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Hey, no problem. These kinds of issues actually makes me scared if there is a bug for my next flights like this. I can't think of a solid possibility other than another unit illuminating you for the missile guidance as the Sa-11 is capable irl, afaik. Some script on the mission might do that, not necessarily DCS itself. My plane was tracked by SAM missiles through mountains a few years ago but the issue was fixed, iirc. I was afraid it was it once again.
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GalagaKing joined the community
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Баги, проблемы Великолепной Восьмерки
Acriculor replied to Kotov's topic in DCS: Ми-8МТВ2 Великолепная Восьмерка
На внешних видах не отображаются установленные колодки. -
check hotfix CTD after commanding George to engage FCR target
mdtenor22001 replied to mdtenor22001's topic in Bugs and Problems
Updated. Same exact behavior. George sees the FCR targets, I select one, tell George to change to missles, consent to fire, crash. Log and track attached. dcs.log-20250729-025926.zip dcs.log LastMissionTrack.trk -
Научите, пожалуйста юнитов, чтобы они отходили при приближении ЛА. Совсем недавно выполнял миссию по транспортировке десанта с высокогорной маленькой площадки и случайно вертолётом приземлился на голову одному из пехотинцев (сыграл свою роль пёстрый ландшафт и защитная расцветка одежды пехотинца). При установке колодок на вертолёт Ми8, они, почему-то не отображаются на внешних видах. Ну и для оживления аэродромов хорошо бы чтобы по требованию заправиться/подключить аэродромное питание рядом с ЛА появлялась, хотябы из "ниоткуда", соответствующее оборудование/техника с кабелями шлангами до ЛА. В МСФС2020, например, такое смотрелось очень даже к месту.
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I recently corrected the dim DDI displays issues experienced by many with the DCS F/A-18C through the use of Reshade. Reshade dramatically improved the brightness of all 3 DDIs, however, the map on the bottom center DDI (MFD) is unredeable and appears out of focus. Can any one advise if this is normal or is there anything that can be done to correct this issue. I am new to the hobby so please accept my apologies if I have not used the correct terminology. Any assistance will be greatly appreciated.
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Anyway, the current Litening is wrong. Is at best, a placeholder, and it's been 2 years since this was enacted. 2 years ago, ED wanted to do the right thing by replacing Litening with Lantirn full fidelity, and the community put up a barrier, preferring to preserve the module's “performance” at the cost of the module fidelity. ED settled : I guess we'll have to wait for the Lantirn to replace the Litening. And I think it's a very good thing that Litening, if it's to remain in the state it's in, will simply be removed or replaced by a pod with a higher level of fidelity.
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I think his complaint is accurate though The buildings "dug into hills" in the map aren't what you showed, they are much more an obvious terrain clipping issue with the terrain covering say half a door or the doors on the low side being 20 feet or more above the ground etc. There are also things like cars clipped into the ground because scenery cant be rotated to be normal to the terrain
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Does DLSS make spotting other aircraft near impossible?
SharpeXB replied to RyanR's topic in View and Spotting Bugs
Turn off DLSS and use MSAA instead of DLAA. You shouldn’t need DLSS with a 5080 -
Is optical guidance mode for SA-11 simulated in DCS? I'm pretty sure I was rather far looking at the TacView: ~25nm launch, ~19nm hit in one case, 23 nm launch, 18 nm hit in another. Thank you for checking, I was also going to test offline. Unfortunately it doesn't seem to be easily reproducible: even in the same very MP mission I had no issues with RWR warnings for SA-11 tracking and launching at me earlier.
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Yup, not a bug. In the old George system he powered everything on for you and I didn't realize that he didn't do this in the new one. For anyone like me who didn't originally know that in the CPG seat, in the weapons page, utility you need to power on the laser.
