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Everything posted by JEFX
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@eaglecash867 Can you tell me how to turn reprojection on in Steam VR for WMR, this what I use actually for the G2 but I dont seem to find where to turn it on? I thought that I read that one needed the OpenXR developper tool in order to set reprojection on... @speed-of-heat thanks, I am not at home now, but if you dont mind I will take a snapshot of my settings. Which ones do you need in order to make up your idea? you say current settings in windows??? I will try and put them together.. thanks so much
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Thanks for your help! But it doesnt seem to work... @eaglecash867 1) I changed the SteamVR settings. If I understand correctly, I have to set the general VIDEO setting ('resolution per eye') and I did set it at 100% then I need to dig into the 'application-specific' settings, where originally I had 100% as well but I just tried 60% as you said and it doesnt change the doubling effect By the way, did I do this correctly, is that what you mean by SteamVr SS ? because I dont see that setting specifically like this anywhere??? 2) I did download OpenXR developper tools and did set the Motion Reprojection force ON.... But it doesnt seem to do anything (and my frame rate still fluctuates between 45 and 60 at all times, that makes me think I am not getting what you were talkin about?? @speed-of-heat Thanks, I did try to follow all your recommendations on your very good guide (posted by BIGNEWY!) but perhaps some of the things still elude me... When you say lower your settings, can you tell me exactly in what order the settings should be dialed in? (I am surprised that I have to 'lower' my settings when I just bought a very very costly 3090... ??? thanks again!!
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Hi all passionate VR users. I am relatively new to VR (with a new REVERB G2) and I would like your advice. I am a bit desperate... THE PROBLEM: When I look in front (flying), everything looks very crisp and clear, and even when I look to the back as well, but when I look to the sides, everything seems double, like if my eyes were crooked... If I pause the game, the image is perfect though, it happens only when unpaused... It is most evident when flying low, (for example, over an urban area with buildings), looking to the sides, all buildings are doubled... WHAT I DID: I tried everything I read here and I listened to all Youtube videos about G2 and optimization, etc... I deleted the shaders and had them reconstruct themselves, I tried all sorts of configuration of SteamVR settings, multipliers, Pixel density, etc... I ended up going for general video setting 100% (or 150% where the little white tick mark is)-100% (App specific) in SteamVR and PD 1,0 with good graphics settings and it all looks pretty good on my system... I need glasses but I have bought some prescription lens adapters from WIDMOvr and it works great... MY SYSTEM: Win10, i9 9900K, 32G RAM, RTX3090, REVERB G2 I know that this is a pretty good system, it should'nt be such a problem... actually, I get around 30 fps in VR with pretty high GFx settings (no MSAA). But no matter what I tried, I have this problem always (It is a bit apparent in MSFS2020 as well but much less so!) Any help would be very appreciated, thanks JEFX
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
JEFX replied to shdwp's topic in User Created Missions General
I know that I already posted these ideas over to DISCORD but I figured I wanted to revitalize this thread, so here are my thoughts on how to tweak some parameters for immersion and variety of weather and lighting in Liberation missions: A COUPLE OF IDEAS TO DIVERSIFY THE AMBIANCE I have been thinking about something that seemed really important (to me at least): how to make all those missions feel diverse and immersive, visually… I must say that the weather and the lighting is certainly one of the most important aspect of immersion (for me)… (By the way, I am a private pilot in RL and I realized once that it is really funny how we search for the best time of day and best weather for our taste in our simulators and how much those are two variables in real life flight which cannot be chosen at all…). Anyhow, since we CAN change these in DCS, I found (thanks to Mustang) that we can change the time of day, date or weather when we get into a (Liberation) mission and it doesn’t change anything in the end result since Liberation engine only records kills… so why not use this for better immersion. I was a bit sick of repeated 08:00 and 12:00 noon flights over deserted terrain… I want to share here with my fellow Liberation simmers my findings (I have been fiddling with dates and times a bit)… I wanted to have a real Nordic kind of feeling, a campaign where Russians fight us in the mountains, at sea or down in the snowy valleys… I also wanted to find the best times for sunrise, sunset, full moons, etc… in order to get a better immersion and variety… First thing, I am sure you all know, there is no winter textures in any other theater than Caucasus, period… And to get them you need to set the date at an appropriate wintery month, which means