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JEFX

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Everything posted by JEFX

  1. new update!! dont know the number yet, but it is donwloading at a crawl pace....
  2. POST # 2000, !!!!!!!!!!!
  3. I dont think so, it doesnt work for me... Any hint on that Grimes? If the follow and escort commands work with the human player, that would be one of the best additions for a while!
  4. well well that sounds like typical computer devices compatibility fun! But, besides the theory, (or RL I must say), what will our next F-15C (FC3) have as far as datalink system? thanks Eddie for answering so quickly!
  5. OK did some research and I get it better. Of course, there is the distinction between SADL and EPLRS, but from what I have read, there should be an integration of these 2 systems, even on pure A-A fighters... from here : (the company that makes it) http://www.raytheon.com/capabilities/products/sadl/ ''SADL-EPLRS Joint Combat ID Through Situation Awareness Joint Combat ID through Situation Awareness The Situation Awareness Data Link (SADL) integrates US Air Force close air support aircraft with the digitized battlefield via the US Army's Enhanced Position Location Reporting System (EPLRS). More than just a radio or a data modem, SADL provides fighter-to-fighter, air-to-ground and ground-to-air data communications that are robust, secure, jam-resistant and contention-free. With its inherent position and status reporting for situation awareness, SADL provides an effective solution to the long-standing air-to-ground combat identification problem. Air-to-Ground Mode The pilot commands the SADL radio to synchronize with a specific ground network. His radio will share fighter-to-fighter data while recording ground positions from the EPLRS network. Fighter-to-Fighter Operation The SADL radio is integrated with aircraft avionics over the 1553 multiplex data bus, providing the pilot with data from other SADL-equipped aircraft as well as positions of EPLRS-equipped aircraft and ground units. SADL is capable of fighter-to-fighter network operation without reliance on a ground-based EPLRS network control. Force XXI Operability Task Force XXI has identified EPLRS as the “backbone communication system of the maneuver brigade”. SADL- equipped close air support aircraft provide the combat ID of all digitized battlefield forces' positions, including non-EPLRS users.''
  6. Sorry, didnt know that. Just took for granted that most other AC in DCS A-10C have it (A-10C, F-15E, F-16C, F-18C, and even AH-64), is it because these birds are Ground attack capable that they have it as well? I must say that it was very handy on TAD to have all the other air assets mapped and will the F-15C have some kind of datalink as well (like the russian birds use to have in LOFC2?) thanks
  7. I have no idea, so I trust you but, what do you base that guess on?
  8. Can any of the DEVs confirm if the upcoming F-15C in FC3 will have EPLRS (as opposed to now)?? thanks
  9. I was wondering about the same thing myself! And is it true that you would have to do a new version of the mod for each new update? That is too bad, because (as a TripleHeadtoGO user, your mod is really great for me!) thanks JEFX
  10. Thanks Druid I always like so much your explanations of ME features (with examples!). Is there a chance we get this feature to work with AI on HUMAN (player?) because now it only works with AI on AI right? And, even though it is fun to set a package of AI to do things, the best would be to be part of the party... thanks JEFX
  11. and this is just 15000 characters from about 50000
  12. I am very sorry to sound rude, but I dont really think it is very useful to understand what has been changed or updated... it would be really cool to have a dedicated sticky with change logs that are designed with plain language in mind... Personally, this does really explain much to me : (from autoupdate.log, today) 00000.000 INFO : === MiniLog opened UTC 2012-10-04 21:56:52 00000.038 INFO : Current version: 1.2.1.6055.27376 00000.040 INFO : Checking for updates... 00000.344 INFO : Repair is available. 00000.344 INFO : Update is available. Latest version is 1.2.1.6148.27471 00003.953 INFO : Actualizing local cache... 00031.211 INFO : Downloading update: version=1.2.1.6148.27471, timestamp=20121004-193746, database_id=1707d539defeabc3d205e1624cef2b794fc20a95f9595bd136d69084a6f6b3af 00035.703 INFO : Downloading 63558177 bytes in 96 objects 00108.029 INFO : Applying updates... 00108.140 INFO : === MiniLog closed. 