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JEFX

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Everything posted by JEFX

  1. oups stupid mistake... I meant PATIENT... (we are the patients...)
  2. I just cant believe how much you guys (moderators) are patient... I feel we are a very spoiled bunch... I am looking forward to ANYTHING that ED will propose...
  3. wooowww Just got up here and read this whole big 42 pages thread... I am very happy with these news, ... but I am quite shocked with the tone of many posts... Nate, Ethereal, you guys are VERY patient! You have my deepest respect!
  4. And Badger, by the way, what is so mixed up about French Canadians? Please, give us a visit and you will like it here, I am sure! :D (And I did try to activate the app with a US configured Keyboard and it didnt work either).
  5. Thanks Badger After reading your posts, that is one thing I didnt forget... No, that didnt do it. JEFX
  6. Hi PeterP Thanks for taking the time to help like that! Unfortunately, this key combo does not work either... I still can right-click on the symbol in the tray and make it alive like this... But the key combo doesnt work... Just for the sake of it, I made my Keyboard work in US English mode and it is not better... I normally use the Canadian French layout... This is weird.. JEFX
  7. Hi PeterP, This is a truly great moc! Thanks! I have TripleHead and always found annoying to have to look sideways to see the radio menu! Everything is working great except one thing : I could not get the mouse to click on the radio menus, just like Badger and I read again and again the last few posts and it seems as if I really did everything right... (Windows7/64 version for Thead with Administrator rights). But I get it to work like this : I go to my notification tray and right click on the little green ox with an S on it and turn it on right threre by UNticking suspend hotkeys... But there is no way I can get Win+R to work (we are talking about RIGHT WIN key + R ,right?) strange (but I can manage it this way...) any idea? By the way, does that mean that one has to run the little exe before every DCS session? JEFX
  8. solved! SOLVED! Thanks to PeterP! I was doing intense search and found this thread : http://forums.eagle.ru/showpost.php?p=1397940&postcount=2 where I found what values account for what in the cockpit default view... BUT... it still didnt work until I realize that IF YOU SAY FALSE TO usedefaultsnapviews, the file that will be used by the simulator is no longer the defaultSnapViews but rather users/yourname/saved games/DCS/config/view/SnapViews.lua There, I was able to edit the values for the default cockpit view (F1), lines 1045 to 1051 in version 1.2 and get rid of my problem.:) Thanks PeterP JEFX
  9. Hello I wonder if someone could kindly help me, I have a new problem. I have been flying DCS since LOMAC , day 1, and never had this before : I was fiddling with the snapviews for my brand new version of DCS A-10C (World version, 1.2) with the usual procedure : bringing in one snapview with RCtl-Num0 and then the desired Numpad #, going back to normal F1 view, adjusting the angle, saving this angle with RAlt-Num0, and so on for my favorite snapviews. At some point a few minutes ago, I realized that my main F1 view is no longer centered normally but strongly tilted downwards ??? (see attached screenshot). (the screen is a bit wide because I am on 3 screens with TripleHeadtoGo). I am using Tir and when I hit the center command, I get that angle too??? Is there a parameter somewhere in the config or views that I could correct to look directly forward in front of me rather than downwards like that??? thanks for your help! JEFX
  10. Thanks WAGS for the quick answer. Too bad and, again, we are like spoiled kids! Will be enjoying this tremendously and, later, will enjoy the upgrade!!! thanks!
