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JEFX

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Everything posted by JEFX

  1. now A-10C and now flying a mission that I made in 1.2.0 with my A-10C and it works flawlessly! No FPS drop at all and I must admit that the sun, the reflections, the new water textures, everything looks so great!
  2. incredible F/A-18 I just gave a spin to DCS World 1.2.1 (no flyable yet) and the most stunning thing is the beauty of the F-18... WOW!!! It is quite a beautiful 3D model here... Can't believe it!
  3. THanks Mjeh for experimenting. probably did it at the same time :) I really wished somtimes that DCS manuals were more exact and precise about that sort of thing.... Very often the features are described but much more rarely their usage is described... It is a pity that this LOAD MISSION feature does not work in single player. I guess I will try and make my pseudo-campaign in MP and just host it for myself, it is fine. By the way, can anyone tell me if there are any particular advantages or disadvantages to playing a single player mission in the SP or in the MP module of DCS world ??? thanks JEFX
  4. SOLVED! Solved! I just made an experiment in the Multiplayer module of DCS and my thing works flawlessly : when my trigger is hit, LO automatically a mission is loaded (and the randomization that I made works as I thought). So I guess that it is true that the triggered action LOAD MISSION is exclusively a MP feature. JEFX
  5. while waiting for some help, I searched the GUI manual (latest version) and here is what I found : LOAD MISSION. This is a very useful action that allows you to load a new mission in multiplayer, as a result of the rule conditions. As such, you could have different missions loaded depending on what is happening in the mission. This can be used for both single player and multiplayer missions. In this way, you can use this action to create multiplayer campaigns. Working in the multiplayer only. now does that mean that this feature works only in the multiplayer PROGRAM of DCS world as seems to be implied in the last sentence (which is rather confusing in its syntax?) or if we read a few sentences higher : ''this can be used for both single player and multiplayer missions'' ??? there seems to be a paradox here? And I must say that it does not seem to be working in single player... JEFX
  6. by the way, I just tried the LOAD MISSION action and I am not sure it is working??? I tried it simple : with a radio item that activates FLAG 1 and the following trigger : ONCE FLAG 1 is true LOAD mission xx I start the simulator, I hit the radio message F10 : activate flag 1 ... and nothing happens :(
  7. Hi Druid, Grimes and all you trigger gurus! I am having a bit of a problem with these concept. This is what I am trying to achieve : I always thought that the campaign engine is a bit boring for one big reason : if you fail you go down one stage : fine... but if you succeed in that lower stage, you therefore climb back again to the stage where you were before, making the campaign quite linear and not branching at all... I have been thinking that one could achieve this better with the LOAD MISSION trigger action? I want to be able to load a random mission (from a set of, say, 3) if a particular condition is met (say success) in my mission and if the conditions are not met, I want to load another random mission from another set of 3, etc. (in a way, it does the same thing as the campaign engine but with a system like that I never have to go back to the same level again, I can make my story jump to whatever stage I like, a bit like if the campaign engine allowed to jump over a stage...) Experimenting, it doesnt work and I might very well be doing something wrong. Here is how I tried to do it : My first stage mission is called 1-1. If my mission is a success I want to load one of three missions called 3-1, 3-2, 3-3 and if my mission fails, I want to load one of those three : 2-1, 2-2, 2-3. Just for simple experimentation I assigned a radio item (F10) to success : FLAG 1 and a radio item to fail : FLAG 2. Then I tried the following triggers : (the missions were already made beforehad) Once FLAG 1 is true set random value (1, 1, 3) (that would mean that if flag 1 is true, its value is random between 1 and 3, right?) Once FLAG 2 is true set random value (2, 1, 3) (same would go for flag 2) Then Once FLAG 1 is true AND FLAG 1 equals 1 LOAD MISSION 3-1 Once FLAG 1 is true AND FLAG 1 equals 2 LOAD MISSION 3-2 Once FLAG 1 is true AND FLAG 1 equals 3 LOAD MISSION 3-3 Once FLAG 2 is true AND FLAG 2 equals 1 LOAD MISSION 2-1 Once FLAG 2 is true AND FLAG 2 equals 2 LOAD MISSION 2-2 Once FLAG 2 is true AND FLAG 2 equals 3 LOAD MISSION 2-3 I thought that this would do the trick but… no… Actually nothing happened. My questions are : 1) Is LOAD MISSION really working and how does it work? 2) What would you guys do what I am trying to aim at? Thanks that help would be very appreciated! JEFX
  8. oups stupid mistake... I meant PATIENT... (we are the patients...)