00000.000 INFO : === MiniLog opened UTC 2012-10-04 21:58:41 00000.000 INFO : LOAD_NEW_DB_CORE "C:\Users\JEAN-F~1\AppData\Local\Temp\DCS\17\1707d539defeabc3d205e1624cef2b794fc20a95f9595bd136d69084a6f6b3af" 00000.002 INFO : LOAD_OLD_DB_CORE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\autoupdate.db" 00000.002 INFO : LOAD_CONFIG "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\autoupdate.cfg" 00000.003 INFO : LOAD_NEW_DB_FILES "C:\Users\JEAN-F~1\AppData\Local\Temp\DCS\17\1707d539defeabc3d205e1624cef2b794fc20a95f9595bd136d69084a6f6b3af" 00000.059 INFO : LOAD_OLD_DB_FILES "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\autoupdate.db" 00000.101 INFO : LOAD_CACHE "C:\Users\Jean-Francois\Saved Games\DCS\autoupdate.cache" 00000.209 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/edTerrain.dll" 00000.209 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/LandVehicle.dll" 00000.209 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/ParticleSystem.dll" 00000.210 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Config/graphics.cfg" 00000.210 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/FMBase.dll" 00000.210 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Legacy_AFM_Su25.dll" 00000.210 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Transport.dll" 00000.210 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/luarun.exe" 00000.211 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/DCS_updater.exe" 00000.220 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/wRadio.dll" 00000.220 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Bazar/shaders/Ocean.fx" 00000.220 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Mods/tech/CombinedArms/bin/CombinedArms_protect.dll" 00000.220 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/nvttwrapper.dll" 00000.220 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/ModelViewer.exe" 00000.221 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Bazar/shaders/fxo/2408d324f8bdda0d63814630855d750e.fxo" 00000.221 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/fetchEffects.exe" 00000.221 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Bazar/shaders/fxo/0f71a0e0c81e493e6a9be3f4de3ea31c.fxo" 00000.221 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/WorldGeneral.dll" 00000.221 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/DCS.exe" 00000.221 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/EDMMegaOptimizer.exe" 00000.222 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Mods/aircrafts/A-10C/bin/Cockpit_A10C.dll" 00000.222 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/editor.exe" 00000.222 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-sound.dll" 00000.222 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/DXRenderer.dll" 00000.222 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/FFTest.exe" 00000.223 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Bazar/shaders/fxo/52579bcfeacedca74209922ed82167ef.fxo" 00000.223 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-ziplua.dll" 00000.223 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-dxguiWin.dll" 00000.223 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-gui_video_player.dll" 00000.223 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Legacy_AFM_Base.dll" 00000.223 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Bazar/shaders/PostMotionEffect/HDR/hdr.fx" 00000.224 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/edMath.dll" 00000.224 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/edCore.dll" 00000.224 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\l10n/en/LC_MESSAGES/simulator.mo" 00000.224 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/dxgui_win_adapter.dll" 00000.224 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Pathfinder.dll" 00000.225 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/NewInput.dll" 00000.225 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Mods/tech/CombinedArms/bin/CombinedArms.dll" 00000.225 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-direct_output.dll" 00000.225 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/WeaponsBase.dll" 00000.225 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/blocksimtest.exe" 00000.225 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Weapons.dll" 00000.226 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-minizip.dll" 00000.226 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/AsmShadersCompiler.exe" 00000.226 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Bazar/shaders/fxo/72d3a1dc29433e5d2c32fa33bbbe045e.fxo" 00000.226 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Bazar/shaders/fxo/81c1f73807092b57b6ec9a0df8d0e222.fxo" 00000.226 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\l10n/en/LC_MESSAGES/missioneditor.mo" 00000.226 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/AIFM.dll" 00000.227 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/AsyncNet.dll" 00000.227 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/AVIMaker.dll" 00000.227 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/blocksim.dll" 00000.227 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/CockpitBase.dll" 00000.227 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/dcs_protect.dll" 00000.228 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/dcs_protect.exe" 00000.228 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/DCS_update_apply.exe" 00000.228 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/DCS_update_config.exe" 00000.228 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/dxgui.dll" 00000.228 