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Hey Everyone, I've seen a few posts about this problem, but none of them have helped me. I'm fairly new to DCS and the F-16C and I'm not really sure what happened. I was doing mission 2 of the Dragon's Fury campaign for the second time (First time I landed at Anderson when I wasn't supposed to) and after completing the mission objective I was on autopilot towards waypoint 4 and I decided to accelerate time to get there a little quicker (tired of doing it again). A few seconds into the time acceleration my plane went into a spin diving towards the ground. I took control back, but I could not get full control. There was random full rudder and continuous full aileron both to the left. I turned on pitot probe heat since I saw a few posts about that (even though I was in a warm environment) and deployed landing gear. The landing gear seemed to help the rudder a little bit, but not the constant roll. I also could not trim it out. My stick was calibrated and DCS was not showing any input on any axis in the axis tuner. I could see the rudder pedals moving occasionally in the cockpit. I managed to touch down, but then lost control on the runway and crashed. The track file is just over the size limit, so it is not attached. After the mission ended I hopped into a free flight and no issues were present. This makes me think I did something when using time acceleration, but I can't figure it out. I thought maybe I mis-clicked a command on the keyboard when blindly reaching for ctrl+z with my VR headset on. Is there any sort of command that messes with the flight control surfaces? Watching the track with the inputs showing I can see the rudder going from neutral to full left repeatedly, but yet in the axis tuner it was not moving at all. Does time acceleration cause weird things to happen in game like it does watching tracks? I am playing in VR and using a Thrustmaster Warthog throttle and a Virpil WarBRD base with a Virpil MongoosT-50 CM2 stick. I don't yet have rudder pedals (saving up) and I am using the slider on the Warthog throttle to control rudder. I have only been using it on the ground. I'm currently on version 2.9.16.10973 of DCS. Cheers, thanks for any help/suggestions.
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Just to give additional hint. Luneberg lense antenna forms 4 beams. Each is supposed to be 20 degree width. Sectors 4,5(10) cover from 0 to +-20 Sectors 3,6(30) cover from +-20 to +-40 Sectors 2,7(50) cover from +-40 to +-60 Sectors 1,8(70) cover from +-60 to +-80 Luneberg lense can also cover more angle, but at expense of gain. In case of full SPO-15, documemt states 20 degree each. Remaining is the question for 90 degree. I have no info on pattern of rear antennas (they would offer least gain).
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Thanks all! Max - I'm using a WinWing setup - the Orion2 throttle, enhanced F16 stick and Skywalker pedals. The plan was to get their Black Shark collective so I could swap between planes/spaceships and rotary wing, but they discontinued that right after I bought the base HOTAS. I've been binging YouTube videos. Most cover the collective/pedal bit and I can get to that point, as well as usually avoiding the right rollover. But instead of lifting up into a hover (which some YT wizards seem able to do without any cyclic), I usually end up sliding left or backwards into the scenery. No amount of extra collective or cyclic seems to help. It's like I know what I should be doing, but can't see what's happening in order to react accordingly. The best I've managed is a hazardously aggressive launch into the air at 80-90% collective, whereafter I can transition to forward flight and enjoy bimbling around the Georgian countryside... and while I understand how to land in theory, I can't yet manage it without smashing myself into a ball of flame!! Other than that, I've really enjoyed the Gaz module, and have even fudged an Auto-hover enough to get a few HOT-3 hits on targets. It's just the fundamental manoeuvres I'm desperate to figure out.
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Single Players: What would win you over to a multiplayer server?
Dangerzone replied to Dangerzone's topic in DCS 2.9
Actually - that's the reason I said MP, and not public servers, so I don't think it was missed. . Having seen so many people say they're SP only - I gathered that meant no servers at all, public or private. From many of the posts here, I think that's a fair representation too - given a lot of the issues seem to be time related to missions, etc. For instance - most of the missions (milsim, etc) that I've had experience with have been on locked down servers. (ie, not public). Interesting. For the sake of the conversation and clarity - I would treat co-op PvE as MP still, but given these two replies - it would seem prudent to use something other than just "MP" to describe the discussion, given that some people see MP more along the lines of just public servers, and not including the others. Thanks! -
If the UK map encompassed all the former RAF and RN bases in the South West, eg Cornwall, as well as Wales, do you think would be of interest to other players enough to make it viable? There are quite a few bases in the area that could be used for WW2, Cold War and just for modern flying. St Mawgan, Portreath, St Eval, Coldrose, St Athen, Valley, to name a few. This could be an extension of the Channel map.
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PSVR2 - now works with Eye Tracking and Quad Views!
Cytarabine replied to proxlamus's topic in Virtual Reality
The square boxes are a thing with quad views. You can play with the size of the foveated region and the border region in quad views companion to tweak it but it’s always there a bit. There is a bit of smearing I noticed in the PSVR2, some of it for me was DLSS introduced. It is more than it is in my Pimax Crystal Super (but different worlds in price there!), but less than in the Quest Pro. -
Single Players: What would win you over to a multiplayer server?
twistking replied to Dangerzone's topic in DCS 2.9
I think a lot of people really avoid the public servers. For me Coop is just a natural extension of singleplayer (everything is better with friends?). I don't even think of it as multiplayer per se. It's the default way of playing for a lot of games... -
Single Players: What would win you over to a multiplayer server?
