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Everything posted by Walshtimothy
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You inspired me with this .... been figuring this out , damn addictive.... Download link is on youtube link This is an overhaul of all warbirds vr scenes and ui music and screens , still in beta but will update as I go. Install using ovgme and some mods have multiple music files that can be changed , eg germans have a battle ambience 3 hours long , erika , luftwaffe march and lily marlene , each can be changed by moving files. Cheers. https://drive.google.com/drive/folders/1wEyZT735UZYOWmqmHJ4gMWJCV2tj0tOs?usp=sharing
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Installable by ovgme still beta but am getting hang of this
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Thanks , I'll do that , weird thing is a lot of the model names are gibberish or maybe russian , not sure but makes it tricky lol . Model viewer is a good help though .
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Thanks , I'll do that , weird thing is a lot of the model names are gibberish or maybe russian , not sure but makes it tricky lol . Model viewer is a good help though .
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That's awesome , I've tried a ww2 one here but need to add some dialogue ... wish I'd saw this first . Brilliant. Ps what is the higher res hangar and is it possible to import 3ds file to edm format ? Cheers.
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Brilliant , thanks . Yes it's a time consumer lol. I'm wondering bow if a 3ds file can be imported to EDM file to have a proper ww2 hangar ? Heres my updated hangar and I've added a 3 hour backing track of ww2 ambience , ww2 music and workshop sounds , link is at video Now is there a willys jeep ww2 model ?
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ive had a tinker and can add the planes but dont know how to rotate them so the tailwheel is on the ground does anyone know how to do this , heres my warbird files all working , just need tweaked , love the hanger now lol. sceneVR.lua.109k4.txt sceneVR.lua.190d9.txt sceneVR.lua.FW190a8.txt sceneVR.lua.p47.txt sceneVR.lua.P-51D-30-NA.txt sceneVR.lua.spit.txtinstall.txt
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+1 can see contacts very far away, and really close , but at distance of say 2 miles planes often appear to vanish , using with a hp reverb g2
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reported SD10 bombs do not leave craters or disturbed ground
Walshtimothy replied to xvii-Dietrich's topic in Bugs and Problems
+1 hoping for a fix -
cannot reproduce Flak 38 20mm radar-assisted accuracy
Walshtimothy replied to Nealius's topic in Bugs and Problems
Have notice in mp on sow server they are usually a first shot gets me burning in a spit job , not sure if they are set to expert level but they do appear to be pretty good at their jobs -
[CANNOT REPRODUCE] Force Fedback ON casue wrong stick center
Walshtimothy replied to Kwiatek's topic in Bugs and Problems
I thought using curves on any ffb stick was a big no no ? -
missing info Spitfire overtaken in level flight by AI Anton
Walshtimothy replied to Licketysplit's topic in Bugs and Problems
Weve noticed the spit seems a bit slower than advertised at most altitudes ... hard to say if it was weather issue but even pushing the engine hard struggling to achieve max.speed , usually 310 to 320 mph level flight . -
Yes I need to invert ffb axis and trim fully indicator up to maintain level flight , it works though even if trim seems way off
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Yes it does appear a bit milky as well , much more than other planes
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reported Incorrect Belt Composition for P51 and P47
Walshtimothy replied to Cass's topic in Western Europe 1944-1945
+1 another hopefully very easy fix for the ww2 team to resolve... also tracers ... no tracer shows no tracer for client only but on mp server other players see tracers -
Deleted last comment as may be considered flippant... we appreciated your responses bignewy. Please keep the pressure on on this issue , hopefully an easy win
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Any update on this ? And if not why not ? Surely having an asset show for all players on a server is important... come on ed this is now well past due
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Any update on this ? And if not why not ? Surely having an asset show for all players on a server is important... come on ed this is now well past due
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DCS Combined Arms Concept- IPad & Android Capability
Walshtimothy replied to Michaelc136's topic in DCS: Combined Arms
How is that possible ? Cheers.