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Вот, как и обещал. Диньк+"Рита"(оригинальная), диньк(измененный)+"Рита"(эффект наушников), диньк(измененный)+"Рита"(эффект наушников, небольшой фоновый шум, тяжелое дыхание).3 points
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Простите, что Горо не обеспечил Вам этого... И уж тем более РАФ не обеспечил.... Может тебе стоит немного подумать над своим стилем преподношения информации, а то могут не так понять... Тьфу. Прошу прощенья, мое не сдержалость. Противно. Мер, мож матом, по привычке.... Как на серваке? Эта "возможность" плод твоего истеричного воображения. Будь ты в состоянии нормально адекватно задать вопрос администрации сервера-форума, в целом РАФа - ты бы получил адекватный ответ. В том стиле, что ты предпочел общаться - простите, кроме как послать Вас в дальнее пешее эротическое - возможности не представляется.2 points
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Основная цель факультатива это помочь желающим получить начальные навыки виртуального группового пилотажа в LockOn. Занятия проводит командир курсантского звена ВПГ "Беркуты" BR=20=Timoha. В процессе обучения пилот освоит теоретические основы группового пилотажа. Узнает необходимые настройки оборудования компьютера и авиасимулятора. Ознакомится с особенностями летной модели LockOn в контексте изучаемого предмета факультатива. Получит подробную информацию о том, что необходимо для качественного группового пилотажа в LockOn. А те, для кого изучаемый предмет более чем интересен, ознакомятся с положительными и отрицательными сторонами группового пилотажа, а так же какие приобретаемые навыки находят свое применение в повседневной жизни. Занятия проводятся в индивидуальном порядке с учетом особенностей обучающегося. Методика обучения эффективна как для пилота, только купившего LockOn так и для пилота, имеющего солидный опыт боевых полетов. От учащегося не требуется посещения занятий в определенное время и не требуется выполнять задачи в определенные сроки. Последовательно выполняя простые и понятные полетные задания, пилот быстро приобретает необходимые начальные навыки группового пилотажа. Продолжительность обучения на факультативе зависит только от желания и свободного времени пилота. Для прошедшего курс обучения не составит труда набрать необходимое время в строю с фантомом (Устав ВПГ) и продолжить совершенствовать свое мастерство уже в составе ВПГ "Беркуты". Заявку на факультативное обучение следует писать в этой теме. Или связаться со мной другими способами: timustafin@gmail.com ,Skype- brtimoha или ICQ 449-154-270.1 point
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The VEAO Team are very pleased to announce the release of our Eurofighter Typhoon mod for Flaming Cliffs 2.0 After extensive testing of the beta mod and some tweaks to the 3d model, graphics and most importantly the flight model, the mod is ready for release to the public. You can get the mod here: http://www.veao.eu/mods/fc2/VEAO_Typhoon_FC2_v2.0.zip Or alternatively on Lockonfiles and ED File Exchange. If you have any issues or problems with the mod, please post them in our forums at www.veao.eu Our special thanks go to Crow and Rattler for the hard work, dedication and working late most nights to bring you this mod. New Features are: Eurofighter Typhoon flight model Eurofighter Typhoon canon Eurofighter Typhoon fuel tanks Detailed cockpit Detailed damage model Detailed animations for canards, slats and usual flight controls Refuel boom animation, however due to restrictions we cannot refuel mid air at the moment. New pilot texture Enhanced animations for the front air intakes Enhanced skins for 4 RAF squadrons Enhanced F2 view cockpit Enhanced FLIR external model Plus some extras For canard animation when landing, press wheel brake and push forward on the stick. The Flap key will control the front and rear slats. The rear slats move upwards and this is a standard feature of the Typhoon. Future features to come: Enhanced Air-to-air weapons Air-to-ground weapons Other Typhoon user countries skins pack Again if you have any issues with the mod, please post them in our forums at www.veao.eu and enjoy our mod. Best regards, Chris [Ells] Ellis VEAO Founder Edit> Link fixed, apologies1 point