  11. First of all, Thanks WAGS for this incredible piece of news, like a lot of people here, I had been dreaming of this kind of interacting battlefield for a long time! Is there a way to incorporate, in the commander mode, a real time control of some AI aircraft? Just like a real commander would direct his air assets if ennemy units are detected or whatever intel that requires to change the behavior of units already in the air? Lets say that a recon flight is enroute to the still unknown ennemy territory and the fog of war lifts when explored to reveal some SAM positions. The commander could then direct his SEAD flight already up in the air somwhere to go there and take care of it, then direct some other air units to bomb the artillery sites while he directs his tanks and ground units to go after and take position and control the site finally? Because if I understand well everything that has been posted by officials about CA, only ground units (with some restrictions) will be real time controllable and the rest will need to be pre-programmed like in BS or A-10C ??? That seems limited a bit to me, or I am wrong? (I mean limited because a bit scripted on the air AI aspects) Thanks for taking the time to answer all our questions with patience! Jean-Francois
  12. Of course I will buy it. I think it is the best thing we can do to get better and better sims (like A-10C) in the future is to encourage this BEST company. I agree with some of you that if LOFC3 is not in a common world with the rest of DCS something is missing sorely, but still, we need to help ED develop the other great upcoming products... And, hey, consider how much fun and wonder we all had with LOMAC at first and then all the other titles, it will still be fun while we wait for the mythological future detailed US fixed-wing jet:smilewink: JEFX
  13. oh and I forgot : excellent customer support (dedicated forum on the .org forum and personal email responses from Javier Rollon himself or his team) JF
  14. Hi! Andy, I have it and use it a lot these days, it is fabulous! I have been going back and forth between X-plane and DCS (Lockon, Flaming cliffs1-2, A-10C) in the last few years and I must say that CRJ-200 is the best aircraft ever simulated in X-plane. It has very detailed controls and screens, flight model and georgous looks and on top, it has a very good user interface (pop-up screens for all eicas displays to see all details up-close, and a networked FMS so one can use the flight computer on a networked laptop or ipad). The documents are complete, with a great tutorial made by Javier Rollon (in pdf AND on youtube). It is complex to handle and flies beautifully. By the way, one of the main new things in XP10 is the night lighting (great taxi ways, runway lightings, etc), well that is also something great in the CRJ-200 is all the lighing and night operation options. I was never really turned on by the big jets in civil sims, they seem so sluggish and boring (perhaps my bonds with the military jets sims...) but the CRJ-200 changed my perception completely. I really do recommend it warrmly! Jean-Francois
  15. Can someone from the team comment on this patch in relation to the Bullseye calls weird behaviors? Is it fixed ? (the bearing was often wrong because of some magnetic deviation discrepancy and the distance was often strange for no reason also...) ??? thanks
  16. Here is a track with crazy BULLSEYE calls OK GG here is a track for crazy distance behavior of bullseye calls... Here is a track of mission 2-3-0 from Georgian Hammer campaign. 2 minutes in mission (at 07:32) one can hear : "Boar 14 tally AAA at Bulls 116 for 400"... I checked on the F10 map and if one measures 116 for 400 from bullseye, the position is roughly 11 NM ESE of Ozurgeti, which seems East of all red vehicles... and that is when looking on map... When checked in TAD (again with hooking oneself and putting the TAD in BULLS<CURS mode and putting the cursor at 116 for 400, the point is WAAY behind our lines in Turkey (which probably means that a few degrees difference at 400 miles make a great difference...) still, if one looks on TAD and deducts 5 or 7 degrees, still, the point found is still east of the battle... Then, at around 07:36:20, one can hear "in from the south-east, engaging radar at 117 for 400... Checked with both methods (F10 map or TAD cursor) that point doesnt make any sense in relation to the broadcasted SPI and, anyway, I checked with F2 and ALL of our aircraft is close to the sea and that point (117 for 400) lies somewhere inland where there is no battle and no SPI (and no aircraft)... Thanks for checking, but that is a great immersion killer... JEFX G.Hammer2-3-0 crazy bullseye.trk
  17. Thanks BlueRidge I understand what you are saying, but is 7 degrees the magnetic variation in the black sea region? I thought it was 5 degrees E ? thanks GG, I dont have a track with a wild distance difference but next time it occurs, I will send it here. Jean-Francois