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I'm open to using scripts, but every time I use the script "controller:setTask()" to create a "Land" task, no matter how I set it, even if I use the same table structure as in the "mission" file, it will ultimately cause the game to crash. Thanks for your answer. It has provided me with some inspiration. The workaround I mentioned above actually achieved a similar effect, but the drawback is that the AI can't stay on the ground waiting from the beginning. An urge makes it have to randomly move or rotate a certain distance, which is not good. The uncertain movement will make it impossible to place static objects or units around it to create some "pre - battle preparation" scenarios. I hope there can be a way, or ED can create an option to make it not execute the waypoints so urgently after the engine starts or after a hot spawn.
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In a quick test. I got track then a launch warning. Sa-11 Buk "Gadfly" Fire Dome TEL Missile smoke at the right middle portion of the image before those ridges.
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Comms menu, move location on screen… semi solved
Kuky replied to MadKreator's topic in View and Spotting Bugs
Since I am using 55" curved monitor now this coordinates tweak came in handy again I am using these values in order to center the comms menu no matter what the monitor resolution you have: "window:setBounds((screenWidth/2) - (menuWidth/2), (screenHeight/2) - (height/2), menuWidth, height)" ... hm... now I'd like to know if there is a way to make this change using autoexec.cfg file or not... and if so, if anyone knows, how do you do it? -
The SA-11 in some situations is able to fire in an optical guidance mode which does not use radar, and hence you wouldn't get an RWR alert. This typically only occurs at relatively close range where the launcher could see you visually. Not sure if DCS models visual limitations with weather/clouds though.
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sleighzy started following Virtual Desktop in Quest 3
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RyanR started following Does DLSS make spotting other aircraft near impossible?
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Does DLSS make spotting other aircraft near impossible?
RyanR replied to RyanR's topic in View and Spotting Bugs
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The entire software & hardware industry has been making innovations along the way. @bfr named a few, but there are many more examples, like decoupling the soft- and hardware ever more. It used to be that you ran one program at a time on a computer, so if that program didn't need all the power of the computer, the rest of the capacity would be wasted, even if you had something useful for the PC to do. You couldn't run multiple things at once. Then they developed multi-tasking, which in turn opened the way to having different users share a computer. And nowadays we have the cloud where you simply request resources and you don't even know or care anymore which real hardware your code runs on. Note that some of these innovations that were intended for servers, actually benefit consumers today, since DOS, Windows 3.1 and Windows 95/98 (and the old MacOS) were unstable messes that didn't properly prevent software from damaging the system or other software on the computer. In servers where people share the system, that is not just a crash or data corruption risk, but a security risk. Both MS and Apple abandoned their consumer OS in favor of a new OS designed for servers, and thanks to that we have way more stable systems. Another example is that in the past, we would set up servers manually, so we would never know exactly what was done to a server over the years, or where the files are that we added. So if a rebuild or migration or upgrade of a server was needed, it was always a pain to know how to set the new server up or how to keep things working. Nowadays we package server-software with a layered system, so we can see exactly what layers we have and what is in each layer. For example, you may have a OS layer that is maintained by one group, and then another group adds a Java runtime layer on top of that, and then you add your own software on top of those layers. All of that is created based on a sort of recipe, similar to how you can bake a cake by following a recipe. That way you can fairly easily do an OS or Java Runtime upgrade, since you just change the layers in the recipe, and rebake that software cake. This is much quicker, safer and easier than to have to manually upgrade things. On Windows and in gaming that is not yet copied, although for regular software on Linux, a light version of that solution is often used. Now, to you it might seem that people are just changing things up for no reason, but there is actually a lot of innovation going on. That's why nowadays we try to build software in more maintainable, smaller chunks, so we can replace chunks, rather than all of it. And you don't actually get it. The choice that customers/bosses have is not to have the exact same software, but with prettier source code, but to either have a system where changes cost immense effort (and thus lots of money), and run a big risk of causing problems, that programmers cannot prevent. Or alternatively, to make an investment that will pay itself back since you can then add new features at much lower cost and with much less risk of incidents. You're like the old guy who is telling the builder that he is just trying to scam him for unnecessary work, when the old guy is living in a house with a hole in the roof, a rotten foundation and a DIY electricity system that can short-circuit and burn down the house at any moment. Only at very high cost, and by limiting the functionality of the software. In most cases that is simply not worth the cost, especially since you are wrong, and at most you can prevent some forms of hacking. One of the most successful forms of hacking is social engineering, where they hack the human, not the software. So no software is truly unhackable unless there is no human involves, but then what is the use of the software? Yet those games are not actually build with old technology. They are just made to look retro. They also support high resolution displays. And typically they also use modern gaming innovations that you don't tend to notice until you go back to the old games. I remember going back to Dune II, and my great memories were dashed a bit by how clunky the interface is, compared to newer RTS games. There is a reason why fans made an enhanced version (Dune Dynasty). So even that classic game suffers from software rot in the sense that people's expectations have moved on.
