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According to what I found on web there were some parts changed in newer revisions, maybe it caused the issue, because in older reviews this was not an issue, struggling with it too now. If you leave a throttle for 5-10 seconds at the same position - your next move will require a lot of force to get it moving, then it's fine until you leave it again. Even if I tune the friction knob to the point where the handle just slides off by itself - still gets stuck if left 10+ secs. Tried a grease that came along with my Gunfighter in a package - did not improve much. Maybe I need to retry and start from the just few droplets like it's displayed on a screenshot from reddit post above.
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Good and clear explanation.Thank you for expanding my knowlege about that bird.
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Frickin’ Legend!
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Pimax Crystal Super render resolution is 6280 x 6240 per eye. So any percentage number must be calculated from this. You can go very low on your peripheral resolution with the Super. The eye tracking is excellent. I think I ended up with the same numbers as in this video more or less. No shimmering visible Sorry I can’t answer about comparison to the Quest Pro.
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F86 SABRE JET COCKPIT REPAINT. BLACK VERSION
Saguanay replied to akarsdcs's topic in DCS: F-86F Sabre
Looks good. That would be quite a hot cockpit in the sun. Hope the air works as it should. -
It is frustrating as I look at a few yt reviews, take a look at a few other sites and then always run across a few individuals who had issues with xyz board. Yes nothing is perfect, but I need stable with a bit of room for growth re gpu and m.2 slots. It takes me a good while to save up, so, I have get things right first time. I'd read on a few sites that X670E handles the lanes and has more lanes as well than the B850. I remember reading about the gigabyte gpu board cracking issues and that put me off them in general. I would happily go with asrock once they prove their boards are no longer cooking the X3d chips. Hopefully AMD/Asrock are working on it. And for those who are interested, HUB does a review on the B850. The motherboard boxes surrounding Steve were pretty funny. VRM temps at 24:57
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Great post and I get a lot of that, the bottom line whether its a pitch issue for the rpm, the plane is slow and underpowered. Here since you like to try it out, I spent 3 hours yesterday, taking every prop plane to 20k feet, for the american planes I kept fuel about 50%, with 50% fuel the corsair still struggles, its hard to get to 20k feet with NOTHING. I took various options, with drop tanks and without, every other plane including the spitfire can scream to 30k feet pretty easily. Not the corsair, I think I hit 25-27k feet and thats it. As for top speed, its hands down the slowest, I tested all planes at 10-15k feet same map same conditions. and if the plane has wep, were using it and even the corsair with water injection, A COMPLETE PIG!! Can we just agree that it needs some engine management and that its easily 50+ MPH slower then every other game that has this plane (not many) and extremely underpowered . When the service celling is over 40k feet and this thing can barely get to 30k, there is something wrong!
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Guys like you are a true treasure of our flying community! All of us who have no idea about coding are extremely grateful to you and I wish you all the best in life and that your efforts always pay off. T H A N K S!!! p.s. Waiting progress for CH-47
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Cold and dark, cold weather Kola map : Alarm C.AERO
gillouf1 replied to gillouf1's topic in Bugs and Problems
Sadly, it changes nothing : I put ANEMO ON as soon as the ground power is ON, but during INS alignment ANEMO lights ON with the altimeter flagged... No problem with hot start... @+ C.AERO Caucasus.trk -
5 years is my ugrade cycle as well. With the exception of upgrading the GPU from a 3080 to a 4090 prematurely (because the 3080 was NOT a worthy successor to the holy 1080ti which I sported 5+ years before that), I intend to keep to the rythm. Therefore it is/was easy for me to skip the lacklustre 5000 series and DDR5 (for now). I was/am a little bit tempted by the 9800x3D though.
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Tel Nof parking numbers do not match the map.
