stevecat's topic in DCS: Fw 190 D-9 Dora
LOL Edum. Never had that yet. Have enough of that happening over at F4U. But I will take back what I said about the dog fighting. It's not exactly easy against spits and 51's. My K4 still seems to be better at that. Alas, nothing is perfect. -
Major Maciej “Slab” Krakowian, died when his F-16C crashed during a rehearsal for the Radom Air Show on August 28, 2025, in central Poland. Krakowian was the leader of the Polish Air Force Tiger Demo Team. This is a video I put together to honor Major Krakowian flying his F-16 and to remember him for what he loved so much!. This is nothing fancy but rather to the point and to a pilot who I always enjoyed watching. Godspeed "Slab" ~A~ ------------------------------------------ Music credits: ~Hotel California ~Stairway To Heaven ----------------------------------------- Take 20 minutes of your life, grab a snack, kick it back and enjoy the video and most of all watch in 4K and crank up your sound.
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scaphil started following Bombs hits the airframe at release
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Chilko joined the community
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Die centerline tanks gab's schon bei der NVA. Musst sie halt nur abwerfen, wenn Du die Kanone feuern willst. Für den Hülsenauswurf war der Tank im Weg, daher wurde die Kanone automatisch gesperrt, wenn der Trank drunterhing. Die großen Flächentanks von der Su-22 waren für Überführungen, damit konnte man nur wenig Gs ziehen. Und ohne Tank ... tja, wie hieß es immer so schön in unseren Briefings für die NATO: "The FULCRUM is the ideal point defender, as long as the point to defend is the own air base."
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Just experienced this bug today. Came here to figure out why.
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Good morning, I tested DNS 8.8.8.8 and 8.8.4.4 but got the same error, so I changed the values to 1.1.1.1 and 1.0.0.1 and the problem was solved. The program started updating DCS, but the download speed was so slow that I ended up giving up. I am located in mainland China. Could that be the problem? Thank you!
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Oasis Driver now in Steam Store for windows mixed reality
Cab replied to Kayos's topic in Virtual Reality
FYI completely uninstalling then reinstalling all Steam and the Oasis drive got everything working again. I just had a great time in the Contention Cold War server with no issues. Thanks again @mbucchia -
I'd find it very entertaining to see the phrase "One Ping". Just one of many quotable quotes from Hunt for Red October.
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- redesignate function
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reported TEDAC Export does not switch off when switching to PLT seat
GeoS72 replied to jonsky7's topic in Multi-Display
@Floyd1212, Thank you for those supportive words and sharing a sentiment that has been brewing inside for some time. Please read along! @BIGNEWY, I digress from the main topic for a moment to address these sentiments stirring from within and as Floyd1212 kindly shared. Allow me to share my passion and support with the following: 1. I own just about EVERY module, terrain, asset pack. The few that I don't own are the Christen Eagle, MiG-19, and Hawk. I currently have 2 modules on pre-order. 2. I am one of those passionate players who support Eagle Dynamics and other third party developers. Not a day goes by without friends & family hearing me preaching from the gospel of DCS World. 3. I created a virtual squadron and rent a Fox3 server to host unit events. We play on a weekly basis and enjoy the camaraderie that often comes from military veterans. I am a proud veteran and many of my squadron-mates are also vets. This is where we go to "unplug" or decompress after a stressful week at work. 4. The modules that I fly the most are the F/A-18C Hornet and the AH-64D Apache. I would say that the hours spent in the Apache has surpassed the hours of time spent in the Hornet. Fun fact: I worked on the F-14A/B/D Tomcat and F/A-18C Hornet for many years. So you could say that I know a thing or two about these aircraft. 5. I own a few pieces of kit to help support my DCS "habit" such as WinWing F/A-18 Throttle, Stick (plus the F-16EX grip), Virpil rudder pedals, TrackIR, Cubesim monitors, and Cougar MFDs. All of these devices yield a benefit that I take full advantage of, chiefly to aid my aging eyes. 6. I have the pleasure of fixing several issues with the core and module-specific bugs. Three that come to mind: Constant heat seeker tone when playing as a MANPAD unit in Combined Arms, base coordinate error in the South Atlantic map, and the F/A-18C Pilot survival rate(*). Many of these bugs were left untouched for 9 months or past 1 year after being "fixed". As I recall, the IR tone for the MANPAD was supposedly fixed 1 year before I re-addressed the topic. Here's a 4th change: I was also responsible for pushing for a change in how sound files are stored in the mission files. Before, certain sound files would arbitrarily reset. That's like playing a game of whack-a-mole in a large multi-player mission! * - You fought me and other clients tooth and nail - claiming the pilot survival rate was perfect. It was FINALLY changed after an outcry from several