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JEFX

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Everything posted by JEFX

  1. thanks for the quick answer Mustang but where you told be, there is only a .lua file that is very difficult to read?? I am looking for a normal .doc or .pdf list of the key commands (although I noticed that they really are close to FC2 key bindings...). thanks
  2. anyone knows where to find a list of FC3 key commands (in order to program the HOTAS)? thanks
  3. forget the SU-27 for now and look at the F-15 cockpit! thanks ED!!
  4. Yes really useful, thanks! I believe that it would be a very logical programming item if ED made it so that when one selects a season in the weather pane of the ME, the DAY OF MISSION ajusts automatically to the proper DAY OF THE YEAR for the season, no?
  5. THanks for the answer PeterP, I fully understand too.
  6. Hi PeterP No pressure, but just wanted to know if you had any progress here, because I really thought that this is a very important mod for me (TripleH user) thanks! Jean-Francois
  7. Sorry Grimes I have been very busy with work. Thanks for your patience, I will try to make it useful in my mission building! thanks
  8. How about the release of an unexpected DCS module ? DCS : MATURITY:lol:
  9. Hi Tiger! Your site is offline and I cannot find the info anywhere... Is your great App out yet? Didnt see it in iTunes App store? thanks
  10. Tanks for the answer, GRIMES. Can You explain how you would use triggers and randomization to make groups appear at a random moment in the mission? At the beginning I thought that a continuous trigger with a 1% (minimum) random would do the trick, but it needs only around 250 ciycles (4 minutes) and all groups are spawned:( is there a way to do this with a smaller random chance of occuring? thanks for your continuous help!!!
  11. MadTommy, I really like your idea of 'fluff', it is very close to the principle of the 'bubble' in good ol F4, and it was there for the same CPU saving reason!.
  12. no need to change the start time for later anymore. Just tick LATE ACTIVATION in the unit's panel in the editor. :smilewink:
  13. Sorry to bump this thread but anyone knows how to use and how does work this random occurence generator by Grimes? I just dont understand it...
  14. I know. But it is a real surprise is'nt it?
  15. I dont think my reasoning was stupid... I my understanding, GUI (graphical user interface) is completely unrelated to the 3D world of the flying (it seems like it is even a totally different software...) and the sounds in GUI are little clicks when you click your mouse over an item in a menu, etc... I always turn this off in most games. In the 3D world, when flying, even with GUI sounds turned down, all sounds play normally (engines, RWR, gun, etc...), how is it that if I want to assign them to a trigger (same sounds) they are in the GUI category? Seems odd to me, but... DOH... glad I found it and thanks for your help anyhow!
  16. woahw..... I found my problem and it is quite funny... It appears that sounds from the trigger editor are played in game as GUI sounds... In the OPTIONS, AUDIO, I had turned down the GUI sounds to 0, as I do most of games because it pisses me to hear a click every time I mouse click on something... That's why I couldnt hear any of my sounds (neither in the Trigger editor nor in game...) I cranked GUI sounds to 100% and now I can hear all sounds, including the excellent suggestions by MadTommy (sounds folder in DCS). thanks for the help, as always, guys! JEFX
  17. Thanks to you both for the replies. MTommy, you are right, my .WAV doesnt play when I push the PLAY button in the trigger editor... I was using a very stupid WINDOWS notify sound, (I thought just to make sure I dont use a weird .WAV file...) but it seems not supported... Sorry Druid, I am trying to attach the file (upload) and the forum engine says : invalid file... It is the most common Windows Notify.WAV found in every Windows system sounds... I dont know what type of sound can I use and where to find them? Do you have a suggestion? (I just want a good electronic kind of BEEP to alert the pilot when I make a message to him via the trigger MESSAGE TO COALITION) any suggestion? thanks a lot
  18. Sorry to insist, but anyone having this problem? Is it a bug or something I am not doing right? I really would like to make this work... thanks in advance!!!
  19. If one is already editing a mission, is there a way to add or remove a country in a coalition without having to start the mission all over? thanks
  20. Hi! I dont seem to be able to assign the trigger SOUND TO COALITION, is ti normal? I find a .WAV sound that I want, and in the triggers window, I make a trigger to activate a sound and I cannot hear it? When you do a trigger : ONCE, FLAG is TRUE (x), SOUND TO COALITION (blue, xxx.wav) first of all one needs to specify which sound with the OPN button (open?) and it opens a browser to find the sound. I did point to a xxx.WAV that is in the windows sounds. But there are two more buttons in the bottom : PLAY and STOP and these two dont seem to make a difference? I cannot play it (let alone stop it?) And then, in mission, I dont hear it either, is it a bug or is it me? (use to be able to do this easily before?)
  21. @Grimes please Hello Grimes I am struggling with trying to get some random to happen in my mission making (especially with trying to get groups to spawn at random time, or occurence) and I saw your post earlier about your RANDOM OCCURENCE GENERATOR and I must say that I dont understand at all the logics... Can you explain in other terms, taking for granted that I am way too slow for your kind of brains...:( seriously, I really would like to understand... and I feel I am missing something Here is your generator quotation : thanks a lot!
  22. HAHAHAHA!!!!:megalol:
  23. Thanks That's what I thought. great
  24. I would like if somebody from ED can answer this? I am in the process of building a campaign, and it is a lot of work of course. I would like it to work either for A-10C AND upcoming FC3 F-15C, are they going to be compatible? (therefore in the same WORLD version?) Otherwise, I will wait before I start all this work... thanks JEFX
  25. sorry, you are right... finally installed and it is 6241 (I really thought I had it already, but I think I read the forums too much...)
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