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Compumark started following Other airports and airfields?
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Any chance to add the Austrian Zeltweg airforcebase aus well? https://en.wikipedia.org/wiki/Zeltweg_Air_Base Combined with the Eurofighter Module this would be a perfect starting ground for new custom missions in this new Terrain.
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Ghedi piacenza
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Good Morning! I will try to find another button on my Thrustmaster MFD. So to give more details ... If I bind pushbutton 6 it is recognized in the control tab but not in game. this holds true for the Anton and also the Kurfürst. but NOT for F16 or F18. Strange.. is there maybe sometimes I can change manually in the config file?? Greetings
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Hi everyone, after studying Timberwolf’s original EA-18G-style electronic warfare script and experimenting with my own server environment, I decided to rewrite the system from scratch. With the help of AI-assisted tooling, I created an independent, modernized version of the script. This new version keeps the spirit of the original concept, but refactors most internal logic to make it cleaner, lighter, and easier to integrate into multiplayer missions. I’m sharing it here in case anyone finds it useful.I’m sharing it here in case anyone finds it useful. What’s new in this version? Compared with the previous public script, this version includes several major improvements: 1. Completely removed the dependency on MIST The script now runs fully standalone. All vector math, position checks, zone calculations, and utility functions were re-implemented using pure DCS API and Lua. No more mist.lua required. 2. Full support for dynamic respawn The jammer system automatically attaches to: newly spawned aircraft dynamically respawned slots any EA-18G player that enters the world No more need for mission-start initialization only. No matter when the aircraft appears, the jamming logic activates immediately. 3. Cleaner architecture and easier configuration I reorganized the entire code structure: clear jammer registry modular helper functions simplified event dispatch system rewritten power / heat simulation rewritten suppression logic independent status display manager This version is easier for mission creators to modify or extend. 4. New multi-language support All player-visible strings are cleanly grouped, and the release includes: English version Traditional Chinese version Simplified Chinese version Mission builders can simply drop in the language variant they prefer.Mission builders can simply drop in the language variant they prefer. 5. 5. Improvements in visual feedback The HUD / message outputs were rewritten to:The HUD / message outputs were rewritten to: avoid overlapping messagesavoid overlapping messages separate status line and suppression lineseparate status line and suppression line use stable update intervalsuse stable update intervals reduce clutter in multiplayerreduce clutter in multiplayer This keeps jamming information readable even during chaotic combat.This keeps jamming information readable even during chaotic combat. How to useHow to use Download one of the provided versions:Download one of the provided versions: EA-18G Growler Electronic Warfare Script .lua EA-18G 咆哮者電子戰腳本 V1.lua (Traditional Chinese) EA-18G 咆哮者电子战脚本 V1.lua (Simplified Chinese) In the Mission Editor, add a DO SCRIPT FILE action on mission start. Players can use the F10 radio menu to: enable / disable jammingenable / disable jamming view statusview status configure jamming modes depending on your chosen versionconfigure jamming modes depending on your chosen version The script automatically handles:The script automatically handles: heat simulationheat simulation power regenerationpower regeneration suppression effectsuppression effect line-of-sight checksline-of-sight checks message display controlmessage display control No additional setup is required.No additional setup is required. NotesNotes This is an independent rewrite inspired by Timberwolf’s idea and design philosophy.This is an independent rewrite inspired by Timberwolf’s idea and design philosophy. If you are using his script already, this version is meant to be a drop-in alternative with cleaner integration for server environments.If you are using his script already, this version is meant to be a drop-in alternative with cleaner integration for server environments. DownloadDownload All three language versions are attached in the post.All three language versions are attached in the post. You’re welcome to modify, expand, or localize further.You’re welcome to modify, expand, or localize further. If you have suggestions or want additional features, feel free to reply!If you have suggestions or want additional features, feel free to reply! EA-18G 咆哮者电子战脚本 V1.lua EA-18G 咆哮者電子戰腳本 V1.lua EA-18G Growler Electronic Warfare Script .lua
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Press TMS left (short) first to switch the to the SEAD DED page, then you can cycle targets with TMS right. You can find the details on Page 434.
