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  1. http://light.polar.cz/videa/htpostrava.cz/videa/publikovano/03_darkness_landing_simulator_mi_171_www.mp4 http://precise3dmodeling.com/video/images/mi-17v5_demo.avi Looks familiar ? (model parts and texture) ^
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  2. Sharing data This document covers the sharing of data in the Kamov Ka-50 with a focus on the transmission and reception from the A-10C. It has been originally written for internal use, but then made ​​public. I want to thank the entire Fighter Combat Sims group and especially Alberto "Brontolo" for helping me in testing. A special thanks goes to EinsteinEP for his essential help developing the chapter “Bearing and distance” and in the correction and review phase. Summary 1. Introduction • Preparing the ABRIS • Different bearing types • PRTz Datalink • Locking a target 2. Sharing data: Ka-50 to Ka-50 • Saving a target with the PRTz • Sharing data between Ka-50s • Automatic ingress to target 3. Sharing data: Ka-50 to A-10 • Getting coordinates with the ABRIS • Getting coordinates with the PVI-800 • Receiving coordinates 4. Bearing and distance • Nine-Line - Nine-Line example • FCS “K-Line” - Transmission example 5. Final considerations 1. Introduction Ka-50s and A-10s are very different aircrafts. Just think that the Ka-50 is Russian and uses the metrical measurement system and the A-10 is American and uses the Imperial system. Knowing that, there should be no surprise when I tell you that there isn’t a way for sending and receiving data between these two aircraft directly. Therefore we have to find a measurement system supported by both of them. The short paragraphs below are just a small reprise of concepts that you may have already learned. To deepen your understanding, read through the ED manuals. Preparing the ABRIS One of the instruments we are going to employ is the ABRIS, but first of all we have to match A-10’s unit of measurement. The ABRIS can represent lat/long coordinates in one of two ways: • XXX°YY'ZZ" (degrees, minutes and seconds - ABRIS default) • XXX°YY.YY' (degrees, minutes and decimals - PVI-800 default) A-10s use the second representation mode hence we have to set the correct unit of measurement. To do this, go to the ABRIS setup, select the UNITS FSK, and change the setting (see the Black Shark manual, page 7-26). Different bearing types Ka-50s and A-10s represent bearings in two different methods: Ka-50 uses True Bearings while A-10 uses the Magnetic bearings. Toggle the ABRIS between each methods can be done in the Options menu, entry “Track/heading”. PRTz Datalink The PRTz is a very important part of a Ka-50’s avionics. This device allows sharing data directly to each Ka-50 in your flight. It is composed of three rows of buttons, from top to bottom: • target type: Armor, SAM/AAA, Other, and Ingress point; • recipient: select who will receive your data, from #1 to #4 or the whole flight; • functions: erase the selected target from the memory, perform the automatic ingress to target, send or receive data. Locking a target First of all we have to spot a target in order to lock it. This task can be performed in many ways, exempli gratia: • Put laser on STAND-BY position; • Activate the HSM and position it over the target; • Uncage the Shkval; • Adjust the gate around the target; • Press the Lock button. 2. Sharing data: Ka-50 to Ka-50 A Ka-50 flight is composed of up to four aircrafts. Each pilot is assigned a unique ID number from 1 to 4. You can see your wingmen (or your leader) and recognize them on the ABRIS by this number. Assuming that you have already locked a target, you can now save it for your use or send its data to the rest of your flight. Saving a target with the PRTz Saving a target and making it appear on your ABRIS is very easy. Just select the correct target type button in the PRTz’s first row and press SEND/MEM. E.g. if we have locked an enemy T-80, we will first select the armor target type, then press SEND/MEM. A diamond with a number (#1 for the first target) written into will appear in the ABRIS. This number is incremental, if you save another armoured target with the PRTz, it will appear as a diamond with a #2 in the middle. This target representation will be later used to get its coordinates and send it to others (A-10s, for example). But we will delve into this aspect later. Sharing data between Ka-50s In order to send data about target you must select the recipient (from #1 to #4, or the whole flight), cycle between your saved targets by the corresponding target type button and then press “SEND/MEM”. The selected recipients will receive your data. Now let’s see what happens if you are one of those recipients: some buttons on the PRTz will begin to flash (letting you understand who and what type of target you are about the receive), Betty will warn inviting you to take a look at the EKRAN and it will finally tell you that you have just received some data (“RECEIVE DL TARGET”). Press “SEND/MEM” to save, and the target will appear on your ABRIS. Quite easy, isn’t it? Last important thing: the number written into target’s symbol couldn’t always be the same for the whole flight. E.g. if we have already saved an armoured target (target type #1, a diamond on the ABRIS) and your wingman will send you data about another one, you will see two diamonds on your ABRIS. The one we have saved before is the #1, and the one just received is the #2. But your wingman could have just one armoured target in his ABRIS, and it is identified by the #1. This means that our #2 is his #1 and vice-versa, and you don’t know that. So pay attention and try to avoid confusion! Automatic ingress to target This is a very useful function. It allows to release the Shkval directly on a target received or saved with the PRTz. • select a saved or received target by its corresponding target type button; • enable the AUTO TURN function (not mandatory but useful); • put laser on STAND-BY; • uncage the Shkval. And your aircraft will magically turn and lock the target. 