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Buzzer1977

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Everything posted by Buzzer1977

  1. Hmmm could be that this is "works as designed". Firing weapons is usually prohibited with the WOW (Weight-On-Wheels) sensor engaged. So maybe the faulty gear will cause the WOW sensor to be marked as fail too.
  2. The FLIR image in the F/A-18c is sometimes partially covered by a black rectangle making it unusable from time to time as can be seen in the recording. The behavior seems quite random. Zooming in or out sometimes fixes the issue, sometimes it's stuck.
  3. That's what i thought too, also had to pull some Gs with 4xGBU-10 before, but repair AC didn't fix it.
  4. Don't know. I usually get shoot and die before i can make several carrier landings.
  5. Wing folding stops to work after a few carrier landings. Request repair won't fix it. Can't attach the track file because it's 170 MB large.
  6. Hi recently get a hung DCS, usually after special events like landing, shooting down enemies, changing cockpits, changing views. Not always, it's quite random when it happens, but it always happens on special events. DCS log is attached. dcs.log
  7. Some might already know this, but for those who don't: If you have a system with enough RAM and CPU cores, you can increase performance on AI heavy missions notably by running a local DCS Server and playing in multiplayer mode. This will offload AI stuff to another core on the server process, giving you client process more time to deal with graphics and IO.
  8. Besides the bad overall VR performance in game, i even get a annoying lag when simply moving the head in the multiplayer select server menu. The problem barely happens in the hanger, but it get's worse in the multiplayer select menu especially when i hit the sort button and the more servers are in the list. In the screen recording you only can see a hang for about a second or so, inside the glasses it's an awful studder and even flashing back to the SteamVR 'star space' background some times. I usually don't have NVidia overlays enabled, only to record the problem. To reproduce, go into the Multiplayer select server and turn your head for more then 60° each side. Video: https://www.youtube.com/watch?v=453utee8PVU HW/SW: No overclocking Ryzen 9 5950x, AGESA 1.2.0.4 ( so USB should be fixed) 128 GB DDR4 RAM ( with 128 GB it's not a swap file issues i guess ) HP Reverb G2 ( with the new cable and latest firmware, so this shouldn't be a problem either) Latest NVidia drivers 512.15 Windows 11 Pro 2021H2 (22000.593)
  9. Here too ... What i discovered was that you can use Alt-Tab to switch to the dialog and then use the tab key to switch to the okay and send buttons and activate them by using the return key.
  10. Seems this happens when easy comm is active
  11. Might be related to my problem or the same. I can only use COMM II. When i press the COMM I button on my HOTAS i always get the COMM II menu.
  12. Since some time COMM I doesn't work anymore. I have bound the COMM I (303 MHz) and COMM II (333 MHz) bound to different buttons on the HOTAS, but i only get the menu items from COMM II (333 MHz), even when i press the COMM I button. I know it worked in the past ( ~ half a year ago ). radiobug.trk
  13. I have the new cable and the same problem from time to time. But not only with DCS, and not only black. I sometimes get a back or a blue screen in the G2 until i reboot my machine. But it's unpredictable to happen and new since the last Windows 11 release (21h2)
  14. Massive changes in the core take massive efforts and massive time, but these changes don't pay the bills like new modules do. I think they know they have to fix the core with multithreading and Vulkan and i also bet they will do their best to get there.
  15. Why just limit parallelization to some AI stuff and create another bottleneck, by touching all that data again in another thread only to pump it to the GPU, if you can handle it all in parallel and pump the data to the GPU directly from each thread?