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Миссия 1980 "Небо для героев" [Афганистан]
serg_p replied to FooxLee's topic in Треки, Миссии и Кампании
Вообще конечно очень хотелось бы продолжить проходить эту мисиию. Запал я на нее Тока вот самому, что-то ничего не хочется делать для исправления. Ну, хотя бы попробовать написать программку, для очистки файла mission. Я даже подоравался. Но быстро потух. Староват стал -
No, you would use a terminal block that is specifically for wires that size. What would be overkill about it? Have you measured the pin spacing to make sure you have the correct connectors coming? You need a JST crimping tool. They come in different sides, make sure you get one that covers your wire size.
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Миссия 1980 "Небо для героев" [Афганистан]
serg_p replied to FooxLee's topic in Треки, Миссии и Кампании
Еще, мой товарищ @SaitouJaga заметил, что все эти многочисленные новые статики относятся к группам, наименование которых начинается с префикса: DEAD_GROUP_ Если как-то их удалить из файла mission, может быть можно будет продолжить выполнять задания. Но для этого надо написать программку/серипт, которая будет удалять вот такие конструкции, если ["name"] содержит "DEAD_GROUP_". [3]={ ["heading"]=5.0440016428577, ["route"]={ ["points"]={ [1]={ ["alt"]=0, ["type"]="", ["name"]="", ["action"]="", ["speed"]=0, ["formation_template"]="", ["x"]=-139105.5625, ["y"]=-51413.44921875, }, }, }, ["groupId"]=1588, ["hidden"]=true, ["units"]={ [1]={ ["y"]=-51413.44921875, ["type"]="CHAP_M142_ATACMS_M48", ["name"]="DEAD_UNIT_static-2", ["category"]="Artillery", ["heading"]=5.0440016428577, ["x"]=-139105.5625, ["rate"]=18, ["unitId"]=9, }, }, ["y"]=-51413.44921875, ["x"]=-139105.5625, ["name"]="DEAD_GROUP_static-2", ["probability"]=1, ["dead"]=true, }, -
This most beautiful region of southern Germany and Austria, with its stunning mountains and lakes where I live, should at some point be more than just low-detailed. But otherwise, a great scenario. And at least my holiday region in Slovenia is included in detail.
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By default you have the visor raised, just don't lower it.
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WIKI30 joined the community
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I don't know, unfortunately. Trial and error "torture testing" seems to be the only way, checking for that ominous metalic rumble sound which is the only dead giveaway of engine receiving some amount of cumulative bearings damage, at least in ED modules. I haven't tried yet if it's present in Corsair as well and I don't own I-16 module.
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HowTo: Thrustmaster Cougar Throttle USB standalone MOD
proxlamus replied to JayRoc's topic in Thrustmaster
Just wanted to share, I converted my Cougar throttle today with this crazy awesome tutorial. I even got the CougarThrustLever.mmjoy file to work! I am using MMJOY2 version MMJoy2-201611-1 and it worked perfectly. Thank you so much for this. You're amazing -
I have built 2 button boxes for the MiG-29A, one of which is for radar management, in particular the Radar Target Elevation Knob, which right now only has CW & CCW input settings which requires use of digital encoder, however as digital encoders have unlimited turns I did not use it, instead I used rotary switch which I have set to exact number of positions (-6, -4, -2, -1, 0, 1, 2, 4, 6, 8 & 10 deltaH ) but I cannot use this due to lack of distinct inputs in DCS for this knob.... so... can you please add it?
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There is an issue where each city has a mark on it in a way to send commands like "capture" or "build" the city, all players can interact with the marks using commands in the text area, clicking out of the mark or minimizing it triggers it, but sometimes players closes the marks, so another piece of the script then takes the closing mark event and generates a new one, but sometimes this event isn't triggered so the dev thought a way to regenerate all marks and keep the link between the mark and the city. Now instead of being able to use the same ids, he needs to generate new marks, in the end this causes an stack overflow error, reaching some kind of limit cap on marks generation via script. Lastly, this seems reported back in 2021 and this shared post from 2023 is closed is there a thought of fixing it?
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There is an actual map of the planned area (high and low detail) in the FAQ thread. No need to guess anymore.
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The issue is you can't get a usable lock on helicopters unless you go to their altitude or lower and less than 3 miles away from them. At this distance they will snipe you. It's an old known DCS bug that hasn't been fixed to this day... In fact I thought the BMPs where sniping me while in fact it was these undetected Mi28s.
