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ChillNG

DLC Campaign Creators
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Everything posted by ChillNG

  1. Lol well thanks...I think . Difficulty level is always a hard one to judge when it has to meet the abilities/wants of every player, that's why I put the immortal option in for FIWOS, no shame in using it IMO. Missions were thoroughly tested of course, difficulty was judged as appropriate by the testers who played it but I'm always happy to reflect on any additional feedback given. Just a pointer on the last mission, the SAMs that threaten the strikers can be found and taken out before they arrive so the mission can be less pressured if you have managed to do this. What you've described is the worst case scenario in a quite dynamic mission where things change depending on your choices/performance earlier on. But thanks for the continued support and I hope you enjoy LOWOS when it is complete.
  2. Yeah that's right, Reflected has been pushing ED really hard on this one. We believe its an issue with multicore when the CPU gets heavily loaded and it can cause the game logic to skip a beat, in which case to can miss the command to stop the AI from following the player. Last I heard the issue has been isolated so can now hopefully be fixed.
  3. Ok thanks, I'll check that out.
  4. Thanks, I'll take a look. Might be the rare but annoying core issue that prevents the AI from stopping the follow task.
  5. Thanks, glad you enjoyed! Hope you enjoy Cerberus North even more . Definitely plan to return to the A10 at some point. Nothing planned yet but it's definitely on my future plans.
  6. You need to go to main power first on the battery switch, then open the radio menu and make sure you select the F10 menu option, not the F5 ATC option. This is a common mistake, the campaign uses the F10 custom menu for all comms, the default F5,F2 etc menus are not used. Hope that helps!
  7. Just go to be careful about what you're hitting in the background, try and avoid the buildings/vehicles and hit just the troops. If troops are on buildings then they're fair game but surrounding buildings should be avoided.
  8. Hi, so conditions for 100% completion are: Kill 100% of the forces running back to the airbase. Kill all the AAA at the airbase. Stop both fighters (either kill them or fight to a stalemate so they run)
  9. Any freqs you will need will be in you knee-boards, either available in mission (R SHIFT + K) or in the campaign docs file in your DCS install.
  10. No bug, but you should be looking for a village with troops in it, north of the coordinates, not the crash site. The village is about half a mile north of the coordinates given.
  11. Yeah I seem to remember an engine nerf sometime back from Razbam. Glad you're enjoying!
  12. Everything should still work AFAIK but there may be times when the mission has detected you expending all your weapons and moves the mission along.
  13. Just did some quick tests and at light enough weights VL was still possible, I was just, just able to hold a hover at FOB J with about 1000lb of fuel left, 2 empty fuel tanks, full gun ammo and a TGP...some of the time. Other the times the aircraft couldn't quite hold the altitude but would settle very gentle to the ground so no drama there either. Both needed full power and water injection though. With a few knots on the airframe to make it a rolling VL it was a lot easier, I would certainly recommend this approach through the campaign, at some points you'll be landing at higher altitudes so master the rolling VL .
  14. The views are intentionally locked at the moment, although I'm planning on relaxing some if the restrictions in a future update
  15. Ok thanks, did a quick search and there's a few folks on DCS who saw a little reduction in performance the last update so might just be part of that. Also make sure there's nothing running in the background thats taking resources away from windows. After that I'd try playing about with your settings, you might find you want to run on lower settings for the campaign as it can be demanding when there's a lot going on. I found a good guide here: https://www.openflightschool.de/mod/book/view.php?id=236
  16. Do you use TACVIEW? if so I would disable it as it can be quite a performance hog in big complex missions. Should you use any winwing equipment they can be run scripts in DCS that affect performance, so disable them as well if this applies.
  17. Thanks very much, and thanks for picking up Kerman as well. Hopefully I can share some more Hornet news later this year .
  18. Thanks very much, appreciate the feedback. Hope you keep enjoying the rest of the campaign just as much!
  19. Ok thanks I'll check it out, not intended behavior!
  20. The helicopter shot at you?
  21. It is fairly high elevation, but it has always been possible in the past. I'll recheck myself soon, past Harrier updates could well have altered engine performance. No harm in a rolling VL landing though, tower will be perfectly happy with that.
  22. TDOA can be enabled easy enough, but it wouldn't help as you don't normally operate as a large enough group of aircraft to make use of it. 2 aircraft isn't enough.
  23. Awesome! Thanks for the feedback, certainly a lively last mission!
  24. Thanks very much! Happy to oblige with the sequel, there isn't a lot of air to air but there is absolutely the chance to make ace!
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