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Showing content with the highest reputation on 06/21/06 in all areas

  1. Hey guys and gals. Yesterday, i made a new movie. And just for the record, this must've been a new record for the time it took to complete this movie. 50 minutes in-game time. 2 hours and 30 minutes editing, roughly. And this time, Mig-29 ground action. http://www.patricksaviation.com/sim_videos/166/Hot_Zone Movie is made in the same style as "HEAT" and "The Chase". So it's kinda short. Go figure. :P Thanks to www.patricksaviation.com for hosting. Enjoy. Cheers
    1 point
  2. С другом записали фильмик из лок-он 1.12, фильм о Су-27. Записан в 2-х версиях http://www.patricksaviation.com/sim_videos/167/Flanker (89.29 MB) http://www.avsim.ru/files.phtml?action=download&id=6488 (16MB) наш первый фильм, поэтому ещё, конечно не таkой зрелищный, как у Glowing_Amraam,но всё же... Коментарии приветствуются :pilotfly:
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  3. When JTIDS was first introduced on the F-15, the mainstay of the eastern block fighters were mig-21's armed with rear aspect atol's. ;) It was the year 1984 and even F-15A's were retrofited. SO your using a bit of imagination thinking that its realistic for 1990's aircraft not to have it.
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  4. Hey, guys, Sorry to butt into the conversation late. I work with an F15 squadron ANG squadron, and know many of the pilots. We fly both F15A's and F15C's (currently). I'm also working on F15's for MS Flightsim, and we've got pilots from each version of the F15 (from A to E) helping us with verification, including a former test pilot. Now, I'm not a math guy, I'm a 3D dude, but having dug into the TO's, here are some generalizations you guys probably know about. 1. F15 top speed is borked. The statement about the wall is correct, that's a vmax issue with the engines and some airframe components. Not many people know, but an F15A with (I believe) 229 engines was flown to Mach 3+ (canopy vmax was exceeded) over Edwards a number of years ago. The canopy melted and warped in many areas. 2. Wing loading and turn performance is way off. Turn performance charts are really important. I'll see if my FM guy would be willing to post up some real turn performance numbers. Part of the problem may be in how they tried to model the Pitch Ratio of the hydromechanical system. Here's a general excerpt of how it works: The Pitch Ratio is scheduled to give you about the same stick travel per G throughout the flight envelope. The ratio is about 4.25 lb/g. It is scheduled by Mach number and altitude and does a rather good job; however, it won't quite cover the full range of aircraft and stabilator power and there is some scatter of the Fs/g, i.e., some mild increase in sensitivity during low altitude/high speed flight, and some decrease in sensitivity at low speeds. Pitch Trim Compensator- This basically changes how control surfaces are deployed when something disturbs the aircraft in pitch, ie.: speed brakes, transonic trim changes, flap extension, etc. So, the stabs need to trim automatically, and their deployment rates need to change to maintain the 4.25 lb/g schedule. Now, from our tests in lomac, it appears they tried to model this system, and it's impacting the flightmodel. When we compared the turn rate to our current model, it just seemed as if the stick was getting in the way, in that at certain areas of the turn the stick was losing authority (this was all flown at half stick rates). Sorry for the geekiness, there's just one more thing I wanted to point out. 3. Keep in mind that the F15A, even with -100's, is more maneuverable than the F15C. The F15A has a faster nose, and can crank tighter than a C. The C has a ballast in the nose because of the extra fuel weight when they added the extra fuel cells in the centerline and in the wing. This was done to bring the CG back to it's original configuration in the A. Thus, this created a slower nose. Now, I say slower, but the F15C's nose in lomac feels like it's anchored! Again, I'll see if I can have my FM guy post some real numbers. Oh, and this is just a gripe... FIX THE EYEPOINT!!! No F15 driver would ever be able to work with his body scrunched in the pit like that! hehe. A more realistic view would be to atleast have the HUD centered on the center of the monitor.. And radar/nav avionics don't match any F15 version it seems. Jamal
    1 point
  5. http://www.micom.net/oops/HeliClipsProbe.mpeg :lol: :lol: :joystick:
    1 point
  6. Here you go, with whole lineup
    1 point
  7. X52 has twist-rudder. Given the choice of my X45's rocker and the X52's twist- I would pick CH pro pedals. :P X52 apparently allows you to switch profiles on the fly. If the X45 does that- it ain't workin for me. X52 doesn't have that 500lb centering spring / friction plate. sque-e-ek!!r-u-b!!! gr-i-i-n-nd!! The main reason to continue with another X-45 is you simply plug it in and roll. No new profiles, no installation.
    1 point
  8. That was from testing LOMAC F-15.
    1 point
  9. Poko, może nie rosyjskie ale zawsze warto odwiedzić galerię na http://www.3elt.com np? http://www.3elt.com/galeria/zegrze/przylot_30.jpg
    1 point
  10. this one some of you may know it :)
    1 point
  11. Very nice! I've been waiting for good pedals.
    1 point
  12. -Fix the TIR problem , when you change options settings TIR doesn't work anymore until you delete the TrackIR file from the config folder . -Make a EOS mode that can stay silent needs a 2 position setting 1-EOS only (Radar stays off) 2-EOS/With Radar support = switch to radar automatically when lock is losing strenght -Fix Kuznetsov not properly defending itself . -Get rid of "refuel mode" stick behaviour when aerial refueling , plane should handle the same as always and be dependant on existing curves . Thanks for listening
    1 point
  13. Oi hold al ya horses, why would ya wanna pay like 20$for a mig21 sim when you can find the god damm real thing for less then 25£:P
    1 point
  14. I did try it several months ago and it ran fine, don't remember the beta/LO version though. However, X45 profile builder graphical app was not supported and crashed every time. Had to assign all buttons through the game Input settings:rolleyes: Good impression though, would have been even better if you had 2 Gigs of memory.
    1 point
  15. It's still for sale. I'd ship it out right after I got the new TrackIR4 in, which would be in a few weeks.
    1 point
  16. Possibly and additional 'yardstick' - Timing. How close waypoints are hit, at the target waypoint. Just don't ask my how you'd do that just yet - an observer? Check-Six
    1 point
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