OnReTech replied to nighteyes2017's topic in Bugs and Problems
Thanks, added to the bug list. Priority - medium -
I think you misunderstood what the issue is here. no matter where the nose is pointed it will always scan the ground, when in some cases it is not physically possible to turn the antenna to the ground while the nose is pointed 85 degrees up. Like in this image:
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cyrus king joined the community
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SATAC 25 Week 35 – Official Championship Conclusion Participants and fans, DCS enthusiasts around the world! After an unforgettable season of intense aerial combat, strategic brilliance, and unparalleled teamwork, we are proud to officially announce the conclusion of SATAC 25! The largest and most competitive squad air-to-air championship in DCS World history. This year’s tournament has been nothing short of extraordinary. 40 of the world’s best squadrons gathered to test their skills, discipline, and coordination in a gruelling competition that has set a new standard for DCS air combat esports. The road to the Finals was marked by countless hours of preparation, narrow victories, and moments of breathtaking precision. Every participating squadron has helped make SATAC 25 a season to remember. 1st Place We extend our warmest congratulations to this year’s champions, @inSky(China). inSky demonstrated unmatched dedication and composure under pressure, rising above an incredibly deep field of competitors to claim the title of SATAC 25 Champions. Their flawless execution, teamwork, and strategic mastery stand as an example of what is possible at the highest level of competitive DCS. 2nd Place We also salute the runners-up, the @104th Phoenix(International). The 104th fought with courage, professionalism, and unwavering determination, proving yet again why they are one of the respected names in the DCS community. Their performance throughout this Championship captured the spirit of competition and demonstrated the excellence that SATAC has always represented. 3rd Place In addition, we proudly recognize the incredible battle for third place between @Eclipse Task Force(international) and @Gryphon(International) . After a hard-fought match filled with tactical brilliance and exceptional flying, E-TF emerged victorious, securing third place in SATAC 25. GRY’s outstanding performance throughout the championship also deserves recognition, as their determination and skill placed them among the top four squads in one of the most competitive seasons in SATAC history. To the SATAC Support Team This year’s group stage was among the most closely contested in SATAC history, with many matches coming down to the smallest of margins. Reaching the Finals required perfection in every detail, from planning and coordination to execution under fire. Behind every thrilling match and every unforgettable moment stood the SATAC Support Team. Their tireless dedication and attention to detail ensured that the Championship ran seamlessly and upheld the highest standards of integrity and fairness. The success of SATAC 25 is a testament not only to the skill of its competitors but also to the passion and professionalism of the people who worked behind the scenes to make it possible. Sponsors & Prize Distribution Huge thanks to our SATAC sponsors: Eagle Dynamics, Heatblur, Magnitude 3, Razbam, DEKA, Aerges, Tacview, LotATC, VKB, Masterarm Servers, and Orbx! Thank you for keeping the DCS greatest air to air championship airborne. 1st Place – inSky 6x Modules from Eagle Dynamics 6x Modules from Heatblur Simulations 6x Modules from DEKA Ironworks 6x Modules from Magnitude 3 6x KOLA -MAP from Orbx 2nd Place – 104th Phoenix 6x Modules from Eagle Dynamics 6x Modules from Heatblur Simulations 6x Modules from DEKA Ironworks 6x Modules from Magnitude 3 6x KOLA -MAP from Orbx GiveAways 1x KOLA -MAP from Orbx - @ketpot SATAC 26 & Syrian Incident - Squad Dynamic Campaign As this chapter closes, the future of SATAC 26 is already taking shape. Planning for SATAC 26 is well underway, and with the continued support of the community, we aim to make next year’s Championship even larger, more competitive, and more unforgettable than ever before. Syrian Incident – Squad Dynamic Campaign. This event