  9. I just cant believe how much you guys (moderators) are patient... I feel we are a very spoiled bunch... I am looking forward to ANYTHING that ED will propose...
  10. wooowww Just got up here and read this whole big 42 pages thread... I am very happy with these news, ... but I am quite shocked with the tone of many posts... Nate, Ethereal, you guys are VERY patient! You have my deepest respect!
  11. And Badger, by the way, what is so mixed up about French Canadians? Please, give us a visit and you will like it here, I am sure! :D (And I did try to activate the app with a US configured Keyboard and it didnt work either).
  12. Thanks Badger After reading your posts, that is one thing I didnt forget... No, that didnt do it. JEFX
  13. Hi PeterP Thanks for taking the time to help like that! Unfortunately, this key combo does not work either... I still can right-click on the symbol in the tray and make it alive like this... But the key combo doesnt work... Just for the sake of it, I made my Keyboard work in US English mode and it is not better... I normally use the Canadian French layout... This is weird.. JEFX
  14. Hi PeterP, This is a truly great moc! Thanks! I have TripleHead and always found annoying to have to look sideways to see the radio menu! Everything is working great except one thing : I could not get the mouse to click on the radio menus, just like Badger and I read again and again the last few posts and it seems as if I really did everything right... (Windows7/64 version for Thead with Administrator rights). But I get it to work like this : I go to my notification tray and right click on the little green ox with an S on it and turn it on right threre by UNticking suspend hotkeys... But there is no way I can get Win+R to work (we are talking about RIGHT WIN key + R ,right?) strange (but I can manage it this way...) any idea? By the way, does that mean that one has to run the little exe before every DCS session? JEFX
  15. solved! SOLVED! Thanks to PeterP! I was doing intense search and found this thread : http://forums.eagle.ru/showpost.php?p=1397940&postcount=2 where I found what values account for what in the cockpit default view... BUT... it still didnt work until I realize that IF YOU SAY FALSE TO usedefaultsnapviews, the file that will be used by the simulator is no longer the defaultSnapViews but rather users/yourname/saved games/DCS/config/view/SnapViews.lua There, I was able to edit the values for the default cockpit view (F1), lines 1045 to 1051 in version 1.2 and get rid of my problem.:) Thanks PeterP JEFX
  16. Hello I wonder if someone could kindly help me, I have a new problem. I have been flying DCS since LOMAC , day 1, and never had this before : I was fiddling with the snapviews for my brand new version of DCS A-10C (World version, 1.2) with the usual procedure : bringing in one snapview with RCtl-Num0 and then the desired Numpad #, going back to normal F1 view, adjusting the angle, saving this angle with RAlt-Num0, and so on for my favorite snapviews. At some point a few minutes ago, I realized that my main F1 view is no longer centered normally but strongly tilted downwards ??? (see attached screenshot). (the screen is a bit wide because I am on 3 screens with TripleHeadtoGo). I am using Tir and when I hit the center command, I get that angle too??? Is there a parameter somewhere in the config or views that I could correct to look directly forward in front of me rather than downwards like that??? thanks for your help! JEFX
  17. Thanks WAGS for the quick answer. Too bad and, again, we are like spoiled kids! Will be enjoying this tremendously and, later, will enjoy the upgrade!!! thanks!
