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У них не только трёхмерная модель менялась всё же, но и оборудование, вооружение. Восемьсот рублей были небольшой платой за такое. У Су-25 раннего и менять-то нечего, кроме модели.
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A quick test, then: Image 1: (1920 x 1200, windowed) I move and rezoom the map and save it thus It seems to me that this is how the map should appear whenever the mission is reloaded into the ME and the planner. Not necessarily in the F10 map. It shouldn't change if the resolution changes. If the aspect ratio changes then a choice has to be made as the whether the vertical or horizontal extent is saved, and the same centre point should be used. That would be my wish to add to the wish list. Image 2: I click on the "Fly Mission" icon (green up arrow) and go into the mission planner. The view has changed, and now appears to have recentred on the only unit in the mission. Why? As the mission creator, I didn't want or ask for this. Image 3: I return to the ME. Now it looks like it did in planner, not as I had originally left it. Image 4: I reload the mission in the ME. It's back to how I saved it. Good. Image 5: I run the mission and open the F10 map. It makes sense that the player's unit should be centred in this view and it is. The zoom level is different, and probably should be the same I include this view because "MAXsenna" brought it up although I didn't mention it all in my OP. Images 6, 7: I reopen the mission in full screen at a higher res (4k), in the ME and MP. A much larger area of the map is presented. I would argue that this is not how it should work. When the mission designer saves the view, the intention is usually to include the area of the map that they wish to present to the player, as e.g. the extent of the player's route. This should not change, no matter what resolution the player is using (except, of course, when the aspect ratio changes as mentioned above).
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According to what we know, you will be able to sign all the right engines and the left one separately, so theoretically the TH Warthog will be completely sufficient with two axles as throttles.
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Нууу... Горячие скалы уже четвёртые вышли и все за деньги, и только в последних самолёты добавили! Акула 3, Кабан
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mission 9 part 2 sa10
Hillman replied to ayousry's topic in F/A-18C Rise of the Persian Lion II Campaign
Thanks,sent you a PM. -
Check DCS options > system: color theme. Or those VD apps.
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The website currently lists only the latest version, but the team is working on creating a repository to include older versions as well. The swirl issue was reported last week, and the developers will investigate it. If so, you could try the v1.41.2 - https://dlappstore.pimax.com/release/play/PimaxPlaySetup_Release_ToC_V1.41.2.157_202508082008.exe
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Вот это да! А когда-то 3д модели за деньги обновлялись?) Значит МиГ в ноябре выйдет
- Today
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Of course! As long as you have bound them correctly, and haven't bound anything on the one you disconnect on the module you want to fly. Sent from my SM-A536B using Tapatalk
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MAXsenna started following Throttle Swapping
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Су-25 и автопилот?
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Is DCS VR somehow violating Steam VR API rules?
RealDCSpilot replied to RealDCSpilot's topic in Virtual Reality
Alright, something has changed. Can't say if this is related to switching to Quad Views or if it has something to do with the latest changes to SteamVR. SteamVR beta 2.13.1: - Reduced memory usage for user interface textures (improved performance) Since that update i never had the problem again, i can always switch to SteamVR dashboard without going into 2 FPS mode or DCS crashing, even after long sessions. -
Hello and good morning, DOWNLOAD of newest version of the AI MiG-23 replacement: https://www.mediafire.com/file/trqpute3b9ibgd9/TOMsMiG23-MOD_V2.0.rar/file Before you overwrite and replace file, please make safety copies first. Cheers TOM
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Unlike Mission 01-04, Radio frequencies are not initialized as brief in the kneeboard by default, not sure if it's expected
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IFA mode in stock Task for Challenger 1989 Campaign doesn't work?
Akiazusa replied to Polonsky's topic in DCS: F/A-18C
iirc,u switch to IFA only if there is gps available so the GPS can keep updating ur INS position,since ur mission is in 1989,so no gps in ur mission,u need to keep it in NAV after alignment. But if it initialized as IFA mode for hot/inflight start by default in non-gps era I think that's a bit odd.- 1 reply
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PSVR2 - now works with Eye Tracking and Quad Views!
RealDCSpilot replied to proxlamus's topic in Virtual Reality
Some numbers the log file spits out with these settings (i tried to make the viewbox rectangle more square to better fit the PSVR2 panel size). 2025-09-06 07:39:28 +0200: Found option 'smoothen_focus_view_edges=0.33' 2025-09-06 07:39:28 +0200: Found option 'sharpen_focus_view=0.33' 2025-09-06 07:39:28 +0200: Found option 'peripheral_multiplier=0.33' 2025-09-06 07:39:28 +0200: Found option 'focus_multiplier=1.0' 2025-09-06 07:39:28 +0200: Found option 'horizontal_focus_section=0.3' 2025-09-06 07:39:28 +0200: Found option 'vertical_focus_section=0.33' 2025-09-06 07:39:28 +0200: Eye tracking is supported 2025-09-06 07:39:28 +0200: Recommended peripheral resolution: 1374x1400 (0.330x density) 2025-09-06 07:39:28 +0200: Recommended focus resolution: 1250x1400 (1.000x density) 2025-09-06 07:39:28 +0200: Stereo pixel count was: 35344032 (4164x4244) 2025-09-06 07:39:28 +0200: Quad views pixel count is: 7347200 2025-09-06 07:39:28 +0200: Savings: -79.2% 2025-09-06 07:39:37 +0200: Session is using quad views 2025-09-06 07:39:37 +0200: Edge smoothing: 0.33 2025-09-06 07:39:37 +0200: Sharpening: 0.33 Reducing the needed rendered amount of pixels from 35 to 7 million only, with boosting the image quality and sharpness on top, at the same time, is just phenomenal. -
after watching ur video tweak i set to 0.4 and set executable to run admin help a bit, but turning mirrors on ground gains back fps would suggest to u to disable full screen optimaizations along with your tweaks thanks for tweak guides
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Massun92´s Asset Pack - Official (update march 2024)
Massun92 replied to Massun92's topic in Static/AI Mods for DCS World
hi Masterofzen! First, I want to make a enterelly new ground crew system, with modular models, more details, better animations, etc. Second, For the moment the animations are triggered by red or green state. This means, a two position possible,the rest and the sign. So, its not possible, with this mechanism, that one single object make 3 different animations.- 535 replies
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The INS were initialized as IFA mode by default and stays in the QUAL: 0.5 OK state and won't continue to work as POS/AINS in the stock Campaign (Both the vanilla version and the supercarrier version). In order to make it work I have to turn back to NAV mode again upon each mission start otherwise the navigation and weapon designation will degrade at unacceptable rate as the flight progress advances. Is it a bug or what is the correct way to work with IFA.
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I love my honeycomb throttle and yoke I got for the civi sim but it looks like there’s some good ffb options now.
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If I have the Orion2 Viper Ace and Orion2 Navy Ace, can I just change throttles when changing from the F18 to the F16 and back when I change jets without having to reprogram the controls in DCS?
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Cannot Enter Offline Mode (Error 500 & 401)
WytchCrypt replied to WytchCrypt's topic in General Bugs
Thanks MAXsenna...ya, don't know if the problems are related but it would be nice if they were and cleared up soon! -
Mack1235 joined the community
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Bump with a pretty please
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DCS World 2025 Screenshots and Video Thread
MiGCap1 replied to ST0RM's topic in Screenshots and Videos