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Everything posted by currenthill
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
The DCS core weapon scheme required a smaller change in the code. It's been fixed. I will release an incremental update for both the Ukraine and USA asset packs shortly. If you want to use it until then, replace this file. MiG-29MU2_ADM-160B.lua -
Currenthill Asset Pack (from 4/25/25 Newsletter)
currenthill replied to NineLine's topic in Currenthill Asset Packs
Correct, my assets will be additions. And they will most likely have a suffix to identify them. -
Currenthill Asset Pack (from 4/25/25 Newsletter)
currenthill replied to NineLine's topic in Currenthill Asset Packs
Thank you! Thanks! Stay tuned for upcoming batches of assets, we try to find an interesting mix. Thank you! Thanks for your input! I see your point, it's definitely different from before. But I consider the good things completely overshadowing the bad ones. We finally get more advanced weaponry in DCS, like the Iskander, ATACMS, GMLRS etc. Weapons that we could only badly emulate with mods. And they will be available for everyone, without them knowing anything about mod installation. I hope you'll enjoy the new core assets! Thank you very much! Yep, that's a compromise done to keep development time and polygon count lower. Since they are AI assets primarily made to enhance immersion and most often viewed from afar.- 58 replies
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Thank you! We try to find a useful and interesting mix of assets to add.
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Thanks for your input, anything is possible. Stay tuned for upcoming assets, we try to keep a wide spread of different types.
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
You'll just have to play around with it. Strange, I checked the 1.5.0 package and all the Buk M3 units are present. Well, let's just say I'll be quite busy for a while. Haha, I always do my best to get things done. Well, I quite like to have the assets automatically sorted by type. For example, all the MBTs in one place, regardless of who made it. But there will most likely be a suffix for the credit. I think the prefix is more important to identify mods. These assets will be part of the DCS core. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! As I mentioned in the FAQ, I intend to keep the existing mods working (within a reason of course). And this includes the RWR/HARM files. Unfortunately not. The new core game Iskander will feature the first ballistic trajectory missile since the Scud. So let's call it the first core game accurate ballistic missile. It isn't based on the old way we created ballistic missile mods in DCS where the missile would go straight up and then point straight to the target without a ballistic arc. -
Currenthill Asset Pack (from 4/25/25 Newsletter)
currenthill replied to NineLine's topic in Currenthill Asset Packs
No spoilers! But I think the first batch of assets is a good indicator of the very wide spread of asset types to expect.- 58 replies
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Hey! Here is the first version of the FAQ: I will update it as we move along. -
Hey! Thank you for your support and interest in the Currenthill Assets Pack. In this post I will keep an updated FAQ, where I try to answer the questions already asked or things I want to explain more in depth. FAQ Q1: Will Currenthill Asset Pack be part of core DCS? A1: Yes. The new assets will be added to the DCS core engine free for all of you to enjoy. Q2: Will all the assets from the Currenthill mod packs be added to DCS? A2: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q3: Will the new core assets conflict with the Currenthill mod pack assets? A3: No. All new core assets have unique names and will therefore not conflict with the Currenthill mod pack assets. Q4: Will there be more batches of new core assets? A4: Yes. The first announcement letter describes the first batch of new core assets, but there will be more to come. Q5: Which assets will the next batch contain? A5: For maximum suspense, the content of the next batch won't be announced until it's announced. Q6: Are the new core assets the same assets as in the Currenthill mod packs? A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q7: Will the new core assets take up a lot of storage space? A7: No. They will be better optimized than the Currenthill mod packs. The average size per asset is around 500 megabyte. Q8: Will the new core assets have FLIR textures? A8: Yes. All the new core assets will come with FLIR textures. Q9: Will the new core assets have LODs? A9: Yes. All the new core assets will come with multiple level-of-details (LODs). This means less detailed models will be displayed at longer viewing distances. There are LODs for both the models and the destroyed models. Q10: Will the new core assets have advanced weapons? A10: Yes. The collaboration with ED makes it possible to implement more advanced weaponry like the 9K723K1 short range ballistic missile and the dual seeker IRIS-T SLM missile. Q11: Will I continue to develop the Currenthill mod packs? A11: Yes. I will continue to develop the mod packs even though the new core assets will take up a lot of my DCS developing time. Q12: Will I continue to support the Currenthill mod packs? A12: Yes. I will implement a best-effort approach to keeping the Currenthill mod packs working with DCS updates. Q13: Will I remove the duplicate assets from the Currenthill mod packs? A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion. Q14: Will the core assets support Combined Arms? A14: Yes. The new core assets will support Combined Arms cockpits where it's possible with the current limitations. For example, guns of all kinds are more likely to be player-controlled than advanced missile systems. Q15: When will the first batch of core assets release? A15: Batch 1 was released the 13th of August 2025. Q16: Will the new core assets come with different liveries? A16: Yes. The new core assets will come with summer, winter and desert liveries. There may be a few exceptions, for example aircraft assets. Q17: Will the new core assets have the CH marking in the mission editor? A17: Yes. They will comply with the same nomenclature as core DCS assets with the addition of a [CH] suffix. Q18: Will the new core assets have improved collision and damage models? A18: Yes. The new core assets will have improved collision and damage models with more damage zones on par with the latest ED core assets.
