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Everything posted by ChillNG
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Mission 5 Experience/Feedback
ChillNG replied to Mistermann's topic in A-10C Operation Persian Freedom Campaign
Thanks for your thoughts! There's some really valid constructive feedback in there, the good news is a lot of it is stuff I agree with and refined during the rest of Persian Freedom and onto further campaigns.- 1 reply
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Mission 13 - Part 2 Minor "bug"?
ChillNG replied to speed-of-heat's topic in F/A-18C Operation Cerberus North Campaign
Not sure what's going on here, seems like a minor difference in trigger behavior is keeping the AP button depressed instead of a one time press, just not sure why it's only happening on the AP button though. As for the second issue, couldn't reproduce so not sure on this, but probably related to the first point. -
I'm hoping for January, campaign has been approved by ED and sent for release .
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Yes forgot to say in VR, I use Q2 as well but set PD for 1.2. But yeah hangars are certainly the worst, it's got me thinking about a solution... There's a copy of M1 with no hangar at the player start location here: https://drive.google.com/drive/folders/1yfpBHKLgkqybW75-Vyijee7UwjZfA_PD?usp=share_link Give it a try if you want and see if it makes a difference.
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Yeah it has been a bit of a drag for some people, it seems that Incirlik/Adana (and the hangars at Incirlik) are quite severe on frames for some. When building the campaign I certainly saw degredation of frame rates on the ground, but still perfectly playable (on a lesser system than yours). I now have a system almost identical to your specs and don't really have this issue now. DCS it seems is a funny beast when it comes to performance, and very hard to plan for. A few things that have helped others with FPS in the campaign - disable TACVIEW - this can be quite impactful due to the heavy unit count in the campaign and if using WINWING devices disable the scripts they run.
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Mission 6...failed to save after mission
ChillNG replied to Air Joker's topic in A-10C Operation Persian Freedom Campaign
I haven't been able to reproduce and haven't seen any other bug reports on this. Not heard of it from any of the other campaign devs either, and we're usually pretty quick to let each other know when stuff like this happens. At the moment sounds like it might just be with you, I'd advise a DCS repair and if you have any mods installed try it without them. -
Hey, thanks for the comments! There's not much to it to be honest, just the basic SAM avoidance techniques. Biggest threats are the SA-6s, there are three in range of the target but you will only have one online at any one time. It's been ages since I flown this one but from memory things were a little safer west of the target (towards the mountains at the Lebanese border), this is a safer place to loiter and press your attacks from.
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Mission 5 - Wingman not attacking
ChillNG replied to pschaps's topic in F/A-18C Operation Cerberus North Campaign
Hi sorry for the delay, I was away for a few days. Just done some checks and all worked ok in the short test version I did, Newt broke off into an orbit as we arrived at the crash site and left the orbit to attack when requested. One thing to watch out for is that the radio must be set correctly for Shadow at the crash site as this is a condition in some of the triggers. -
Mission 5 - Wingman not attacking
ChillNG replied to pschaps's topic in F/A-18C Operation Cerberus North Campaign
Thanks v much, some of the other campaign devs have seen a bug with the follow task not stopping, I've not seen it happen in any of my campaigns yet but it could possibly be this, I'll have a check. -
Mission 8 wingman not joining
ChillNG replied to Michel0079's topic in F/A-18C Operation Cerberus North Campaign
It puts you in position to enter the 'Gold Corridor' for your entry into Syria. -
Mission 8 wingman not joining
ChillNG replied to Michel0079's topic in F/A-18C Operation Cerberus North Campaign
Most mission you will need to hit the zone around waypoint 1 to get started. Once handed off by departure at 25 (I think) miles you'll get a message saying go to waypoint 1. Once you arrive there you and the wingman or flight lead will the communicate and things will get moving. Don't skip WP1 as it will break most missions. -
Ok thanks I get what you're saying. The FLIR coords are always a little off in the Hornet, this is an old bug with the Hornet. They're close enough to allow you to still get the pod looking close but it is a bit of a pain. Not sure about the 98 seconds, could be part of the same bug, or perhaps a new one. Same issue you're seeing on mission 5 and 7 I think. Any JDAM mission where you have pre-briefed coords I would just use PP mode, the weapons should still hit as long as you set it up and drop it right.
