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SEE POST #34 FOR VIDEOS!!!! I just had the opportunity to spend a couple of days covering Hawgsmoke 2010 at Gowen Field in Boise, Idaho. Hawgsmoke 2010 was hosted by the Idaho Air National Guards 190th Fighter Squadron, who were the winners of the 2008 competition and thus became the hosts of this years. Since the 190th won again this time, the second place winners will host Hawgsmoke 2012. On Wednesday Oct. 13 I spent a good part of the day on the ramp at Gowen taking shots of ramp activity and arriving A-10 teams. It was pretty much heaven for a Warthog fan!! It was a very busy place, with aircraft being serviced, readied for the following days competition, landing, taxiing, parking, running up engines, etc. There was only a very small contingent of media covering the event, and we were allowed to shoot pretty much anything we wanted on the ramp. I talked to a few of the maintainers a bit but they were extremely busy....the Idaho ANG crews were trying to take care of all the visiting planes to get them ready to go the next day. The next day, Thursday October 14, I traveled to the Saylor Creek Range and spent about 4 hours watching A-10's bomb and strafe. Much has been said about the sound of the GAU-8/A cannon...I have heard it compared to a chainsaw in sound. I can tell you that words cannot really describe it, and video does not really capture the essence of the sound either. It is LOUD and very distinctive. When the aircraft fired from longer ranges, you would hear a popping or crackling sound much like a string of firecrackers...this was the sound of the supersonic rounds passing overhead...then a second or so later you would hear the actual ripping, roaring sound of the gun. Had you been on the receiving end, you wouldn't have heard anything, you would have dead before the sound got there! There were 18 teams and 40+ A-10's at the competition. The overseas teams did not fly thier own A-10's, thier pilots flew in commercial and used "borrowed" A-10's for the event. Most teams brought 4 planes, a few brought a spare and a few brought less and used one or two borrowed birds. At the range, the teams first performed a high altitide bomb drop using BDU-33 practice bombs. The A-10's flew the approach at about 17K feet and released at about 7K feet. From the ground, the A-10 is impossible to see at 17000 feet and even when they got down to 7000, you had to be looking in the right spot to get a visual on them. They then made a Maverick pass, no missle was fired, but they had to get a lock with thier Maverick. All aircraft were carrying two CATM-65 missles, one EO and one IR. In one case, I heard the pilot advise the range controller his missle would not activate in TRAIN mode and ask permission to make his pass in ARM, the range controllers denied the request. I am not sure if that was purely a safety issue as the CATM-65 has no actual motor and can't leave the rail, or if it was just protocol for the contest. The planes third pass was a low altitude bombing run with BDU-33 25 lb. practice bombs again. Thier fourth pass was a 30mm gun run at a strafing target. If they missed, they had to make another strafing run from a longer distance. After all the gun runs were complete, the planes had about three minutes to join back up in formation and make a formation pass over the range, and that ended their time. A few things I found interesting....all the A-10's I saw were C models....as evidenced by the cockpit coaming and/or the presence of Sniper pods, or Litening pods on 2/10. All the planes arrived with the two CATM-65 Mavericks, two TER's, and usually two baggage pods. Some had the AIM-9 rails, some did not. The only difference was the Davis Monthan birds that arrived with ALQ-131 pods on station 11 and one CATM-9 on station 1. The teams used a "degraded" gunsight reticule and bombing mode for the event. At one point I heard the statement they were bombing in HARS mode. I presume this means they were using the older electronics and not the IFFCC of the C model. Even at that, they were usually very accurate. We were probably 500 to 600 yards from the bomb target, but only 200 yards or so from the strafing pit. We were just slightly to the left of the gun line for the strafing pits, so we were very close...I was very surprised we were able to be that close, but its a testament to the confidence the Air Force has in the accuracy of the weapons system. I hope you enjoy the pics! They are possible due to the hospitality of the 124th Fighter Wing Public Affairs Officer, Capt. Tony Vincelli, and his staff! A 190th Fighter Squadron A-10 taxies in during Hawgsmoke 2010. Mavericks on 3 & 9, TER's on 5 & 7, and an AN/AAQ-28 Litening pod on station 10. An Idaho ANG A-10C taxies past with the Boise foothills in the background. The nose of a very dirty A-10C out of Nellis. The entire plane was sooty from gun residue, obviously this one gets shot a lot!! Another Idaho A-10C taxis past the Boise Air Terminal. A "Warthog" A-10C from Barksdale, tailcode "BD". An A-10C from the Michigan "Red Devils" 107th Fighter Squadron with the speedbrakes open. Michigan ANG A-10's taxi to thier spots on the ramp. An enthusiastic A-10 pilot from the 23rd Operations Support Squadron, Moody AFB. The Flying Tigers have arrived!!! The