Hornet players and supplying data to back it up. 7. While I don't play DCS every day, a large part of my weekends - Thurs through Sun revolve around playing in one of my squadron multi-player missions. It's not uncommon for me to fly for 6+ hours per day. 8. There feels like there is an "Us vs Them" mentality when it comes to reporting bugs. It appears the stance from any ED team member is denial of a problem or at least deflecting the problem to a user-induced problem. I'm sure there's data that may prove casual users induce many problems. For many years (and still ongoing), ED counts on a core of passionate players to submit bug reports or suggestions to make each module better. Which was the reason to have an Open Beta branch. However, constantly saying "there's no problem here" or to dismiss a bug/suggestion because I represent a small percentage of players is flatly a slap in the face. Your model for improvement was centered on player feedback. 9. I believe that a module dies from a thousand "paper cuts". I mean to say that while a module may provide a lot of features, there are fine cracks that can be easily seen when looking beyond the casual player's mentality. Here is where attention to detail will spell success or failure for a module. Hey, I want to do X...too bad. Not supported. Why is feature Y broken? You represent a minority so don't hold your breath for us to fix it. Oh, an update just broke my helicopter. Each time I start the aircraft, the CPG windshield wiper turns on and will not shut off (where have I seen that problem manifest?). 10. ED needs players like myself and Floyd1212 to identify bugs and provide invaluable feedback to improve each module. I have ranted long enough. There are a few more points that I wish to address but this is long in the tooth already. Please do not misconstrue my talking points as a personal attack or making ED appear to be the bad guy. That is far from the case. I wish to point out some examples as a learning process. I am always available to talk via DM, Discord, email, and/or experience my squadron. Send a DM if you would like to set something up. Getting back to the AH-64, I really believe ED hit one out of the park when this module was initially released. If it supplanted my time in the F/A-18C Hornet (and knowing my background) then that's one HUGE compliment! There are many small improvements that need to be made to make it a superior module. Dare I say it should be a flagship module! Making adjustments to the TEDAC display is one and wrangling GeorgeAI is another avenue for improvement. But dealing with GeorgeAI is a topic for another thread! How's that for passion and support? Now, for a little humor and to paraphrase Pulp Fiction: can we, pretty please with sugar on top, fix the effin' Apache? -
Kill Event does not consistently activate
evilnate replied to -Solly-'s topic in Scripting Tips, Tricks & Issues
Is this related? 2025-09-03 01:20:23.917 INFO Scripting (Main): event:type=crash,initiatorPilotName=Su-27,t=2572.921,initiator_unit_type=Su-27,initiator_object_id=16782337,linked_event_id=0,event_id=138,initiator_coalition=1,initiator_ws_type1=1,initiatorMissionID=1000007, 2025-09-03 01:20:23.917 INFO SCRIPTING (Main): Error in SCHEDULER function:[string "l10n/DEFAULT/DynamicBVR.lua"]:197: attempt to index field '?' (a nil value) 2025-09-03 01:20:23.917 INFO SCRIPTING (Main): stack traceback: [string "l10n/DEFAULT/Moose.lua"]:13007: in function <[string "l10n/DEFAULT/Moose.lua"]:13004> [string "l10n/DEFAULT/DynamicBVR.lua"]:197: in function 'EventFunction' [string "l10n/DEFAULT/Moose.lua"]:13412: in function <[string "l10n/DEFAULT/Moose.lua"]:13411> [C]: in function 'xpcall' [string "l10n/DEFAULT/Moose.lua"]:13410: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> -
investigating mk82, 83 bombs explosion radius too large after update?
Nealius replied to SalakauHeadman's topic in Weapon Bugs
The main problem here is how we continuously get "realism" upgrades without any fundamental game upgrades to deal with the increased realism, further contributing to the "Digital Cockpit Simulator" problem that the customers have been complaining about for the better part of a decade. How is this damage modeling going to work with the dynamic campaign where unscripted CAS scenarios are going to be involved? Currently the only way to simulate CAS is to have everything so scripted where the friendly units are set to immortal, enemy units are set to invisible, and the friendly units are set to "fire at point" somewhere in the general vicinity of the enemy to create a fake CAS atmosphere. In short, we've got more realistic bombs operating in an arcade system. -
Mike Force Team started following Averbex
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I can barely hear the morse code beeps from the nav radio. Is there a volume knob in the plane that I can't find? What sound/volume setting in DCS Options maybe? I have: Main Audio Out = PC Speakers Headset = Headset
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Appears to be 3 degrees north on the ME. Runway heading 291, loc 288. However in flying the Viper my loc was so far right I would have hit the terrain to the northeast of the threshold. Why would the localizer be offset to put aircraft closer to that hill rather than offset south where there's no terrain? A south offset makes more logical sense due to the terrain here.