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Hello there, I made a little chart with the details of each program of the CMSP this contain only program from A to M, because other program are copy of the M: I hope it will be useful ,if another post are similar sorry but i don't find it. Fly Safe.5 points
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YouTube - JaBoG32 - http://www.virtual-jabog32.de/index.php?section=downloads&subcat=28&file=1185〈=e n2 points
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It remains to be seen. There are alot of factors at work. Sadly I'm not expecting much. Afterall they gotta finish up DCS:A10C, then patch up Ka-50 to play with A10C. If any updates are made to FC2 they will either forget patching Ka-50 to play with FC2 to save time or they will keep it patched with FC2. Either way if they patch FC2 then patch or ignore patching Ka-50 to play with it, there will be massive amounts of complaining and confusion. Afterall why patch FC2 to play with Ka-50 but not loop A-10C in also, but if they were to update FC2 and ignore patching Ka-50 why did they make it compatible for only half a year? However the chips fall, in the end FC2 will become the red headed step child to DCS games.2 points
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Представим,что на дворе 1988 год.СССР ведёт войну в Афганистане...Что территория,на которой происходят события,не какой-то там горный массив Грузии,а самые настоящие горы Афгана!Такие близкие и чужие,нищие,но родные... Неподалёку расположен город Хост. Ну...никому ничего не напоминает?:music_whistling:http://ifolder.ru/106128201 point
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You've probably all heard about the Iraq War Logs posted on WikiLeaks.org. The files contain a wealth of information on operations conducted during the war in Iraq. Then there is also the Afghanistan war diaries. There are hundreds of reports on CAS operations. I had the idea to make some of them into missions for DCS: A-10C. The first issue that comes to mind is no Iraq or Afghanistan map. My opinion is that recreating the events in the sim could create just as nice an experience as if we would have such a map. True, it will kill some immersion, but you will still be going trough the same processes as the real pilots did. Second issue is that all reports are isolated events. So for a realistic scenario you'd have to comb multiple reports and mold it into a scenario. I consider this doable though it is quiet some work. I had planned to wait with making a mission like this till final release but I was building away anyways so I made a concept mission. For this concept mission I have selected the following report from the Iraq War Logs: AT 1150D, THE MEDEVAC HELICOPTER (FROM SIGACT AT 030900D) SPOTTED 3X BOATS FLEEING FROM THE IED SITE ON THE . ___ WAS OBSERVED WITH RPGE___. RW-CAS IDENTIFIED THE TARGET AND FIRED 2X TOW MISSILE INTO THE BOAT. THEY REPORTED SECONDARY EXPLOSIONS FROM THE TARGETED BOAT. ___ DETAINED 2X AIF WHO SWAM TO THE NORTH SIDE OF THE . ___ BOAT PULLED ASHORE AND 4X AIF SURRENDERED TO THE /___ QRF. THE THIRD BOAT PULLED ASHORE ONTO AN ISLAND IN THE MIDDLE OF THE ___ AT (___ FU ___). ONCE ASHORE, THE OCCUPANTS THREW SUSPECTED ___ CRATES INTO THE ___ THE . ___-CAS DROPPED 1X GBU-___ AND FIRED 2X ___ DESTROY THE SUSPECTED WEAPONS CACHE ON THE ISLAND. 1X ___ A UXO, SO BOTH ___/RW-CAS CONDUCTED ___ RUNS ON THE ISLAND TO DESTROY THE MISSILE. I chose this one because I had a nice idea of how to do it in sim once I read it. As you can see, the details, like ordnance used, are blacked out. So I had to use my imagination a bit. Also for this mission, I didn't want to go as far as to search for related events. There are some skirmishes here and there and other planes doing CAS. The main "window-dressing" event though is a full-fledged airborne assault on an insurgent position complete with F16 strikes, Apaches, Blackhawks dropping infantry and Chinooks dropping some heavier stuff. I have been detached for 3 months with the dutch air mobile brigade and I tried to make it look like how they do it for real. The assault is nicely coordinated. I didn't do an effort in recreating true to life command structure. There is one commander for the entire mission and his callsign is Romeo. I chose these solutions for this concept to spare my time. If people like missions based on these war diaries, I plan on incorporating true events that happened at the same time as the mission the player is flying including real command structure and so on. As for the events described in the report, I tried to incorporate them as close as possible using my imagination where necessary. You'll have to do some observing and then drop ordnance. I did add a cold-war style surprise event when the main mission is complete. It has to do with the airborne assault, lets just say somebody got pissed off :) (be sure to check out the little details) It was hard to make a mission unfold while playing, making a detailed briefing impossible, and still giving the player necessary info. I had to use text for that and there are quiet some messages. Maybe you need to pause sometimes, its hard to guess for me. Have pen and paper handy in case you need to write some coordinates down. Because there is quiet some AI this might affect your fps negatively. Its not just random AI though, almost every unit has a purpose in the storyline. The terrain where the mission plays is not so demanding and I was able to maintain good fps troughout. On homebase fps is down but i think thats normal. Some things to know before you try the mission: Callsigns: Your callsign: Enfield1 (important!) Commander : Romeo RW-CAS from Iraq War Logs report : Uzi1 QRF from report : Quebec Alpha Frequencies: CAS aircraft : 128 AM Air Assault Op : 126 AM Everybody else : 124 AM All in all, this mission was a lot of work. You might say, how can it be? Lots of work in three weeks? But I am self-employed and I took the past weeks off to fully crash into A-10C. Please try it and leave a comment if you have one. I am curious to know how you found the mission particularly if the story was clear and if it was clear what was expected of you. Be sure to also check out the air assault, maybe on second play-trough, it looks quiet nice and I am happy with the result. Also, I am looking for any documentation on SOP's. Especially of course on air operations but also counter-insurgency. I have ordered a nice stack of books for reading already but the more the better. I hope you enjoy this concept as well as this concept mission. EDIT: Updated mission. -Tweaked the air assault. I made a last-minute move in some units which kind of broke it and I am sure if anyone that has ever participated in such an assault saw this and knew i had created it, he would come to my door knock me out and burry me under 6ft of concrete. So now the assault is as it should be. Fast, furious, no remorse, firepower, kill, -More events relayed to the player. Now you get messages when critical events occur. I think this has increased immersion tapping more potential of the events I scripted in the mission. -Briefing has been hugely expanded listing more callsigns so you can keep track of each of them on radio. Briefing now also include an intel briefing by the gorgeous Sarah O'hare :) -Dedicated invisible JTAC introduced in final part in case the other JTAC does get finished because the Apaches are having a bad day. They seem to be very inconsistent with Hellfires in current code. Not a problem it makes my mission dynamic :D EDIT: added light version with reduced AI EDIT: added link to documentary (pretty leftist) : http://topdocumentaryfilms.com/iraq-secret-war-files-wikileaks-special/?utm_source=feedburner&utm_medium=email&utm_campaign=Feed:+TopDocumentaryFilms+(Top+Documentary+Films+-+Watch+Free+Documentaries+Online). I do not endorse this doc whatsoever, just thought I'd put it up for anyone who's interested in some backgrounds on the wikileaks files. No hatemail please or posts about the doc here :) EDIT: Note to anyone who wants to try mission with BETA 2: It works, but the AI battles in the mission need rebalancing since they perform quiet differently now. The yankees get hosed now! Also blackhawks are invisible but I think that is known issue. EDIT: Uploaded v1.3! Changes: -Mission is now take-off from runway with a 4 minute intro window giving you opportunity to look around the AI units. It was the easiest way considering increased startup times due to aligning. -Speedboats popping flares due to LOD issue -Tweaked Messages -Tweaked AI -Randomized AI skill -Ending stage changed (now no crashes!) -changed default loadout IraqWarDiary1_v_1_3.miz Co2.IraqWarDiary.miz Co2.IraqWarDiary_night.miz1 point
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I think that checklists are important, even after you've mastered the procedure. There's no replacing procedure with attention to detail, though both are important. I had created some checklists, formatted, reformatted, burned them all. I finally created an XML for VAC(voice activated commands) that reads the checklist to you on queue, and I'm pretty pleased with it. This profile does not currently perform any keyboard commands. It reads to you, you reply, it reads more.. that's all. (See threads VAC Blackshark or VAC FC2 for more info on VAC, a vid, and voice to key command profiles I've created) This is similar to having a Co-Pilot with you, which is pretty nice as you can flip the switch as it's being read to you. This speeds things up dramatically while ensuring all subsystems are prepped properly. Checklists I've entered so far are: Aircraft Preparation Checklist Aircraft Startup Checklist Pre-Flight Checklist Aircraft Shut-Down Checklist For instance, you'll hear: "Pitot heat switch ON" you say: "Pitot heat switch ON.. check," VAC will listen to you and know the next step... then you'll hear: "Flaps twenty percent" you say: "Flaps twenty percent.. check," you'll then hear: "Strobe light ON" you say: "Strobe light ON.. check" ETC... The current voice profile is set up pretty close to the checklists in the manual, though I did add a few things that were left out. This will be a work in progress, as I'm sure the checklists will change due to the nature of beta. Later I'll be adding all the radio and wingman calls to the voice profile, as seen in the threads linked above. Here's a text file with all 131 commands. Here's the XML file. Just place it in C:\Users\YOURNAME\AppData\Roaming\VAC\Profiles. No voice training necessary, it's ready to use. Please post if you have problems with this profile or suggestions for future changes. Enjoy. Oh.. btw.. this isn't a replacement for RTFM! :music_whistling: UPDATES: 10.24.10 - Fixed bugs for about two hours. Re download for a much more stable version. Subscribe to this thread for further updates. 10.25.10 - Changed order of CICU and JTRS in startup checklist.1 point
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Again, no offense. For what i know, the TMWH may be the hottest thing since sliced bread (in fact, i intend to get one after some independent reviews are out), but maybe you can understand that your opinion is not what qualifies as independent to me. That is not a statement about your proffessionalism, but based merely on the fact alone that you're a retailer for TM.1 point
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Ah man, too many negations in that sentence, my brains going loopy. :D1 point
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The people making those posts need to get their heads and their a$$es wired together.1 point
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this is how to do it: press U so the hud is in SOI then hold the M button until you get air to air mode as indicated on the hud. Make sure the gun is armed and then press the page down button and now the funnel should appear. There are also different funnels ranging from SU 27 and SU 25 etc. Hope this helps1 point
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I Want to see more! :pilotfly: Cant wait for Vfat! :thumbup: Good job guys, as usual!1 point
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Dimebug> Can you elaborate on this a little further? You alluded to the Y saturation parameter. Presumably this setting is in DCS: A-10C? In the 'Options' menu? I couldn't see anything that related to the microstick axis under 'controllers', but I'll have another look. go in the DCS Option Menu, select controls tab, select axis command categorie. In the collumn Throttle Hotas Warthog, select by simple click axe X then click on the button Axis Tune. Here you have access to the Y saturation parameter, set it to 11. Once done do the same for Y axis1 point
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wip screens hello, a couple of screens from the mod wip. as i said in my last post only jauges are done, the background panel still low rez. cheers1 point
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Yes, because people who drink avoid drinking and driving. Oh, wait...............1 point
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Just to re-emphasize something here, since it does apply to many fields even outside of this specific simulator: An X GHz Quad-Core, does have a theoretical max computation power twice as an X GHz Dual-Core, assuming they are both of the same architecture. (An X GHz C2Q is however weaker than an X GHz i7, due to specifics in the compute pipeline and such.) But do remember that I placed a rediculous amount of emphasis on "theoretical". The best way to think of why this is important is to turn on the verbose boot option on your windows install and note where it loads a multi-processor kernel. Those who have been around for a while will remember how awesomely cool it was back in the nineties with those high-performance workstations with multiple processors in them, but might also remember how pretty much nothing on the consumer market was made to take advantage of a multi-processor setup. A dual/quad/hexa/octa-core processor is really the same thing: it's several processors (as far as the OS is concerned) but they just happen to be on the same physical silicon die. To make use of the extra cores in the same process, the process needs to be specifically programmed for this. So for example, for many games a 3GHz DualCore (2x3=6GHz total, so to speak, even though that's not quite right to say either) will outperform a 2GHz QuadCore (2x4=8) simply because the game cannot spread it's thread(s) efficiently across enough cores to even try using all that the Quad has to offer. If the application is made to run in