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Hey guys! I'm working on a FAQ to answer most of the questions. I'll link to it as soon as I'm done. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
This should take care of it. If you could run some tests and then report back, that'd be great. B-21_AGM-158B.lua That's not a bug, it's a feature. They are configured that way, as I've told many times in this thread. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks, I'll take a look. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks for the reminder! That's the issue with having too many simultaneous versions in development. I had prepared the YJ-12 and other fixes for the China pack 1.2.0. But since I needed to release the hotfix for CTD issues I only included the most important changes. But you're correct, I could cherry pick some of the other fixes also, since they've been around for a while. I'll release a 1.1.6 with them included. Military Asset Pack China 1.1.6 released! Changelog Version 1.1.6 Fixed HQ-17A driving view point Fixed HQ-17A missing collision model Fixed Type 054B YJ-12 antiship missile Fixed YJ-12B LBASM YJ-12 antiship missile Fixed Type 055 main gun and CIWS animation glitch Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Military Asset Pack Russia 1.2.2 released! Changelog Version 1.2.2 Fixed cruise missile issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Military Asset Pack USA 1.1.7 released! Changelog Version 1.1.7 Fixed B-21 rotary launcher missing textures Fixed cruise missile issue Fixed Ticonderoga CMP missile connector issue Fixed Ticonderoga missile connector issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Military Asset Pack China 1.1.5 released! Changelog Version 1.1.5 Fixed Cruise missile issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. Military Asset Pack UK 1.1.1 released! Changelog Version 1.1.1 Fixed Cruise missile issue Distribution model This Military Asset Pack is available in the following versions: The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder. The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Hey guys! No worries, I'm still here! And don't worry, there will definitely be a reveal of what I'm currently working on. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Both the SEPv3 and X is already released and should work. -
Correct. To clarify the major issue with integrating my assets into core DCS. I buy the majority of my 3D meshes (some are made by me, and some are made by DCS enthusiasts who gift them to me, and I make most textures by myself). For ED to integrate my assets they need to make sure they're not violating any copyright terms. In short, the easiest way for them to minimize risk is by owning the 3D model, both in native format and in the exported EDM format. This way they can assign anyone in their company to update and maintain the 3D model as well as export it and distribute it with core DCS. The majority of my models comes with terms and conditions that allows me to distribute them in a non-editable format like EDM. But I don't own the models and therefore can't transfer (sell or gift) the ownership to ED. If I were to team up with a 3D modeler who would make the models from scratch and would be prepared to transfer ownership, an integration into core DCS would be possible. For example, a number of my UK assets are made by a DCS enthusiast on the forum and would fall into this category.
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! DopaMinus really knows his stuff. It is very cool to see the assets in action like this. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Haha, you're using it correct. But there is a change with the YJ-12 weapon scheme introduced to DCS a while ago. I've fixed the issue and the fix will be included in the next Chinese Asset Pack update. - Fixed Type 054B YJ-12 antiship missile - Fixed YJ-12B LBASM YJ-12 antiship missile -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
It's because the different types of assets have different parameters. For example aircraft, you have the M_empty, M_nominal, M_max and M_fuel_max. With ships you only set the GT.Mass. And with ground units you only set mass. Thanks for finding this issue. The fix will be included in the next update. But until then, here are the updated files. DShK_HMG_Ukr.lua DShK_HMG_Rus.lua -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
What do you mean? I had to change all my ballistic missile configurations a long time ago, when ED changed the DCS core. I explained all this a couple of posts back. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I haven't found any issues with the latest update. I've gone through the weapon code changes and haven't found anything that should be an issue. -
I used this tool. https://bitsum.com/parkcontrol/