is being designed as a large-scale, persistent conflict scenario that will showcase the full potential of DCS World. Featuring dynamic mission planning, evolving objectives, and a highly immersive operational environment, the Syrian Incident will push squadrons to their limits and deliver an experience unlike any other in the DCS scene. Together, SATAC 26 and the Syrian Incident represent the next step forward for organized DCS events. Results: SATAC 2013: 1st - 51st PVO, 2nd - NP Squadron https://sa-sim.com/sa-online-tour-s-a-t-a-c-2013/ SATAC 2015: 1st - 51st PVO, 2nd - 104th https://forums.eagle.ru/topic/123827-squadron-air-to-air-championship-satac-2015/ SATAC 2016: 1st - 104th, 2nd - Team China https://forums.eagle.ru/topic/146271-satac-2016-order-of-battle/ SATAC 2017: 1st - 51st PVO, 2nd - NP Squadron https://forums.eagle.ru/topic/163755-satac-2017/ SATAC 2018: 1st - 51st PVO, 2nd - SF https://forums.eagle.ru/topic/166663-satal-2018/ **SATAC 2019: 1st - TAW, 2nd -104th https://forums.eagle.ru/topic/197733-satal-2019/ SATAC 2020: 1st - TAW, 2nd - 64th https://forums.eagle.ru/topic/227509-satal-2020/ SATAC 2021: 1st - Eclipse Task Force, 2nd - Chinese Festival https://forum.dcs.world/topic/280043-satac-2021/ SATAC 2022: 1st - inSky, 2nd - Eclipse Task Force https://forum.dcs.world/topic/309407-satac-2022/ SATAC 2023: 1st - TAW, 2nd - ECM https://forum.dcs.world/topic/336885-satac-2023 SATAC 2024 CW: 1st - 51st PVO, 2nd - 9g https://forum.dcs.world/topic/352403-satac-cold-war/ SATAC 2025: 1st - inSky, 2nd - 104th https://forum.dcs.world/topic/365272-satac-2025 SATAC 25 - Final Stage A.webm SATAC 25 - Final Stage B.webm
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THATGUYYYYYYY started following ring_H₃PO₄
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SATAC 25 Week 34 – Finals The wait is over. The duels, the eliminations, the comebacks, every contrail and every splash has led to this moment. History is about to be written in the DCS skies. **SATAC 25 made its mark as the largest DCS competitive event ever, with a record-breaking40 squads from across the globe answering the call. From the first lock On in February to the final merge in August, this has been a true marathon of air combat, the kind of event that defines the DCS community. For months, pilots have endured the crucible of the Group Stage and the unforgiving clashes of the Final Stage. Every kill, every landing, every decision has carried the weight of championship destiny. Now, only two squads remain. Their journey through the SATAC 25 has earned them the right to stand at the very edge of glory. Saturday, August 20th – The Grand Finale At 1400z, the relentless @inSky (China) face the legendary @104th Phoenix (International) in the duel for 1st Place. Both squads have proven they belong at the very top, but only one will leave as the SATAC 25 Champion. At 1800z, the surprising @Gryphon face the unyielding @Eclipse Task Force (International) for 3rd Place. While the ultimate crown is just out of reach, pride, honor, and reputation remain on the line. Expect a clash worthy of the SATAC stage. Pilot of the Week 33 – 45th Savior Savior earns this week’s honors with nerves of steel—securing a decisive guns kill that turned the tide of battle. A reminder that even in the age of missiles, the cannon still wins wars. A Historic SATAC Finals on the Orbx Kola Map For the first time ever, SATAC final will unfold on the breathtaking KOLA-MAP by Orbx. Its towering fjords and rugged coastlines will shape the fight, offering both cover and flatlands. More than scenery, the KOLA-MAP is now in the hands of the finest pilots DCS has to offer! SATAC 25 is more than a Championship. It is the summit of competitive DCS air combat, the crucible where 40 squads came to prove themselves. From veterans like the 51st, 104th and TAW rising challengers across every continent, this championship has been a celebration of skill, sportsmanship, and the shared love of flight. Sponsors Huge thanks to our SATAC streamers, mission creators and admins. And to our amazing sponsors: Eagle Dynamics, Heatblur, Magnitude 3, Razbam, DEKA, Aerges, Tacview, LotATC, VKB, Masterarm Servers, and Orbx! Thank you for keeping the DCS greatest air to air championship airborne. SATAC don't build character – it reveals it!