the sunset and sunrise will be at different times than, say, June 1st default… Here is a list of factors that could be tweaked at mission start (in DCS), that don’t affect Liberation engine at all, and that can provide some variety and immersion: -Date : change the date for example, for February 1st in Caucasus (I know you all know that) and you get white fields and mountains… Date will affect the phases of the moon as well (I found that the phases of the moon correspond pretty well with universal tools on the internet, real moon phases, so you can choose the year you want in combination with the month and date to get moon phases that you like… full moon, pitch black no moon, etc…). -Start Time : whatever you have in the Liberation software, you can change before starting the real mission in DCS and it wont affect Liberation in any way… therefore, a suitable time with a sunrise, or a mission time that has a sunset an hour later than mission start can be very nice! -New DCS clouds : of course, you can choose whatever you like, that will alter dramatically the gameplay of a mission (and together with the sunrise or time of day, it will make a combination of lighting effects that can be really beautiful!). Oh, and not mentioning that you can correct some horrible weather that Liberation is always throwing at us (with overcast and rain all the way down to the deck…) -New DCS clouds’ height! : this is another factor that is VERY important for ambiance… a BROKEN layer of clouds near the ground will block the sunrays but a high layer (BKN130 for example) will have the sunset shine underneath… -Localized precipitation: since DCS’s new clouds we have localized precipitation! If you choose the preset OVERCAST + RAIN 1, you will get some areas where it rains under the clouds and some other areas where it is clear…. -Temperature… if you set the temperature slider to +10 degrees C. you will get some rain for sure… if you set it to +5 (only in the Caucasus), you will get rain with a little bit of snow… (at least in February). If you set it to 0 degrees C. you will get more snow with a bit of rain, and if you set it to minus 5 degrees C. or lower, you will get only snow!!! Those subtilties can change your environment… -Wind speed and direction (at ground level): if you set a wintery date (in Caucasus only) with a below zero temperature and a clouds preset to OVERCAST+RAIN 1 for example, adding some wind will make the snowflake travel horizontally across your canopy rather than falling down vertically… any combination of the above will lead to different results… Here is an example of some settings that I used to make an immersive wintery campaign (Sorry I am a northerner… from Montréal… I love snow and mountains…): after a lot of experimenting I found the following timings (they don’t concord exactly with RL data but I believe DCS doesn’t take into account DL Savings for example…) : In the CAUCASUS, at GROUND LEVEL, on FEBRUARY 1st , 1999 -the legal sunrise (Dusk) is at about 08:00 -actual sunrise is at about 08:45 -actual sunset is about 18:15 -Legal sunset (Dawn) 18:50 -Moon rise (full moon) 19:40 -Moon set 09:00 With this info, imagine the beautiful scenarios one can make with mission timings… As an example, on that precise day (Feb. 1st, 1999), I tried flying in a southerly direction at 27000’ at 08:30 with a BROKEN4 preset (@max height of 13780’) over the Black Sea, close to the mountainous coast.. I had the full moon sailing above the clouds on my right hand canopy bow, ready to set, and a very red sunrise under the clouds on my left side… so beautiful… Enjoy! JEFX -
Hi Mistermann, I have used LULU in the (very far) past to print some BMS manuals! I dont remember but it was quite expensive and the (very nice) glossy paper ended up not being so user friendly (the glue of the binding was drying and pages were ripping away, cannot really write on it), etc... I really think that Chucks guides are best viewed on a side iPad, they are the exact best format for this. Better, with a (free) program like PDF expert, you can import the PDF in it and write comments in it with a Apple Pen, make bookmarks, etc... The lighting remains optimal, etc. (the only drawback for any kind of doc now is the more recent VR situation (which I am beginning to really love!)... a several hundred pages PDF is not ideal in the kneeboard (it doesnt work), one has to break it up in several chunks.. (my humble opinion)
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A BIG THANK YOU! (and a couple of suggestions?) Hey! Chuck, Just wanted to say a very warm and personal thank you for your incredible work (all guides!!! I have consulted many!!). I am having so much pleasure learning the F-18C with your guide right now and I must say, besides some (very small and factual) Wags videos, there are almost no info on recent functionality... most tutorials are a year and sometimes 2 years old... That is all part of the frustration of a early access process... but I love the F-18! I was struggling with some of the new functions recently (AZEL, IFF, etc.) and : surprise! you have published a new version a couple day's old with a ton of info on the new functions! Bravo! (you are waaay faster than ED with their so called 'early access guide'...). I do have a