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Everything posted by ChillNG
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Mission briefing, Spins, Intelligence Assessment
ChillNG replied to Maduce's topic in Ground Pounder Sims
Hi, of course not. I produced the SPINS, intel brief and kneeboards completely in Photoshop. The mission briefings are done in Google docs, but I add a custom background I made in Photoshop and then write on top of. Good luck with your campaign -
Well you had me stumped there for a while lol! I watched the track and you did everything by the book, correct radio and comms usage, I was puzzled by why you were getting the auto takeoff message, as per the triggers that would be an impossibility. So took control of the track and as I was taxiing I realized what had happened, the takeoff clearance wasn't for you, it's for Gunman 1-1 (you are 2-1). The F10 option for you will be added as you approach the hold short.
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Are you sure you are selecting the F10 sub menu, not the F5 ATC sub menu, it's a common error. Make sure you are settimg the radios to the frequencies in the kneeboards/pdf briefing, don't use the default DCS freqs as everything is customised in this campaign.
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Mission 1 unable to toss
ChillNG replied to fishbed_lover's topic in F-16C Weasels over Syria Campaign
I never adjust the settings on the CBU, leave it at default. You just need to be aware of how the CBUs behave, in CCIP they tend to go a little long so aim slightly short. Really good example of the attack by Bogey Dope: -
Mission 13 Falcon on 37.6
ChillNG replied to Critter's topic in A-10C Operation Persian Freedom Campaign
Sounds like your setting the radio correctly then, any mods installed at all? If we rule out the radio being the problem, then it sounds like you are missing the unit that is transmitting the comms, I've seen that happen before when mods corrupt the vanilla game assets. -
Mission 13 Falcon on 37.6
ChillNG replied to Critter's topic in A-10C Operation Persian Freedom Campaign
Just did a quick test and Falcon audio played fine. Most likely one of two possible reasons you're having an issue, the radio is set incorrectly or there is an issue with the unit that plays the audio file (maybe caused by a mod if you have any installed). We'll know the radio was set correctly if when you first arrive on station and get asked to set the radio and then press spacebar that the player audio kicks in. If that happened it will be an issue with the transmitting unit I would imagine. -
Mission 8 - possible bug?
ChillNG replied to Pilot98's topic in F/A-18C Operation Cerberus North Campaign
Ok fair enough, if thats how you feel, thank you for purchasing the campaign anyway. If you do decide to try again I recommend checking out a play-through such as this one for some additional guidance, this isn't an issue that anyone else has reported in almost 2 years since release so I suspect you're making some errors along the way with fuel management, you can also find the fuel plan in your kneeboards for target fuel states as you fly the mission. -
Mission 8 - possible bug?
ChillNG replied to Pilot98's topic in F/A-18C Operation Cerberus North Campaign
Once you rejoin back with poodle the mission will continue, there is a lot more mission and events still to happen after this point, which is why you can't just RTB at this time. Hopefully the new save game feature will arrive soon, which will be a big help in replaying missions. -
Hi, thanks for the feedback, glad you're enjoying the campaign. To AAR or not is always a divisive subject, you certainly can't please everyone, and whichever way you go someone will disagree lol. At the moment I personally prefer the approach I have taken for a few reasons; allowing a save points so the mission isn't prohibitively long for lots of players, removing the barrier that AAR can be for a lot of players and finally, I find AAR really boring (which makes it an easy decision for me). But hope is at hand, I am looking for a way to accommodate both sets of players going forwards, but without having to have a second version of the mission load in to skip refuelling, so watch this space.
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Mission 8 - possible bug?
ChillNG replied to Pilot98's topic in F/A-18C Operation Cerberus North Campaign
All my missions are designed to be really flexible in how you play them, to allow you to take different approaches, screw up, run low on fuel, get damaged. There's almost always an option available to abort the mission and RTB. So I would argue more scripting is better as it gives more player choice and reduced the chances of you getting stuck at any point. If you think you've got a specific issue with this mission if you can provide a bit more detail on what you did I'll happily run some checks. -
If it helps, every single time I've had reports of triggers activating when they shouldn't it's been caused by a mod - they affect things in many mysterious ways.
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Help,cannot find my Doc folder
ChillNG replied to Kurnass1977's topic in F/A-18C Operation Cerberus North Campaign
No probs, I've hosted all the docs here: https://drive.google.com/drive/folders/1FZ8rmCuqe-pe_Ob87fLqBVXmn4SfGWb2?usp=sharing -
Help,cannot find my Doc folder
ChillNG replied to Kurnass1977's topic in F/A-18C Operation Cerberus North Campaign
Have you tried running a repair, or uninstalling the campaign from your module manager and then downloading again. Is there a particular doc you want? -
Help,cannot find my Doc folder
ChillNG replied to Kurnass1977's topic in F/A-18C Operation Cerberus North Campaign
Should be in DCS INSTALL>mods/campaigns>Cerberus North>Doc -
Oh dear that is an unfortunate crash! But sounds like a good mission performance . Glad you enjoyed!
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Yes the actual in game kneeboard file is embedded within the mission file itself. You can usually open the mission.miz file with WinZip (or similar program), although as campaigns are encrypted I don't know if this will still work.
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See this video on how to set, IIRC wp59 is set as the bullseye automatically
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It's hard to talk you through exactly, as there is quite a lot of randomization in the mission and plenty of mission reaction to what you do...so things can play out differently each time. Very broadly speaking save Rotors HARMS for when you really need them, a HARM shot will have an effect, it will either kill the target or shut it down. Once an emitter goes active try to locate it before having Rotor fire a HARM, that way if it shuts down you can follow up with a kill shot. Also avoid getting too close to a SAM unless you're going in for a kill, the jamming should reduce the engagement range to help.
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Sounds like you misinterpreting the instructions. The intercept isn't on bearing 291, its 291 from bullseye (portal), this puts its inbound across the med northeast of Cyprus.
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Hi thanks, great to hear! You'll find all campaign documentations at: (DCS Install location)>Mods>Campaigns>F16C First In Weasels Over Syria>Doc
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Campaign Updates 22/02/24 Operation Persian Freedom: Mission 2 - Updated radio freqs. Mission 6 - Updated radio freqs. Mission 14 - Fixed radio comms issue with Miller. Operation Cerberus North: Mission 4 - Added AI unlimited fuel. Mission 5 - Modified AI behavior in CSAR task. Mission 7 - Minor adjustment to target waypoint location. Mission 8 - Modified AI behavior in Mig engagement. Mission 11 - Added AI unlimited fuel. FIWOS: Mission 1 - Reduced accuracy requirements to register kill on simulated Fan Song. Mission 5 - Fixed error in comms timing with Sentinel if player was late to check in. Mission 9 - Fixed minor error in loadout.
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Do you use TACVIEW? Always useful to track where the bomb went
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Hi thanks for the comments, yes if you get the 'secondary hit' message then you have achieved a kill (and scored for it). Not positive about the LGBs but sounds like one of 2 things in my experience...either missing the target so maybe a laser issue or possibly a fusing issue where there's a delay on the fuse for example and the bombs burying itself.
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No problem