much cleaner of the two Nellis birds. Some planes still carry the AN/AAS-35V Pave Penny laser spot tracker along with the Sniper or Litening pods, and some do not. A Blackhawk puts in an appearance. Blackhawks and Apaches are also stationed at Gowen Field. Most of us tried unsuccessfully to wrangle a ride in a Blackhawk, or better yet, an Apache!! We can dream can't we?? BDU-33's on a TER ready to go. Another Idaho A-10 on the runway. Warthog nose art on the Barksdale A-10C's of the 47th Fighter Squadron. This is my favorite Warthog nose art. A Nellis A-10 pulls off after a pass over the Saylor Creek range. A-10C aircraft from the Idaho ANG 190th Fighter Squadron in a tight four ship over the Saylor Creek range. I was not at all surprised to find out the 190th won again...thier flying and shooting was excellent. An A-10 from the 303rd Fighter Squadron out of Whiteman AFB at Hawgsmoke. A 190th FS A-10 pulls off target over the Saylor Creek range. 30mm rounds from the A-10's GAU-8/A Avenger cannon rip through the left panel of the strafe target at Saylor Creek range. An A-10C from the 45th Fighter Squadron at Davis-Monthan AFB makes a strafing run during Hawgsmoke 2010.16 points
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Thank you all. As you can see I'm still alive :D but unfortunately not at full throttle, I hope that this will soon change and I'll have more time on the flight sim ;) Thanks again :)4 points
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I made up a PDF of the steps required to save marked targets as a flight plan since that process was pretty involved and a bit hard to follow in the video, at least for me. Enjoy: DCS A10-C Saving Targets Via Flight Plan3 points
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Hello Guys Latest update on my start up Manual according to the new Patch 1.1.1.1 If you want to give it a try so you can download the PDF File below: EDIT: 20-01-2012: Updated to Version 2.5 Download (updated)2 points
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Thanks. :) I've had a combination of things to do and a computer that went completely haywire. (First an HDD died, then the memory sticks, then it turned out that the BIOS simply will not agree with the existance of a full memory bay and... sigh. :P ) I'll be back before you know it. :)2 points
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Hi all, I have taken the plunge and had a go at bringing together a mission for A10C despite it only being beta at the moment :) This is my first mission for any DCS series simulation. This mission is also very much in a beta state and I want to make sure that it runs properly on other peoples computers and that it at least provides some enjoyment using the A10C! Once I am happy that the core of the mission functions properly and the user can get a win outcome. I will then proceed to add other features such as a small air skrimish between fighters and maybe some other bits and bobs to bring up the flavour aspect of the mission. I would be really grateful if a few of you could give it a run through and provide some feedback on your experience with it and whether it was fun. Crticism is always welcome, provided it is constructive :D The mission is attached to this message. PS allow a good hour or so for this mission, its not a shortie! Cheers The Bear Trap.miz1 point
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It's funny to see people complain about what could be a 1-3 week wait. Be lucky you aren't like me and waiting for Gran Turismo 5. LOL1 point
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Well, I'm not going to miss a single thing about my X-52. First off, you get the whole autopilot, flaps, etc panel on the throttles with the TM Warthog. ...And I'm just sick and tired of my X-52. It looked great with all of those buttons. What I didn't realize is how annoying it's very loose centering mechanism and very jittering position sensors would get. Oh well, it's nearly over.1 point
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(gets out tape measure.) ok guys line up for the biggest E penor! :megalol: oh yeah i've got more hours than you doooo i must be bigger!!! :megalol::megalol::megalol::megalol::megalol:1 point
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Getting out the unconventional way after landing too fast.1 point
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You can fix the two planes by simply editing the mission and deleting the second plane. Open Mission Editor, look in the Training folder and edit the mission from there.1 point
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Yep...already fixed that. New Version is available now EDIT: Also Credits goes to Kylania who helped me out to figuring gramma issues and fixing mistakes. Version 1.1 changelog: Pages edited: 2; 3; 9; 10; 12; 13 - fixed grammatical issues - fixed mistakes - added additional explanations - added a new point (36) uncage Steering Wheel Download provided in first post1 point
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Found out that Coolie up LONG gives you a quick view of the message queue... undocumented as far as I know. The manual only mentions coolie up short.. no long.1 point