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So, I recently picked up a sales job at Microcenter in St Louis Park, MN. Once I was off and running in the store, I made a trip to the gaming section next to where I work. To my excitement I noticed a few copies of BS on the shelf. I made a note of it. Over then next week, I sold the last few copies we had to people I noticed wondering through the flight sim section. BTW, it's dominated by FSX mods and add ons. My coworkers knew nothing of the sim so could not sell it. Though I am no pro, I have been flying since last Dec so I know the sim and could explain how great it is. Now I just need to try and get some more copies in.1 point
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Выношу на суд мое первое творение Сильно не пинайте, тому как первый раз взялся за видеомонтаж. А вот ссылочка для скачки http://ifolder.ru/189894081 point
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But Tekneinium you can't base things on conjecture. You have to back up claims with facts "And ye shall know the truth, and the truth shall make you free". I'm sure that everyone wants the most accurate representation of system modeling in DCS but you can't "have your cake and eat it too". You can't ask the devs to create a high fidelity world and gripe if your beloved aircraft does not perform better than another.1 point
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Where is the evidence that the F-15 would work better in jamming environment then Su-27. F-15 can take TWS shots from 45km now,, What you did in FC2 is that you deleted the jamming problem from F-15s TWS, now you have all the time in the world to guide you missiles, and more time to react to the warning from SARH lunch. I see clearly that some F-15 fan boys had their input after the Blinking whining, Even if the SARH had bigger problems whit blinking, You had to incres the burnthrow range to let F-15 fanboys use theire TWS no matter of the jamming environment. GOOD work and where is the evidence. ED- JANSE - GAMES EXELENT WORK!1 point
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Yeah X-Plane 9 is a pretty sweet product.The only thing I like more about FSX are ORBX (Being an Aussie) and the Force feedback implementation, but I love to just take a plane out on X-plane and do a bit of sight seeing1 point
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телепатов нет, поэтому "все что угодно" ;) стопкоды надо было смотреть. возможен еще один сценарий сбоя - антивирь сканирует системные файлы, которые в данный момент система использует. В результате - сбой, повреждение системного файла, необходимость восстановления системы. либо другой вариант - помимо теста антивирем винта вы решили еще и проверку диска запустить. А простым чекдиском (или как бишь там его в консоли) вкупе с некоторыми действиями можно систему убить намертво. В общем для того, чтобы пинать на железо и тем более температуру - необходимо все софтвенные причины проверить. Если с софтом все ок - повреждение железа, и тут уже не суть важно перегрев или нет. Ведь тот же "бсод от перегрева" со 124ой ошибкой может возникнуть в результате реакции системы на термозащиту (единичные случаи), либо например более изощренный вариант - дохнет БП, в результате перегрева просадка, в результате нехватка питания процу, в результате - 124ая ошибка. Причем это может быть не перегрев - а просто нехватка мощности пиковой. А может быть некачественная сборка БП. В общем "смоешь воду, а там может быть... - что может быть?! - ...все, что угодно!" )1 point
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вот именно - система не сама по себе "грузится" - во время загрузки во всю пашут все компоненты, кроме видеокарты. Более того например проц в момент загрузки системы будет горячее, чем в idle. Ядра греются моментально - так что самый близкая температура к комнатной после загрузки или после вывода из спящего режима будет винт - но это при выводе из спящего (1-2секунды) - уже 25-27 градусов при комнатной 24. Не веришь?) Пробуй мануально при открытом корпусе ) 2 - битые конкретно те файлы, которые ты пытался проверить и которые в результате подвесили антивирусник. Что именно привело к мысли "это от перегрева!" с такими-то познаниями в железе?)1 point
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Почему только Горо? , вы как в вакууме живёте, игроки уже давно так конфигурируют подвес для разных машин, и ракеты для Су25 и бомбы на Су-27 и т.д. и т.п, причём получается порой забавные ассиметрии, как повезёт.1 point
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CAT_101st you should never tell someone to read the manual. Chances are they are new to sims and very frustrated. Telling them to go read the manual just adds to the frustration. They could possibly quit and not play again (I've seen it happen). Not only that but DCS sims are so complicated I think even people who do play sims get overloaded trying to do too much at once. After all on a complexity scale we have not seen anything like DCS before. Let's grow our hobby , not run people off because they are frustrated and think we think were too good to help them out.1 point
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Oh, it's pretty sweet, alright - though I think plane-builders notice the differences from v8 much more than little average me. Well, scenery developers too, of course - something with DDS/PNG hierarchy or support. I didn't really notice any difference going from v8 to 9 besides add-on compatibility. An' I'm not looking back. :) Oh, right, the FMS had some poking and prodding done to it as well - I noticed THAT. And the revised list of subsystems in the Failures-screen. Although I understand IL-2 had some pretty fancy damage model, and FC2/DCS can't be any worse, the v9 line-up of potential failures and their combination is just... perverse, really! Now you can have FUSES blow, not just tires!1 point
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Three modes and PAC: - hold altitude and heading. - hold altitude and bank angle. - hold path - constant velocity vector direction. - PAC is for cannon. It holds AC nose on a ground point, while the first stage trigger is pressed.1 point
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Согласен. Да и в компаниях в фразах озвучки много неправильного. Например в "Реванш" - "Обнаружил новые цели, ЛЕТЯТ с курсом...". Не ЛЕТЯТ, а СЛЕДУЮТ. "ЕЩЕ ОДНА ПОРАЖЕНА" - нужно "ЦЕЛЬ УНИЧТОЖЕНА", "ВОЗВРАТ ПО СТАНДАРТУ РАЗРЕШАЮ" - тогда как СТАНДАРТ это не схема возврата, а давление стандартной атмосферы 760 мм. рт. ст. и т.д. т.п. Прошу разработчиков на меня не обижаться, это здоровая критика.1 point
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В твоих желаниях - читерский подвес. Вряд ли сможешь так движением сконфигурировать подвес, через дефолтный НОП. 6DHdWxRXJ2U1 point
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Сколько букаф! Сколько высокопарных, напыщенных слов! Мне кажется с таким талантом тебе речи надо писать для президентов.1 point
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Hey Panzertard, I Am putting a video together and some screenies later today (3am here now), but we have been up nearly 24 hours getting the mod ready for release so you can all fly it on Sunday ;-) If anyone fly's before I do, please post screenies, I'm off to the land of nod lol1 point
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I've been flying Falcon on and off for about six years now. The Aeyes pits are a definite must they really add to the immersion of the sim. Aeyes' F-15E pit is by far his best work. Panther had a great write up on SimHQ.com about the diffrent Falcon versions out there: http://simhq.com/forum/ubbthreads.php/topics/2839534/READ_FIRST_Which_version_of_F4.html#Post2839534. I personally fly a lot of Allied Force for it's multiplayer stability. When I get bored of the Falcon and would wish to dabble into another jet I hop into Free Falcon and enjoy the beautiful pits that Aeyes has created.1 point
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I guess.. You can't just use air. Too much water in it. It's ok for brake systems in a truck, but in an aircraft it's too messy. So, you need some pure gas, and nitrogen is nice and stable, not explosive like pure oxygen.1 point
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http://fc08.deviantart.com/fs45/f/2009/155/5/a/SU_35BM_Flanker_by_nellenmellen.jpg1 point
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Не понял уже с правильнім диньком и с шумами віложили? А где?1 point
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To summarize, the workarounds suggested are: For the missile seeker slew issue, manifested as the missile seeker slewing in a direction other than that commanded: * use a mouse for AGM-65D seeker slew. Of course, this is completely unrealistic and will break using the mouse to change your view. * don't use zoom. Of course, this is also completely unrealistic. Real Mavericks have no such limitation. For the missile lock bug, manifested as the missile seeker refusing to lock on to air defenses and locking to terrain randomly around the selected target: * There is no work-around. This appears to be done to deliberately to increase the 'challenge' for the A-10A in patch 1.2.1 and disregards the capability of the real Maverick to discriminate and destroy *all* targets at medium range (that is, what they were designed to do). This seeker 'feature' discriminates between air defenses and all other vehicles (which can be locked at longer range). Of course, this is completely unrealistic, and was probably done for the same reason as the AIM-120 is continually hobbled in the game (yes, despite the promises, it is still not as the performance numbers state even after patch 1.2.1) rather than perform as published. I did not mean to bait, it was a result of being incensed by your responses negating the problems users were reporting - which is not what I expect from an ED tester, or any 'professional' tester for that matter. I'm just disappointed that ED just don't come out and say, "yeah we adjusted the AMRAAM and Mavericks to maintain play balance" since that is clearly what was done. Then this argument would be moot and we wouldn't be stuck about arguing whether the observed behaviour was a 'bug' or not. If it is undocumented then it is a bug in my book - document it and it is not a bug. Whether or not it is a 'bug' it is certainly not what is possible with the missile in real life (except perhaps in the most disadvantageous situations imaginable). Thanks at least for pointing out some of the information about the seeker degradation for SHORAD. Without it the situation would be even more confusing. ps. The Mk-20 is also borked in game. I have supplied ED with a Naval Institute Press (Annapolis) publication (linked below) that says the minimum safe release altitude is 250 feet AGL in level flight or 100 feet in a toss delivery (of course release for optimum dispersion pattern is much higher). Unfortunately ED ignored this information (despite asking on the fora) so we get another weapon not simulated correctly. If you release a Mk-20 from below about 1000 feet in-game the canister will not disperse at all - yet the aforementioned document specifies the real-life dispersal pattern at 500 feet. http://books.google.co.nz/books?id=l-DzknmTgDUC&pg=PA265&lpg=PA265&dq=minimum+release+altitude+for+Mk-20&source=bl&ots=2riLD0p9Lj&sig=hnvJKx4pgEcfkUj2fH0SNmFXAH8&hl=en&ei=QaFvTJmhBIjksQOn1Y26Cw&sa=X&oi=book_result&ct=result&resnum=1&ved=0CBQQ6AEwAA#v=onepage&q=minimum%20release%20altitude%20for%20Mk-20&f=false No this is not classified material, but it is clearly a reasonable source given the specific detail it is able to provide (and it is the Naval Institute Press in Annapolis - won't publish classified but if you publish bollox their naval readers will know straight away). If anyone has a publication refuting these figures I'd really like to hear about it. nb. dropping unguided weapons from 10000 feet or 8000 feet (as suggested in this thread: http://forums.eagle.ru/showthread.php?t=53418) is neither what the Hog is designed to do or what the pilots of the 1980s were trained for (at that time the NATO European Central Front meant you operated low or you were dead, whole systems were designed or redesigned to operate low [as I've stated before the B52 was redesigned to be low and it is the principal factor in the B1 design]). This (unverified) source lists 500 feet AGL or 400 feet with pull up: http://electrosphere.info/index.php?showtopic=861 According to this the Mk-20 fuze time (release height) is selectable (pilot can choose release altitude in flight). http://www.ordnance.org/cluster_bombs.htm So the in-game 1000 foot limit seems erroneous.1 point
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Итак, mer ты утверждаешь что =SPB=goro гоняет во всех миссиях с 8хАиМ-120 плюя на проверяемые файлы и НОП. Я даю тебе время до 23:59 21.08.2010 чтобы подтвердить твое заявление, выложив файл сетевого трека с сервера, исключая фазы -04 и +02. Трек можешь выложить на ifolder. Если твои слова подтвердятся - спросим горо как он так смог. Если нет - ты будешь забанен на сервере РАФ навечно, за весь тот ушат дерьма что ты на меня вылил в чате. Хоть я этого не хотел и просил тебя посдержанее быть.1 point
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Х52Про дорого, да и навороты все под FSX. Смысла нет. Бери просто Х52.1 point
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Подскажите опытные пилоты, какой джой лучше купить? Приметил X52 Flight Control System, как относитесь к данному продукту?1 point
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New model format (.EDM) is still in evolving development. Unknown as to when a public release will be done because it is evolving. .LOM is only for 3ds max 7/8.1 point
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Желательно. Это временный мусор. А желаемые треки тоже лучше сразу оттуда выуживать.1 point
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с тех пор как установил ЛО и ДКС папку темп не чистил.... вопрос её вообще то надо очищать?1 point
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This is the thread for the G940 LED program. I will only work in single player as just about every server considers it "cheating" to have lua export enabled so you cant even join most servers with it: http://forums.eagle.ru/showthread.php?t=45895 As far as stick settings go: my advice: Ignore most of those threads. Many are based on old firmware and/or software. In the end its all down to personal prefrence on how it feels to you. I do not recommend tampering with stick curves or FFB settings within the game at all because many are duplicated within the stick software. I've seen several posts where people are turning 1 setting down in the profiler then turning it back up in the game settings. Deadzones etc are duplicated between both although they are not named the same the net effect is the same and you will only confuse yourself for hours on end sorting it out. Tune the overall force in the profiler if you thing the stick force is too strong for you. The first post of this thread is good info but some of it is outdated: http://forums.eagle.ru/showthread.php?t=45695 First unless you feel like totally reprogramming the stick or wondering why the included DCS:BS profile doesnt work: The .exe location for the game is changed between the original game and the 1.02 version so you must choose the proper location for the exe so that you can use the Blackshark profile that is included with the G940. Open the profiler. Pick "select game" pick DCS:BS. Now hit the "edit" menu at the top and pick properties. The new location should be similar to this: C:\Program Files (x86)\Eagle Dynamics\Ka-50\bin\x86\stable\simulator.exe Note: I am on W7 x 64 if you are 32 bit it will just be program files... Now you can alter the default profile to your liking without spending hours typing in commands. If you are a pilot that that does press and hold on the trimmer while manouvering like I do, here is a tip that will somewhat remove the trimmer force when you depress and hold the trim button ( as in the real KA-50) Again its personal prefrence, some people prefer to constantly make small trim adjustments and just trim -adjust -trim-adjust etc. I find this way to be cumbersome and hard to do when in combat and you need to manuver quickly. http://forums.eagle.ru/showthread.php?t=55303 The biggest problem I had with switching to the FFB is that even though the stick is now FFB your rudder peddals will not be. So what you need to learn is after you release the trim button is to remove pressure off the rudder or you will spin uncontrollably intil you trim reset, hit a rudder key like z or press rudder in the opposite direction. Eventually you will want to fine tune it but do not get overzealous with changing settings, only try one at a time and see what it does for you. Dont get too confused about the slop discussion. It's not about slop in the stick being read by the game but a small slop in that there is play in the actual force feedback IE if you are using the tape over the deadman sensor and remove your hand you can jiggle the stick around its trimmed postition. Being as the stick is using hall sensors and can sense the tinyest of movements the helicopter can sometimes wander from a perfect hover state because of the small FFB slop not holding it exactly where you left it. It doesn't hold it perfectly tight like the old Microsoft FFB sticks. No ammount of tweaking or fiddling with settings can correct this because it is a hardware issue.1 point
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Too zero FPS, well, I never saw that, only two MLRS in this place. We flew yesterday on blue side, to clear krasnodar, and the SMERCH shot almost everything, alot of burning and so on, but we never had a huge FPS drop, be honest.1 point
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Thanks guys for your suggessgestions. whiteG, Vecko, can you please post your PC specs out of curiosity. I have no FPS drop with the MLRS in the mission. Thanks1 point
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Please bear with us. We have a failed video card on our server and are awaiting a replacement. The performance is some what reduced temporarily as we are using the on board video until the new card arrives at the co-location. We apologize for any inconvenience. Out1 point
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