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  2. In S-530 mode, radar unlocked : no informations for the time of flight of the missile. @+
  3. Think I figured out WHY CH's assets aren't playing nice with the CallArtilleryScript : The CallArtilleryScript has included all the ammonition artillery and mortars which are being by the BASIC DCS ASSETS Seeing CH's uses specific ammonition for it's assest...which are not in the script (It would explain why you get the out-of-ammo reply and why the CH's assets aren't reloading) Gonna change the CAS script tommorrow and try it
  4. У Су-34 вооружение висит отдельно от самолёта.
  5. When I read the newsletter about the RWR of the Mig-29 suddenly something broke inside me because that Friday it hit me hard what had been an elusive thought for quite sometime, that I'm not going to see DCS become a proper game in my lifetime. Magnificent aircraft simulations but in a bare bone combat environment that feels like a placeholder. It has felt like a temporary placeholder for 35 years. This isn't a simulated combat environment, it's just cardboard targets in a shooting range. I think veterans don't need a 100 page essay to understand what I'm talking about. People who have been playing DCS for only a few years will understand in due time.
  6. I'm lazy and normally in other jets I just flick everything that I want on during the spool up of the engines. Now, in this jet, systems are modeled to higher level of fidelity regarding damage and the tutorial warns that systems like the INS and the TACAN can be damaged if left active during the power switch over from external to internal. My question is, Is this actually modeled or just part of the checklist?
  7. А пушки и пулемёты у него будут? Этот же самолёт имеет такую модификацию?
  8. The link you provided is a legitimate webpage hosted by ibiblio.org, a well-known digital library and archive run by the University of North Carolina at Chapel Hill. The site is a reputable source for historical documents, particularly those related to military history. Great find! Edit: This link confirms authenticity - https://catalog.archives.gov/id/78294169
  9. I think a lot of it just has to do with the fun factor. You're jumping in, getting your slice of the (admittedly unlimited) pie, feeling that little extra bit of expectation. There's also the idea of showing support to the developer and the sim in general. And the savings of course.
  10. no news... right?
  11. I'm just curious.As you can see in the pictures above,they are all A6M5c but this forum section is called A6M5b...So I thought it's M3's A6M5c
  12. Bunlar yapmaz ebabil. Bunada el atarım.
  13. Didnt honestly notice that, It is missing for some reason. Will fix it. Another time, thanks for this great explanation. I will adjust it further so it is closer and closer to the original
  14. I'm fairly sure there is no more work being done on the BS2 version.
  15. Having just muzzle flashes akin to the fire and smoke effects to be placed would be a great solution. Place them around buildings or in the forests.
  16. Wow, thanks for the quick reaction! However, what I meant is something like in my screenshot. Reason is that it is already hard to match the sound with the corresponding airframe. But knowing which radar type is in that fighter is even one step harder - and frankly not that relevant IMHO. Please excuse, my first post was not very clear in that regard.
  17. That's what I meant, yes. I do not find it amusing when I spend time carefully placing things in a mission only to later find out that I can't share it people freely because at some point I used something form an asset pack. It isn't always obvious, and it's definitely going to get harder when there are more asset packs around.
  18. What does that mean? Can't another 3D modeler come along and make an A5M Zero? (remember a official ED Zero module has incoming) Or is it exclusive to M3? ED has officially confirmed it for 2024 (Wags/Nineline) and already said at the time that it would be part of the PTO. The fact that M3 hasn't added them to the M3 PTO assts pack it after three years isn't ED's problem. On 2025 February... ED show your zero to the PTO assets pack
  19. The group included planes and crews of the guards units of the Long-Range Aviation: a squadron of Tu-16 of 251st guards TBAP from Belaya Tserkva and two squadrons Tu-22M3 from Poltava 185th Guards TBAP. They were stationed at two nearby airfields, Mary-1 and Mary-2, the only ones available at that time, even if they were further from the target than the border bases (for the "long-range" the difference of 200-300 km was not significant). Mary-1 was home to the 1521st Fighter Air Base MiG-23 and MiG-29, which "played along" as the enemy during the training and periodic inspections of fighter pilots. Here 11 Tu-16s were deployed - three detachments and two control group vehicles. There was a local airport on the other side of the runway, which was another reason for the division of the Long-Range Aviation group. Mary-1 airfield was also used to receive "transporters" with the withdrawing troops, UN representatives were invited there, and the menacing -looking "Backfires" did not fit well into the ideas of Western diplomats about the implementation of the Geneva Agreements. Photo 01: Tu-22M3 from the 185th TBAP go on a combat mission. Airfield Mary-2, November 1988 Photo 02: The 1984 Panjshir operation involved Tu-16s from the 200th Bobruisk and 251st Belotserkovsky regiments. Source: Камуфляж И Бортовые Эмблемы В Афганской Кампании, Авиатехники Советских Ввс, Виктор Марковский - Игорь Приходченко
  20. Today
  21. у меняидея возникла , хоть бы разработчики ее реализовали , это сильно упростит создание миссий , точнее размещение юнитов и других построек на карте с привязкой к точкам
  22. Stumbled upon this and thought it could be useful. Cannot verify its authenticity and it doesn't appear anywhere else that I've found. https://www.ibiblio.org/hyperwar/USMC/Boyington.html Much of it is fairly high level combat airmanship stuff. Of particular note is multiple references to Zero's using split-S to separate. Perhaps something to implement in the AI as the Zero model is developed.
  23. The F-23A Mod is now available! Download is now available.
  24. Is it possible to create such a function as snapping to points in the game mission editor? That is, create a grid on the map like in the old version of the game IL-2 Sturmovik, and magnetize objects to points for quick and easy placement of equipment nearby
  25. I would shut down VAICOM Pro and DCS then try deleting the export.lua in the Saved Games/Scripts folder, then restarting VAICOM Pro and see if it works then. It should make a new export.lua to replace the old one. v6, boNes
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