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Bumping to remind that the issue remains unresolved, and to report another one: The RWR displays the old AH-64D (NOT the new "BLK.II" model) as an unknown contact ("U"). Should probably be "64".
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MIG-29A BVR - how to force enemy aircraft down low?
AeriaGloria replied to The Gryphon's topic in DCS: MiG-29A Fulcrum
You would have to use EWR to notch since SPO won’t help -
Yes I got tone. No radar does not need to be in Illum or dummy. No special settings. Just enter helmet mode, look at someone at 30-45 degrees beyond IRST can lock, and R-73 will lock with dashed cross
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есть здесь слепоглухонемой упёртый индивид в "синем ЗШ", который категорически не желает принимать очевидное.
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Yet it doesn’t have the same reaction to multiple targets, chaff, and some of the other RF additions to the new R-27R/ER ”New semiactive RF seeker provides 'multitarget' tracking feature. This means that RF signals from several distinct targets will interfere and form one bigger apparent target once they simultaneously fall into the missile tracking gate. This apparent target may lead the missile between real targets in a target group, or to dispensed chaff. It also may steal missile velocity tracking gate and break guidance”
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No LA, Rmax, Rmin or R no escape in STT
AeriaGloria replied to IxIFelIxI's topic in Bugs and Problems
1. R-27R takes 4 seconds to prepare. Only locking someone beyond max range do they get ready early 2. radar if in close combat mode in helmet mode coop. That means 10 km range max -
Mig-29 quirks, little things and nice details
AeriaGloria replied to 150GCT_Diego's topic in DCS: MiG-29A Fulcrum
Not unless you enable hub mode In radar mode Diamond is gimbal limits, circle is interception cue -
As I understand it, a multicore CPU has a main core. Heavy programs seek to use it, because it is faster than the rest. On my system, I found that during problematic performance periods, my Core#4 was maxed out: 100% usage. There was a clear correlation between high stress on that core and a bad flying experience. It was easy to see that piserver.exe was going kinda rogue at times, AND using that same core. I mentioned the symptoms in an earlier thread before I knew what caused it with: "Sometimes DCS wakes up on the wrong foot/side of its bed." (or smth. like that) It was not problematic on every "session" but so often, I was hesitant to even start DCS. Now it is stable, and beautiful, and best of all: It stays that way. (By the way: I'm considering a Buttkicker, but I'm on the 2nd floor, and I wonder if it makes any noise downstairs?)
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MLVS started following DCS.Venezuela.Desings
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Для тех кто "на бронепоезде" повторяю, это в своём гараже можете лепить, что угодно, а ВВСТ делается ИСКЛЮЧИТЕЛЬНО по ОСТам, ГОСТам и прочей нормативной документации...И уж точно не стоит умничать тому, кто пару страниц текста не может осилить и понять написанное... И да, на старых самолётах не "жёлтая", а выцветшая, только дальтоникам этого не понять... А для вас "великий знаток авиации" это и не предназначалось, вы фоточки лучше поищите, там самая свежая и правдивая информация или поспрашивайте кого... на рынке например, уж там точно, врать не будут.
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Я помню в ГС2 ещё с 5км на зенитку кидал. Иначе она меня сбивала. Дооолго я эту миссию проходил.
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Смею предположить, что рост рекомендованных скоростей скорее всего связан с ростом типовых посадочных весов относительно тех, что были при испытаниях. Ибо испытатели не идиоты, чтобы опасную жуть рекомендовать на бумаге.
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(Wish) More cockpit buffeting & dynamic canopy reflections
Raven (Elysian Angel) replied to Lixma 06's topic in Wish List
From the original patch notes: 3D models enhancements in progress: Dynamic reflections on the canopy. -
Incredibly loud AI Corsairs - Can't hear my own engine start
Stevecat replied to RacerOne's topic in Bugs and Problems
yeah it would be cool if they flip flopped the AI sounds to the player aircraft. when those AI birds fly over they sound 10x better than mine. -
Nope... I'm kinda slow sometimes.. And I am sure your advice is well appreciated by those who do need it, seriously But, 20% usage by the Pi service is a lot I think. But since my experience in computer programming is from programming The Vic 20 from Commodore in Basic, in the early 80's, I don't know much about how different programs use different CPU cores. For example, will the Piservice app always use the same core unless you use Lasso, or is different from system to system (even if they would have the same CPU I mean), or can it be different on the same system from time to time? I know this is way outside what we are discussing here, but.. For example, NOW I don't have problems - maybe that is because on my system Piserver is not on the same core(s) as DCS? And could I experience booting up my system one day and suddenly Piserver has moved over to the same core as DCS and impact performance? I have tried so many "Voodoo, Karate, Judo and Ninja" tricks on my PCs over the years to get them to run flight simulators better... And many have just been placebo when really looking in to it. Your advice is obviously NOT placebo since it's easy to see that they were on the same core and things improved when spreading them. I think I can remember, after the Falcon 4 launch in 1998, I also became semi-religious for a while, saying prayers hoping Falcon4 wouldn't crash... That was a nasty one...