suggestion or two: First, it concerns BVR radar workout. I am not so good with it and I was looking through all the internet to find some help... Everything one can find (and there are some great tutorial videos, especially Redkyte, Spudknocker, Wags of course, and many others) is a description of functionalities (it describes very well and in great detail the different functions). What I am looking for is a practical set of routines or methods to (synthetically, organically, methodically) search, find, identify, prioritize and eventually attack with the various sensors or displays (ATK RDR, AZ/EL, IFF, SA, TGP, RWR)... how to integrate all this info, how to search, where to start from, how to be methodical about it, B settings, Azimuth variations, distance, exp, etc... I know what does what and which command or button to press to activate it, but I lack a good method to make an efficient routine... Perhaps you could have a couple of this kind of thing at the end of really big and important topics (I guess looking for Ground target with the various sensors, SPI management, TGP, radar, etc, is a bit the same kind of complex integration for the brain...), that kind of tutorial, or routine, or method, could be very beneficial for many of us, certainly for me! My second suggestion concerns checklists. You give such an incredibly detailed suite of how tos that it is fantastic. But, after one has learned the whole procedure (lets say startup for ex.) it would be great to have a related checklist (perhaps at the end of the guide?). Checklists are good (and well known) for Startup, takeoff, approach, etc.. usually in all of aviation. I think we could all benefit from a set of systems and sensors checklists as well : for example, all the various options to prepare in the FILR, or the Radar for the situation. Finally, in the same manner as you describe so well all the steps to prepare the various weapons, a set of weapons checklists would be great! (even better if all those checklists could fit in VR on the kneeboard Anyway, I am just dreaming, but most of all wanted to thank you because your guides (and specifically the F-18C one) are fantastic and a real game changer for complex piece of equipment like DCS' modern jets! A fan from Montreal Jean-Francois (JEFX)
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DCS: F/A-18C THE SERPENT'S HEAD 2 CAMPAIGN
JEFX replied to Badger633's topic in F/A-18C The Serpent's Head 2 Campaign
Instant buy! Count me in!!! -
DCS: F/A-18C THE SERPENT'S HEAD 2 CAMPAIGN
JEFX replied to Badger633's topic in F/A-18C The Serpent's Head 2 Campaign
Anyways, just finished the last mission right now and want to thank you for a very very nice campaign!! Funnily... -
DCS: F/A-18C THE SERPENT'S HEAD 2 CAMPAIGN
JEFX replied to Badger633's topic in F/A-18C The Serpent's Head 2 Campaign
Yeah, thanks, I did that. I thought since it is so new might be abug but youre saying it should work fine? -
DCS: F/A-18C THE SERPENT'S HEAD 2 CAMPAIGN
JEFX replied to Badger633's topic in F/A-18C The Serpent's Head 2 Campaign
Thanks! I tried using radar in GMT. True, there was one contact (brick) but could not get a lock... even when I put the TDC on it and depress, finally I reverted to the FLIR method.. -
DCS: F/A-18C THE SERPENT'S HEAD 2 CAMPAIGN
JEFX replied to Badger633's topic in F/A-18C The Serpent's Head 2 Campaign
Ta-Dam! OK Badger, I am glad to tell you that I did succeed mission 9 (Lazer Blazer) (without the labels)... finally... (it took several tries).. Without giving any spoilers, I must say that the secret was to extend farther before reattacking... That gave me more time to find the roads and targets, and make a better picture and SA of the whole thing before being too close for release parameters... Of course, one of the difficulty is the nature of VR... it is so hard to find the details on the ground (even the roads aren't visible at a certain distance, let alone the individual targets...) . I had to land at Kutaisi to refuel, I was down to less than 1000 pounds at the end of the engagement... But all together, a very difficult and very good mission, bravo! -
DCS: F/A-18C THE SERPENT'S HEAD 2 CAMPAIGN
JEFX replied to Badger633's topic in F/A-18C The Serpent's Head 2 Campaign
Thanks Badger, I didnt think of the G radar... it is such a recent addition... will try it again now... -
DCS: F/A-18C THE SERPENT'S HEAD 2 CAMPAIGN
JEFX replied to Badger633's topic in F/A-18C The Serpent's Head 2 Campaign
Hi Glyn, Once again, thanks for the great campaigns, the 2 Serpent Heads (1 and 2) are my first ones with VR and I am totally enjoying them! I have a lot of problems with the mission Lazer Blazer.... I dont exactly understand the location of the vehicles and I have a lot of problems locating them (found the first one)... I have started it over 3 or 4 times now... and once I cheated and got the (dot) labels on and saw that there were 4 or 5 dots circling the base, therefore cannot really know which direction exactly to look for the exact one (I think my problem was with the one approaching the vip building... it seemed to to off in the fields...) and I couldnt find the T junction mentioned (way too fast and too softly in my opinion) by the very accented radio operator... I am not having fun now in this one... any hints please? thanks!!! (Looking forward to you next one!) -
