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tflash

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Everything posted by tflash

  1. Currently in 2.5 I cannot select "player can drive" for the WWII tanks. I have CA, Normandy map and WWII Assets pack installed, but I cannot drive the WWII tanks in any role. I can perfectly drive the modern tanks such as Abrams etc. So I guess not available yet?
  2. The Mirage is one of my favourite aircrafts! Well done by Razbam, enjoying it very much!
  3. I was planning to visit Caucasus to see the beautiful green pop-up trees! We don't have those in Belgium. ;) Honestly it doesn't bother me, I guessed it had to do with a graphics performance compromise that I am happy to take since performance and framerate are very good!
  4. Some hypersonic nuclear weapon leveled all buildings in Nevada, but we are still in the fight! Hang on there! Semper fi ;)
  5. I'm flying the eurodelta's Mirage 2000 and Viggen in NTTR 2.5, and it's an incredible experience indeed! Best sim ever! I often keep flying around after a mission until bingo just to enjoy the absolutely breathtaking Nevada scenery! As I am a photography afficionado I just cannot stop pressing the Printscreen button to take truly amazing shots!
  6. Mosquito 3 years old footage but still unbelievably good!
  7. Very strange, it has this huge deadzone, and then suddenly it reacts too much, so your nose suddenly goed too much up or down. Very hard to control. It is the same with the pitch trim: you start trimming, nothing happens and the suddenly it is way too much.
  8. I have the impression that it is worse since last patch. Very unresponsive.
  9. Stumbled on this one! Wouldn't mind a Starfighter in DCS!
  10. PS is the Laser tracking already implemented on the TPOD? I can do self-lasing without problem, but when I select LSS to track the laser spot of a JTAC that doesn't seem to work yet? Are we still using the DMT for that? (Which works fine BTW)
  11. Yes I absolutely love the Nevada map in 2.5! Incredible sensation, stunning landscape! Also in VR!
  12. "two weeks" is classic developer lingo for "somewhere in the future but we don't know when". Don't panic and just fly the beta. Ans yes missions will work, they always did an even 1.5 and 2.2 missions still work perfectly!
  13. Yes I reckoned it was the payload preventing them to take-off, but why do they want to take-off vertically? That is mostly not done, certainly not as you are sitting on an empty runway. Is there a possibility in the ME to indicate the Harrier should take off in Short Take off rather than vertical?
  14. Another possibility is to set a flag and set this flag as a condition in the Task.
  15. Maybe already signaled, but when I place a group of Harriers in the Mission Editor to take off from Runway, they are stuck on the runway. The first harrier starts, then moves its exhaust pipes in the vertical position and the flaps full down and of course the jet cannot take off this way.
  16. Do you set the QFE ?
  17. As long as I land safely I do not care about the warning really! And it lands really smooth!
  18. Discussions about realism are not really relevant, for me the most important is how it flies in the sim. And I must say it flies very well in the sim! When the updated FM came out I also found it strange as I had to move the stick much more than before. But actually it allows very precise flying and indeed just put the autopilot on and configure a button on your stick for the autopilot standby and you're done!
  19. Super update! The Viggen is such a joy to fly with that big powerful airliner engine! It sure has the looks! Absolutely top quality module!!!
  20. A quick question about syntax. When I Spawn in Zone, like here: BlueSpawn3 = SPAWN :New( "Blue Strike 1" ) :InitLimit( 4, 10 ) :SpawnInZone( BluelaunchZone, true ) How do I add that the spawning should be scheduled? I wrote: BlueSpawn3 = SPAWN :New( "Blue Strike 1" ) :InitLimit( 4, 10 ) :SpawnInZone( BluelaunchZone, true ) :Scheduled( 300, 0) But that doesn't seem to be the correct syntax?
  21. Thanks Delta99, that did the trick! I changed the attack part with the following code, that I also borrowed from the MOOSE example file:
  22. How to respawn groups with MOOSE? Many thanks for all teh suggestions. I made a first mission using MOOSE (Caucasus map DCS 1.5.8), closely inspired by the demo mission and it all seems to work. What I didn't sort out is that I would like to generate Attackers continuously (well within certain limits) by respawning the attack groups. The mechanics of this elude me (they work perfectly for the GCI groups). I included the mission and the script, I paste the script here also: -- Red GCICAP_Red = AI_A2A_GCICAP:New( "EWR Red", "Intercept Red", "Red CAP", 2 ) GCICAP_Red:SetTacticalDisplay( true ) RedBorderZone = ZONE_POLYGON:New( "Red Border", GROUP:FindByName( "Red Border" ) ) GCICAP_Red:SetBorderZone( RedBorderZone ) GCICAP_Red:SetIntercept( 100 ) GCICAP_Red:SetDisengageRadius( 100000 ) GCICAP_Red:SetEngageRadius( 50000 ) GCICAP_Red:SetGciRadius( 100000 ) -- Blue GCICAP_Blue = AI_A2A_GCICAP:New( "EWUS", "US Intercept" ) GCICAP_Blue:SetTacticalDisplay( true ) BlueBorderZone = ZONE_POLYGON:New( "Blue Border", GROUP:FindByName( "Blue Border" ) ) GCICAP_Blue:SetBorderZone( BlueBorderZone ) GCICAP_Blue:SetIntercept( 100 ) GCICAP_Blue:SetDisengageRadius( 100000 ) GCICAP_Blue:SetEngageRadius( 50000 ) GCICAP_Blue:SetGciRadius( 100000 ) GCICAP_Blue:SetDefaultFuelThreshold( 0.20, 0 ) GCICAP_Blue:SetDefaultCapLimit( 64 ) -- Blue Attack local BlueSpawn1 = SPAWN:New( "SEADUS 1" ) local SpawnGroup = BlueSpawn1:Spawn() local BlueSpawn2 = SPAWN:New( "SEADUS 2" ) local SpawnGroup = BlueSpawn2:Spawn() local BlueSpawn3 = SPAWN:New( "SEADUS 3" ) local SpawnGroup = BlueSpawn3:Spawn() local BlueSpawn4 = SPAWN:New( "Sweep US 1" ) local SpawnGroup = BlueSpawn4:Spawn() local BlueSpawn5 = SPAWN:New( "Antiship US 1" ) local SpawnGroup = BlueSpawn5:Spawn() ---------------- How can I configure the Blue Attack groups to respawn at random intervals, so that I have many instances of them ? I want to use this mission as a basis for a multiplayer server by adding client planes, so I need the AI attackers to show up during the whole duration of the server run. FT Red Alert AI.miz FT Red Alert.lua
  23. I think I allready posted three times in this thread, so it's a bit of an illegal vote, but yes, here with the Mirage III !!!! :)
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