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Вопросы по будущему патчу: 1-будет ли на аэродромах больше статичной техники(в том числе на новых и доработанных старых), а то они совсем пустыми выглядят. 2-На аэродроме Vaziani видел новую текстуру ангаров(с которых боты ГС стартуют)-эти более красивые ангары только там будут или же их заменят в место старых везде?(т.е. на всех где есть эти ангары) 3-будет ли справлен глюк с текстурами Апачей. Ставишь статичный Лонгоу(США), а текстура почему-то Израиля.И статичный Апач(А) почему то в старой изношенной текстуре(всегда был в стандартной). 4-будет ли лучше оптимизирован HDR?(а то он жрет как ненормальный) 5-будет ли оптимизирована кабина как нибудь?(на пустом аэродроме в неваде-снаружи 37ФПС, а в кабине 20) 6-Будет ли оптимизирован Лайтинг и Камера Меврика(К,D), а то когда их выбираешь ФПС вообще до 5 падают. и так то тяжело прицеливаться, а тут еще тормоза такие... (7)- Если оптимизироваться будет ВСЁ(все и всё в целом) что я сказал и еще много другое(короче ВСЁ) то просто так и скажите(в место ответов 4-5-6). 8-Будет ли исправлен глюк с лопастями нового C-130? 9-Будет ли Ми-8 хоть как то "ломаться", а то он просто горит и все? 11-будет ли доделана в Реализе Невада? 12-Будет ли справлен глюк с С-135(статичный), у него и турбины и колеса немного в землю входят. 13-Скажите мне пожалуйста почему в редакторе миссий не будет "вида со спутника"? (ведь когда в включаешь карту F10 там ведь можно выбрать)1 point
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Just be glad we have a beta to play right now, and let them work on and release updates when they are ready.1 point
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Thanks for reporting, I already fixed that and the other reported issues. A new Version will be uploaded tomorrow morning (german Time)1 point
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Enjoy the two-some. We all chipped in. Actually, the second girl paid us to get in on the action. HB.1 point
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:doh: I applaud your loyalty to FAA Sea Harriers. The GR. Mk3 is a great air to mud aircraft. However, GG is correct. You're understanding of the tactics used are missing the big picture. We fought the Sea Harriers mostly because we were expecting the Yak-36/38 Forger to be a threat, so the Harriers were nice enough to play along. :smilewink: At any rate, for the time frame you're talking about when the Harrier engaged F-15s out of Bitburg at RAF Lakenheath, the Harrier wasn't much of an air-to-air machine. They could only field Limas (AIM-9L) and we had the Sparrow and Lima. Usually we called them morted before the merge BVR. However they had a few tricks that would deny us a Sparrow shot and then we'd get WVR, where, I'm sure your discussion wants to go. The Sea Harrier had no radar at the time and was limited to a fixed reticle for its boresighted Lima. Their advantage was their anhedral wing and placement of their nozzles, which allowed their heat signatures to be hidden by the wing. To deny a lock, all they had to do was point their nozzles a certain number of degrees downward and no Lima lock. That's assuming a high/low (Eagle high, Harrier low) geometry. So, let's set this up. Here I am at 30,000ft in my Eagle, with all the SA in the world as to where you are in your Harrier, somewhere around 10-12,000ft, where the air's thicker for your non-afterburning engine. You perform a maneuver to deny me my first shot with the sparrow and so we get WVR. I optimize my attach geometry to stay out of your Lima WEZ and deny you an idea of where to look for me (we're not stupid! We don't just come at you head on in a nice "you pick the circle" fight. We make sure you minimize your SA while I have SA on you the entire time since I have a radar that can give me that SA). So now we're looking down at you from high-to-low and of course we can't get a Lima off because of your wings (Sidewinder won't lock - the Mike will, though :thumbup:). Now we just do our conversion from high-to-low and come down on you (no Yo-Yo's need be done, thank you very much). You evidently spot us beginning our conversion maneuver and decide to do a nice, well-timed, VIFF (Vectoring In Forward Flight - moving the nozzles downward to decrease forward motion and tighten their turns - GG is right, the nozzles don't actually point anywhere close to full forward, just slightly greater than 90 degrees down IIRC) to force an overshoot. Now let's recall some aerodynamics. What keeps any aircraft (including a harrier) flying? Really? One guess, & it's not thrust vectoring, unless the jet's low weight and below 1000ft MSL. It's air over the wings! Yes, the same lift that keeps the Cessna or Grob in the air. So what do you think happens to the harrier as it begins to stop in the air? Ok, now back to our dogfight scenario: Here's what I see from my jet. I see you begin to initially point the nose upward as I'm coming down on you from high, and watch as your jet suddenly appears to stop in mid-air (actually it's an optical illusiion as you still have a good deal of forward speed, it's just that the overtake has increased dramatically). Another aside: From taking to USMC pilots who were stationed conveniently near my base at Iwakuni NAS, Okinawa, Japan, they said the deceleration is about 1.5-2.5g's, pretty substantial! So I see your jet