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  2. ok odd, I was under the impression that this was a known bug. I will get a track file sorted as soon as possible
  3. Das musst du ED fragen, wahrscheinlich ein LOD Problem oder die Engine oder Grafikeinstellungen?
  4. Either that or you position them accordingly, make good use of the setting that makes them fire only at a percentage of their max range, too.
  5. Thought so...I'm assuming best bet for that would probably be to set a bunch of triggers along borders? That would suck...
  6. They don't care for such and fire when they get the shot.
  7. Very dumb question...Do, say, Syrian SAM's know where the border is with Israel, Lebanon, Jordan, and Iraq? Or are they just going to fire regardless of airspace?
  8. На иностранных форумах думаешь не отъедает?
  9. Hi: I have a number of aircraft mods which cannot be damaged. (And a number that can ) When I compare the working planes vs the not working ones, the .lua files, for the damage info seems to be there. At least to my eyes. It seems that there may be some small thing that needs to be changed/ added. A zero to a 1 etc. As you can tell I'm not a modder Can anyone suggest where I might look ? Thanks
  10. It Depends on wich old version you're talking about, because after new terrain streaming, fog, volumetric lights and other things DCS has become more demanding. The last patch caused a performance regression, more noticeable in ME loading/saving times, and also more antifreeze warnings, from 2-3 to 8-12 on the same mission, but maybe it's only a scripting issue, because with simple missions there are no warnings. Edit: the core pegged at 100% is a long standing issue. Try with a 32/64GB pagefile and disable some eye-candy to see if the number of warnings decrease.
  11. I can see two possible answers. option 1- crank down infantry hit points so that all if not most, hits are insta-kills. Option 2- toss in a damage model and medivac. The ideal human damage model might be the following. First is a floating-point to calculate HP. Next have a variable called wound-size. - Wound size would calculate how many hit points a solider loses every second. A healthy solider will have a wound size of 0 then when ever a solider gets hit wound size would grow based on the severity of the hit. Lastly, and an incapacitation check- This check a randomly generated floating point to see if you get 1 which triggers incapacitation the system might do a role every mili-second, starting at 20% HP loss and increasing until you hit 40% damage, where the role is always 1. The unit would continue to bleed based on the wound size. Lastly especially good for helicopter pilots wounded ground troops will hit trigger a dust-off or some sort of medivac. The compromise would be to incapacitate a unit once it hits X amount of damage and don't mess about with the bleeding. Still give us the medivac mission
  12. Agree 100% Btw, if you can read Dutch (which is sorta "drunk German"), this book is also worth looking into: null
  13. Looks pretty off center over the port upper side intake to me...
  14. Проблема с назначением осей и кнопок на джойстиках и педалях. В частности - зумм на слайдер РУДа X-52 PRO. При наведении курсора всплывает сообщение: "Для данного устройства нет доступных команд". У кого то есть\была такая проблема? И удалось ли победить?
  15. Das Sommerloch etwas füllen Wegen komplett umstieg auf Virpil, ist abzugeben: https://www.kleinanzeigen.de/s-anzeige/thrustmaster-ava-offset-verlaengerung-f16-stick-throttle/3158356581-225-15243 TM AVA Base, TM F16 Stick, Offset Adapter, TM Throttle .... alles Neuwertig und die jeweils letzte Version. Sehr Gerne (eigentlich nur so) alles zusammen. Preisvorschläge nehme ich gerne an. Bitte in die Kleinanzeigen schreiben, wenn ihr Interesse habt. Ich Danke
  16. I've never worn PVS-15s, mainly 7s and -14s, so it's a bit limited, but usually it is a bit clearer in regards to ambient light, so I would say that this is a bit odd though.
  17. Today
  18. Before I updated the game everything was fine, I have always played with these setting on this system and changing settings to low makes no difference. I guess this is a multithreading issue as I'm seeing one core pegged out at 100%. null
  19. I added MLRS rocket launchers and cluster munitions to the MP mission. During testing, I found that the dispersion - the impact area is unrealistically small. I was unable to find the specification for the M26 rocket with the M77 DPICM bomblets warhead. Just as the height of disintegration can be changed for clusters dropped from aircraft, it is certainly set in a real MLRS. Can the impact area of HE ammunition be increased to make it look more realistic? In its current state, the area is so small that it does not even make sense to use the MLRS.
  20. We know that there is enough documentation/data to create FF MIG-23 and SU-17/22. As RAZBAM is effectively gone, can ED pick up the slack with missing FF REDFOR starting with the MIG-23 (after the MIG-29) and move onto the SU-17/22 if Octopus-G have given up on that module (speak to Octopus-G and obtain the model they were working on - it looked great in the videos they produced, before it went quiet). And let us know what FF REDFOR are 'possible' DCS is too BLUFOR heavy - balance is needed where able I hope for a FF SU-24 at some point in the future but that might be a stretch
  21. Nice summary. This particular point had great significance far beyond the decision-making processes and political sensitivities of the time: This meant a far-reaching implication practically only made possible by the decision to go with the F-104: it enabled the West German aviation industry to return to world standards, since the F-104G could be built under license. FJS was planning to build a German defense industry so as to no longer be dependent on foreign deliveries in the long term. Until then, a lot of armaments had to be procured from abroad. For the Mirage III, which had been the favoured option for FJS for some time, the French (more precisely de Gaulle) had a clear opinion on licenses or nuclear weapons options. From a longer-term perspective, as cynical as it may sound in view of the many pilots who died in accidents, it almost didn't matter how good or bad the Starfighter was. In the long run, it was a win for the german aerospace industry far beyond the operational period of the "Witwenmacher". It paved the way for Airbus, Tornado and Eurofighter.
  22. Practically zero as flyable modules. The likelyhood of these to appear as AI assets is infinitely higher. Starlifter would be awesome to see though, that's for sure.
  23. Если что-то гипотетически могло быть разглашено в симуляторе, т.е. если нарушение гипотетически уже совершено, то каким чудным образом уход (в ридонли) с форума мог бы спасти от наказания?
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