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Everything posted by trelos57
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Still waiting for a single T-shirt. Ordered on 31st of October, Cyprus.
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RAF Incirlik? My god, the Turks have invaded again!
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Just a small not so important bug to report: HOT selector positions (on both M and L) are wrong when carrying 2 missiles, The exterior left HOT should use position 2 according to the manual, but instead uses position 4 in DCS. When carrying 4 HOTs the selector is working as per the manual, correctly. Just an issue when carrying 2. Reference: SA342M (1970) Crew Manual (Manuel de l'équipage SA342 M 1970 - ALAT.FR) Digital Combat Simulator 2024-02-26 21-09-57.mp4
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From what an SME told me: Talking about SFIM APX M397 sight which is used in the L models and M models before VIVIANE, IRL when you move the circled switch to the B position (Bloque) the sight moves to the boresight and it stays locked in that position. You can't move the sight while in B. You have to move it to D position (Debloque) to move the sight. In dcs it works as a stabilization on/off switch which is wrong. The sight should operate like the mi24 periscope. You can operate the sight while "observe" switch is on, the sight locks forward when "observe" is off. The only difference is, that you can still see through the sight in the gazelle, while in the mi24 the doors in front of the sight close. (sidenote: gazelle sight should also be gyrostabilized like the mi24 instead of ground-stabilized) I hope that PC will implement the correct function of the switch and the correct type of stabilization at some point.
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It's bugged. It will be fixed in the next patch according to PC's discord
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When taking off try having a bit of left cyclic and a lot of right pedal (40-60% right), this works for me. Gazelle while hovering wants to translate right and if your right skid is on the ground you will roll over. Personally i don't use any curves or saturation and i manage it just fine with my t16000m, just a bit of deadzone on the cyclic.
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Ok, this topic would open at one point or another, so i decided to be the one to do it. I would like to post the liveries of the 2 Cypriot PC-9s (901 and 902) 901 (Κερύνεια) 902 (Αμμόχωστος) (The differences are only the writings on the nose. 901 writes "Κερύνεια", 902 "Αμμόχωστος")
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Greek F-4E Phantoms SEA of different squadrons (notice the differences on roundel and flag) (last two photos taken in Cyprus) Gray camo Aegean Blue (last photo taken in Cyprus) Aegean Ghost
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no light pole in Kingsfield and those ain't trees but bushes as far as i know. There should be no obstacles there. video proof. A bit old but should be the same today.
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According to many dogfight and training videos on youtube it seems that real slave mode works differently IRL. When on slave mode, the missile seeker should slave on the radar lock without having to press the uncage button. The seeker will of course be caged with the small rhombus showing. The pilot can still uncage the missile with the HUD showing the bigger rhombus. In other words it should work like this: Another video showing how slave mode works, this time on an older F-16C block 30. It should work the same:
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Cyprus is only green 2-4 months in a year during winter. The rest of the year is like that. Brown everywhere. I'm pretty sure that the photos @Xilon_x put were taken during late autumn/winter/ early spring. Video near Nicosia in November: Photo i took in October, last year.
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Title pretty self explanatory. Nicosia airport should be functional in DCS in order to allow users to design missions with more scenarios (real or fictional). For example: -Turkish attack / Cypriot defense of the airport. -British missions from the airport (includes Interceptions of Italian airplanes during ww2 and missions against Cypriot guerilla fighters during 1955-1959 struggle). -UN peacekeeping and patrol missions plus a lot more fictional scenarios.
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RAF Hospital Akrotiri and Bloodhound Missile Site SW of RAF Episkopi
trelos57 replied to crazyeddie's topic in Wish List
Nah, i dont think so, Kings avenue mall was built not so long ago, 5-6 years. Also larnaca has the new terminal in the airport. And the foundations for the "skyscraper" in Nicosia were laid down 3-4 years ago. -
the s300 sites are at those locations. Sorry for not providing Coordinates, but you can easily find them No, Tor's are mobile units and it wouldn't be wise to have the situated at those locations. Also those are bases the were only gonna be used in peace time. There is nothing in the turkish side that i'm aware of. As far as i know they don't have Sam systems in their equipment apart from manpads and mobile radar guided AAA.