  16. Modern APIs like Vulkan enable developers to make use of multiple cores ... At least that's what NVidia says ... Nvidia
  17. Same here. It's even sufficient to go into the multiplayer server search and sort the server list to get the VR to stutter while turning the head. AMD R9 5950x NVidia RTX 3090 128 GB DDR4-3200 RAM 2 x M.2 PCIe 4.0 NVMe SSD 1/2Tb (1 OS / 1 DCS) HP Reverb G2
  18. Well, indexing with all kind of values works. It just doesn't work to get the table size with '#'. A standalone function to get the size like this works: function tsize(Table) local count = 0 for k,v in pairs( Table ) do count = count + 1 end return count end n = tsize(table) What doesn't work is to add the function to the table type. function table.size(Table) local count = 0 for k,v in pairs( Table ) do count = count + 1 end return count end n = tab.size() The fun part is, adding functions to the string type works quite well ... function string.starts(String,Start) return string.sub(String,1,string.len(Start))==Start end foo = 'bar' if ( bar.starts('B')) then .... -- to upper and replace '-' with '_' function string.unify(String) return string.gsub(String:upper(), "-", "_") end foo = "Red_CAP-Unit-4_3" foo.unify() -- RED_CAP_UNIT_4_3
  19. Learned it the hard way ... LUA '#' operator won't work on key,value tables. Is there a way to add a size() method to the table type ? This doesn't work ... function table.size(Table) local count = 0 for k,v in pairs( Table ) do count = count + 1 end return count end
  20. Hi, I'm a absolute lua noob and i don't know why the table 'retval' that i'm filling with key(unit name), value (distance) pairs remains empty. I've added a counter and some debug output, so adding the unit to the table get's called, but the table remains empty. What am i doing wrong ? I'd guess its something trivial i just can't see because i'm new to lua. Any help would be appreciated Regards Buzzer function units_in_range(position, range, filter, matches ) retval = {} units = mist.getUnitsByAttribute(filter,matches,false) local count = 0 for id, unit_name in pairs(units) do local unit = Unit.getByName(unit_name) if unit ~= nil then local unit_position = unit:getPosition().p local distance = mist.utils.get3DDist(unit_position, position ) if ( distance < range ) then retval[unit_name] = distance count = count + 1 dbg("UIR: added [" .. unit_name .. "] = " .. distance .. " len: " .. #retval) end end end dbg("UIR added count: " .. count .. " of units: " .. #units .. " but #retval is: " .. #retval) return retval end 2022-03-20 15:06:56.176 INFO SCRIPTING: UIR: added [BLU_GE-TBILISI-LOCHINI-GND-1-9] = 552.78357821229 len: 0 2022-03-20 15:06:56.176 INFO SCRIPTING: UIR: added [BLU_GE-TBILISI-LOCHINI-GND-1-7] = 180.60067457258 len: 0 2022-03-20 15:06:56.177 INFO SCRIPTING: UIR: added [BLU_GE-TBILISI-LOCHINI-GND-1-5] = 1521.1784022833 len: 0 2022-03-20 15:06:56.177 INFO SCRIPTING: UIR: added [BLU_GE-TBILISI-LOCHINI-GND-1-10] = 618.28916828517 len: 0 2022-03-20 15:06:56.177 INFO SCRIPTING: UIR: added [BLU_GE-TBILISI-LOCHINI-GND-1-3] = 1314.4743733626 len: 0 2022-03-20 15:06:56.177 INFO SCRIPTING: UIR: added [BLU_GE-TBILISI-LOCHINI-GND-1-1] = 1245.1431009738 len: 0 2022-03-20 15:06:56.177 INFO SCRIPTING: UIR: added [BLU_GE-TBILISI-LOCHINI-GND-1-4] = 1113.1370216443 len: 0 2022-03-20 15:06:56.177 INFO SCRIPTING: UIR: added [BLU_GE-TBILISI-LOCHINI-GND-1-8] = 1874.3983142877 len: 0 2022-03-20 15:06:56.177 INFO SCRIPTING: UIR: added [BLU_GE-TBILISI-LOCHINI-GND-1-12] = 1547.6561564401 len: 0 2022-03-20 15:06:56.177 INFO SCRIPTING: UIR: added [BLU_GE-TBILISI-LOCHINI-GND-1-2] = 879.63989188534 len: 0 2022-03-20 15:06:56.177 INFO SCRIPTING: UIR added count: 10 of units: 183 but #retval is: 0
  21. Hi, i'm trying to do write a little QRA script. When a enemy aircraft comes too close to a airbase i want to send: - The two closest airborne CAP capable aircraft that have AAM onboard and is not on it's way to RTB. - The closest QRA CAP group that's waiting on the tarmac for a AI_PUSH_TASK. I've got most of the stuff already done, but i'm struggling with the following 3 things: - How to find out if a unit or group is CAP capable? - How to find out if a unit has AAM? - How to find out if a unit is on it's way to RTB? With best regards Buzzer
  22. It wasn't too busy on the 4YA server in the early afternoon. Connection was 1GBit Ethernet to the 50MBit cable router. And i was still able to hear the ithers via voice chat
  23. DCS just got a hang in VR, voice chat still works as i can hear other players, but i can't do anything. It's stuck for a couple of minutes now. So i can only kill the task. dcs.log
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