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Кстати, прямо на этом форуме. Ещё написал Дэйву "BIO" Баранеку. Может, он ответит, если захочет. Но это не факт.
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ToumaYanagi started following THATGUYYYYYYY
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В режиме VR недоступен для выбора и использования рычаг общего шага. В других модулях например AH-64 или ми-24 этот рычаг спокойно выбирается и его можно использовать. Пытался в англоязычной теме написать про это, но там дают советы по типу "назначь ось" хотя это в корне не правильно для VR режима, где такого понятия как ось вообще не существует
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The doubts still remain: with DCS DTC, as the name, you can import a Flight plan created outside the DCS mission editor using www.combinedops.org (i'm an italian flying group member) but the best is creating a .json file containing all frequencies you need and a lot of other elements. Through the main executable program we can load in less than minute a great amount of data inside the onboard computer. DCS DTC is used with VR too, of course, i use the VR, but i think a solution to make DCS2TARGET working with this, necessary (no Waypoint, no Tacan), program can be find. DCS2TARGET is really fantastic, simple and effective, i'll continue to look for a way.
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DCS isn't even the most annoying thing I run into; I run 2.5d (not VR) and get ~149 FPS most of the time. If that's not enough it's time to check your entitlements! It's those other guys where I get 55 FPS despite a 5090 drawing enough power to run the helium liquification plant at Fermi. I haven't dug into the hardware enough to figure that out, or decided if I even care enough to do anything about it. The overall upshot being it's not time for an upgrade yet, which is good given I built this nine months ago. My last machine lasted five years before I decided to get a performance boost, and honestly all I really needed was a new video card. OCD kicking in again.
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You have the answer: "Maybe. Not soon". In this case, ED cannot be ignored, because despite the sincere intentions of many developers, everything depends on implementing this in the DCS engine, which requires involvement on the ED side. This especially applies to weapons but let us be optimistic about the future. Personally, it's a cool idea, but its not a priority for me. I'd prefer to have paratroopers and vehicle transport capabilities first, with the Rapid Dragon System somewhere at the end of development if there will be the time and desire.
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It is impossible to use throttle in VR
makdok replied to makdok's topic in Controller Questions and Bugs
I don't use a computer mouse. I use oculus quest controllers that allow interactive interaction with levers and toggle switches in the cockpit. In all other helicopters, both the longitudinal-transverse control knob and the general pitch control lever are available, and in the ka-50 module, the pitch control lever is currently unavailable, although it could previously be controlled in VR mode. This is a problem that needs to be fixed. -
akarsdcs started following F86 SABRE JET COCKPIT REPAINT. BLACK VERSION
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Repaint of the F-86 Cockpit This model, which was very well made in its time, is already quite old, and I believe it deserves a modernization. I have carried out the repaint based on the black cockpit scheme, as I had complete photographic references of this version and, in this way, it also allows the option of flying both variants. All labels and legends have been recreated according to the available real-world information, while keeping in mind the limitations of integrating them into an already existing model. Repaint of the F-86 Sabre Jet Cockpit What has been achieved: -Application of a black base coat on the cockpit model. -Addition of metal wear effects, scratches, and layers of dust and dirt to enhance realism. -Implementation of roughmet layers, allowing for highlights and reflections that vary depending on the material of each surface. Limitations encountered: -The original model does not include bump maps in its files, which makes it impossible to simulate surface roughness and fine reliefs through the shader. Despite this, every effort has been made to achieve a convincing result. -The instrument lights could not be altered, as they are not texture-dependent but rather determined by the way the models were originally exported. https://www.digitalcombatsimulator.com/es/files/3346544/
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Я бы не стал так категорично кидаться обвинениями. В этом конфликте две стороны. И нельзя сказать что Г-н Грей агнец. Скорее наоборот.