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I'm not sure what you mean here, a bug with the campaign or with DCS/Syria itself? Not sure what you're referring to with 98 seconds. Just for clarity I've just retested M6 and my previous comment below still applies. If you set your JDAMs up in PP mode the coordinates are correct. There was a long standing Hornet bug where the TGP doesn't quite lineup when adding way points manually, not sure if this is still the case or not.
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Mission 6...failed to save after mission
ChillNG replied to Air Joker's topic in A-10C Operation Persian Freedom Campaign
OK thanks for reporting, I'll do some checking, I remember this as a DCS bug a while back I'll see what I can dig up. -
Campaign updates 17/11/22: Operation Cerberus North Mission 1 - Adjusted Poodle AI behaviour - should now not sink to the ground at low level after no fly zone interception. Mission 2 - Adjusted ATC zone to fix possibility of not being handed off if player is off course. Mission 7 - Adjusted AI behavior to avoid rare potential for mid-air collisions. Mission 11 - Fixed error in scoring incorrectly deducting points for hitting TOT.
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Mission 8 inbound course for bombing ?
ChillNG replied to Eagleflieger's topic in F/A-18C Operation Cerberus North Campaign
There should be enough time allowed for a drop from that height, did you put any loft on the bomb, just wondering if the time of flight could have been increased at all? -
Mission 12 - feeling lonely
ChillNG replied to paulw10's topic in A-10C Operation Persian Freedom Campaign
Ok no worries, thanks for letting me know. -
Mission 1 Feedback
ChillNG replied to FMBluecher's topic in F/A-18C Operation Cerberus North Campaign
Yes no issues. -
Mission 1 Feedback
ChillNG replied to FMBluecher's topic in F/A-18C Operation Cerberus North Campaign
OK sounds like odd behavior, the two campaign version are currently identical I think. Just done a test my end on M1 in OB, Hornet was fine, a little asymmetric like I said but a small amount of trim fixed that. Did some yanking and banking and all felt as normal, no abnormal stalls. Only other thing I can suggest is to try a DCS repair, maybe something is a little corrupted your end, also just to check, any mods installed that might impact things? -
Mission 1 Feedback
ChillNG replied to FMBluecher's topic in F/A-18C Operation Cerberus North Campaign
I think you have a small asymmetric load out in this mission so you will need some trim to compensate but it won't be an excessive amount. Not much more I can offer than that I'm afraid, the Hornet is the Hornet - the mission doesn't change it and the Hornet's code and flight model remains the same, so most likely a combination of weight/asymmetric load/maybe some wind throwing things off a little. -
Mission 1 Feedback
ChillNG replied to FMBluecher's topic in F/A-18C Operation Cerberus North Campaign
For the F10 menu just make sure the radio is set correctly and you have pressed enter on the UFC. I'm not sure what could be causing your HUD issues, it's nothing specific to the campaign but hopefully we can collectively help you figure it out. What do you mean by strange avionics? -
Mission 1 Feedback
ChillNG replied to FMBluecher's topic in F/A-18C Operation Cerberus North Campaign
Fix has been submitted to ED, should be on next OB patch. -
Mission 12 - feeling lonely
ChillNG replied to paulw10's topic in A-10C Operation Persian Freedom Campaign
If the helos departed you should be fine to RTB, the trigger that activates the RTB ATC option is turned on at this point, only thing I can think of if you didn't get the options is an incorrect radio setting or possibly some damage to the radio (this can at times be an issue). Did you not get any conversations at all on the way back? These will be activated providing the UHF radio is still set to 260, even if Davy's AI messes up and he refuses to go home he will still communicate with you. -
Just tested on a BMP-3 with VT fuse set at height of 500...dropped a pair of Mk-20 and got a solid kill. Still think the cluster modelling needs some work but it does work well enough on the tests I've done..think density of bomblets is the answer