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/dxgui_edge_render.dll" 00000.228 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/ed_sound.dll" 00000.229 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/edObjects.dll" 00000.229 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/edterraingraphics3.dll" 00000.229 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Effects.dll" 00000.229 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Flight.dll" 00000.229 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/GraphicsXP.dll" 00000.229 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/GroundCockpitBase.dll" 00000.230 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/i_18n.dll" 00000.230 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/InputTest.exe" 00000.230 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Inter.dll" 00000.230 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Launcher.exe" 00000.230 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Legacy_AFM_Su39.dll" 00000.231 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-dxgui.dll" 00000.231 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-gui_axes_tune.dll" 00000.231 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-gui_map.dll" 00000.231 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-gui_nodes_map.dll" 00000.231 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-guid.dll" 00000.231 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-MissionGenerator.dll" 00000.232 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-textutil.dll" 00000.232 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/NGModel.dll" 00000.232 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/offshore.dll" 00000.232 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Space.dll" 00000.232 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/SpaceRenderer.dll" 00000.232 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Terrain.dll" 00000.233 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/UserInterface.dll" 00000.233 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Visualizer.dll" 00000.233 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/WeaponBlocks.dll" 00000.233 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/WeaponBlocksNL.dll" 00000.233 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Weather.dll" 00000.233 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/World.dll" 00000.234 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/ZweiBlau.dll" 00000.234 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Mods/aircrafts/A-10C/bin/Cockpit_A10Common.dll" 00000.234 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Mods/tech/CombinedArms/bin/CombinedArms_protect.exe" 00000.234 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Mods/aircrafts/A-10C/bin/A10.dll" 00000.235 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Mods/aircrafts/A-10C/bin/a10_protect.exe" 00000.235 INFO : DELETE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Mods/aircrafts/A-10C/bin/a10_protect.dll" 00000.251 INFO : MOVE "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Mods/aircrafts/Su-25T/license.txt" -> "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\Mods/aircrafts/Su-25T/license_en.txt" 00000.262 INFO : COPY_OBJ "C:\Users\JEAN-F~1\AppData\Local\Temp\DCS\b1\b1ed38dc9cdd7fe66770bf5fdcf69ac36c6405606c9397ac3df3520c3b05f3c1" -> "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/DXRenderer.dll" 00000.273 INFO : DELETE "C:\Users\JEAN-F~1\AppData\Local\Temp\DCS\b1\b1ed38dc9cdd7fe66770bf5fdcf69ac36c6405606c9397ac3df3520c3b05f3c1" 00000.273 INFO : COPY_OBJ "C:\Users\JEAN-F~1\AppData\Local\Temp\DCS\eb\eb7a82b7704df2c77bd1767366bc519fb4d674dcb925e2d520d6fb1a8395f45d" -> "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/lua-minizip.dll" 00000.275 INFO : DELETE "C:\Users\JEAN-F~1\AppData\Local\Temp\DCS\eb\eb7a82b7704df2c77bd1767366bc519fb4d674dcb925e2d520d6fb1a8395f45d" 00000.275 INFO : RMDIR "C:\Users\JEAN-F~1\AppData\Local\Temp\DCS\eb" 00000.276 INFO : COPY_OBJ "C:\Users\JEAN-F~1\AppData\Local\Temp\DCS\f5\f55fc903570c7750f328287399d4b81cf75ac9a672c5ca321ba65e5e60d13e4d" -> "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Weapons.dll" 00000.284 INFO : DELETE "C:\Users\JEAN-F~1\AppData\Local\Temp\DCS\f5\f55fc903570c7750f328287399d4b81cf75ac9a672c5ca321ba65e5e60d13e4d" 00000.285 INFO : RMDIR "C:\Users\JEAN-F~1\AppData\Local\Temp\DCS\f5" 00000.285 INFO : COPY_OBJ "C:\Users\JEAN-F~1\AppData\Local\Temp\DCS\8e\8ee646a30b346ace23f2b6b3eed2ad216fd2e09d8047462080b6285faddd391b" -> "F:\DCS WORLD AND MODULES AFTER 2012\DCS World\DCS World\bin/Space.dll" 00000.294 INFO : DELETE "C:\Users\JEAN-F~1\AppData\Local\Temp\DCS\8e\8ee646a30b346ace23f2b6b3eed2ad216fd2e09d80474620
  13. with pleasure... Here is a link to some screenies : http://forums.eagle.ru/showpost.php?p=1564024&postcount=6063
  14. some new stutters when dropping CBU-87s
  15. now A-10C and now flying a mission that I made in 1.2.0 with my A-10C and it works flawlessly! No FPS drop at all and I must admit that the sun, the reflections, the new water textures, everything looks so great!
