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Showing content with the highest reputation on 10/06/09 in all areas
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Thanks guys! I almost missed this thread, been bustin my ass making these aircraft...even now I cant get the sound of riveting out of my head. If its any consolidation, I did buy me a birthday present: a 62" HDTV. Now all I gotta do is find me a computer and get some internet at home. :D4 points
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While the mission editor in Black Shark is still better in most aspects than that of some other games, like Falcon 4, it is still actually behind a couple mission editors I have worked with. If memory serves me correctly, Janes F-15 had a better mission editor, and that was 12 years ago! I searched the forums, and didn't find a ME wish list thread. I think is important try to make our voices heard, especially since DCS is an ongoing project with the goal being steadily improved over the years. Since there is much that could be done to the ME to make it better, please post here any suggestions you have. I'll start: 3D Viewer: allow us to view the outside world without having to go into the game and try to use external views! Time lapse viewer: allow us to increment the clock and watch how units move on the map. Neutral units: allow sides to be NEUTRAL! In addition, add civilians as a side and allow us to place their units. Allow any type of ground unit to be assigned to any side: basically, I would like to have, for example, Georgian military forces use NATO equipment, or insurgents hijack a T-80. New Trigger- switch sides: Self explanatory. With this trigger, you could, for example, place a civilian vehicle on the road, and have it suddenly switch to insurgents side at the last moment and slam into a friendly convoy in a suicide car bombing attack. Many other uses for this trigger can be envisioned. Frequency-specific triggers: Have a flag be set to true or false depending on frequency of the player's radio. MORE UNITS: There are, for example, almost no crew-served weapons in DCS currently, which is ridiculous! We need mortors, machine guns, Javelins, working RPGs- without them, infantry is basically impotent. Interactive radio: we need the ability to communicate in some form with the AI! For example, your mission is to clear the LZ for an Mi-8 which wants to insert special ops. We want to have the ability to tell the Mi-8 that the LZ is clear and to come on in. Well, first of all, we need a trigger that governs AI behavior (one of my next items on my wish list). But we most importantly need a way to talk to the Mi-8! The next paragraph tells how it could be done. New feature added to game- radio communications list The mission creator is able to define communication options that appear on the list, and when and under what conditions those options appear on the list. A player simply must select the radio option from the list, which sets a flag in the game, and then governs actions of the AI. For example, for the Mi-8 hip case, the mission creator enables the radio communications list for the player when the player is tuned to the right frequency are tuned to the right frequency. The mission creator further defines that if the Mi-8 has not dropped off its spec ops team and is alive, the options on the list are: 1) LZ is clear 2) Hold position 3) Abort mission Advanced AI-related triggers: The following is a list of AI related behavior triggers that would be nice to have: -Set waypoint route: When trigger conditions are met, have the AI follow a specific set of waypoints. If trigger conditions are not met, the AI might follow a different set of waypoints. This would be useful, for example, if the player is escorting a convoy and fails to stop the insurgents setting charges under the bridge ahead. Once the bridge is blown, the convoy will need to turn around, but if the player manages to save the bridge, the convoy can continue forward. -Set detection/engagement rules: I'm a little fuzzy about how this would work. Basically, this is used to determine whether or not a unit is engaged by AI. You could make it so that at night, you are not engaged by enemies without night vision unless you come within a certain distance of them (closer than normal), or an air defense unit would prioritize engaging a ground unit near it over engaging a transport helicopter flying overhead (by setting some sort of engagement priority list). Yes, these are not well defined, but something like this is needed for realistic AI behavior! Setting this up could be as simple as setting a trigger that "unit X is undetectable by unit Y IF conditions Z are met". -Stop/Start/Hover triggers- make a unit stop, start, or hover in the middle of executing its waypoints based on trigger conditions. Debriefing screen: DCS really has a bad, bad, BAD debriefing system, ESPECIALLY in multiplayer. What is needed is better debriefing screen, and among the mission editor options should be options to define the text seen by the player during debriefing based on mission outcomes. Finally, to address the objection that a bunch of complicated triggers like what I proposed would make the Mission Editor too hard to use and learn for beginners, I propose that the Mission Editor have two modes: Simple and Advanced. In simple mode, the capabilities of the mission editor will be pretty much the same as its current incarnation, but in advanced mode, all the new capabilities will be available. Anyway, that's all I can think of right now, but I'm sure I'll think of more. Please, if you have any contribution, post away!3 points
