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DCS WWII 1944 Kickstarter: A Tragedy in 3 Acts
SharpeXB replied to [HOUNDS] CptTrips's topic in Chit-Chat
Huh? That’s “top tier”? Funny though… AI can’t do human level jobs, just mundane tasks. Many current human level jobs are mundane though. If AI was capable of so much why are we still waiting for content here? Hey ChatGPT make us a Dynamic Campaign. -
You can prove anything with facts! Fair point, well made. Cheers
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Jwchristensen joined the community
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In my opinion there is one thing, that would really enhance the whole DCS experience by far. An AI ATC that replaces the Voices of ATC Controllers like AWACS, Tanker, Tower etc with AI generated random human like voices. This combined with a responsive system that captures the players voice and interpretes his calls in commands like "request bogey dope", "request landing" or "ready precontact" would just change the immersion dramaticly. Imagine you could actually speak to the ATC controllers and get a seemingly human reaction. There are programms like voice attack or even things like beyond ATC which show, that it is possible. I would be willing to buy it as a module or even consider paying for some kind of season pass to get this feature if neccesary. So ED, are you planning to do something like this or have even discussed it? Is there anybody else who would love such an ATC improvement?
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Для выброски десанта на вражеские точки или пополнение ресурсов аэродромов вполне себе места достаточно. Слетал, и игрокам на аэродроме стали доступны AIM-120 и Р-77 помимо условных AIM-7 и Р-23, например. Я так на Чинуке на каком-то сервере взял миссию на снабжение. Мне интерфейс показал несколько часов лёта. Естественно, я не полетел. А тут уж милое дело.
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F-16C Fictional Ala 12 Spanish Air Force Livery This is a fictional livery for Ala 12 (Torrejón Air Base), designed with colors and markings inspired by aircraft currently—or historically—used by the Spanish Air and Space Force. While Spain has never operated the F-16, this skin imagines what it might look like if it had—drawing influence from real-world schemes seen on the F/A-18, Eurofighter Typhoon, F-4 Phantom, and liveries from other F-16 operators. I hope you enjoy it! https://www.digitalcombatsimulator.com/en/files/3346007/
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Hello, The rudder axis command has disappeared from the list. The roll command doesn't work. I can't turn the front wheel even with keyboard commands (F16, F14, M2000). And this with the latest updates and a complete reinstallation to date (August 6, 2025). Do you have a solution? Is a fix planned? Thanks Raymond
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I tried more fuse combos today but they all exploded on contact. Plugs made no difference unless used N and T. The correct use for a 5 or11 second delay tail fuse AN M116, is for very low level and the nose plug in, but it explodes on contact. The only one that provided a usable delay was nose fuse Mk 244 mod 1, (anti submarine), which gave 4 secs with switch in N/T psition. Oh well, keep plodding on. ..
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Into the Jungle - Next Gen
unclesneep replied to Mistermann's topic in User Created Missions General
The idx514 mod caused my game to crash so I removed it and haven't played itj since. Has that been resolved/removed? Also great c130 suggestion video... -
TheBiggerBass changed their profile photo
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waiting for resolution ED/RAZBAM Situation Info & Discussion
JuiceIsLoose replied to NineLine's topic in RAZBAM
You would think after how long this has been and ED stating that eventually these planes will be deprecated (from their latest statement about them trying to ensure them to stay function only up to 2.9.X), that ED would provide an actual reason for why they chose and are continuing to choose to not pay the third party developer. If the modules we purchased are going to be deprecated because ED is not paying RB then I think we should at least know why ED chose this route of not paying their third party. Otherwise what accountability and trust can we have in ED? I don’t think it’s crazy to ask to know why a product will be end of life. ED thanks us for passion and support, just please try to earn it for a large portion of the community that has been soured by EDs handling of this issue. I’m not demanding anything. I’m simply asking ED to show they actually care about a customer base that has felt abandoned by them and their decisions. -
For a combat sim, it's not bad at all. Most rotor heads are into the Apache and Kiowa side of things I would imagine, and a smaller amount lean towards the Mi-8 and Chinook. But the C-130 is about to come out, so the transport side of the side of the sim is about to get a huge bump. The Chinook is bound to get more attention, and if the Mi-8 gets some love, I'll be very happy. The issue, as with all things DCS, is time and money. Pretty much guaranteed we'll see more transport choppers, just a question of when. Also, they have to be interesting enough to sell in order to be profitable enough to make. I'm not sure how many transport helicopters will hold enough attention to be worth making. For the time being, I definitely see the glass as half-full.
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Useful Tips about f14 after touch down on runway
Dragon1-1 replied to Ddg1500's topic in DCS: F-14A & B
Just hold the stick full back and give it some differential aileron if you're drifting. If your landing technique was good you'll slow down to taxi speed in no time. -
Competitive DCS World PvP Squadron | Est. 5+ Years Eclipse Task-Force is a veteran DCS World squadron with over 5 years of competitive experience, flying in some of the toughest PvP tournaments across the community. Our specialty? Currently the JF-17 — But we’re not limited to just one airframe: We are also looking or F-15 pilots What We Offer: A solid core of experienced, competitive pilots Participation in events and tournaments such as SATAC, ACES, ACC, TACT, STAR Looking For: Proficiency in the following airframes (JF-17, F-15) Strong comms, commitment, and willingness to learn Reliable and team-oriented mindset If you want to fly with a disciplined, competitive, and proven team, Eclipse Task-Force is the place to be. Apply today and earn your spot in ETF. If you wish to apply, send an application in the #apply-here channel in our discord using the provided template. Discord link: https://discord.gg/cymvtEYG5T
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Eagle_For started following Problem Rudder
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Hello, The rudder axis command has disappeared from the list. The roll command doesn't work. I can't turn the front wheel even with keyboard commands (F16, F14, M2000). And this with the latest updates and a complete reinstallation to date (August 6, 2025). Do you have a solution? Is a fix planned? Thanks Raymond
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That depends strongly on what exactly you do with it. If you keep it light and only (e.g.) use basic color correction it is barely noticable. If you use more intrusive options like fake HDR or somthing like this, the main problem is that people tend to overdo it. The charming thing is that you can turn it on and off instantly and see changes in realtime. As I said, I mainly use it to compensate the atmospheric haze (sharpening+contrast) and de-saturate the whole game slightly. I'm not sure, but I would bet that there is a plug in to adjust singular base colors (green!) one by one. But I haven't tried such wizardry yet.
