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tflash

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Everything posted by tflash

  1. I would add RSBN beacons to more airfields or just make it compatible with ILS / TACAN beacons. What we have now is the wrong kind of realism.
  2. I like the L-39 very much, I'm now rediscovering the virtues of light attack with the L-39ZA (which is actually used in combat in this role) - what I like most is how easy it manoeuvres, it just flies anywhere you point it to, and turns very tight! I'm a little disappointed with the speed though, it flies quite slow honestly. It climbs easily, but slowly too. It's strange: it easily keeps altitude when turning, compared with aircraft like the SU-25T which just fall from the sky like a brick, it really keeps its altitude very well, even while it slows down substantially.
  3. Exactly what I needed, I ran into trouble after landing, when applying rudder to adjust course on the runway. This always broke my gear somehow making the plane hard to control. With the curves on the rudder this problem doesn't occur anymore. Thanks!
  4. Landing at Nellis goes like a breeze, I was just training on a way too short runway in Caucasus map ;( But tell me then, what happened to all these multi-player Eagle squads that were flying Caucasus? Did they all join the Luftwaffe to fly taildraggers now? Or did they all move on to NTTR?
  5. That should explain why I'm always picking up daisies after a flight. Should get myself another airfield on the Caucasus map to put this bird down! (Or stick to the NTTR map for that matter! :thumbup:
  6. I'll try that! Indeed I do flare and then things seems to go wrong. PS GGTHaros I indeed want to land on fairly short runways in Caucasus Map.
  7. I have exactly the same problem, landing goes smooth, shock free on touchdown doing a flare like you do, but then suddenly the airplane starts to veer off in all directions and even the lightest correction makes it bend over. I end up with my both tail wheels bended a little inwards. Does this mean my landing speed (somewhat above 150 knots is still to high?) I think my vertical descend rate is OK. I land with full A2A combat load and about 50% fuel.
  8. Ah that sounds good, I won't say no to an extra version of course!
  9. And what about the guns? I thought earlier blocks had only 4 guns, and I have the impression the screenshots they showed on DCS page show only 4 guns. It would be bad to loose two guns!
  10. Indeed, I strongly reject messing with the P-51D-30 we have now ( and love so much :) for the bizarre fantasy of "historical" dogfights in Normandy with German planes that were simply not there!
  11. Just a sidenote: I welcome new versions of the P-51D but I would like to keep as well the current one, which is to me more representative of the surviving P-51D's often stemming from the Pacific theatre. Not all of us do dogfights with the Bf-109 K4 or escort missions in the Normandy map. Most of my flying is in the Caucasus / NTTR maps with no history in mind, just flying!
  12. Blaming the high sea traffic for these accidents is not good enough from a military point of view I fear, since these destroyers are most likely to get involved in combat in busy shipping lanes that enemies want to disrupt rather than in the open seas, where the design of the armament and sensors of the Arleigh Burke class has been designed for: the more distance they can keep between them and a possible enemy, the better their weapons work. Does this still makes sense in today's maritlme reality, where an enemy can hide between a flood of commercial ships and suddenly attack from close distance, possibly ramming the destroyer out of action? Some rethink is necessary I guess.
  13. One would expect that ships prepared to counter any attack show better situational awareness, even in busy shipping lanes. Because modern combat is likely to happen exactly there, no? But OK I do not want to jump to conclusions, I guess we agree indeed that these incidents shouldn't be happening.
  14. Now the USS John McCain. Somethng is wrong with vessels that are supposedly designed to be ultra survivable. http://edition.cnn.com/2017/08/20/asia/us-navy-destroyer-collision-singapore/index.html
  15. The 3D clickable cockpits really come to their own in VR, as with Track-IR of course, but I must say that using the mouse is a little bit too slow in combat situations, and I prefer to map as much as possible to the HOTAS controls. It is just faster to memorize a HOTAS button than to pick up the mouse, look down in the cockpit and find that switch. An example is the gears lever on the Viggen, which is way down your seat at the left side. It is just not practical to go for it with the mouse in flight, while for the real pilot it is of course very ergonomically situated.
  16. A-10C drops GBU-31 in combat http://www.thedrive.com/the-war-zone/13604/a-10-warthogs-drop-bunker-buster-bombs-in-combat-for-the-first-time
  17. Official launch of SU-57 (T-50)
  18. I moved to Oculus Rift lately and I must say it totally transforms the game. I played some of my small custom missions, first in my beloved Mustang, then in the Viggen and some FC3 planes as F-15C, SU-27 and SU-25. It is tuly amazing: the cockpits really ciome to life, it is a totally different flight experience. Instead of fcussing on weapons and avionics as I mostly do I discovered I forgot all about the mission and took my Mustang for a breathtaking sightseeing tour! In the F-15C it is not easy to get the right collimation for the HUD, but the SU's are simply magic! But what strikes me most is that the quality of simulation improves: I can now better land, fly and fight with the plane as my situational awareness has dramatically improved. In particular for landing. You just "feel" your distance to the ground much, much better. It becomes much more easy. I didn't address the A-10C yet, as I fear the cumbersome switchology will be more difficult to manage in VR. We'll see! Anyway kudos ED for having developed all this!
  19. Many thanks indeed!
  20. Is there a parameter to start DCS exe in non-VR mode when an Oculus Rift is installed?
  21. Don't touch my P-51D ! I'm having incredible fun against ground targets, for which the current convergence is perfect!
  22. Catalina at Ursel Avia 2017 Belgium
  23. Fieseler Storch at Ursel Avia 2017, Belgium
  24. RAF Tucano at Ursel Avia 2017, Belgium
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