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This morning I got an email saying its now in done with production and into final inspection. The first email said they expected the HMD to be done with production that week which was the friday the 25th. So apparently it's made it through the assembly line and at least functions well enough to be sent off for final testing. This testing phase has no ETA but they threatened to send an email once completed where they will verify my shipping address.. I'm curious how long this will be.
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It's still your answer, because it's WHY you're not getting the MP you're expecting. At full forward throttle on the real Corsair ADI kicks in, which is what boosts MAP into the 59in range. Since currently injection is NOT being activated by throttle position in the M3 Corsair, it's not going to reach that pressure UNLESS you hit the "Water Injection On" button. Throttle alone isn't enough.
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The difficulty of handling the Corsair has been GROSSLY exaggerated by popular culture. In reality, it was found to be not much more difficult to fly than any other high-powered fighter under most conditions. Flown in a clean configuration (no or combat flaps, landing gear up) it was stable and relatively benign, and gave ample warning of a developing stall. It was also not unique when it came to spins: The P-51 had wicked spin behavior, and was notoriously unstable if maneuvering while the fuselage fuel tank was full. Its low-speed "dirty" stall (full flaps and gear out) was a unique situation.
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This issue reminds me of something that might be before a lot of people's time. In 2018, ED changed the wheel friction for a lot of warbirds to make them slide across the ground. The move wasn't made to increase realism or improve FM's but to improve accessibility to the module, "The ground handling was changed along with Spitfire ground handling improvements, it does feel 'easier', but the wing tipping was pretty easy before. Its felt this is a better representation taking into account that you lose a lot of that feeling you would have as a real pilot to prevent such issues." Nineline, Aug 9, 2018. DCS does have an issue with rudders. A lot of people in this day and age don't even have rudder pedals, let alone good ones, and modules need to be sold to keep the lights on. Aligning a plane on a runway with rudder is important, and if you do it wrong in a real aircraft you get a screech and a big kick in the pants and several words from any nearby CFI. But it is hard to do in sim so they make the planes slide around the ground without biting into the concrete to make this task more doable. Same thing with engine torque, and spins, and basically overall ruder use, which plays an outsized role in warbirds. There has to be a balance that works commercially, and I know I will always be in the minority on these things. I liked the K9 better back when it tipped over and smashed a wing if you weren't lined up on touchdown. If you make the skill ceiling too low these things get boring quickly. Too high and no one wants to play. I don't know what the right answer is to these questions.
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Does DLSS make spotting other aircraft near impossible?
RyanR replied to RyanR's topic in View and Spotting Bugs
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Inside wing texture missing when zooming out
Nealius replied to Ghostrider 147's topic in Bugs and Problems
Gun camera box(?) and the cowlings as well. The cowl flaps in particular if fully opened will completely disappear at the first LOD level. It's hard to get any decent screenshots/videos since the holes appear at such a short LOD distance: