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Showing content with the highest reputation on 09/19/10 in all areas

  1. As indicated earlier, we've decided to create video conversions of the A-10C interactive training missions. This is an all new training system for us that we believe will make training much more enjoyable and instructive than the earlier Track File system. The first of these is the A-10C start up procedures and is now online at: Part 1 Part 2 Thanks to EB for the great work he is putting into these. Next up... takeoff.
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  2. Anybody else looking forward to the imminent release? G7Lh379HVYk&feature=player_embedded :)
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  3. Cheers Cat....I have been at this for a week or more constantly. I am over the moon. The errors i think ill sort out. When the abris and shkval show on the other monitor, should i see a Black Shark splash screen as well? I mean, its not just shkval and abris on their own. Its not a real problem tho as both guages work perfectly. Thanks chucky35uk
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  4. Ok, I release it the next coming days. Here´s the (real) final version. I added cockpit reflections on the MFDs. You don´t see that on the screenshot.
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  5. MBDA metoro promo with real footage. j8KOPzLbdF0
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  6. У него второй маячок на спине.
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  8. We ask for realism, nice graphics, new textured in HD etc then fly in empty terrain with all the messages... its just stupid @HiJack... then you stick to 104th and stop telling other servers what to use
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  9. Get to tha choppaaaaaaaaaah!!!!!! Looks good :)
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  10. First post updated again, v7.0 is live :) http://forums.eagle.ru/showthread.php?t=55571 direct link to v7.0 http://files.lockon.ru/en/376/
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  11. I have no idea what the first post is about, but the "mod" on the youtube video is made by me. It is a little project I have been working on a bit for a while now (rendering a custom cockpit). Most of the actual hornet cockpit functionality is missing, wrong or incomplete including most of the mfd pages, almost all of the switches/knobs do nothing, radar, rwr, navigation etc. do not work and so on. The cockpit is rendered and handled using a D3D hook, basically the original cockpit is hidden and another model is drawn instead. All the switch actions and mfd/hud rendering is done in the lua exports script. It doesn't use anything from Black Shark so that is why the behaviour probably is a bit different in many places. The base cockpit model is made by another guy, it is intended for ArmA 2 which is why the detail level isn't on the typical flight sim level (also my renderer doesn't at least yet handle normal- or specular maps and the FC2 lighting is not very suitable for it), though I have added some more detail in the side panels and some other switches/buttons. I dont know if it ever will be in any kind of "complete" state, it depends on how much free time I have and how long I have interest to keep working on it. What is possible is also severely limited by what is offered by the exports interface so many systems are very difficult to get to function at all.
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  12. ОГРОМНОЕ СПАСИБО! Это именно то, что я искал! Всё-таки мир не без добрых людей!
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