3. Sharing data: Ka-50 to A-10 There are two possible ways to get a target’s coordinates: with the ABRIS or the PVI-800. The first one is more precise (~20m), the second one is far less precise (~200m) but it’s faster. Getting coordinates with the ABRIS Before using this method you need to lock a target and save it into your PRTz, so it will appear in your ABRIS. To get the coordinates of a target we will use the ABRIS in ERBL mode. To enter this mode, cycle with the 5th FSK, entering the NAV mode. Pressing this FSK enable the ERBL mode: a cross will appear and, below the map, you will find coordinates of the position under the cross as well as other data, like bearing and distance. As you have already imaged, you can now move the cross over the symbol of a target acquired with the PRTz and read its coordinates. To move the cross use the right knob on the ABRIS. Press it to toggle from vertical and horizontal slew and vice-versa. To obtain the best result, use the Zoom in FSK. This procedure is not very fast and requires a lot of attention, therefore it’s not a bad idea to recon a Battlefield Area, save your targets in the PRTz, move into a safe and covered position and only then communicate the coordinates. Getting coordinates with the PVI-800 We’re now going to see how to save a target position and get its coordinates. This method is faster than the one which uses the ABRIS, but it’s less accurate. First of all, we have to prepare the PVI-800: • set the PVI mode in ‘EDIT’ with the PVI Master Mode knob; • set the switch next to the PVI Master Mode knob (‘INU/UPDATE’) to the ‘INU’ position (“I-251V Shkval – Fly over INU update” - see the Black Shark manual, page 6-65); • select the ‘NAV TGT’ button on the PVI-800. A number will appear on the PVI-800. This number represents how many NAV TGT points are stored inside PVI-800’s memory. Now select a number, press the Shkval designate key (with the laser in STAND-BY position) and the coordinates of the position pointed by the Shkval will appear on the PVI-800. Now you can save this data by pressing the ‘ENTER’ key. NAV TGT points saved with the PVI-800 are represented in the ABRIS by a rectangle with a number written into. Each number corresponds to the number assigned to each NAV TGT point saved. A NAV TGT point can be assigned directly to a PRTz target, just select a target type (first row on the PRTz) and press ‘SEND/MEM’. Just remember to restore the PVI-800 to previous settings, turning the PVI Master Mode knob on ‘OPER’ position, and the switch next to it in ‘UPDATE’ position. Receiving coordinates As you can read coordinates with the PVI-800, so you can enter coordinates with it. The procedure is quite similar to the one used to get coordinates of a target locked with the Shkval: • set the PVI mode in ‘EDIT’ with the PVI Master Mode knob; • select the ‘NAV TGT’ button on the PVI-800; • select a number, which will identify this NAV TGT point. Now you can enter the coordinates. Remember to use the button 0 (zero) for North and Eest, and button 1 for South and West. When you have finished, press ‘ENTER’ to save. Again, restore the PVI Master Mode knob to its previous position. NAV TGT points are represented by a squadre with a number in the middle (this number identifies the NAV TGT point). Therefore, pressing a number in the PVI-800 while in NAV TGT mode will select the corresponding point. Selected points will flash on the ABRIS.
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  3. Nope, not at all. I've got proof by screenshot! :D Quite looking forward to your movie mate!
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  4. I'll regret it but reluctantly buy.. :D Long time no speak - hope all is well!
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  5. Bob, i've tested the plugin in the office on various german max versions and it does not work! Only with the English.
    1 point
  6. Я понял так, что USSR_Rik имел ввиду то, что самолеты будут платные, как в РоФ. И ни о какой объединялке речь ни шла. Мегахотелка. Хотя бы в сетевой. З.Ы. Н-р, вижу сервер на 20 чел. Зашел с А-10С. Кабаны все заняты. Вертушек половина. Чертыхаюсь, выхожу, захожу с ДКС:ЧА2... :doh:
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  7. Hi all, My first post here nice screen shots thread. Wraith
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  8. Have a look at these two video's. 1st is a Mig-29 crash at Paris airshow. Note the commentary about the nozzle positions. Right eng failure due to bird ingestion. http://www.youtube.com/watch?v=5MQk1yvsoKY This next one is a CF-18 crash in Lethbridge alberta. Right eng failure. Note the nozzles. Accident report preliminary for above CF-18 http://www.rcaf-arc.forces.gc.ca/dfs-dsv/nr-sp/index-eng.asp?id=11159 Moral of the story seems to be if you are slow at high AoA and have an engine failure in a Mig-29 or F-18 you can expect VMC controllabilty issues. I'm not saying this is what happened with the Virginia crash, but it is interesting to see that the nozzles were not symmetric in the wreckage pics.
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  9. You get my opinion ... maybe one fighter each side will be the best way for a good challenge in a Human Vs Human contest ... sure thing , needless to say , the other side jet ( Russian i guess ) could be released is a second time ( hopefully not so long from the first). Think about fly a mission like RF with all F18s or F16s friendlies and foes ... IMHO it will make some confusion ... we'll see cya
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  10. Nice vid! I'm always happy to see MiG-29 in action no matter games, sims or real!
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  11. Is your serial also in the other flat? If not, just install and see if it runs - no need for all the extra SIM gear just for a quick test. That said, I'm pretty sure you'll be OK with the 2.8, especially if you want to get up to speed and not worry about huge missions and the like.
    1 point
  12. I think EB posted in another thread that a general announcement about where ED is at on the current projects is due "soon". Until then please debate amongst yourselves about the meaning of the word "soon". It will probably help pass the time until the announcement. Nate
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  13. Yes it's always a hard decision whether to go full broke and get the latest and greatest, or wait a while. Mind you, for simulations a fast CPU is the most important (the other components are important as well off course). *Woohoo #3000 :D
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  14. I said, the /U /M /D modifier is what you want to use.. depending what button you want pressed depends in what position DF switch is in. Example: BTN TG1 /U key-a /M key-b /D key-c so pressing TG1 when DF is in up position will give key-a, when it's in middle position it'll give key-b and when it's in down position it gives key-c... couldn't be simpler
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