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ienatom

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Everything posted by ienatom

  1. Oh amazing! I've been looking for a Nike mod for a while now. Keep it up!
  2. Hopefully the module won't be encrypted like the F-5 or they will provide the appropriate ModelViewer tools to be able to create liveries... Right now it's impossible to make liveries on newer models unfortunately (I mean, it's possible but it takes 20 times the normal amount of time a livery would, making it not worth it)
  3. Sounds good, i'll try. Thanks for the help!
  4. I mean, if you have the installer for that it would be great, otherwise I'll ask them but I ask the'll share. Send me a PM if you do! Thanks mate
  5. Mhh I couldn't find them, guess I'm stuck with this issue for now
  6. Ah there you go, I am on 7.36.1.0. How do I get an older version?
  7. Good to know, which version are you using? I'll try that first
  8. I have a similar problem: game crashes when it's almost done loading any mission, either single or multiplayer. I had it for about 3 months and happens randomly. Someone on the ED Discord (not ED staff luckily but beta testers) replied harshly by saying something like "it's your problem, DCS does not support VPNs and you should just deal with it and not use a VPN"... Anyways, I selected the UDP server and I'm not using split tunneling (which for some reason was making it worse by not showing me the server list).
  9. Hey everyone, I recently moved abroad to a place where I need a VPN to use services such as Discord to talk to the rest of my friends/squadron. I finally had the time to open up DCS again but when I use the VPN (usually in split tunneling to work only on Dircord) the server list appears empty after just a couple of seconds. Has anyone ever had a similar experience? Attached you will find a log where it says basically this: 2025-01-08 20:38:37.520 INFO ASYNCNET (Main): client has started 2025-01-08 20:38:37.529 ERROR ASYNCNET (29824): sendServerInfoRequest(255.255.255.255:10308): (10022) An invalid argument was supplied. 2025-01-08 20:38:37.529 ERROR ASYNCNET (29824): sendServerInfoRequest(127.0.0.1:10308): (10022) An invalid argument was supplied. Cheers! dcs.log
  10. Hi @Admiral189! I think I can speak on behalf of the whole Italian DCS community in saying a very big THANK YOU for bringing our nation's ships to the game. I've said it before already but I'll say it again: "modders" like you deserve official credit from ED for all the work you put in. Without people like you many players would have already left to play other things. I wish you good luck for your recovery and a huge thanks again.
  11. Hey Admiral, if you need testers I will gladly help you out! Which one where you planning on doing? Andrea Doria D553 or C553?
  12. Hi all, I noticed while trying to create a FOB in a inexplicably populated area in Afghanistan that (as the title says) any unit places on top of a removed scenery object spawns floating in the air. See attached pictures for reference. Am I doing something wrong or it's this a bug? I tried this in other maps as well so it's not an isolated issue.
  13. Any future plans of adding Italian assets? https://en.wikipedia.org/wiki/List_of_equipment_of_the_Italian_Army#Combat_vehicles
  14. Great work guys, I worked on my own "template" marking most of the FOBs used in Afghnistan on a single mission if you need it. But I guess you already know how to find the correct locations in game
  15. It would be great if most of those FOBs were included, as the "released" part right now has them overlayed with generic houses (which is even worse because overlays the satellite imagery underneath just in case someone would like to build one). ED! FOBs could make Afghanistan a fantastic map, please include them in the future!
  16. Yep, the enableVR argument doesn't work anymore. It's starting now but let's see
  17. Same issue, game doesn't start in VR with shortcut using " --force_enableVR --force_OpenXR"
  18. Hey everybody, Does anyone know if someone is developing or has plans to develop the MIM-14 SAM system? It would be a great cold war addition to the lineup of SAMs we now have!
  19. Not sure, I am noticing a substantial FPS drop also in ME which never happened before. Someone on ED's Discord suggested that it may be that the game is trying to handle more units than there actually are on the map for some reason, but I have no idea tbh
  20. Yes I saw your post and was intrigued by that settings. The thing is though that the CPU becomes overused for no apparent reason and the same exact mission now cannot be handled by the hardware
  21. Good find man, but I still hope it will be fixed quickly and officially. I shouldn't be forced to change my mouse sensitivity to play after a new patch
  22. Hi everyone, After the latest update I am having this HUGE performance problem which basically causes my FPS to drop massively from a nice and steady 170/180fps to 10fps on units-heavy scenarios. I am on the same exact mission (just with the scripts removed to avoid secondary problems) but somehow after the update the game seems to be unable to handle a big number of units on the map. I tried to copy/paste only the groups/units using the static template function to a blank mission and run it and I am having the exact same result. Does anybody else have the same problem? I will run some more tests for now... Attached you have the screenshot of my performance graphs after pausing the game, where you can see the difference. EDIT: even after removing all the mods and scripts the performance drop persists. It improved from 10 to 30 fps after the removal of a good number of groups/units.
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