  18. First of all, Thanks WAGS for this incredible piece of news, like a lot of people here, I had been dreaming of this kind of interacting battlefield for a long time! Is there a way to incorporate, in the commander mode, a real time control of some AI aircraft? Just like a real commander would direct his air assets if ennemy units are detected or whatever intel that requires to change the behavior of units already in the air? Lets say that a recon flight is enroute to the still unknown ennemy territory and the fog of war lifts when explored to reveal some SAM positions. The commander could then direct his SEAD flight already up in the air somwhere to go there and take care of it, then direct some other air units to bomb the artillery sites while he directs his tanks and ground units to go after and take position and control the site finally? Because if I understand well everything that has been posted by officials about CA, only ground units (with some restrictions) will be real time controllable and the rest will need to be pre-programmed like in BS or A-10C ??? That seems limited a bit to me, or I am wrong? (I mean limited because a bit scripted on the air AI aspects) Thanks for taking the time to answer all our questions with patience! Jean-Francois
  19. Of course I will buy it. I think it is the best thing we can do to get better and better sims (like A-10C) in the future is to encourage this BEST company. I agree with some of you that if LOFC3 is not in a common world with the rest of DCS something is missing sorely, but still, we need to help ED develop the other great upcoming products... And, hey, consider how much fun and wonder we all had with LOMAC at first and then all the other titles, it will still be fun while we wait for the mythological future detailed US fixed-wing jet:smilewink: JEFX
  20. oh and I forgot : excellent customer support (dedicated forum on the .org forum and personal email responses from Javier Rollon himself or his team) JF
  21. Hi! Andy, I have it and use it a lot these days, it is fabulous! I have been going back and forth between X-plane and DCS (Lockon, Flaming cliffs1-2, A-10C) in the last few years and I must say that CRJ-200 is the best aircraft ever simulated in X-plane. It has very detailed controls and screens, flight model and georgous looks and on top, it has a very good user interface (pop-up screens for all eicas displays to see all details up-close, and a networked FMS so one can use the flight computer on a networked laptop or ipad). The documents are complete, with a great tutorial made by Javier Rollon (in pdf AND on youtube). It is complex to handle and flies beautifully. By the way, one of the main new things in XP10 is the night lighting (great taxi ways, runway lightings, etc), well that is also something great in the CRJ-200 is all the lighing and night operation options. I was never really turned on by the big jets in civil sims, they seem so sluggish and boring (perhaps my bonds with the military jets sims...) but the CRJ-200 changed my perception completely. I really do recommend it warrmly! Jean-Francois
  22. Can someone from the team comment on this patch in relation to the Bullseye calls weird behaviors? Is it fixed ? (the bearing was often wrong because of some magnetic deviation discrepancy and the distance was often strange for no reason also...) ??? thanks
  23. Here is a track with crazy BULLSEYE calls OK GG here is a track for crazy distance behavior of bullseye calls... Here is a track of mission 2-3-0 from Georgian Hammer campaign. 2 minutes in mission (at 07:32) one can hear : "Boar 14 tally AAA at Bulls 116 for 400"... I checked on the F10 map and if one measures 116 for 400 from bullseye, the position is roughly 11 NM ESE of Ozurgeti, which seems East of all red vehicles... and that is when looking on map... When checked in TAD (again with hooking oneself and putting the TAD in BULLS<CURS mode and putting the cursor at 116 for 400, the point is WAAY behind our lines in Turkey (which probably means that a few degrees difference at 400 miles make a great difference...) still, if one looks on TAD and deducts 5 or 7 degrees, still, the point found is still east of the battle... Then, at around 07:36:20, one can hear "in from the south-east, engaging radar at 117 for 400... Checked with both methods (F10 map or TAD cursor) that point doesnt make any sense in relation to the broadcasted SPI and, anyway, I checked with F2 and ALL of our aircraft is close to the sea and that point (117 for 400) lies somewhere inland where there is no battle and no SPI (and no aircraft)... Thanks for checking, but that is a great immersion killer... JEFX G.Hammer2-3-0 crazy bullseye.trk
  24. Thanks BlueRidge I understand what you are saying, but is 7 degrees the magnetic variation in the black sea region? I thought it was 5 degrees E ? thanks GG, I dont have a track with a wild distance difference but next time it occurs, I will send it here. Jean-Francois
  25. I found something, perhaps OK GG here is a track (actually 2) This is a very simple track. I F-16 attacks right at the start one lone utility vehicle. In the ME, I measured the Bullseye coords and it is 166 deg. for 17 NM. When the F-16 attacks, its call is precisely the same! but... When I look at my TAD in mission (after hooking myself and putting the TAD in BULLS-CURS mode and slewing my cursor over his SPI), the reading in the lower right is 159 for 017... There is a difference of -7 degrees. The second track is the same with a different target, located at 194 for 13 and the F-16s call is again precisely on it and once again, the TAD reading of his SPI is again -7 degrees (187 for 013)... I have had wilder discrepencies in the past but that resembles what I was observing in the fast mission generator a couple of days ago. What can explain a consistent -7degrees offset? ????????:huh: (by the way, thanks for all the answer, but, yes, friends, I know about the OFFSET page of the CDU, but when in the heat of battle, I want to know quickly what is going on, I find it very handy to play around with the cursor of the TAD like this and make MARK POINTS whenever I need to keep a memory of a particular point of interest...) bullseye experiment 1.trk bullseye experiment 2.trk
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