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Thanks, Daca - you were right. I had three beacons set in the DTC but I didn't realise I had to select both the desired airfield and its corresponding beacon on the NAV panel - I figured that selecting an airfield would automatically receive PRMG guidance.
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Tasky changed their profile photo
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That's fine, while if you read the OP's second sentence it's very much invited. No need to respond, while when you come with false information, you're gonna get called out for it. Enemy Engaged definitely had a dynamic campaign, and was one of the selling points, and even inspired by The Holy Grail. You probably don't know because you never played it. Cheers!
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Let me just say this: I understand that some people haven't bothered to even look at the old development reports for the dynamic campaign, where ED clearly stated that it would address real-time military operations, including logistics and other aspects. And in their "old" job postings, they were looking for engineers (not programmers) to create a realistic dynamic campaign system... Let's remember that ED has talked about military formations, tactics, strategy, production, and supply. And at one point (I think it was Wags), they mentioned that they were basing their work on the tactics and strategies of real military organizations (I don't know to what extent they actually implemented this). We should also remember that they had military contracts since the time of the Ka-50, and "perhaps" they could have reached that level of expertise. Now, and this is something I'm very clear about: a Campaign 2.0 has absolutely nothing to do with tactics, just as creating a land or naval environment would have absolutely nothing to do with it. The "scale" some people want is orders of magnitude beyond what BMS achieved... because simulating the scale of a full-scale war would dwarf anything that can be simulated on a PC. You just have to read a little about tactics, strategy, and logistics to realize the sheer "magnitude" of what is being requested... And that's why I'm so critical of the "competition." Back then, the land and naval environment in BMS was a complete joke (I criticized it very harshly). I didn't spend years reading TRADOC publications, old FM manuals for the opposing forces, and modern naval tactics (from both sides) just to laugh at how much of what they tried to simulate were just simple abstractions. And let's not even talk about simulating a naval environment... there are some wargames that simulate many aspects of that, but no simulator has ever managed to achieve it (although some wargames have come close to that level of complexity).
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Here: https://www.heatblur.se/Viggen_Paintkit_Revised.rar Regarding the wings, there is an instruction file included (it is in my older download anyway) Instructions - Master Paintkit - AJS37 Viggen.docx
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Civilian air traffic auto-generation feature
Fitzcarraldo replied to twistking's topic in DCS Core Wish List
I think for "basic functionality" it's better to have robust systems built directly into the game. -
DTC Aerodrome list in alphabetical order
Raven (Elysian Angel) replied to Bremspropeller's topic in Wish List
Yes, there’s H, H and H, but also H and I almost forgot about H! Jokes aside, you can probably filter out helo bases for fixed wing modules, and I would really appreciate easier sorting through that list -
Not only does this aspect have a long way to go, I'm not really seeing it getting much better, even compared to the old days. Finishing a campaign mission still boots you back to the main menu (as opposed to loading up the next one, as is the industry standard), the briefing UI is clunky at best and neither especially powerful nor immersive, there's no way to include custom post-mission debriefing text, nor a way to make any customizations to the campaign completion screen (or even replace the music). Here's a few suggestions that would help: 1. Better briefings. A "slideshow" with large format graphics and rich text below the graphic. For DC, it could use a few (handmade) slides with spaces for DC engine to insert things like target names and callsigns. 2. Custom debriefing in similar vein, with the ability to hide or show slides according to mission logic. 3. Ability to play a video clip before and/or after a mission. 4. Custom campaign intro and outro, in the same vein. Since this would be a large UI overhaul and probably include significant dev effort, you could start by opening the campaign completion screen up for people to insert something other than the generic congratulations (which sound especially silly when the campaign was purely a training one). Good, immersive UI is a big part of the game aspect. I'm not asking you to hire Mark Hamill to do a Wing Commander 3 level of immersive environment between missions (that said, old space games could be great for inspiration), but it could be a lot better than it is now.
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DCS, the REDFOR imbalance and Flankers
Ornithopter replied to cailean_556's topic in DCS Core Wish List
I don't really want a Flanker. I mean, yes, I do, but not right now. I want something that is appropriate to fight my Phantom II or my Mirage F1 in the 1970s or early 80s (obviously they can fight each other). There is the MiG-21, but that is so out of date, I almost don't consider it viable anymore. The MiG-19 is never going to be updated and will probably break. Was looking forward to a MiG-23, but we know what happened with that. Maybe someday we will have a MiG-17. -
Wostg started following Dassault official on DCS?
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cannot produce and mssing track file Tpod focus problems.
Sway replied to Pipes's topic in DCS: A-10C II Tank Killer
Same issue here. Both WHOT and BHOT modes are blurry. It occurs since the last DCS update.