SERPENTS HEAD 2 CAMPAIGN UPDATED 19AUG20
JEFX replied to Badger633's topic in Missions and Campaigns
Well, the Supercarrier would be fun, but you know that with the regular campaign, we get supercarrier comms from initial check all the way down to LSO and touch down!!! (Surely we need to own the SC).. That is great immersion, especially on the way back from Sukhumi, at night, with a CaseIII recovery!!! -
SERPENTS HEAD 2 CAMPAIGN UPDATED 19AUG20
JEFX replied to Badger633's topic in Missions and Campaigns
Great Campaign(s)! Thanks! What is the ETA for the Persian Lion? -
VRK - a virtual reality enabled kneeboard with touch and ink support
JEFX replied to AMVI_Rider's topic in DCS Modding
Sorry tu bump, but nobody knows what this problem might be? Thanks -
Same here! I am having fun with the Serpent 2 right now. I am new to VR and you make it quite VR friendly! Thanks, will buy the next one for sure! JEFX
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VRK - a virtual reality enabled kneeboard with touch and ink support
JEFX replied to AMVI_Rider's topic in DCS Modding
@AMVI_Rider Hi! I just installed your VRK and even bought a small Huion HS64 to go with it... (I am a pilot as well, despite a modest PPL VFR pilot and I would'nt even imagine flying without a means to take some handwritten notes!!!). But I run into a very strange problem... When I work on the properties in Windows, everything works fine, I can handwrite very fluently, and then when I switch to DCS (ALt-Tab) and I try writing on my tablet, it doesnt take half of what I do, I have to write VERY slowly in order for it to begin to write something understandable... There seems to be an immense performance problem... ? I am running a very fast computer (i9 9900) but a modest graphics card (2080) with the Reverb G2. Any advice? now it is almost unusable... Thanks -
Hi everyone I am bringing this old thread back to life because this issue has been a great source of frustration for me for a long time! There are two issus actually: 1) the one mentioned in the title, which is an immense difference of cursor speed between the HUD and the TGP cursors (for example, if one wants to make the TGP VVSLV and look for targets visually in the HUD before handing the info to the TGP and Weapons, the cursor is way too fast, with a normal curve...) 2) setting axis tune curves for the TFC in itself... since the beginning, with my TMWarthog I was trying to put some nice curves to the TDC (a bit of deadzone so that we can press the TDC depress without moving the cursor, a bit of curve to help tune the movement, etc...) but I always thought it was buggy because it didnt make any difference... Until today when I tried EXTREME curve changes... I found some settings that allow the best of both world as mentioned by Windsortheater (a great idea by the way): both for the X and Y axis of the TDC I tried these improbable settings: (with the Y axis inverted of course) Dead Zone: 34 X Saturation : 100 Y Saturation : 45 Curve : 100 One need to try it!!! What this does is the following: the big part of the middle of the curve is pretty flat with a very very shallow angle (and that is good for a light pressure on the 'too' little stick and makes the HUD TDC movements manageable, then, with more pressure, both ends of the curve allow for a much faster movement of the TDC and that is good for the TGP. The reason I always thought it was buggy is that small adjustments of the curves dont do any good, only VERY BIG changes... Anyway, that worked nicely for me, thanks to Windsortheater. JEFX
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@BIGNEWYAvailable in game : in VR as well? Hi Chuck First and foremost I really want to thank you so much for all your guides, they are amazing!!! That has been the only way I start learning a new module!!! I found a (very small) mistake in the hornet guide.. On the HUD description page (32), you mark the bank angle tick marks as 0-5-10-30-45 degrees but it is rather 0-5-15-30-45 if I am not mistaken? Thanks again!! JEFX
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Thanks guys for all the informative answers! I will continue checking but I am very tempted...
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Hi all. Old timer in DCS here, but never in VR. I have a couple questions for you guys specialists of all things VR :-) 1) I am considering jumping in and perhaps buying the G2, is it the best choice? 2) Any drawbacks if I have to wear glasses? 3) I have quite a good processor (i9 9900) and a pretty good GPU (GTX 1080 FTW2 icx), is it going to work well? thanks!
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G.A. bravo for the fantastic trailer!!!
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New Copmuter : Which files should I transfer?
JEFX replied to JEFX's topic in DCS World Tutorial & Help Requests
wow thanks guys, what a quick and informative bunch of answers!!! I havent changed my comp in 10 years (besides the Gr. Card) and now I just updated to an i9 9900K ! -
New Copmuter : Which files should I transfer?
JEFX replied to JEFX's topic in DCS World Tutorial & Help Requests
Thanks Devrim, sounds logical. There are some files I know less that I wonder...