  16. incredible F/A-18 I just gave a spin to DCS World 1.2.1 (no flyable yet) and the most stunning thing is the beauty of the F-18... WOW!!! It is quite a beautiful 3D model here... Can't believe it!
  17. THanks Mjeh for experimenting. probably did it at the same time :) I really wished somtimes that DCS manuals were more exact and precise about that sort of thing.... Very often the features are described but much more rarely their usage is described... It is a pity that this LOAD MISSION feature does not work in single player. I guess I will try and make my pseudo-campaign in MP and just host it for myself, it is fine. By the way, can anyone tell me if there are any particular advantages or disadvantages to playing a single player mission in the SP or in the MP module of DCS world ??? thanks JEFX
  18. SOLVED! Solved! I just made an experiment in the Multiplayer module of DCS and my thing works flawlessly : when my trigger is hit, LO automatically a mission is loaded (and the randomization that I made works as I thought). So I guess that it is true that the triggered action LOAD MISSION is exclusively a MP feature. JEFX
  19. while waiting for some help, I searched the GUI manual (latest version) and here is what I found : LOAD MISSION. This is a very useful action that allows you to load a new mission in multiplayer, as a result of the rule conditions. As such, you could have different missions loaded depending on what is happening in the mission. This can be used for both single player and multiplayer missions. In this way, you can use this action to create multiplayer campaigns. Working in the multiplayer only. now does that mean that this feature works only in the multiplayer PROGRAM of DCS world as seems to be implied in the last sentence (which is rather confusing in its syntax?) or if we read a few sentences higher : ''this can be used for both single player and multiplayer missions'' ??? there seems to be a paradox here? And I must say that it does not seem to be working in single player... JEFX
  20. by the way, I just tried the LOAD MISSION action and I am not sure it is working??? I tried it simple : with a radio item that activates FLAG 1 and the following trigger : ONCE FLAG 1 is true LOAD mission xx I start the simulator, I hit the radio message F10 : activate flag 1 ... and nothing happens :(
  21. Hi Druid, Grimes and all you trigger gurus! I am having a bit of a problem with these concept. This is what I am trying to achieve : I always thought that the campaign engine is a bit boring for one big reason : if you fail you go down one stage : fine... but if you succeed in that lower stage, you therefore climb back again to the stage where you were before, making the campaign quite linear and not branching at all... I have been thinking that one could achieve this better with the LOAD MISSION trigger action? I want to be able to load a random mission (from a set of, say, 3) if a particular condition is met (say success) in my mission and if the conditions are not met, I want to load another random mission from another set of 3, etc. (in a way, it does the same thing as the campaign engine but with a system like that I never have to go back to the same level again, I can make my story jump to whatever stage I like, a bit like if the campaign engine allowed to jump over a stage...) Experimenting, it doesnt work and I might very well be doing something wrong. Here is how I tried to do it : My first stage mission is called 1-1. If my mission is a success I want to load one of three missions called 3-1, 3-2, 3-3 and if my mission fails, I want to load one of those three : 2-1, 2-2, 2-3. Just for simple experimentation I assigned a radio item (F10) to success : FLAG 1 and a radio item to fail : FLAG 2. Then I tried the following triggers : (the missions were already made beforehad) Once FLAG 1 is true set random value (1, 1, 3) (that would mean that if flag 1 is true, its value is random between 1 and 3, right?) Once FLAG 2 is true set random value (2, 1, 3) (same would go for flag 2) Then Once FLAG 1 is true AND FLAG 1 equals 1 LOAD MISSION 3-1 Once FLAG 1 is true AND FLAG 1 equals 2 LOAD MISSION 3-2 Once FLAG 1 is true AND FLAG 1 equals 3 LOAD MISSION 3-3 Once FLAG 2 is true AND FLAG 2 equals 1 LOAD MISSION 2-1 Once FLAG 2 is true AND FLAG 2 equals 2 LOAD MISSION 2-2 Once FLAG 2 is true AND FLAG 2 equals 3 LOAD MISSION 2-3 I thought that this would do the trick but… no… Actually nothing happened. My questions are : 1) Is LOAD MISSION really working and how does it work? 2) What would you guys do what I am trying to aim at? Thanks that help would be very appreciated! JEFX
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