two threads only, it will get a total of 6GHz on the Dual (minus OS etc), but only 4GHz on the Quad. (Though there the OS and background will end up on the "free" cores.) This is relevant to DCS:BS in that DCS effectively runs on two threads: the sound engine has it's own thread, and "the rest" is in another thread. There's some extra threading gains from Vista and 7 through their better multicore handling and Dx10/11 features native to those operating systems, but it should be said that we are effectively expecting to "saturate" only one and a half core with DCS:BS. So for DCS:BS you are better off with a really high-speed dual-core than a moderate-speed QuadCore, even if the "brute force" of the quad is greater. Sadly, creating a truly "multithreaded" application is extremely complicated, so this problem in fully utilizing quad/many-core processors will take a while to fix. My understanding is that it'll be a gradual process such that as each underlying component in the technology is updated or replaced, it will be investigated to see if it can be made to run in it's own thread. The new sound engine is an example of this.1 point
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Смотрим здесь: http://www.cyborggaming.com/prod/v1stick.htm Аналогичен киборгу Х, перечислять все особенности наверное нету смысла, по фота и описанию понятно :) Но есть одно весьма существенное - рукоятка жестко закреплена к основанию вроде! Поэтому обладатели сие чудом отпишитесь, как обстоят дела с МЗ и люфтом, как он по сравнению с Х ?1 point
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I made this manual for my own needs. Didn't plan on giving it out, by what the hell. Might as well. Works for me. Thats all i care. If anyone else wants to use it, feel free to use it. This follows the training mission start up procedure step by step. Startupguide.pdf1 point
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Текстура пилота в кабине СУ-25 и эта-же текстура росийского пилота после катапультирования в кресле на парашюте и земле \Bazar\World\Su-25_common_textures.cdds текстура PILOT_SU.BMP1 point
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=garik=79, я ответил Вам в ПМ. Здесь добавлю. Такая проблема возникает впервые. Сомневаюсь, что проблема в коде кампании. После Вашего письма проверил его и повторил тест. Всё работает.1 point
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most people.....pc simmers.....don't realize this very thing. I spent over 7 years as an instructor pilot at an airline teaching in Level D (most realistic) simulators. These sims always cost more than the actual aircraft and yet they still can only come so close to the real thing. If I had a penny for everytime I have said, "This isn't how the actual airplane works/feels" or had an aircrew turn around and say, "Does the real airplane do this?" I'd be a rich man. When I was big into Falcon4 several years ago, I let a real f-16 pilot fly it on my pc and while he said the systems were really close, the overall flight model and "feel" of the simulator didn't impress him. Of course the falcon community scewered me for bringing that up...1 point
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But does flying through a smoke column alter it? Someday I wanna see the wingtip vortices swirl it all around....1 point
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Выложу немного своих завалявшихся творений для рабочего стола, с небольшей обработкой. Тестил мод попутно сделал скрины. Для просмотро можете проследовать в мой кабинет)Ждите ещё скринов)1 point
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For some airquaking in the evening I like to join 104th server, just because its the most populated and therefore the right for just quaking around. But the half of my screen is obscured by text messages, that is sometimes funny, but robs you the last bit of immersion. You even can´t read AWACS messages (unfortunatly I can`t understand russian tongue). For serious simming with my shark, I prefer the 51th server, even though the server is often empty, the immersion is much deeper, you don`t have one fighter every 10sqrkm, but also due to the disabled serverd text messages. So, if I want to know who shot me down again on the 104th, I just open chat bar and can read, but generally having constantly half the screen obscured by chatting is rather disturbing and I wonder if there is any client setting I can enable to disable the server text messages?1 point
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Всё красиво, но вот не хватает согнувшейся или откинувшейся фигуры пилоты. А то получается, что зомб какой-то сидит.1 point
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What does the autopilot disengage do? Does it remove damping also? Or is it a temporary FD (without the Directors) button? Nate1 point
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