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Last Saturday, I had the opportunity to photograph aerobatics pilot Frank Versteegh "up close and personal". Together with 15 other photographers, we were placed in two groups along the runway, while Frank did a 10-minute demo in his Extra-300L. Since this wasn't an official airshow, the usual rules didn't apply, and Frank could do whatever he wanted, which he did. During our briefing, he announced that he would be using "the terrain" in his demo. But, since Teuge Airport doesn't have any "terrain" to speak of, "the terrain" would be anything higher than the grass, including us. Before this event, I have never seen an aircraft fly past me so low (only centimeters off the ground), and so close (about 20 meters, maybe less). Below is a small impression of what Frank Versteegh is capable off when not bound to any rules. Given that he is also a flight safety expert, we can take it for granted that everything he showed us was perfectly safe. 1. A quick knife-edge just after take-off 2. A "high" fly-by 3. Side-slip 4. A "rather low" fly-by 5. A "low" fly-by (according to Frank this was still too high) 6. How close can you get to an aircraft doing aerobatics? 7. THIS close! 8. Frank used everything sticking out of the ground to his advantage, here he is taking a stroll in the woods 9. After the demo, Frank parked his aircraft and the photographers re-assembled in the restaurant for a debrief and a beer.1 point
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Sorry about this, but I can't find an answer anywhere When you add reputation, and leave a comment, it says you might get rep back in return. How do you know when this happens? And also, when I look in my profile, it says I have something like 59 rep points - how does the icon ( coloured square with number) react to these? Again sorry, probably a stupid question, but if you don't ask, you don't get.1 point
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Oh Mr Topol, much obliged! Mind if I do accept your generous offer, since I took the time to already post a question (about the ridiculous war on this same page), and it would be a shame to let that effort be wasted, now wouldn't it?1 point
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Нет, существует ротация. Через некоторое количество оценок других пользователей ты снова сможешь оценить избранного.1 point
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warbird, don't be sorry. i've got exactly the same question only i haven't been brave enough to ask!! also, when i add to a person's rep, it doesn't always seem to go up. do you have to be a certain level before it counts?1 point
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If you fire the illumination rockets from ground level at a nose high angle of 15 degrees, the rockets will travel 7km (6.76km over the ground) and burst at an altitude of 1811 meters. Of course, this assumes that the rockets will travel in a straight line, which they won't, but 15 degrees is still enough to get the rockets to the proper altitude of 500-1000 meters. Dropping at 8.3 meters per second (I'm pretty sure it's 8.3 and not 8.2) and burning for 35 seconds, the flare will be burning for 290 meters, so even 500 meters is a good minimum altitude for the flares (although 1000 meters should give better coverage, but I'm not sure exactly how that's modeled in the game).1 point
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Согласен. Емкость аккумуляторов можно было бы и добавить. Принципиальных трудностей здесь нет, однако тогда нужно хотя бы с инжененрной точностью знать потребляемые мощности основных потребителей, саму емкость батарей, а также внести серьезные изменения в реализацию электрической системы. Сейчас там используется достаточно законченная технология, поэтому не так это и быстро. Ну и главный ее творец не только по DCS работает. Так что все можно было бы, но Акула вышла бы намного позже. Компромиссы, однако... :) Поэтому - что сделали, то сделали. И в общем-то , действительно, на сегодняшний день по проработке систем (их физики, а не скриптовых процедур) ничего более серьезного нет.1 point
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На самом деле можно легко понять что с генераторами что-то не то, как только одновременно откажут ДИСС и Шквал при этом окинув взглядом обороты двигателей (если обороты в норме тогда проблема именно с самими генераторами). Кстати на светосигнальном табло у Ка-50 нет обозначения отказа генераторов. Вообще на мой взгляд камовцам не помешало бы во избежание случайных нажатий надеть крышки на переключатели генераторов и особенно насосов топливных баков.1 point
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Тогда уж в редакоре реаольно не помешает выделение объектов с возможностью их перемещения кучей (шаблон не катит, когда разнородные объекты и страны)1 point
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that is very unlikely. statisticly, the number of people who use GNU tools AND know what "Sukhoi" is is very, very low :D1 point
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Да, погода сделает полеты в игре значительно более интересными. Соответствие текущей было бы лишь приятным, но не главным дополнением. А горизонт вообще никак не достижим. Что ж его теперь - не рисовать? :) Возможности будущего движка будут обсуждаться с пользователями?1 point
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число рядом с репутацией - это не репутация, а кол-во баллов, насколько ты меняешь чужую репу при плюсовании-минусовании. саму репу можно глянуть в контрольной панели http://forums.eagle.ru/usercp.php1 point
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