Dragon1-1 replied to Dangerzone's topic in DCS 2.9
In other words, almost just like in the actual military, only it's easier to hide the beer. I'm all for using proper procedures and a detailed planning session, but "milsim" really shouldn't mean simulating the BS, too. Most of us get enough of that already. -
Why would you start with the Huey when your real love is the Gazelle. You can learn to fly a helicopter with the Gazelle just fine. They work the same, even if they might feel a bit different in a direct A to B comparison. @Tasky Only general advice I have (apart from watching Youtube tutorials), do everything slow and in small increments (talking about collective, pedals and cyclic). Add power slowly until you feel the Helicopter wanting to yaw. Hold it there and compensate with rudder. Add a little more, rinse and repeat. Eventually the Helicopter starts to tilt (pitch and bank), compensate with cyclic. If you do everything VERY slowly, you will eventually be able to balance it and pick it up. From there it is just practice, practice, practice. It helps if you have a stick with a long throw and little spring resistance.
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Hope so
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correct as-is Mig 29 problemy z prędkością oraz jej wytracaniem
HUZARN replied to HUZARN's topic in Bugs and Problems
This week, my friend who flies a MiG will make a flight and I will describe it then, but the MiG-29 doesn't accelerate that fast, but okay, I think I'll get there on Thursday, pilot. I know this plane very well, I'm regularly at the airport and spend time there. -
DCS World 2025 Screenshots and Video Thread
Jakie replied to ST0RM's topic in Screenshots and Videos
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If you try using multiple hydraulic systems at the same time, the gear will hang up occasionally. For example, if you drop your flaps too early and they have trouble extending, the pressure isn’t available to push the gear down. Try dropping the gear first, and confirm they are fully down before extending the flaps.
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If R-27R always takes 4 seconds to prepare why if I lock them inside max range do they seem ready in less then 2 seconds?
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DCS Autumn Sale | MiG-29A Progress | DCS Patch
Urbi replied to Graphics's topic in Official Newsletters
Expected patch for the Mig-29 Flusrum. I hope the East German aircraft correctly display the NVA emblem on the underside of the wings. It's already incorrect on the Mig-29 (FC3). The emblem is always displayed from left (black triangle) to right in the direction of flight. It's correct on the upper side of the wings and on the rudder. -
King39 started following Mission 03 Available for Download Now
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Hello Everyone, I know that there was a problem with Mission 03 and was submitted to E.D. for updating in May. For whatever reason, that update has not been made available in the subsequent 3 DCS World updates so I'm offering the mission here gratis. https://drive.google.com/drive/folders/1a7kDbb3EmMJkvmLc4bbaglYIrFEKyGzq?usp=sharing I honestly have no idea when version OAS v3.72 will be released by E.D. but I hope it will be soon. All the best, King39
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cannot produce and mssing track file Getting ILS to Work
JayDee1974 replied to Sabreliner's topic in Bugs and Problems
The west directions are only active if there is enough wind from west (6-8 knots minimum). Else the east direction PRMG are active. -
MiG-29A SPO-15 does not detect any radar signal at left/right hemisphere
Kuky replied to Kuky's topic in Bugs and Problems
Alright, so if the 2 sectors (50 & 90) are merged due to reduction of channels, that still doesn't explain why the 90 deg light doesn't come on (until what I tested to be around only ~5.5Km). If the two are merged then they should both light up at the same time, right? - Today
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Harlikwin started following DCS: MiG-29A Fulcrum FAQ
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Fix SPO-15
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MAXsenna started following How to actually fly a helicopter?
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Hey @Taskyhow are and welcome to the forum! What kind of peripherals do you have? It's of course easier with an FFB cyclic or a joystick without springs, and pedals. Most throttles work fine as collective, ( as a personal choice I make sure to invert the axis so it works more like a collective). To get into a hover so you can invoke the auto hover, turn the switch on the ADI to doppler. Then you align the two yellow "pins" so they overlap in a perfect cross. It's also very handy for practicing hovers. I don't remember the training missions that much, but you can "cheat" and get into a semi hover, and invoke "Active Pause" during the weapons employment. You won't be able to turn though. So make sure you point at the targets. I also recommend reading the manual, to see what other tricks you can do to make the instrumenta help you. Cheers!
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SEPECAT Jaguar GR1.A By SkyForge Studios
Tengah replied to Cam1McH's topic in Flyable/Drivable Mods for DCS World
I have always wondered, quietly to myself, how ED knows if the model is high fidelity or not? If ED already has all the information to benchmark a potential model by, why doesn't ED itself hire a shedload of creators and release every aircraft known to man? Unless I am acting extremely naive, which I do admit to being from time to time... I sit and await an education. -
I’m hoping the DCE causes developers to face the same challenges that mission designers and server admins have dealt with, so these issues finally get higher priority and faster fixes. (Things like AI taxiing and airfield issues, pathfinding, overall AI improvements, better save/resume features, and enhancements to logistics (e.g., control over slots / dynamic spawns for FARPs), etc. I'm also hoping that it's customizable and flexible, letting players setup the iniitial battlefield to different scenarios instead of sticking to a rigid “one-size-fits-all” dynamic campaign. And I really hope it gives the immersion experience of being in an actual battle. Not just a sorty to go bomb this, but where there is an active battlefield where you can see the fight going on (especially for CAS) with other units, etc. Ultimately (and fantasizing now) - once it’s available for multiplayer, I'm hoping for great flexibility and control - supporting scripting (so we can implement CSAR, Better explosions, etc like we can with current missions) and have a game master mode to allow server administrators (or even SP players themselves) to adapt the battlefield to their preferences. All that aside - I think earlier this year ED announced that they're hoping to have DCE released sometime later this year. Has there been any updates since then? Confirmation that it's still on track for a release later this year?