  18. I found something, perhaps OK GG here is a track (actually 2) This is a very simple track. I F-16 attacks right at the start one lone utility vehicle. In the ME, I measured the Bullseye coords and it is 166 deg. for 17 NM. When the F-16 attacks, its call is precisely the same! but... When I look at my TAD in mission (after hooking myself and putting the TAD in BULLS-CURS mode and slewing my cursor over his SPI), the reading in the lower right is 159 for 017... There is a difference of -7 degrees. The second track is the same with a different target, located at 194 for 13 and the F-16s call is again precisely on it and once again, the TAD reading of his SPI is again -7 degrees (187 for 013)... I have had wilder discrepencies in the past but that resembles what I was observing in the fast mission generator a couple of days ago. What can explain a consistent -7degrees offset? ????????:huh: (by the way, thanks for all the answer, but, yes, friends, I know about the OFFSET page of the CDU, but when in the heat of battle, I want to know quickly what is going on, I find it very handy to play around with the cursor of the TAD like this and make MARK POINTS whenever I need to keep a memory of a particular point of interest...) bullseye experiment 1.trk bullseye experiment 2.trk
  19. This has been annoying me for quite a while now... Is it something I do wrong or is there something not working properly? This has been happening a lot in the fast mission generator, then it did happen to me in a campaing mission and finally, I did a test tonight, just simple in the mission Editor... Here is my problem : When I start hearing Bullseye calls (usually way too many for the same group of vehicles..) I hook myself on the TAD and put the TAD in mode BUL-CURS, then I can move around the cursor and have a rough idea where are the targets... Very often, the calls point to a location that is totally out of the way, far from the battle… Still, when I wasnt sure, I thought, OK… perhaps there is something I dont see... But tonight in Georgian Hammer (mission 2-3), the Bullseye call was pointing somewhere in Turkey, way south of Batumi, when we all know that the battle in Georgian Hammer is north of Batumi… I decided to make an experimentation : I set-up a small mission where I fly towards a bunch of vehicles and there is one F-16 that is flying towards it too (assigned CAS). I did again the hooking of myself and the BUL-CURS setting on the TAD and I see the F-16 (because of EPLRS) on my TAD. At one point, he says : ‘tally utility at bulls such and such’ and a minute later ‘engaging utility’ at bulls such and such And I think finally ‘kill utility at bulls such and such’ I can see the purple beam of his SPI on my TAD and I put my cursor on it and… it is not at all the Bullseye coordinates that he is calling. Further more, the 3 different ‘such and such’ that he called were very different (and I had put the bullseye far enough that it is not because it was in the middle…) Now, what is wrong with this? thanks JF
  20. Hey! Mizzy Nice to see you around the forums! Hope you are well! Just read your post and I must say that A-10C is a fantastic simulator. There is such an immersion from all those parameters that one has to take into consideration.. perhaps all those switches are a lot of details, but I guess that is one of the reasons a lot of guys love it. But the mission editor and the beauty of the sim world are two great assets that will definitely benefit LOFC 3 and I am looking forward to it too! Anyways, just wanted to say hello! to the queen of lockon!:) Jean-Francois
  21. Thanks Loz. My other question is : wth the system that I have now in my SIG, (and I can run the SIM at pretty much everything maxed out in 3840x1280 and have a decent frame rates in the twenties in cockpit at airbases) do you think that if I use the other slot of my graphics card for another 1920x1080 of screen estate, it will slow down the performance of the SIM a lot? thanks JEFX
  22. Wow Loz, that looks great! Can you say what is the best size of touchscreen in order to get the best out of this? I am very interested in setting one up! Also, I heard that some touchscreens work better than others (brands, models?) with Windows 7/64, do you have any suggestions or precisions on this? thanks JEFX (Hi! Ratcatcher, this can be a great addition to the TripleHead, no?):)
  23. One negative point: it is said in the release notes that : Train Tunnel entrances are correctly textured now It is not true, many are missing and even worse than in LOMAC... I use to love one particular tunnel north of SOCHI, west of HOSTA where trucks would drive out of the tunnel and engage on this great long bridge (great targets...) well, the tunnel entrance is gone on both sides of the mountain... what is wrong???
  24. Also : did anyone notice the nice concentric marks that rain leaves on water now?
  25. add some math homeworks to do on it or dishwasher to empty:smilewink:
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