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vctpil

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Everything posted by vctpil

  1. Hi, I spend few days to create a JTAC mission in Syria with multiple targets, but at a certain point, the JTAC menu didn't appears anymore! So I started from the beginning, the the JTAC menu didn't come again. I tried a repair without success. All missions in all maps using the JTAC are not working anymore! Track, mission and screenshot in attached. Any idea? Thanks. Vincent Edit : the stable version is suffering the same problem with a quick mission realized with the ME!?! Nothing change on my computer, not installed any mod or son on. Anybody can tell me what to do now? Thanks Test JTAC..trk Test JTAC.miz
  2. Hi, Reported two years ago to ED whithout reaction. Thanks if you can push ED to solve this one.
  3. I tried the A/A TACAN on the AV-8B with the S-3B and the KC-135MPRS. The Y channel was selected for both aircrafts on the ME. It seems that the S-3B is using the X channel and the KC-135MPRS is using the Y channel.
  4. Hi, Notice the same problem here. The target is on a racetrack at 19000 feet and the AWACS reported the correct altitude. The radar indicate the correct altitude but not the AZ/EL page. Vincent.
  5. Hi, It happen to me today. Screenshots attached, taken with only few seconds interval. Vincent
  6. Hi, Just installed the new version, and that does not works! I can use the buttons, but the app does not display infosrmations on the UFC because it try to connect to the computer IP. I manually edit the ports, but still not working. Any help appreciated. Thanks, Vincent Edit : ok, that is working now. I manually entered the IPs. I was thinking that a automatic installation will detect also automatically IPs and ports.
  7. Hi, I am looking for a random function that activate one or several unit, but no more than a certain number. Example : I placed 8 SA-6s and I would like that only one, two or three of them activate. Is it possible? Thanks, Vincent Edit : I tried differents radom trigger, but the SA-6 always appears as defined in the trigger, for example, always the 1 and 4, 2 and 5, etc
  8. Hi, I made a research on the forum, but not the answer. If I remember well, this bug present for a long time now and I made some tests. It seems that the function works for objects and trees in Openbeta 2.7.11.22211 but not in Stable 2.7.11.22211. How can it be possible? Thanks, Vincent
  9. Hi, During some test on a new mission, I used cannon and rockets as PLT. After selecting the acquisition source, the sight, weapons and set the range to auto, a fire test on the weapon was successful. But later after switching between cannon and rockets et again set the range to auto, the sight seems to be reset on the head tracked (the losange symbol) and despite trying to start again to select the acquisition source, sight, range, the cannon and the rockets are still firing on the head tracker point. Is anybody have the same problem? Maybe it is a user error, but I don't know how to reproduce it. Also, I cannot provide a track yet because it will be a heavy file and that does not happen all the time. Thanks, Vincent
  10. Two years after the release, and still a lot of bugs not corrected. This mod is definitely dead I am afraid. Really sad.
  11. Hi, It seems that the wind indication is indicating the relative wind and velocity acting on the Apache instead of the current wind. I preset a wind of 090°/10kts (runway axis) for the test and try to hover heading East and heading West. But maybe it is still WIP. Thanks, Vincent Wind Display..trk
  12. Hi, Once again, thanks a lot for your app. Like the TrackIR, I cannot fly without! Is there a chance to chance to have some panels of the AH-64D at some point (I suppose if you buy it)? The most interesting should be the KU in my opinion. Thanks and keep up your good work. Vincent
  13. That's correct, I didn't see it. Thanks.
  14. Hi, Any chance to add an axis for the RHG MAN TRK button? This will save a 4 or 5 axis hat for an'ther use. The CPG will not be able to fly anymore, but I have to thrust my friend behind! Thanks, Vincent
  15. The manual said : "The rocket steering cursor... ...represents the required position in azimuth and elevation the nose of the aircraft need to be placed". This is not I seeing in the screenshot. I can see the IHADSS and the fixed cursor looking well below the target. So, how is it possible to place rockets on target wihtout the symbology?
  16. Another one in foxed mode at 17:48, with rockets on target. What symbology indicate you are in the correct position to fire rockets on target?
  17. Like in the rocket tutorial video from Casmo at 11:46, in fixed mode, is the rockets not supposed to be fire through the steering cue? In the attached image, the rocket is flying toward the target, but there is no symbology!?!
  18. That does not answer my question. The video says at 6:10 : as we move the head tracker to the center, the steering cue center. This is not the case in the Wag's video. The head tracker seems aligned with the target, and the steering cue is aligned with the center of the aircraft. Why? is the wind?
  19. Hi, First of all, I was not at home to download the Apache, So I didn't try it already. On the Wag's video about rockets, at 16:01, he is firing rockets with the waypoint 2 as acquisition sources. https://www.youtube.com/watch?v=1GLr0BgJ7Co I really don't understand what symbol must be aligned with what other symbol to fire as precise as possible. Is someone can clarify, pls? Thanks, Vincent
  20. And probably the best think to do : https://www.youtube.com/hashtag/helicoptertrainingvideos
  21. Raaah, thanks for the answer. I should have read it till the end!
  22. Hi, The manual seems not very clear to me about is George AI will be able to take-off when the player is occupied the front seat? In FLT mode, can we use the Up Long to increase the altitude and permit to George AI to take-off? Thanks, Vincent
  23. Please BigNewy, the next time a guy is asking "Is it to be release this Wednesday" or "It is ready, we should have it now!", could you authorize those guys to download the apache only 1 month after the official release? Thanks!
  24. It is because the question have been posted so much time with always the same answer.
  25. Hi, If you place an new objects like a antenna (I mean a object NOT coming from mod), is this object will be display on the TSD and defined as hazard? or there will be a new option on the ME to define this objects as hazard? I know you can define it by yourself on the TSD, the question concerns particularly the objects in the ME. Thanks, Vincent
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