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There are only two sam sites that Ugra added in DCS (both are for S300), one is on Troodos mountaintop, near the RAF radars, and the other is north of Paphos city on the top of the hill. Those bases are not in services since Cyprus never received the s300 sam system.
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RAF Hospital Akrotiri and Bloodhound Missile Site SW of RAF Episkopi
trelos57 replied to crazyeddie's topic in Wish List
To complete the list above i'm adding these: -Stavrovouni is also missing (important landmark for anyone who flies VFR in Cyprus) -Paphos and Larnaca castles are missing -A lot of villages that are VERY important for Navigation are missing. -Apostolos Andreas monastery is missing in the north-east tip. -Kykkos monastery is also missing iirc -Cyprus expo is missing - not important but it will make Nicosia seem less empty. -Hala sultan mosque in Larnaca is also missing. -Nicosia mall near Nicosia airport is missing Some inaccuracies i spotted: -Trees at the left side of rwy 22 in Larnaca should be removed since there are no trees there. -Lakatameia AB doesn't have rwy lights in real life - there are no UN checkpoint in Larnaca-Nicosia highway irl. - Various roads have issues that can make mission creation a pain for someone who wants to make a realistic mission using real army camps. These are the things i found that make the map somewhat inaccurate. Still doesn't make the map any less enjoyable. If ugra adds those things and fix those inaccuracies it will transform the map from very good, to perfect. -
Hello guys, there aren't any bombing ranges in Cyprus, that i'm aware of. Sorry to break it for you, but yeah. To small of a country to have bombing ranges.
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Still waiting, patiently, for Cyprus addendum
trelos57 replied to DmitriKozlowsky's topic in Wish List
I didnt say that as a reason ugra should add Cyprus. That was an answer to your question of why some of us want Cyprus to be added. The reason i personally want Cyprus is what i stated above. -
Still waiting, patiently, for Cyprus addendum
trelos57 replied to DmitriKozlowsky's topic in Wish List
Well, in Cyprus Air Force we flew MI-35P's, gazelles, bell 206's Hellenic air force: F-16s, A-7s and F-4s visited and stayed during various exercises Israeli F-16s, F-15s, F-35 also conducted exercises with Cypriot air Defenses. Hellenic Army used to bring UH-1s in Cyprus. RAF flew F-4s, Tornados, Eurofighter's and sometimes F-35s iirc, Also they used to bring the Red arrows to train here. French Navy also brought Rafales and trained with Cypriot air Defenses. So yeah we don't have many modules that actually flew over Cyprus, but why does this even matter? Also i want Cyprus because i'm actually Cypriot. I find it strange that they made Syria map and they didn't add Cyprus in the first place. Moreover they will probably fix the bugs at the same time that Cyprus gets released. -
Thanks @MAESTR0! Can't wait.
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Aircraft spawns below helipad floor since DCS v2.7
trelos57 replied to Bailey's topic in Bugs and Problems
Understandable man. But yeah, they've working on this update for a long time so maybe they will also fix the bugs you mentioned. -
Aircraft spawns below helipad floor since DCS v2.7
trelos57 replied to Bailey's topic in Bugs and Problems
They don't have to postpone Cyprus in order to fix the bugs, what are you saying? There are some of us that have been waiting for Cyprus since they announced it. Personally, Cyprus is the only reason i bought this map. They will probably (hopefully) release both Cyprus and the bug fixes together in the next big update. -
Once again... Thanks @MAESTR0 for the pictures. The buildings look exactly like the real ones. Nice job Ugra.
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Thanks @MAESTR0 for all these pictures. Awesome job.
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Solid work ugra!!! Thank you @MAESTR0