seemingly stop in mid-air (you don't really think I'm going to try to get directly on your 6 during this do you? :smartass:), GOD! What do I do!!! I'm clueless!! I guess I'll just let myself get shot down by your superior Harrier! :surrender: Then all you have to do is just rotate your nozzles back to zero, put your reticle on the fire coming out of my P220s and say "Fox 2 kill F-15 overshooting the AMAZING Harrier at 9,000ft" before your nose began to drop from lack of airspeed. Aahhh. :noexpression: I don't think so. I'd have to be stupid, or not have done my vault study, or just have my fangs hanging through the floorboard of the cockpit for that to happen.... :megalol: I'll just see the nose rotating (or the sudden stop, but that's usually a late sign) use my greater energy to pull into the vertical and behind the harrier and wait for God's G to take it's effect on an aircraft with little airflow over its wings. I then pirouette, put my nose behind the harrier and can either "Fox 2" or gun you as your nose descended and your nozzles had to be aft to pick up speed after your VIFF, giving me a nice heat source, or a quick guns opportunity before I had to pull up again to prevent from violating TR bubble, overshooting, or busting the bottom of the container. This is a trick we've also used successfully on the F-22 if the meat-stick actuator in that jet was stupid enough to get slow, and have to rely on thrust vectoring to rate the nose. But again, this tends to happen to "noobs" flying the jet, just like harrier kills on Eagles tends to be on baby Eagle drivers. Couple of things: 1) I don't think VIFFing has ever been done during "real" combat, not even during the Falklands. There just wasn't any need as the Argentinians never could maneuver aggressively enough to warrant use of such a tactic with many drawbacks - one of which is being slow and non-maneuverable after its accomplishment. 2) Without airspeed you have no energy or life. I will gun you as long as I don't get stupid or cocky - so to speak... and try to fight the battle on your terms (low and slow). Sure, you can say "E" is life, too, I guess. But for fighter pilots, and not engineers, Speed IS Life! :smartass:1 point
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Most guys in my squadron have already moved to DCS-A-10C and are enjoying learning and flying the hog together but all of them including others I meet online agree that both the games are different experiences and there will still be plenty of FC2 players around at least till DCS:Supersonic Fighter is released. As for the guys who call FC2 players "Airquakers" I disagree with you FC2 is easy to learn but its very hard to master because you have to constantly adapt and create new tactics and counter-tactics especially when you are flying against good squadrons...It takes a lot of practice and teamwork to get things right and when even the simplest of squadron tactics go right for you its an incredibly rewarding experience.1 point
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I made a guide on how to do this (it assumes basic familiarity with the training material, but you can jump in it from there) and threw it on youtube as per request: It's not gospel on how this is done, but the method I'm using seems to work pretty well. I like the fact that you can store target data in flight plans.1 point
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Нейтральная коалиция просто по определению никого не может (и не должна) атаковать.1 point
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Индикатор "смотри табло" имеет собственный аргумент анимации, соответственно он будет загараться ровно тогда, когда загарается и в родной кабине су-25. Дополнительно анимировать на отказ чего-либо можно, но я так полагаю речь идет о кратковременном загарании или мигании? Тогда такой вариант реализовать не возможно, только программно. Я писал, что столкнулся с проблемой, когда часть прозрачных объектов в игре отображаются на заднем плане всей модели кабины, поэтому их не видно. Во вьювере же все чудесно. На первых скринах из modelviewer'а шарики на месте, как и другие прозрачные и/или светящиеся элементы (береза, механизация и т.д.). Жду наставление на пусть истинный от ЕД :book: Захват планеты, порабощение вселенной, ну а пока начну с левого пульта кабины су-25:D может быть сначала попробую с прицельной сеткой поиграться. Потом будет руд, потом рус, потом буду доделывать и уточнять асп, потом кресло, потом нарисуется общий интерьер кабины, потом будет доделываться откидная часть фонаря и козырек, потом я надеюсь за это время не постарею :D :doh:спасибо bro!)1 point
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К этим очкам нужен специальный 3D монитор с частотой обновления экрана 120 герц по 60 герц на каждый глаз и видеокарта на базе NVIDIA с поддержкой 3D VISION. Официальный сайт http://www.nvidia.ru/object/3d-vision-main-ru.html1 point
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http://img120.imageshack.us/my.php?image=mig31nq6.jpg The model is almost complete and has been submitted. Its unclear, however, when it will be finished and adopted into the sim. Taken from the Russian forum here: http://www.forum.lockon.ru/showpost.php?p=264809&postcount=251 point
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