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The DCS list of transport helicopters is just sad why not aw-101, why not bell-412, uh-60 or better sh-60, nh-90, Lynx ? Why not at least upgrade mi-17 while it with ch-47 is only two usable for SAR?
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Are you a third party developer ? only I am wondering how you know.
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need track replay Throttle at max power at hot start on the ground
Logan54 replied to Logan54's topic in MiG-29 for DCS World
Sure I know that axis should work w/o interference. As I said before, different jets work in different ways with hot start. F-15E, F-16, M2000, MiG-29S woks good, but MiG-29A, MiG-21, MiG-15 have max AB with hot start. During my test my STECS was at idle. Issue not in user actions, but somewhere in coding. Thank you. -
Так разработчик обещал же SID/STAR. Не со старта РД, а в принципе. пмсм эти стандартные схемы ну интересно конечно попробовать. Несколько раз. Речь, как я понимаю, о тех стандартных маршрутах, которые рисуются на экране и могут быть выполнены на автопилоте. Это наскучит, лететь полчаса витиеватым путем к полосе, которая вот она, рукой подать. В жизни, в половине случаев, не меньшее, АТС сокращают эти схемы. Порой от них остается вектор к финальному развороту на посадочный и баста, вот и весь STAR. SID-ы тоже срезаются и итак, сами по себе, часто простые, один-два отворота и улетел. Мне интереснее в игре самому сообразить и построить заход. Или даже нарисовать его на экране, какой угодно. Уходящие в историю, так называемые «схемы традиционной навигации», такие как DME Arc, VOR, 2NDB, NDB, тут вообще мало кто может просто рассказать как лететь. А они ведь доступны в DCS сегодня, пожалуйста. Целый нетронутый многими пласт геймплея. Обычно же в игре мы как делаем: летим с задания, находим аэродром, радостно в него пикируем, если не успеваем оттормозиться, то крутим какой-нибудь пердимонокль для погашения скорости и высоты и заходим на посадку, визуально. Серверы обычно предлагают хорошую погоду.
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If only it were that easy (in general).
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Thank you very much everyone.
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New screenshot (of BD), not high res:
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Competitive DCS World PvP Squadron | Est. 5+ Years Eclipse Task-Force is a veteran DCS World squadron with over 5 years of competitive experience, flying in some of the toughest PvP tournaments across the community. Our specialty? Currently the JF-17 — But we’re not limited to just one airframe: We are also looking or F-15 pilots What We Offer: A solid core of experienced, competitive pilots Participation in events and tournaments such as SATAC, ACES, ACC, TACT, STAR Looking For: Proficiency in the following airframes (JF-17, F-15) Strong comms, commitment, and willingness to learn Reliable and team-oriented mindset If you want to fly with a disciplined, competitive, and proven team, Eclipse Task-Force is the place to be. Apply today and earn your spot in ETF. If you wish to apply, send an application in the #apply-here channel in our discord using the provided template. Discord link: https://discord.gg/cymvtEYG5T
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It's just another little hidden dig at ED.
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Useful Tips about f14 after touch down on runway
Nightdare replied to Ddg1500's topic in DCS: F-14A & B
If the joystick supports it: Might as well bind the stick lever button to Autopilot Disengage and the stick lever axis to Both Brakes It gives no issues airborne and no issues on the ground -
DCS WWII 1944 Kickstarter: A Tragedy in 3 Acts
Dragon1-1 replied to [HOUNDS] CptTrips's topic in Chit-Chat
Show me an AI that can generate a textured 3D model that's usable in a game. This task is orders of magnitude harder than making a 2D drawing, and training data is much more sparse, not to mention not easily extracted from free content. In fact, this is the very reason why 3D models are more often sold than offered for free. There's also no easy way to steal 3D work, since 3D previews are a rarity, and most models are showcased via 2D images. That's before you factor in very specific requirements for models to be used in a game engine. As such, I don't see LLMs ever being able to do much useful work with 3D. Sure, an artist could figured out some way to use them, but a lot of legwork will remain to be done by hand. There seem to be some AI model generators, but I'm not sure how they work in real world use cases. Even if they create passable models for static renders, they're unlikely to be easy to convert to something that can be used in a game. I don't call that top tier content. That humans have made similar slop doesn't mean it's worth anything. It may make it possible to churn those out quicker, but it's a long way from the top. As of recently, it's being used for SFX in a proper movie, and it supposedly shortened some work that's tricky to do the traditional way, but that doesn't mean an indie director is going to be churning out the likes of Avatar. It can be a good tool, but only in hands of an already good artist, used for speeding up some tedious technical bits.